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iNsAn3
Caldari
Bad Wolf Syndicate
Posted - 2007.12.10 13:51:00 - [1]
 

Edited by: iNsAn3 on 10/12/2007 13:51:45
I personally believe this to be the best of all the new EAS (generally) and quite possibly the hardest to kill.

Here is my setup (Designed to be a bastard in supporting fights)
Highs
2x Small Dimi Nos
1x Small Unstable Neut

Meds
1x 1MN MWD II
1x 24km Scram
2x Tracking Disruptor (tracking script)
Or
1x Tracking Disruptor
1x Cap Recharger (if you have bad cap skills)

Lows
2x Nanofiber II
1x OD II

Dronebay
4x Hobgoblin II
4x Warrior II
4x Light ECM Drones

Makes over 4000km/s with max skills and totally sustainable and can orbit around 15km with decent skills

Any opinions or improvements?

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 13:56:00 - [2]
 

swaping a nos for a neut, and replacing the cap recharger for a small cap booster is also viable.

you need a MAPC to fit it all however.

iNsAn3
Caldari
Bad Wolf Syndicate
Posted - 2007.12.10 14:04:00 - [3]
 

Originally by: Grimpak
swaping a nos for a neut, and replacing the cap recharger for a small cap booster is also viable.

you need a MAPC to fit it all however.


i dont think you will be much use as a nos guzzling ship unless its anti tackler / frigate. I prefer to look at this ship as a pair of tracking disruptors that will be found hard to be killed.

long story short, your setup = win for anti frig
mine boasts more gang capability.

Aakito
Posted - 2007.12.10 14:21:00 - [4]
 

So you offer 2 TD with nos.. both modules have been nerfed to hell.

Why bother..

As for hard to kill.. meh, how long would you last against 5 warrior IIs flying at 6km/s?

Almarez
Setenta Corp
-Mostly Harmless-
Posted - 2007.12.10 14:27:00 - [5]
 

Originally by: Aakito
So you offer 2 TD with nos.. both modules have been nerfed to hell.

Why bother..

As for hard to kill.. meh, how long would you last against 5 warrior IIs flying at 6km/s?


You sir are...CORRECT.

Wei Xiao
D00M.
Northern Coalition.
Posted - 2007.12.10 14:40:00 - [6]
 

got the following in eft:
Highs
3x small neut II
Meds
1x 1MN MWD II
1x WD II
2x Cap Recharger
Lows
3x CPR II
Rigs
2 CCC
Drones
4 hobgoblin II's do 79 dps not bad :)

can permanetly run everything including 3 neuts Twisted Evil
neutralize 648 cap/12 secs (curse/pilgrim neutralize 720 cap /12 sec but sentinel can perman run 3 neuts)
speed is a bit low only 2.8k and beware of light drones and missile boats.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 14:46:00 - [7]
 

Originally by: Wei Xiao
got the following in eft:
Highs
3x small neut II
Meds
1x 1MN MWD II
1x WD II
2x Cap Recharger
Lows
3x CPR II
Rigs
2 CCC
Drones
4 hobgoblin II's do 79 dps not bad :)

can permanetly run everything including 3 neuts Twisted Evil
neutralize 648 cap/12 secs (curse/pilgrim neutralize 720 cap /12 sec but sentinel can perman run 3 neuts)
speed is a bit low only 2.8k and beware of light drones and missile boats.


tried egress port maximizer rigs?

Erotic Irony
0bsession
Posted - 2007.12.10 14:48:00 - [8]
 

Originally by: Wei Xiao
got the following in eft:
Highs
3x small neut II
Meds
1x 1MN MWD II
1x WD II
2x Cap Recharger
Lows
3x CPR II
Rigs
2 CCC
Drones
4 hobgoblin II's do 79 dps not bad :)

can permanetly run everything including 3 neuts Twisted Evil
neutralize 648 cap/12 secs (curse/pilgrim neutralize 720 cap /12 sec but sentinel can perman run 3 neuts)
speed is a bit low only 2.8k and beware of light drones and missile boats.


i had:

small nos II
small neut II x2

balmer
MWD II
recharger II
faint 20k

CPR II
OD II

with semiconductor rigs x2

3.7k ms

iNsAn3
Caldari
Bad Wolf Syndicate
Posted - 2007.12.10 17:35:00 - [9]
 

Originally by: Aakito
So you offer 2 TD with nos.. both modules have been nerfed to hell.

Why bother..

As for hard to kill.. meh, how long would you last against 5 warrior IIs flying at 6km/s?


QQ ?

shinsushi
Posted - 2007.12.10 17:55:00 - [10]
 

Originally by: iNsAn3
Originally by: Aakito
So you offer 2 TD with nos.. both modules have been nerfed to hell.

Why bother..

As for hard to kill.. meh, how long would you last against 5 warrior IIs flying at 6km/s?


QQ ?


QQ over a ship that will be popped in record time with a few spare hobgoblins?

TDs are useless, Neuts and NOS counteract eachother, and you need to throw 50 mil isk of rigs in this frigate to get it anywhere near cap stable....

Yeah ok.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 17:58:00 - [11]
 

Edited by: Grimpak on 10/12/2007 17:59:27
Originally by: shinsushi
Originally by: iNsAn3
Originally by: Aakito
So you offer 2 TD with nos.. both modules have been nerfed to hell.

Why bother..

As for hard to kill.. meh, how long would you last against 5 warrior IIs flying at 6km/s?


QQ ?


QQ over a ship that will be popped in record time with a few spare hobgoblins?

TDs are useless, Neuts and NOS counteract eachother, and you need to throw 50 mil isk of rigs in this frigate to get it anywhere near cap stable....

Yeah ok.


egress port maximizers will make your neuts much more easy to sustain. And last time I checked, they cost something between the 8mil and 12mil.
much more lighter in the wallet than CCC's or SMC's.

David Yanakov
Avis de Captura
Posted - 2007.12.10 18:13:00 - [12]
 

Tracking disruptors are far from nerfed. I have yet to see a ship that can hit a frigate orbiting at over 3 km/s when it has a 75% nerf to tracking speed. As for cap stable, I use pretty much the same fit as the OP and can run everything for 7 minutes at a time. In the sort of gang where this ship is useful, if you stick around that long, you're going to die.

shinsushi
Posted - 2007.12.10 18:31:00 - [13]
 

Originally by: David Yanakov
Tracking disruptors are far from nerfed. I have yet to see a ship that can hit a frigate orbiting at over 3 km/s when it has a 75% nerf to tracking speed. As for cap stable, I use pretty much the same fit as the OP and can run everything for 7 minutes at a time. In the sort of gang where this ship is useful, if you stick around that long, you're going to die.


Hey I wonder if the optimal scripts do anything of importance to blasters and ACs, or if TDs do anything at all to drones, missiles, or target acquisition...

A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 18:32:00 - [14]
 

Edited by: Grimpak on 10/12/2007 18:32:49
Originally by: shinsushi
A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....


as I said before, egress port maximizers.

but in the rest you're right. the sentinel, like all the other EAS ships will die to a swarm of T2 warriors.

shinsushi
Posted - 2007.12.10 18:46:00 - [15]
 

Originally by: Grimpak
Edited by: Grimpak on 10/12/2007 18:32:49
Originally by: shinsushi
A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....


as I said before, egress port maximizers.

but in the rest you're right. the sentinel, like all the other EAS ships will die to a swarm of T2 warriors.


The hyena will easily be able to out-run light drones

The Kitsune can and should operate will outside of drone range

The Keres can damp/scramble a ship from outside of its locking range.

All of those can be done without rigs....

The sentinel more or less requires rigs to work, has to sacrifice its lows for cap stability, and has to operate within warrior II range without being able to outrun them....

How is it not a sad excuse for a ship again?


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 19:09:00 - [16]
 

Originally by: shinsushi
Originally by: Grimpak
Edited by: Grimpak on 10/12/2007 18:32:49
Originally by: shinsushi
A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....


as I said before, egress port maximizers.

but in the rest you're right. the sentinel, like all the other EAS ships will die to a swarm of T2 warriors.


The hyena will easily be able to out-run light drones

The Kitsune can and should operate will outside of drone range

The Keres can damp/scramble a ship from outside of its locking range.

All of those can be done without rigs....

The sentinel more or less requires rigs to work, has to sacrifice its lows for cap stability, and has to operate within warrior II range without being able to outrun them....

How is it not a sad excuse for a ship again?




1: yes, if you slap like polycarbs and LG snakes and stuff. kinda like a pimped crow.

2: if you sacrifice rig slots, low slots or a med slot for a sensor booster, yes.

3: tbh damps are not what they were here. I'm seeing the ship packing more scrams than damps

shinsushi
Posted - 2007.12.10 19:19:00 - [17]
 

Edited by: shinsushi on 10/12/2007 19:19:29
Originally by: Grimpak
Originally by: shinsushi
Originally by: Grimpak
Edited by: Grimpak on 10/12/2007 18:32:49
Originally by: shinsushi
A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....


as I said before, egress port maximizers.

but in the rest you're right. the sentinel, like all the other EAS ships will die to a swarm of T2 warriors.


The hyena will easily be able to out-run light drones

The Kitsune can and should operate will outside of drone range

The Keres can damp/scramble a ship from outside of its locking range.

All of those can be done without rigs....

The sentinel more or less requires rigs to work, has to sacrifice its lows for cap stability, and has to operate within warrior II range without being able to outrun them....

How is it not a sad excuse for a ship again?




1: yes, if you slap like polycarbs and LG snakes and stuff. kinda like a pimped crow.

2: if you sacrifice rig slots, low slots or a med slot for a sensor booster, yes.

3: tbh damps are not what they were here. I'm seeing the ship packing more scrams than damps


Your right, the hynea is @ just under a warrior IIs max speed w/ drone navigation lvl 3 w/o rigs, my mistake, w/ polys it'll outrun them though @ nav lvl 5.

2: why wouldn't you just use 1 mid to boost your targeting range? The sentinel needs to use 2 rig slots and 3 lows to do its job.

3: After the nerf, 1 maxed skilled damp on a Keres will reduce locking range by 53%, it can fit 3 AND scramble out to 36km. I think it'll be fine.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.10 19:51:00 - [18]
 

Originally by: shinsushi
Edited by: shinsushi on 10/12/2007 19:19:29
Originally by: Grimpak
Originally by: shinsushi
Originally by: Grimpak
Edited by: Grimpak on 10/12/2007 18:32:49
Originally by: shinsushi
A frig orbiting @ 3km/sec (meaning the sentinel) means its an untanked lunch for a few light drones of any type. To be cap stable and usable it really needs 50 mil isk in rigs....


as I said before, egress port maximizers.

but in the rest you're right. the sentinel, like all the other EAS ships will die to a swarm of T2 warriors.


The hyena will easily be able to out-run light drones

The Kitsune can and should operate will outside of drone range

The Keres can damp/scramble a ship from outside of its locking range.

All of those can be done without rigs....

The sentinel more or less requires rigs to work, has to sacrifice its lows for cap stability, and has to operate within warrior II range without being able to outrun them....

How is it not a sad excuse for a ship again?




1: yes, if you slap like polycarbs and LG snakes and stuff. kinda like a pimped crow.

2: if you sacrifice rig slots, low slots or a med slot for a sensor booster, yes.

3: tbh damps are not what they were here. I'm seeing the ship packing more scrams than damps


Your right, the hynea is @ just under a warrior IIs max speed w/ drone navigation lvl 3 w/o rigs, my mistake, w/ polys it'll outrun them though @ nav lvl 5.

2: why wouldn't you just use 1 mid to boost your targeting range? The sentinel needs to use 2 rig slots and 3 lows to do its job.

3: After the nerf, 1 maxed skilled damp on a Keres will reduce locking range by 53%, it can fit 3 AND scramble out to 36km. I think it'll be fine.


so we can take that we both agree that they are both killable and unkillableLaughing

Almarez
Setenta Corp
-Mostly Harmless-
Posted - 2007.12.10 20:31:00 - [19]
 

Originally by: David Yanakov
Tracking disruptors are far from nerfed. I have yet to see a ship that can hit a frigate orbiting at over 3 km/s when it has a 75% nerf to tracking speed. As for cap stable, I use pretty much the same fit as the OP and can run everything for 7 minutes at a time. In the sort of gang where this ship is useful, if you stick around that long, you're going to die.


Don't you love how people use Eve fit and think it is viable. Look the ship is weak. Your 7 minutes won't mean anything when you have a wave of Warrior's coming at you, trust me. The only thing this thing might be decent at is going up against another frig sized cap using turret boat. You might even be able to move up to cruisers if it is an Amarr one.

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.12.10 20:53:00 - [20]
 

I think its pretty obvious that the sentinel is an amarr-eos. Not much more to say really.

Nhi'Khuna
The Environmental Management Team
Posted - 2007.12.10 21:22:00 - [21]
 

Originally by: Almarez
Originally by: David Yanakov
Tracking disruptors are far from nerfed. I have yet to see a ship that can hit a frigate orbiting at over 3 km/s when it has a 75% nerf to tracking speed. As for cap stable, I use pretty much the same fit as the OP and can run everything for 7 minutes at a time. In the sort of gang where this ship is useful, if you stick around that long, you're going to die.


Don't you love how people use Eve fit and think it is viable. Look the ship is weak. Your 7 minutes won't mean anything when you have a wave of Warrior's coming at you, trust me. The only thing this thing might be decent at is going up against another frig sized cap using turret boat. You might even be able to move up to cruisers if it is an Amarr one.


This coming from a member of the same corp who decided to fly their twin domis into our home territory and get WTF pwnd by two carriers and a bs fleet TWICE without scout?

Sure, the ship (sentinel) has it's weaknesses, it is a frigate after all. Don't be so quick to ignore it though, that sucker is still screaming fast, packs allot of cap sucking power and can get in and out of hairy situations allot faster than it's bigger brother, the Curse.

And like the Curse it's a finesse ship, takes a skilled pilot just like an inty.

shinsushi
Posted - 2007.12.11 00:16:00 - [22]
 

Originally by: Nhi'Khuna
Above


What has happened in his corp has little relavence here, this isn't COAD.

Its actually not screaming fast, its pretty slow... esp when you consider there just isn't room for nanos in the lows if you want to run the Neuts. Nos and Neuts work against eachother, and Nos only work inside of small windows where Neuts (and by extension the cap killing role) work to your own detriment, and against a module (boosters) you cannot do anything against.

The curse works well in a small gang against one ship it's size and lower. In larger gangs the pilot would be more useful bringing more DPS or an ECM platform, and in solo its main weapon (nos/neuts) kills itself. Now with the drone nerf and TD nerf its just circling the drain....

Grimpak: We do agree to an extent. The sentinel is the most fragile and weakest EAS of the 4 with very limited defense.

Bruce Deorum
Minmatar
Mythos Corp
RAZOR Alliance
Posted - 2007.12.11 10:38:00 - [23]
 

Edited by: Bruce Deorum on 11/12/2007 10:40:44
The sentinel is fine - within the Curse limitations it provides a frig sized vessel to practice with and do considerable "damage"...

1) Skills need to go up...lvl 4 is minimum for most related skills for the ship to have usable range and effectiveness, but that's fair enough.

2) I believe this ship is there to SUPPORT/compliment, not to solo-pwn without the Interceptor class. Why bother tackling with a slower EAS when you can do it with a faster/more agile ceptor way pass the 24km barrier?
EAS = Ewar = fill the mid slots with ewar modules. Since the Sentinel can practically perma-run its MWD and 2-3 ewar modules its a very good platform. I would try to work with the bonused TDs tho (tracking scripts).

3) Many of you totally miss some NOS/Neuts mechanics...WHY PERMA-RUNNING NEUTS IS A MUST? NO ship can do that...still the Sentinel has 3x bonuses for Neut/NOSes so it does it way better than any ship in its class.
The ship can use it's NOS to leech energy from its opponents and use it to MWD, Tank (if you fit for it) or run ewar modules...and since it's so well bonused for it, it can leech much more for each NOS used and kill way more for each Neut used. with a 2 Neut - 1 NOS setup you have many possibilities, just think outside the "perma-run everything box". Even fitting a Small cap booster won't do that, but still the efficiency bonus

So before thinking that you HAVE to kill your opponent's cap and you HAVE to tackle, think it as the most offensive capable EAS frig: it can work it's ewar and drones further than as 40km away from a tackled ship, or move up close and help break it's tank by killing cap VERY effectively. Yes, its able to solo SOME ships, in SOME occasions, while other EAS surely WON'T. Thinking "solo" will make it less effective tho. Get a buddy in a ceptor and share the fun away from EFT.

shinsushi
Posted - 2007.12.11 10:43:00 - [24]
 

Edited by: shinsushi on 11/12/2007 10:50:07
Originally by: Bruce Deorum
The sentinel is fine - within the Curse limitations it provides a frig sized vessel to practice with and do considerable "damage"...

1) Skills need to go up...lvl 4 is minimum for most related skills for the ship to have usable range and effectiveness, but that's fair enough.

2) I believe this ship is there to SUPPORT/compliment, not to solo-pwn without the Interceptor class. Why bother tackling with a slower EAS when you can do it with a faster/more agile ceptor? And way pass the 24km barrier should you use the 2med slotted ones...EAS = Ewar = fill the mid slots with ewar modules. Since the Sentinel can practically perma-run its MWD and 2-3 ewar modules its a very good platform. I would try to work with the TDs tho (tracking scripts).

3) Many of you totally miss some NOS/Neuts mechanics...WHY PERMA-RUNNING NEUTS IS A MUST? NO ship can do that...still the Sentinel has 3x bonuses for Neut/NOSes so it does it way better than any ship in its class.
The ship can use it's NOS to leech energy from its opponents and use it to MWD, Tank (if you fit for it) or run ewar modules...and since it's so well bonused for it, it can leech much more for each NOS used and kill way more for each Neut used. with a 2 Neut - 1 NOS setup you have many possibilities, just think outside the "perma-run everything box". Even fitting a Small cap booster won't do that, but still the efficiency bonus

So before thinking that you HAVE to kill your opponent's cap and you HAVE to tackle, think it as the most offensive capable EAS frig: it can work it's ewar and drones further than as 40km away from a tackled ship, or move up close and help break it's tank by killing cap VERY effectively. Yes, its able to solo SOME ships, in SOME occasions, while other EAS surely WON'T. Thinking "solo" will make it less effective tho. Get a buddy in a ceptor and share the fun away from EFT.


Why does every inbread forum-goer say, "Dur hur, just fit 2 neuts and 1 nos"?? Neuts counteract NOS. By using a NEut, you are ensuring that your NOS doesn't work, because you are infact lowering your opponents cap much quicker than your own.

How in the world are you supposed to run even 2 NEuts and 2-3 Ewar modules and a MWD? You have absolutely no clue what you are talking about, none. You should really just stfu and go away and the next time a post pops up about being an idiot, you should chime in.

Bruce Deorum
Minmatar
Mythos Corp
RAZOR Alliance
Posted - 2007.12.11 11:50:00 - [25]
 

Edited by: Bruce Deorum on 11/12/2007 12:07:56
Edited by: Bruce Deorum on 11/12/2007 11:52:25
Edited by: Bruce Deorum on 11/12/2007 11:49:53
Originally by: shinsushi
Why does every inbread forum-goer say, "Dur hur, just fit 2 neuts and 1 nos"?? Neuts counteract NOS. By using a NEut, you are ensuring that your NOS doesn't work, because you are infact lowering your opponents cap much quicker than your own.

How in the world are you supposed to run even 2 NEuts and 2-3 Ewar modules and a MWD? You have absolutely no clue what you are talking about, none. You should really just stfu and go away and the next time a post pops up about being an idiot, you should chime in.


Why does every short minded - arrogant and rude dude thinks that he can talk to anyone as if he was his "hommie"? Do you think your offensive style proves that you KNOW better than I am?

Listen to the FACTS m8...

* The Sentinel (and the Amarr Recons) have bonuses to NOS/Neut efficiency. That means that for both of these modules and with MODERATE skills (aka IV for both EAS and Energy emission skills) you "steal" way more energy than you "lose"/use.
You may NOT be able to perma run 2 neuts and a MWD - so what? Still you can NOS your opponent as soon as you get in range to make up for the cap lost while you where approaching and then start neuting him - you lose almost 1/3 the cap he does for each circle, so if you "cap out" in 1 min or so, your opponent does the same in less than 20sec! What if the NOS works for not more than 1-2 circles? It costs NO cap and even those few circles can feed 1-2 more Neut circles = added up you opponent loses 4-5 times the cap you use! Few cruisers have 4-5 times your cap without boosters.

* In battle, almost no ships have more than 50% cap available cause peak recharge is WAY lower. So even cap stable setups will drop and stabilize their cap % close to something you can kill. If they have cap boosters = more usage for your NOS which will automatically leach any "excessive" cap. So NOS does work, it just cannot leak-dry.

* Moving against a bigger ship to kill it, means you can afford the time it needs to do it...instead of rushing things, take your time and use it against him. Off course missile boats and good passive tanks are ruled out, but thats completely logical.

* That's playing the offence game, cause you could also run JUST the NOS to sustain your MWD + 3x ewar modules, or your SAR should you like to fit one. You can even fit 3x ECM Multispec and 1-2 amps in low slots, move to NOS range and run them for LONGER than the Kitsune...So yes, there are a few uses for the NOS IMHO...EDIT: do be honest I would prefer single NOS over a single Neut on this ship, and the 1x Neut + 1x NOS setup is way more viable than the 2x-3x Neut one that urgently calls for a cap booster.

* A proper setup is not a perma-running-Iwin-button one...nor should be able to kill or evade / outrun ANYTHING it cannot kill...and I never said that it can perma run 2, not even 1 Neut along with ewar and MWD...take your time to actually READ what you quote...
Should you find 2x Neuts more than your/a ship can handle, its stupid to put a 3rd one in...you either fit a small turret that's a bit difficult to utilize at this ranges and unless you cross train for an Arty it also costs in cap you DON'T have already, or you can fit a track-less bonused NOS that might or might not help. Nothing is fool-proof, and if it is, it's righteous to be nerfed.

You can skip the NOS and save PG to fit a small battery T2 or smth, that said would be a productive argument...you just HAD TO flame...Twisted Evil

shinsushi
Posted - 2007.12.11 12:12:00 - [26]
 

Originally by: Bruce Deorum
redefining stupid


I just had to flame because what you are saying is stupid, and you have no idea what you are talking about.

You got plenty of time against a big ship???? a flight of light drones will rip you apart in 17 seconds, and since this ship NEEDS 3 CPRs in order to do its job (cap warefare) there is nothing you can do about it. You can't out-run the drones like a Hyena, you can't out range the drones like a Kitsune or Keres, no you sit there and die like the ****ing ****** you are for buying such a peice of ****.

Ok, a few points about your NOS/Neut fun.... True you might get one run of you Nos, but you never will again, and hence you sacrificed an entire high-slot for a one time gain of 6.4 capacitor, enough to run your neut 1.1 times. Since everyone and thier mama runs ship setups that rely on cap boosters, your cap levels will rarely be lower than your opponents, and your neuts will just chew on cap thats left over from your opponent anyway. Since TDs were recently nerfed your not gonna be super effective.

So what exactly is the purpose of this ship? It has to fight within 20 km due to Nos/Neut range, you have to focus all your Ewar on one turret ship to be useful (because you do not effect drone/missile ships) and you die bsuper fast and without any way to defend yourself.

Yeah, great ship though

Erotic Irony
0bsession
Posted - 2007.12.11 12:46:00 - [27]
 

wouldn't this ship be somewhat effective if the effect of EPM or a duration bonus replace the TD effectiveness

its either 3 small neuts and all recharge @ 3k or 2 small/1 nos mwd+fleeting and all recharge which seems even worse

definately not polycarbing this--maybe you could get away with an guardian feeding it cap from 40 km but that's alot of energy to make a frigate functional

Bruce Deorum
Minmatar
Mythos Corp
RAZOR Alliance
Posted - 2007.12.11 12:54:00 - [28]
 

Edited by: Bruce Deorum on 11/12/2007 13:08:51
Originally by: shinsushi
Originally by: Bruce Deorum
redefining stupid


I just had to flame because what you are saying is stupid, and you have no idea what you are talking about.

You got plenty of time against a big ship???? a flight of light drones will rip you apart in 17 seconds, and since this ship NEEDS 3 CPRs in order to do its job (cap warefare) there is nothing you can do about it. You can't out-run the drones like a Hyena, you can't out range the drones like a Kitsune or Keres, no you sit there and die like the ****ing ****** you are for buying such a peice of ****.

Ok, a few points about your NOS/Neut fun.... True you might get one run of you Nos, but you never will again, and hence you sacrificed an entire high-slot for a one time gain of 6.4 capacitor, enough to run your neut 1.1 times. Since everyone and thier mama runs ship setups that rely on cap boosters, your cap levels will rarely be lower than your opponents, and your neuts will just chew on cap thats left over from your opponent anyway. Since TDs were recently nerfed your not gonna be super effective.

So what exactly is the purpose of this ship? It has to fight within 20 km due to Nos/Neut range, you have to focus all your Ewar on one turret ship to be useful (because you do not effect drone/missile ships) and you die bsuper fast and without any way to defend yourself.

Yeah, great ship though


You are trying to prove what for a third post in a row? - that this is not a fool-proof perma running cap killing ship that can take on anything?

You are great in making "scenarios" but you leave out whichever detail suits you: the Hyena cannot scramble further than the Sentinel, so a single heavy Neut will ruin both ships' "day" and both will be a quick meal for T2 lights...so? You can warp out m8...

It's an ewar frig - all other ewar frigs have just bonuses mid slot modules, you get a bonused hi slot module class, huge for frig class drone bay and 3 low slots to fit for tank or speed. The sentinel has far more usages than all other EAS frigs. Not the best EAS tackler, not the best stasis tackler, not the best jammer.

The hyena also has to work within the same range limitations - whether it tackles or not, and the target painter bonus is not easily utilized unless you are part of a BS/BC gang...in this case you could also say that a webbed nano-target is going down fast enough for the target painter effect to be practically un-needed. The Kitsune is the most fragile of all, and the Keres cannot do much DPS either. The Sentinel can TD and evade dmg better than a Curse / Pilgrim does, does more DPS than any ship in its class in usable ranges, it's fast enough and can even go for full ewar with ECM drones.

Far from a bad ship and surely less boring to fly than the other 3...and GET A GRIP on NOS/NEUTs - they come as a BONUS! No other Ewar frig can use its high slot modules further than the Sentinel does for offense. The Keres is the only one than can push the envelope further away while tackling.

The sentinel "can do 60km" ewar with sensor booster + 2x TDs, "can do 40km" with up to 3x ewar modules perma running with MWD and NO CPR/cap modules or rigs + the DPS or ewar from 4x light drones and "can do >20km" with clever Neut/NOS usage, DPS or ewar with drones and even disruptor.
ALL seam to think of full neut utilization, and nothing more, but that's wrong.
Originally by: Erotic Irony
-maybe you could get away with an guardian feeding it cap from 40 km but that's alot of energy to make a frigate functional

It's naive to think this ship being able to solo-drain a BS's cap. Think out of the box.

"Sentinel is oomph" TM...Rolling Eyes

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2007.12.11 12:57:00 - [29]
 

Edited by: Lyria Skydancer on 11/12/2007 12:57:43
Oh come on people, everyone knows that nos/neut and TDs are epic fails. nos/neuts dont work as cap warfare. TDs suck. Hence the ship sucks. You might be able to use it, you might be able to kill stuff, you might be useful BUT all the other 3 EAS are better. Nothing really changes that. And we are back at the typical state of balance. Amarr gets the crap ship while the other races get a good one.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.11 12:58:00 - [30]
 

bruce and lyria kinda hitted the nail here

sentinel is not bad per se

it's just that the other 3 are better.


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