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Cippalippus Primus
eXceed Inc.
HYDRA RELOADED
Posted - 2007.12.22 14:05:00 - [61]
 

I can't believe the bluntly admitted that dictors need to die Neutral

Woods Reynolds
Posted - 2007.12.22 14:09:00 - [62]
 

Yea agreed Apoc guys - this need a look at for crying out loud.

Shevar
Minmatar
Target Practice incorporated
Posted - 2007.12.22 14:15:00 - [63]
 

Originally by: kessah
most dissapointing about the carrier nerf.

Really getting annoyed when pvp'ers cant hack being killed by a battleship so they just dump a carrier on you.

A simple lock delay so smaller ships can run away when a cyno pops up would be nice enough.


So a frigate should always be able of running away from a cruiser as well? I mean the cruiser is like 10x more expensive there are a lot of players that can't afford cruisers!

Quote:
Amarr are fine, and yes u need to spec.

APOC THOUGH COME ON !! THAT NEEDS A BOOST !!



Amarr are fine? Yes that we only have like a quarter the cap available when only fitting guns for a tank compared to gallente/caldari gunboats (don't get me started on missile/projectile boats) is absolutly understandable. I mean lasers do such an AMAZING amount of damage compared to hybrids/missiles and projectiles...

Cpt Branko
Retired Pirate Club
Posted - 2007.12.22 14:19:00 - [64]
 

Originally by: DHB WildCat

Speed Look for a stacking penalty on speed mods folks.



We already have stacking penalties on speed mods.

Originally by: DHB WildCat

Assault Frigs No specifics given but a boost is coming their way.



Yes, bloody yes, finally. I'd be personally happy with just a mass fix and fourth bonus, but they do need more then that to be really competitive.

Originally by: DHB WildCat

SCRIPTS There will be more of them. The addition of many scripts to the game is on the horizon. Personally I hate scripts but they say they are opening more options with having more of them, so we'll see.



I don't really like scripts (the way they're done atm) too much, but alright. They're not a bad concept as long as they don't break any mods.

TheAdj
Sniggerdly
Pandemic Legion
Posted - 2007.12.22 14:29:00 - [65]
 

Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).

Atreides Horza
Caldari
Malum.
Posted - 2007.12.22 15:27:00 - [66]
 

Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj
Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).


That's not entirely fair.

Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.

As things are right now, you can't swing a shovel without hitting some hotrod in a nano'ed up this or that - or rather, you could try hitting him, if it wasn't for the fact that he was too fast.

Sadly enuff, he's too fast for his own good too - unable to fixate his target in a fight and unlikely to commit himself to the fight if the door starts swinging the wrong way.

So he runs, because he can... or the others won't commit, because they'll lose.

... and there we are, boring the f*ck out of each other at 5000 m/s and 200 m/s respectively.

End this. Please.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2007.12.22 15:28:00 - [67]
 

Originally by: Securion Wolfheart
Quote:
Carriers Will not be reduced to an only delegation ship. Meaning it will be able to launch all of its fighters as skills allow, not just assign them to gang mates.

and
Quote:
T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.

=

The end of the Battleship era.
Flying anything else will be just stupid.

I predict we will see Carrier only fleets in the future, with Battleships as "support". Maybe a Heavy Interdictor or two as well.

13k Carriers on the server and counting.


I don't know about you, but I'm going to fly a smartbombing geddon if they do that. Of course, I won't actually be able to turn on the smartbombs due to the insanely gamebreaking lag that fighters cause, but it's the thought that counts. Besides, if I actually do turn anything on, I'll do hundreds of millions in damage.

Zanarkand
Gallente
Enterprise Estonia
Cult of War
Posted - 2007.12.22 15:40:00 - [68]
 

Not a single word about the logoff -> disappear in 1 min issue?

???

Drizit
Amarr
Posted - 2007.12.22 17:07:00 - [69]
 

Originally by: Zanarkand
Not a single word about the logoff -> disappear in 1 min issue?

???


Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. Rolling Eyes

However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.

Atreides Horza
Caldari
Malum.
Posted - 2007.12.22 17:40:00 - [70]
 

Originally by: Drizit
Originally by: Zanarkand
Not a single word about the logoff -> disappear in 1 min issue?

???


Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. Rolling Eyes

However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.



Surely, a feature that would prevent freighter pilots from logging off and on 15 times an hour every time someone farts five jumps in front of them wouldn't be too much to ask?

Adonis 4174
Posted - 2007.12.22 18:20:00 - [71]
 

Originally by: Atreides Horza
Originally by: Drizit
Originally by: Zanarkand
Not a single word about the logoff -> disappear in 1 min issue?

???


Yes, We are going to get a 2 hour delay bewteen logoff and disappear so you can scan out and pop all those unfortunate enough to get a CTD while travelling through areas close to you. Rolling Eyes

However, this will include an added button on the settings that asks if you are a pirate. If you check "yes" your ship will disappear with no delay.



Surely, a feature that would prevent freighter pilots from logging off and on 15 times an hour every time someone farts five jumps in front of them wouldn't be too much to ask?


Some kind of indigestion powder?

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.12.22 18:23:00 - [72]
 

Originally by: Jonny JoJo
Edited by: Jonny JoJo on 21/12/2007 23:31:03
Mindstar: Alright, On to the patch, that you hinted earlier, that is so called boost patch, and some of the issues that are perhaps going to be looked at when this patch occurs. One of the huge topics, and I have noticed quite a few large threads in forums, is the Amarr. They look like they could use quite a bit of love. Is there anything planning for that?

Hammerhead: Yep, there is! We're looking into Amarr. There are no specific things that we have pinpointed. There is a lot of discussion in the forums and it's not maybe going to be some huge boost. They're not going to get double damage or crystals are not suddenly going to do all four damage types. But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff, that people think aren't good enough, and see if there is anyway we could boost them up and bring balance to the force.


In other words, they are looking at Amarr. So hopefully by 2011 Amarr may be balanced.



This really just shows how little they have looked at amarr ships for real. The whole laser+ship system is broken. They have only inherently overpowered (or ships that were op before all the nerfs) some amarr gun ships so they can perform balanced with their failed weapon systems. CCP is trying to throw water at leafs while they should be giving water to the root of the tree to hinder dying leafs.
Basically what he said was: "I dont care or know about the amarr problem and we will use duct tape to fix some of the ships that really really need fixing, so we are not fixing thecore problem of amarr. Live with it."

Digital Anarchist
Brutor Tribe
Posted - 2007.12.22 18:32:00 - [73]
 

Edited by: Digital Anarchist on 22/12/2007 18:34:03
Originally by: DHB WildCat
POS Warfare Everyone rejoice, the Devs say its boring too. They want smaller gang warefare. In order to do this gentlemen you'll need to open options by letting speed, EW, and other out of the box ideas come back.
[...]
Speed Look for a stacking penalty on speed mods folks. They want ships to slow down... boost / nerf your call.

/me whistles and slips away

Eve needs less balance, TBH...

Ztrain
Versatech Co.
Blade.
Posted - 2007.12.22 20:36:00 - [74]
 

Edited by: Ztrain on 22/12/2007 20:43:15
I'd recommend actually listening to the blog tbh. It's not that bad. Although I can almost feel for the interviewer. He's sounds like he just wants to go Rrrrriiiiggghht..... to so many of the questions I'm still chuckling at it. But it's not what the OP represents on many parts.

But if they were to make caps cheaper to get them in to more peoples hands wouldn't that be just another example of CCP lack of direction and hypocrisy. Or did we all forget about we don't want this game to be capital ships online argument they made during the carrier threads?

Z

Oku Kee'lus
Burning Napalm
Northern Coalition.
Posted - 2007.12.22 21:49:00 - [75]
 

Quote:
Shield Tanking (active) Under no circumstance is active shield tanking to be viable PVP except for gang warfare, so no low mod tackling equipment 8).


WTF?

From the Live Blog:

Quote:
Mindstar: Alright, an another question that I just noticed. This is intresting one. Will active shield tanking ever be viable in PVP when medium slots are needed for critical modules such as speed, cap, electronic warfare, counter electronic warfare?

Zulupark: I think active shield boosting is very viable in PVP. The question is "Is it viable in 1on1 PVP?" Where you have to have scrambler or webber or something. You can still fit active shield tank if you have just one buddy who is scrambling or tackling. Even on ships like the Raven or even the Maelstrom you can spare one slot for a scrambler.


Everyone, go read the Live Blog yourself. This has to be the most biased write-up in... well, forever.




Glassback
Body Count Inc.
Pandemic Legion
Posted - 2007.12.22 22:01:00 - [76]
 

Originally by: DHB WildCat
Edited by: DHB WildCat on 21/12/2007 19:42:31

T2 Battleships and Cap Ships they are too expensive. The patch will reduce cost of building these ships, so that they will become more affordable to the average player.


Last thing we need is more cap ships.

And whats wrong with really expensive ships anyway? Why not have something that takes months to train for and cost and arm and a leg? It something to aim for, feels good to fly and really good to kill.

G.

Cpt Branko
Retired Pirate Club
Posted - 2007.12.22 22:18:00 - [77]
 

Originally by: Atreides Horza
Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj
Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).


That's not entirely fair.

Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.



No, the blob is a big reason why people can't fights which make sense.

People fly nanos solely to avoid being blobbed to hell. I know I fly larger ships (BCs) in a semi-nano configuration and rely on keeping out of webrange using Barrage M these days simply because two times out of three, there's 3-4 extra ships warping in as soon as you actually engage and sticking out of webrange plus being somewhat faster then the other guy (1.6-1.8km/s is enough for most purposes really) is what enables me to get away in most cirrumstances.

Which is, I think, quite fine - after all, I do sacrifice both tank and damage to give myself increased getaway ability, and it is preety much the idea of Minmatar ships (you will die to a blasterboat at his optimal assuming equal skills). It's up to the other guys to bring in tacklers to dispose of me.

The big nano-nerf killed nano battleships and severely hampered nano-BCs; making it only really viable for HACs and smaller things, which is preety fine. You could whine about certain ships needing rebalancing or polycarbons needing rebalancing, or the snakes needing rebalancing (which, to be honest, most ships bar the vagabond and interceptors and one-two others need and use to get to the really mad speeds), but the speed modules themselves are perfectly fine, do their intended job, and mostly create sensible setups.

Nerfing speed modules as they are wouldn't really nerf the extreme nano setups. It'd nerf the sensible setups which don't achieve mad speeds.


Jonny JoJo
Amarr
The Imperial Guards
Posted - 2007.12.22 22:37:00 - [78]
 

Edited by: Jonny JoJo on 22/12/2007 22:50:29
Originally by: Cpt Branko
Originally by: Atreides Horza
Edited by: Atreides Horza on 22/12/2007 15:28:08
Originally by: TheAdj
Im glad I'm not the only person that realized there's already a speed mod stacking penalty. This is just more of a knee-jerk reponse to "OMFG CCP NERF NANOGANGS, I KEEP LOSING RATTING RAVENS BECAUSE I CANT WATCH LOCAL." The 25% speed reduction to dictors was a real kick in the nuts, hopefully that will be the end of it for a while (unlikely).


That's not entirely fair.

Yes, there's a lot of ppl crying their eyes out about losing ships in silly ways - but there's just as many dedicated PvP'ers complaining they're not getting any fights... and the nanofad is a big part of the reason for that.



No, the blob is a big reason why people can't fights which make sense.

People fly nanos solely to avoid being blobbed to hell. I know I fly larger ships (BCs) in a semi-nano configuration and rely on keeping out of webrange using Barrage M these days simply because two times out of three, there's 3-4 extra ships warping in as soon as you actually engage and sticking out of webrange plus being somewhat faster then the other guy (1.6-1.8km/s is enough for most purposes really) is what enables me to get away in most cirrumstances.

Which is, I think, quite fine - after all, I do sacrifice both tank and damage to give myself increased getaway ability, and it is preety much the idea of Minmatar ships (you will die to a blasterboat at his optimal assuming equal skills). It's up to the other guys to bring in tacklers to dispose of me.

The big nano-nerf killed nano battleships and severely hampered nano-BCs; making it only really viable for HACs and smaller things, which is preety fine. You could whine about certain ships needing rebalancing or polycarbons needing rebalancing, or the snakes needing rebalancing (which, to be honest, most ships bar the vagabond and interceptors and one-two others need and use to get to the really mad speeds), but the speed modules themselves are perfectly fine, do their intended job, and mostly create sensible setups.

Nerfing speed modules as they are wouldn't really nerf the extreme nano setups. It'd nerf the sensible setups which don't achieve mad speeds.




nano age of ship setups only existed when they nerfed WCS. People want to FIGHT with LITTLE risk. People used to use WCS so they could warp away to safety, and it took years for CCP to fix it.

Turrets with poor tracking (such as Amarr, who have almost half the tracking of Gallente even after Boost), stand no chance against nano ships. They dont even have the mids to use Webs, and MWD is great drain for Laser ships while firing.

Anyhow.....

The Nano age will end overnight if Webs could hit scrambler range. This would make Nano fighting no longer risk free, and make little or no difference to nanoed up haulers who use nanos to get back to gate. Remember - Only reason people pvp in nano ships is because they want risk free pvp.

Think about it. Nanoship vs Apoc - heck, its worth having a go as the nanoship can always warp away if it cannot win. This is why nanos have to go as its the new WCS of eve.

I REPEAT - NANO's have nothing to do with Blobs, as lag will kill a nano ship and blobs create lag. Nanoships avoid blobs because blobs can contain rapiers and Huggins etc, which is a risk. When was the last time you say nano ships fight Rapiers or Huggins?

CCP either need to nerf nanoships or boost somthing to make it possible to fight these.

HarryManback
Minmatar
Exotic Dancers Club
Imorral Dragons
Posted - 2007.12.23 00:17:00 - [79]
 

Is the Vargur not getting any more power Sad

habbekrats
Posted - 2007.12.23 12:17:00 - [80]
 

u guys already nerfed/killed my sabres speed....now u want to nerf it even more....what r u guys thinking Sad

Ander
Gallente
Sniggerdly
Pandemic Legion
Posted - 2007.12.23 12:43:00 - [81]
 

lol....
wtf, nerf a dictor even more?

Seriously. Big fleet fight and 20km to get out of the bubble. The dictor will die before it even reaches the edge due to lag. And if it's lucky to get out my overheated scimitar will catch it easily.

Poof! Dictor Poof!

On serious note... dont nerf them anymore. It'd be too fcking easy to kill a dictor.

Goumindong
SniggWaffe
Posted - 2007.12.23 12:44:00 - [82]
 

Originally by: Jonny JoJo.

Turrets with poor tracking (such as Amarr, who have almost half the tracking of Gallente even after Boost), stand no chance against nano ships. They dont even have the mids to use Webs, and MWD is great drain for Laser ships while firing.


First off: Pulse lasers do not have nearly that low tracking.

Heavy Pulse Laser: .08125
Focused Medium Pulse Laser: .09

Heavy Neutron Blaster: .1
Heavy Ion Blaster: .11
Heavy Electrion Blaster: .12

After the boost the largest gap, comparing heavy pulse to electron, results in roughly 2/3rds tracking on the pulses. A more reasonable assesment would put HPL up against either Ions or Neutrons for between 80 to 70% of the tracking.

Beam Lasers track better than all long range weapons.

Second off, its also just plain not true that lasers have problems tracking nano-ships. Large lasers have problems tracking nano-ships. Mediu lasers do not. Medium Artillery dont have much problem tracking nano-ships for goodness sake[one of the best defenses against nano-gangs is long range turret battlecruisers]

There is nothing inherently wrong with the concept of nano-ships. Fixing them so that attacking someone with a speed tank requires you to commit is a huge undertaking requiring massive changes to the game. Because nano-ships cannot exist in situations where they cannot leave. With the exception of alone against very low dps ships, these ships get hosed in tank by a standard fit.

Speed tanks are, at the moment, range tanks. But many ships can fight to the extent of that range effectivly because smartly, the ships with the longest range are also the slowest. If you take away their ability to leave against those ships with long range, then you make the nearly the entire idea of outmanuvering a combatant obsolte without huge changes to the game.

Sarkkon
Posted - 2007.12.23 13:15:00 - [83]
 

Should i be worried about the AF 'boost'? my fear is they will be made mini maruaders.. more damage good.. less weapon slots... especially for those ships fighting in falloff... BAD...[less damge more often is preferable to megga damage alot less often.. Doomsday is an exception to this rule]

Please tell me I am wrong to think this is the path they will take....

The Djego
Minmatar
Hellequin Inc.
Posted - 2007.12.23 13:23:00 - [84]
 

I like the Idee of cheaper T2 BS, real production costs of 750-850 M atm are far to mutch. On Capitals well did the standard Player need to use a Capital in every Combat?

For the Amarr Fix well, there are some realy good Threads out there with more than yust whine. Wink Some Ideas where preaty good without leading into overpowering the good Ships of Amarr.


BiggestT
Caldari
Amarrian Retribution
Posted - 2007.12.23 14:07:00 - [85]
 

OK

The reason they dont wanna boost ammar is coz as is most mmar variants of each ship type can wtf pwn a caldari ship of the same type. If they boost ammar, this will make their advantage over caldari even worse and cal wil lget holes whooped,

however if they just say..hmm lets make amarr lasers do all types of dmg, but in even amounts or whatever, then lower their cap for ewach laser, then amarr shldnt be too overpowered. Think thatll work? i have no fu#@in idea bout ammar really, im just guessing, so feel free to troll me xD

R0ot
North Eastern Swat
Pandemic Legion
Posted - 2007.12.24 04:01:00 - [86]
 

So wait... dictors speed are nerfed, and also the stacking penalty on speed will reduce it even more so.... great Zulupark how about actually flying an interdictor in a fight with more than 10 people....

Matrixcvd
Caldari
Deep Core Mining Inc.
Posted - 2007.12.24 04:25:00 - [87]
 

You people are all shyte.... flat out shyte, and don't know how to play this game. I am so sick of all this crap.. most people fly nano's and get good fights, dont have snakes or uber expensive ships. People cry T1 needs buff but thats just bogus. Carriers don't need damage nerf they are fine. MOM's titans dont need to reduce in isk since it should be an alliance level goal and that would keep the amount of ships down. Since spyder tank causes massive lag. Speed is fine, BS's are fine, RR's work great, snipes work great, only way to win combat is to have balanced fleet, nano's, damage, ewar. If you get steamrolled, dont come to the forums to whine, you fail.

If you get cyno bombed, you fail and are a KM stat
If you get ganked by nano, you fail and are a KM stat
If you cant get good fights, you fail and are non existent either way on the killboard

CCP should focus on lag, boost the T2 BS's a tad to make them more effective, all this other whining by 2mil sp chars who came from WoW needs to be ignored as its useless, as they can't fly, can't fight, can't call targets, and drip in failsauce



FkNutFed OfAzkaban
Posted - 2007.12.24 05:49:00 - [88]
 

Originally by: Matrixcvd
You people are all shyte.... flat out shyte, and don't know how to play this game. I am so sick of all this crap.. most people fly nano's and get good fights, dont have snakes or uber expensive ships. People cry T1 needs buff but thats just bogus. Carriers don't need damage nerf they are fine. MOM's titans dont need to reduce in isk since it should be an alliance level goal and that would keep the amount of ships down. Since spyder tank causes massive lag. Speed is fine, BS's are fine, RR's work great, snipes work great, only way to win combat is to have balanced fleet, nano's, damage, ewar. If you get steamrolled, dont come to the forums to whine, you fail.

If you get cyno bombed, you fail and are a KM stat
If you get ganked by nano, you fail and are a KM stat
If you cant get good fights, you fail and are non existent either way on the killboard

CCP should focus on lag, boost the T2 BS's a tad to make them more effective, all this other whining by 2mil sp chars who came from WoW needs to be ignored as its useless, as they can't fly, can't fight, can't call targets, and drip in failsauce





gg Wink

Audri Fisher
Caldari
Burning Bush Enterprises
Posted - 2007.12.24 06:50:00 - [89]
 

Originally by: Jonny JoJo
Edited by: Jonny JoJo on 21/12/2007 23:31:03
Mindstar: Alright, On to the patch, that you hinted earlier, that is so called boost patch, and some of the issues that are perhaps going to be looked at when this patch occurs. One of the huge topics, and I have noticed quite a few large threads in forums, is the Amarr. They look like they could use quite a bit of love. Is there anything planning for that?

Hammerhead: Yep, there is! We're looking into Amarr. There are no specific things that we have pinpointed. There is a lot of discussion in the forums and it's not maybe going to be some huge boost. They're not going to get double damage or crystals are not suddenly going to do all four damage types. But we're definitely looking at it and kinda what we're seeing is that there some ships in the Amarr fleet that are not ideal, but then there are other Amarr ships that are fine. We want to look those few ships that aren't as good as they could be and as I said boost patch means we're going to look at stuff, that people think aren't good enough, and see if there is anyway we could boost them up and bring balance to the force.


In other words, they are looking at Amarr. So hopefully by 2011 Amarr may be balanced.



The problem is not with the ships, it is with lasors themselves, and crystals. when they changed the tech I crystals long ago, they did not change the cap use of the longer range crystals. Furthermore, ships like the omen should not need a damage bonus to use lasers effectively. Lasers should already have it.
Projectiles need 2 bonuses, Hybrids needs either a range or a damage bonus, lasers should just need cap relief.

Caldari gunships need a tanking bonus, and they get it. Minitar ships have speed and agility built in.


losing my train of thought, so I am ending it before I start rambling and end up with a wall of text that makes no sense.

umop 3pisdn
Minmatar
Fnck the blob.
Posted - 2007.12.24 06:56:00 - [90]
 

Killing nanos = enhancing blobs, again.

The AF boost better be web resistance. For gods sake.

Really.. they could have just given them more mid slots and different bonus's and we wouldnt need electronic attack frigs.


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