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blankseplocked Does new client reduce the "slide show" in large fleet battles?
 
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Hauleralt0002
Posted - 2007.12.04 17:57:00 - [1]
 

Does the new client reduce the slide show in large fleet battles? What about Jita like lag?

Thanks in advnace.

bloviate
Posted - 2007.12.04 17:57:00 - [2]
 

50% more lag

Hauleralt0002
Posted - 2007.12.04 18:04:00 - [3]
 

really or you just spaming? reason I ask is my card is dx 9 compatible- but not that SRS thing or whatever. just debating on throwing a new one in there or not.

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2007.12.04 18:05:00 - [4]
 

Well, there aren't really any large fleet battles on Singularity. But so far, the new engine has been running quite well for me.

breadcat
Hedion University
Posted - 2007.12.04 18:06:00 - [5]
 

There is no improvement.Evil or Very Mad

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.12.04 18:07:00 - [6]
 

This is exactly what the new engine is supposed to do: reduce client-side lag.

However, overloaded nodes, that's something no engine can fix.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2007.12.04 18:23:00 - [7]
 

slideshow fighterblobs? yes.

10minutes to wait for the ship to move 1m/sec? no.

Kazuma Saruwatari
Posted - 2007.12.04 18:38:00 - [8]
 

Trinity fixes a lot of client-side lag-spike issues, like rendering the graphics for one finally onto a GPU where it belongs, instead of hogging up the CPU.

Lag on the serverside due to overloaded nodes however... weeeeellll.....

Hauleralt0002
Posted - 2007.12.04 18:39:00 - [9]
 

So what you are saying is.....this patch does nothing except make everything pretty? :(

Agil TradeAlt
Posted - 2007.12.04 18:41:00 - [10]
 

Originally by: Hauleralt0002
So what you are saying is.....this patch does nothing except make everything pretty? :(


Increased Grid Loading times due to bigger textures.

Ghan Tylous
Posted - 2007.12.04 18:46:00 - [11]
 

There are 2 clients, the Premium Client and the Classic one. The premium client have all the graphical improvements and all the new content there is listed in the patchnotes moving the load from CPU to GPU etc.

The Classic client adds all the stuff that is mentioned in the patchnotes, including removing the load on the CPU and moving the load over to the GPU. So basicly if you choose the classic client you should get improved FPS and less lag in fights.

If your machine is +3-4 years old I would rather run the classic client, even if it supports SM3.

Hauleralt0002
Posted - 2007.12.04 19:14:00 - [12]
 

Originally by: Ghan Tylous
There are 2 clients, the Premium Client and the Classic one. The premium client have all the graphical improvements and all the new content there is listed in the patchnotes moving the load from CPU to GPU etc.

The Classic client adds all the stuff that is mentioned in the patchnotes, including removing the load on the CPU and moving the load over to the GPU. So basicly if you choose the classic client you should get improved FPS and less lag in fights.

If your machine is +3-4 years old I would rather run the classic client, even if it supports SM3.


you made my day sir!

XiticiX
Posted - 2007.12.04 19:33:00 - [13]
 

We will see.
I have hopes that there will be some performance improvements. Patch notes mentioned a few things of note:
a) the client will no longer attempt to load the entire UI when warping to a large fleet battle. Ships will load first, allowing you to lock them before loading the entire scene.
b) drones have had their ROF decreased, but damage increased. This puts out the same amount of DPS, but has the added benefit of requiring less server calls. If drones are shooting less, then the info doesn't need to be passed to the server as often.

There are more changes related to the "need for speed". Every little bit helps, and the changes should speed things up quite a bit in fleet engagement, i'm expecting. But of course, I will kick back and take a "wait and see" attitude first.

Baleur
Caldari Provisions
Posted - 2007.12.04 20:13:00 - [14]
 

Originally by: XiticiX
We will see.
I have hopes that there will be some performance improvements. Patch notes mentioned a few things of note:
a) the client will no longer attempt to load the entire UI when warping to a large fleet battle. Ships will load first, allowing you to lock them before loading the entire scene.
b) drones have had their ROF decreased, but damage increased. This puts out the same amount of DPS, but has the added benefit of requiring less server calls. If drones are shooting less, then the info doesn't need to be passed to the server as often.

There are more changes related to the "need for speed". Every little bit helps, and the changes should speed things up quite a bit in fleet engagement, i'm expecting. But of course, I will kick back and take a "wait and see" attitude first.


Word, and dont forget;

c) Every single npc rat that gets killed on a node now only has to serve out the bounties in one huge lump sum, instead of 1 microtransaction every 30 seconds or so. Thats gonna make things generally less laggy as well.

LUH 3471
Posted - 2007.12.04 20:15:00 - [15]
 

now with 250% more lag


 

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