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blankseplocked Space in EVE doesn't feel like space..
 
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Kayna Eelai
Gallente
Paxton Industries
Paxton Federation
Posted - 2007.12.28 11:56:00 - [121]
 

u want even darker and emptier space? man, it's boring enough as it is...

i wish i could have some world of warcraft cartoonish graphics in eve sometimes... see the leaves of a tree move or a chicken run around.

99% of my playtime in eve is done with a divx window open watching some tv show, anime or movie... apparently that's what i pay every month to CCP: to have more time to watch divx.



now the constructive part: what i would like to see: NPC fighting NPC, NPC interacting with the environment (like mining, or so) etc. and when i say NPC i don't necessarily refer to rats we can kill, but something to put a little bit more life into the environment.

ofc, what i just suggested would probably affect server load.

Merritt
Posted - 2007.12.28 12:46:00 - [122]
 

i) No.
ii) YES!
iii) Yes.
iv) Hell no.

Neth'Rae
Gallente
State Protectorate
Posted - 2007.12.28 14:25:00 - [123]
 

Edited by: Neth''Rae on 28/12/2007 14:27:51
Originally by: Chronnick Bladerunner
Just ONE prob with less is more philosophy
1) YES, most of space seems dark and "empty" but if thats all you saw in eve 99% of the time with the rare "easter-egg" nebulae systems from exploration, I think it would get dull fairly swiftly, I really don't believe continuously having a black background with stars would be conducive to an enjoyable gaming experience.
2) Without Nothing to gauge relative size or velocities or contrasts to see dark ships (NO the old camo is cool thing wont work..ships show up on overview)
the game would suffer for lack of these visual stimuli as well.
GTG EVE is starting up



1) You might have missunderstood, I don't want space to be empty..
I'm suggesting that the nebula effects are toned down and not as random..
Most systems will still need something interesting in the background, but it shouldn't cover the entire skybox and giving us this "fishbowl" effect, I mean some systems doesn't even have any black at all in them and look more like a cloudy sky and maybe that's what it looks like close to a nebula, but I don't find it that immersive as it is..

2)There would still be light sources from the sun and effects in each system to light up ships objects and planets.

Taking X3 screens in example:

Screen 1 - Black is dominant here, but celestial objects are present to give you a relative feel of size and scale.
Screen 2 - Black with faint red in it, alot more discreet and it's not like a wall of clouds engulfing everything.
Screen 3 - Strong contrast, and a cool effect which still leaves room for empty space..

The X3 graphics makes almost perfect examples, though I prefer the stars in eve aswell as the ships/stations.. (and gameplay ofc :D)

Originally by: Kayna Eelai
i wish i could have some world of warcraft cartoonish graphics in eve sometimes... see the leaves of a tree move or a chicken run around.


lol, uhm we're talking a sci-fi space game here..
The closest you'll come to chickens running around is probably the stabber hull.. Rolling Eyes

Drykor
Minmatar
Aperture Harmonics
K162
Posted - 2007.12.28 14:37:00 - [124]
 

This is probably never going to happen but I'd like the environment to act like true space, I want to approach stations upside down, I don't want my ship to level out after I stop, I don't want there to be an up and a down in space, I don't want them to make odd turns just because they are fixed to the horizontal plane.

Hamfast
Gallente
Posted - 2007.12.28 16:34:00 - [125]
 

I have a few thoughts...

We actually see nothing, we live in our sealed pods and only perceive what it shows us... so if our pod shows us a cloud off in the background, we see a cloud... while there may not be an up and down, our pod allows us to have that reference, so it is our pod, not reality, that gives us the vista's we see... We are basically Visual creatures, so the visuals are there for our comfort.

Eve, unlike most other games (or so I have read) was built starting with the Art, then the game was built around the art, where other games have the art built around the game... what we lose in this is the beauty of the emptiness of space...

When we take into account the emptiness of space, we can come to understand that there could be a million interesting things in any system, but those items are so small and miniscule compared to the vastness of that system, the proverbial needle in a hay stack... to find that little interesting spot (that may hold no interest beyond the spot itself) would be akin to finding a special single grain of sand on a beach...

While I would love to see the visuals described by the OP they are just pod projections, but the some other things in this thread are awesome... we who so control our environment in our pods should be able to tell the pod to stop projecting the background.

Larger Planets, this is an optical thing, the Earth (a Planet) is the size of a silver dollar when viewed from the Moon... But unlisted mineable (Ore, ice or Gas) in the rings of some planets, hidden but for close planetary scanning and exploration would be great (perhaps some of these could be "Special" like moon ore), perspective gives the impression a station is as large as the planet it's near... our pod reflects the importance to us, the planet is just interference as we have chosen a life away from those planets.

The OP's "Dead Space" (or the lack of it) could be redefined... Dead Space is just that, a point out in the middle of no where, far from planets and moons, or known space... where non-deadspace would be closer to the "Known" areas... where better for a group of evil nasty (NPC) pirates to set up their base but well outside the area that normal probing can find it…

Warp Tunnels are another of those Pod Projections… that we pass through a planet is just how the pod projects our travel for us to see, it may have nothing to do with the real path we take to get from point A to point B.

Planets and Moons Movement… Stations spin endlessly around Moons that spin endlessly around planets, that spin endlessly around suns… where they are in space at any one time is anyone’s guess… but the computers on our ships know where they are, and take us there, regardless of where there is… for our own comfort, our Pod projects that station, Moon and Planet in a single location… regardless of where it really is. This does throw a wrench into the works with probes, just because we perceive 2 planets/moons to be very close to each other, in reality they may not be, and thus should require a probe each to cover the surrounding space… but that is for another thread.

Xerxes X
Minmatar
Posted - 2007.12.28 17:01:00 - [126]
 

Given that Trinity has done a fantastic job on the ships - space and PARTICULARLY the planets need a severe sprucing-up.

On top of that, the physics and docking/jumping mechanics need revisiting. A docking sequence and jump sequence would be very good, and could introduce some interesting elements of gameplay.

One thing for certain - the undocking and formations we saw in the last Trinity video are very much staged... Evil or Very Mad

Xerxes X

Neth'Rae
Gallente
State Protectorate
Posted - 2007.12.28 17:49:00 - [127]
 

Originally by: Hamfast
I have a few thoughts...



Those are just excuses :P
And that the pod shows us how we pass through objects, that's a bit too silly for an excuse, Aswell as planets and stations not moving..

Actually the pod doesn't project anything from what I've heard, It just records the surroundings with the cameradrones..
Ofcourse it could record things not visible to the human eye and then translate it into huge clouds, but all these "explantions" as to why things are the way they are won't still make space feel like space..

Here's a (wierd) example :D
Let's say in the future bacon and egg tastes like rice and chicken.. And there's a very detailed and realistic explanation as to why, but those of us that want bacon and egg still won't be convinced because we still want bacon and egg..
Sure rice and chicken is nice aswell, but it's not the same thing as bacon and egg..

CANN0N FODDER
Posted - 2007.12.28 18:15:00 - [128]
 

People have been protesting for years to get the stupid colorful systems replaced with something better, but there has never once been a responce from the devs on the subject. So, don't hold your breath.

Also, yeah, bigger stars/planets/moons/etc would be nice as well, but I'd rank that second to not having to look at those system backgrounds.

Alas, they don't care.

Hamfast
Gallente
Posted - 2007.12.28 18:27:00 - [129]
 

Originally by: Neth'Rae
Originally by: Hamfast
I have a few thoughts...



Those are just excuses :P
And that the pod shows us how we pass through objects, that's a bit too silly for an excuse, Aswell as planets and stations not moving..

Actually the pod doesn't project anything from what I've heard, It just records the surroundings with the cameradrones..
Ofcourse it could record things not visible to the human eye and then translate it into huge clouds, but all these "explantions" as to why things are the way they are won't still make space feel like space..

Here's a (wierd) example :D
Let's say in the future bacon and egg tastes like rice and chicken.. And there's a very detailed and realistic explanation as to why, but those of us that want bacon and egg still won't be convinced because we still want bacon and egg..
Sure rice and chicken is nice aswell, but it's not the same thing as bacon and egg..



They better not change Bacon and eggs Evil or Very Mad...

It has been determined that most Pod Pilots go totally insane if the pod projects the true emptiness of space Shocked...

They have been known to black out for extended periods if the true warp path is shown where the projection of "Passing through" planets is more readily accepted because of the extra planar nature of warp travel Confused...

Pod pilots, being by their very nature creatures used to gravity, get disoriented when faced with weightlessness in spaceugh...

Excuses? yes, they sure are, just like the Warp path should be like a roller coaster ride avoiding the planets that warp mechanics allow us to pass through (Warping puts us out of phase with the space around us) because we pod pilots can't handle passing through a planet.Smile

Admiral Pieg
Deep Core Mining Inc.
Posted - 2007.12.28 18:28:00 - [130]
 

i couldnt agree more with the op, and i think you should link some of those X3 pictures to your original post so that people can see what you mean.

Conrad Rock
Caldari
Caldari Provisions
Posted - 2007.12.28 18:41:00 - [131]
 

You know this because you are an astronaut?

Trilori
Caldari
GearBox Fleet Svcs
Posted - 2007.12.28 18:54:00 - [132]
 

Actually I did like the empty blackness pre-trinity there was a problem with the client sometime not loading the nebulae background clouds. I could see things better too!

I have played a very old MMO called Jumpgate, this game resembles a lot of what the OP is describing. If anybody has played this game, this is it. I don't know about freelancer, never heard of it and I would check it out actually (if it exists still).

Before I jump around, I'd like to tell you a bit about jumpgate I actually like their starmaps you can see where storms are, and swarms (that is a term used to identify a large amount of NPC sitting at a jumpgate at a star system). The cool thing about clouds was it hindered flight visiability and you had limited ability to see your target so you relied on radar and scanners to locate your target AND to navigate because if you didn't you WILL crash (whether it is a station, roid, or another ship, even the jumpgate).

I know eve will never implement "crash" because of the close proximity we fly and believe me I know... every time I undock from Jita 4-4 I'm always being bumped when aligning for warp and spun around 360 or being rolled around like a rolling pin!

Jumpgate Evolution is coming out, I signed up to be informed about their beta they aren't even in beta yet but I have seen a couple screenshots of their concepts which I hope to see. Things look bolder in black space IMO, unfortunately Jumpgate Evolution will not be black space they think people do not want to see black "gloomy" space because they want to get away from the depression of real life.

I quite frankly disagree, so I like your ideas OP, reduce the nebulae or create variety/variables!!! :)

Megadon
Caldari
Deep Core Mining Inc.
Posted - 2007.12.28 18:55:00 - [133]
 

Edited by: Megadon on 28/12/2007 18:58:44
OP

/Signed

Agree 100%, there is just too much crap and most of it looks bad tbh.

There really is no sense of scale in Eve because the scale of things in the game are done so poorly.




Neth'Rae
Gallente
State Protectorate
Posted - 2007.12.28 19:53:00 - [134]
 

Originally by: Conrad Rock
You know this because you are an astronaut?


Gah, If some people would bother to read the thread I wouldn't have to be annoyed by their ignorance..Evil or Very Mad
I don't care about realism..

Lunadi
Minmatar
Solar Trade
Posted - 2007.12.28 20:53:00 - [135]
 

For me the look of EVE is ok. Being colorful and full of nebulas is it's artistic style that one may like or not. I like this style, and when I show it to friends they are almost always impressed. However I agree with some remarks & have a few of my own:
- it feels like you are in a bowl or sphere (especially when rotating camera in panoramic mode) - very very flat
- it's too much of the same (no fun when exploring after a few weeks of play)
- planets are very unrealistic (including the terrible fly thru)
- it's extremely static
- the use of sound in the game to create atmosphere is well.. crude (if not pathetic)



Trilori
Caldari
GearBox Fleet Svcs
Posted - 2007.12.28 22:28:00 - [136]
 

Originally by: Lunadi
For me the look of EVE is ok. Being colorful and full of nebulas is it's artistic style that one may like or not. I like this style, and when I show it to friends they are almost always impressed. However I agree with some remarks & have a few of my own:
- it feels like you are in a bowl or sphere (especially when rotating camera in panoramic mode) - very very flat
- it's too much of the same (no fun when exploring after a few weeks of play)
- planets are very unrealistic (including the terrible fly thru)
- it's extremely static
- the use of sound in the game to create atmosphere is well.. crude (if not pathetic)



Planetary fly through is acurate according to CCP, when you are in warp you are displacing space at least thats the "basic" understanding I know about I don't know all the technical stuff concerning warp drive and warping in real space but anyone with science major in space would know what I'm talking about. So flying through planets and stations and even other ships during warp is possible; It is only when you are not in warp it is not possible.. I've tried it myself.

Jhyme
Amarr
Igneus Auctorita
GoonSwarm
Posted - 2007.12.30 10:35:00 - [137]
 

If none of the OP's good ideas go through, the very least they could do is at least up the texture resolution on the planets.

Ralagina
Caldari
ReviveX Fleet
White Noise.
Posted - 2007.12.30 11:29:00 - [138]
 

Originally by: DJ P
I must disagree.
If you live in a planetary system 200 ly from Orion Nebula, it will be HUGE. It will even cast shadows and brighten up the night like day.


Um, you know it's only 24 odd light years across, right?

Cihl
Posted - 2007.12.30 23:12:00 - [139]
 

I always had that idea ever since i started playing EVE that space should be mostly black with stars in most places, like the OP said.
I had a graphics glitch a while ago, due to old drivers or something, that removed the wallpapers. Sigh of relief at first. If it wasn't for the weird effects during warp, i'd never have updated those drivers.

I also get the idea that full cloaking wouldn't be necessary either if space were black. Just something that removes your signature. Reminds me of an episode of Battlestar Galactica. Would make people capable of spotting you if they just kept looking hard enough and you flew between them and a planet or star or something like that. Shocked

Jebari
Posted - 2007.12.30 23:48:00 - [140]
 

I think the resolutions used on the planet textures is my only complaint. Seems they used a much lower resolution for planet textures than everything else. If they bump those up it will make the plaents seem not only more life like, but also realistic in size

Cilvius Sanctus
Gallente
The Order of Chivalry
Nex Eternus
Posted - 2007.12.31 00:25:00 - [141]
 

/signed

More variety in space for my favorite space game? Yes please.

Hendelse
Caldari
Caldari Provisions
Posted - 2007.12.31 14:18:00 - [142]
 

/signed!

Neth'Rae
Gallente
State Protectorate
Posted - 2008.01.01 17:00:00 - [143]
 

Still no trace of any devs, I'd love to know how they plan to further enchance the graphics in eve, and space in particular :>
But if I had to choose between this and ambulation, I'd choose this..

SiJira
Posted - 2008.01.01 21:30:00 - [144]
 

i bet space will become even less empty
with all the new graphics you can only expect more shiny

Rjaiajik Kajvoril
Amarr
Cloak and Daggers
SMASH Alliance
Posted - 2008.01.03 11:28:00 - [145]
 

/signed

DEFINATELY!


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