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blankseplocked Urgent game changes required concerning the so called suicide ganking
 
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Kolmogorow
Freedom Resources
Posted - 2007.12.03 19:38:00 - [1]
 

Edited by: Kolmogorow on 06/12/2007 16:05:58
Yesterday I was shot down approaching a gate with a hauler in an empire high-sec system while I was afk smoking at the window. The hauler wasn't worth anything but the cargohold contained stuff worth around 300-400 Mil ISK. Of course I was scanned at the gate by a high-sec pirate (and/or his nearby mate in an industrial/freighter), my stuff was identified as a lot more worth than his battleship and he decided, let's draw an expensive ticket in the ganking lottery.

OK, he failed (can happen). He destroyed my hauler, the loot can dropped, CONCORD took down his battleship and ... the loot container didn't contain the pile of the item he was after (the remaining stuff was almost worthless compared to the BS). So it was an unlucky evening for both of us (more for me, by the way), blowing away half a billion iskies into space.

This is, of course, crap and INACCEPTABLE and can only be the result of a big hole in the game design.

So first of all it MUST be possible to afk smoke at the window without risk while flying through high sec. Nobody can really have the patience and expect or wish to sit in front of the screen, mouse clicking and jumping and waiting for alignment of ships with terrible agility over distances of 10 or 20 or whatever solar systems.

So I need urgently the following alternative changes in the game mechanics:

Option 1:
CONCORD must strike much faster and harder in high sec.
Proposal for the storyline background: An ancient paper of the Talocan was discovered describing in detail the construction and deployment of a "wormhole smartbomb" (Note: "The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics." They were able to do such things!)
This nice weapon (controlled only by CONCORD) works like the following: As soon as someone fires the first missile or blaster particle or bullet at a high sec gate a detector installed inside the gate takes notice of that, constructs a wormhole leading directly into the hostile ship, deploys a smartbomb with almost infinite destructive power through that wormhole and blows up the ship. At the same time the wormhole sucks the fired ammunition back before it can reach the attacked ship which will stay happy without a single scratch. All this must work with faster-than-light speed to take also laser guns into account which isn't really a problem for the Talocan. (Note: The Talocan could build technology "even though the scientific theories behind them remain a mystery". Yes, there are things between heaven and earth we cannot understand!)

Option 2:
I need an Autopilot-Warp-To-Zero option together with a Autopilot-Cloaked-Alignment-And-Immediate-Warp-After-Decloaking capability. I don't care if this is bound to a module or skill. I will buy the BPO, build the module and train the skill to level 5.

Edit Begin>
The following option is the great idea of Rufus MacMaranth (post 110, page 4 in this thread). I have only removed the lack of the last consequence which leads to the

Option 3:
The INVULNERABILITY BUTTON, which makes my ship COMPLETELY invulnerable in High Sec (restricted to module/skill, I don't care).
Whether the invulnerability module is turned on or not is not visible from outside. A sucide ganker will notice that after the first shot seeing that the shield health bar of my attacked ship won't show a single red pixel before he gets knocked down by CONCORD.
<Edit End

As far as all options allow me to afk smoke at the window it doesn't matter for me which one is choosen.

Because I cannot imagine that anyone (especially the window smokers) will disagree (pirates could still hunt in the middle between two gates waiting for ships with low capacitor capacity coming out of warp directly in front of them - with a little luck), so you only need to sign this petitionlike request for an early implementation in one of the next patches. (If necessary the Trinity patch can be postponed.)

Thank you in advance!

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.12.03 19:41:00 - [2]
 

FAIL

There is nothing wrong with suicide ganking, carrying around 400 million ISK in a 1 million ISK hauler is absolutely idiotic.

Mira O'karr
Posted - 2007.12.03 19:44:00 - [3]
 

Originally by: Tarminic
FAIL

There is nothing wrong with suicide ganking, carrying around 400 million ISK in a 1 million ISK hauler is absolutely idiotic.


this

Katell
Posted - 2007.12.03 19:44:00 - [4]
 

YOU WIN! :) I wholeheartedly agree and people who don't understand the irony in OP should be awarded with a date with BB

Kolmogorow
Freedom Resources
Posted - 2007.12.03 19:45:00 - [5]
 

Originally by: Tarminic
...carrying around 400 million ISK in a 1 million ISK hauler is absolutely idiotic.


Yes, but I do that afk.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2007.12.03 19:46:00 - [6]
 

Edited by: Surfin''s PlunderBunny on 03/12/2007 19:46:29
Originally by: Tarminic
FAIL



*EDIT* On a side note.... LaughingLaughingLaughingLaughingLaughing

Audio Bully
Posted - 2007.12.03 19:47:00 - [7]
 

Originally by: Tarminic
FAIL


FAILSAUCE

Krashtest
Exploratory Conglomerate
Posted - 2007.12.03 19:52:00 - [8]
 

If you want to go afk , there is a mechanism in game which allows that. IT IS CALLED DOCKING.

If the person who shot you wanted to go afk , he would have missed this golden opportunity.

If you cannot afford to lose what you are hauling, use a safer hauler (transport ship) and DO NOT GO AFK and expect to be 100 % safe.

You brought this upon yourself by making yourself a very easy target.

Lothros Andastar
Gallente
Posted - 2007.12.03 19:55:00 - [9]
 

Originally by: Audio Bully
Originally by: Tarminic
FAIL


FAILSAUCE

FAILSAUCE WITH A SIDE OF WTFPWN

I have no sympathy for you. if you had any brains you'd realise that going AFK in space anywhere = the risk of being popped.

Also hauling 500m of stuff in a t1 hauler? you sir do fail.

As for a critical response to your well formatted post, all I can say if your too whiny even for WoW. Hello Kitty Online is where you belong

JamnOne
Amarr
Posted - 2007.12.03 19:58:00 - [10]
 

Ok, I could say go and play Hello Kitty but that won't work. I recommend if you want a safe game play a non-online game.

Now, to be a little more constructive...

Option 1 - Unless they are eating Donuts and almost all of us have seen that message, Concord does arrive quickly and does damage quickly. I have witnessed this on more than one occassion. It is a really impressive light show. Anyways, they don't need to adjust when they arrive. As for hitting harder, they hit really hard. As you noticed the BS was not able to warp away and was destroyed.

Option 2 - Look, I will be one of the first ones to admit I AFK fly all the time. I don't want to babysit 29 jumps - 22 if I go through low sec. I know the risks that are involved. What you are asking is to AFK without any risks what so ever. What is the point of playing the game then?

Solutions: If you don't like losing stuff I recommend the following options...

Option 1 - Don't Fly AFK
Option 2 - Fly a ship that can defend itself or at least be able to tank the suicide gankers until Concord gets done with them.
Option 3 - Don't play the Game.

Final advice, remember it is a game. There are risks and rewards for just about everything including your situation. You ask for proof? Here you go -

If you would have made it to your final destination your reward is that you get to keep and use the stuff you have. The risk is flying there.

The gankers reward - whatever is in your cargohold. The risk is hoping that the stuff doesn't get destroyed in the process of destroying you. You said yourself, after you lost your ship most of the stuff was gone and he lost his BS and all the fittings.

MrTripps
Gallente
Hedonistic Squirrels
Posted - 2007.12.03 19:59:00 - [11]
 

I love suicide gank whines. They make me laugh.

Sister Libertina
Posted - 2007.12.03 20:05:00 - [12]
 

Re-read the original post. Surely this is a tongue in cheek dig at all the carebear moaners. Either way it is ROFL Laughing

UPA Terf
Cruoris Seraphim
Exalted.
Posted - 2007.12.03 20:12:00 - [13]
 

clearly a joke...and very funny one at that..Razz


Helen Hunts
Gallente
Red Dragon Mining inc
Red Dragon Industries
Posted - 2007.12.03 20:13:00 - [14]
 

I too am a Carebear. I too am subject being suicide ganked. I have yet to get ganked, even when travelling through high-risk areas.

Why?

I fit a tank which will give me more time. (I don't have to kill a single ganker, just outlive them) I don't AFK, denying the gankers a chance to scan my cargo before trying the gank. (Going for the gank without knowing the cargo is....not smart)

If you absolutly MUST go AFK while hauling, you're going to need a HEAVY F'ING TANK on your hauler. Forget weapons. Sacrifice a little cargo space if necessary. Focus on survival before worrying about how much you can haul this run.

If you can't be bothered to fit the bloody tank, just save everyone the trouble and jettison your cargo when you undock. It'll hurt you much less.

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2007.12.03 20:14:00 - [15]
 

Smoking kills.

Taius Pax
Posted - 2007.12.03 20:14:00 - [16]
 

Edited by: Taius Pax on 03/12/2007 20:15:45
Originally by: Kolmogorow
Yesterday I was shot down approaching a gate with a hauler in an empire high-sec system while I was afk smoking at the window.


ultra fail. no point reading further.

Aaron
Eternal Frontier
Enemy-Fleet
Posted - 2007.12.03 20:14:00 - [17]
 

to the op.

--Rules of Haulage--

1, NEVER, EVER, EVER use autopilot when hauling valuable cargo.

2, NEVER, ever, ever, ever, go afk.

3, Fit a cloak, cloak when u enter system, double click up or down, then half a second later turn on your cloak. if u stick to busy trade routes you will get lost in the crowd of ships. fly away from possible gankers to 40km. and then initiate warp.

4, Never warp to within 15km of gate.

5, Do not complain on forum if you lose expensive cargo by not following these simple, logical rules.

Im sorry dude but i have no sympathy for you, I would have sympathy for you if u got bumped out of cloaking when u jumped into system however, its just that ive read like 100 people complaing about suicide ganks and they havent followed these simple rules.

Never quit, fly safe.

Aaron
Eternal Frontier
Enemy-Fleet
Posted - 2007.12.03 20:17:00 - [18]
 

and why do people try to fit a tank to give them more time? ITS POINTLESS AND IT WILL NEVER WORK!!!

just think outside the box a little.

Colonel Dearing
Posted - 2007.12.03 20:26:00 - [19]
 

how boring would the game be if all the mechanics mentioned were bought in.
how boring would the game be with no risk at all while in high sec.
Suicide ganking is part of the game, accept it. like everyone has said dont fly afk with expensive items.

Kolmogorow
Freedom Resources
Posted - 2007.12.03 20:29:00 - [20]
 

Originally by: JamnOne
I recommend if you want a safe game play a non-online game.


Non-online games are dangerous as well. I already requested at id-software to remove the hell knights out of Doom3.

Originally by: JamnOne
Concord does arrive quickly and does damage quickly.


Not quick and hard enough to protect me. If it would have been the case I wouldn't need the game change.

Originally by: JamnOne
What you are asking is to AFK without any risks what so ever. What is the point of playing the game then?


I am only talking about high sec.

Originally by: JamnOne
Option 1 - Don't Fly AFK


But I want. That's why the game change is necessary.

Originally by: JamnOne
Option 2 - Fly a ship that can defend itself or at least be able to tank the suicide gankers until Concord gets done with them.


I need the cargo space. So only freighters, Indies and transport ships are possible. Freighters are too slow, the Blockade runners' cargohold is too small. Then the Indies and the big transport ships are an option. But with the requested changes it doesn't matter anymore.

Originally by: JamnOne
Option 3 - Don't play the Game.


Why that? I am trying to improve the game with my proposal.

Originally by: JamnOne
Final advice, remember it is a game.


I know. And it's a good one! But it could be even better if I could afk smoke at the window.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2007.12.03 20:31:00 - [21]
 

There was a post a few days back that proposed that cargo / ship scanning someone not in your gang or corp would flag you for kill rights for 15 minutes (like stealing a can or wreck does now).

That's the only real change I would support. Highsec ganking is fine, but some of the risk should be put back on the pirates. Right now highsec ganking is totally risk-free (aside from all the good stuff going kaboom) to the pirates, it just takes patience.

Ulstan
Posted - 2007.12.03 20:35:00 - [22]
 

Edited by: Ulstan on 03/12/2007 20:36:04
Quote:
pirates could still hunt in the middle between two gates waiting for ships with low capacitor capacity coming out of warp directly in front of them - with a little luck


I'm laughing so hard I'm crying. This is one of the most excellent troll threads I've ever seen. A+++.

Edit: good lord a lot of you fell for this thread. Can you not see what is going on here? Try not to be so eager to leap out all serious like with the flames.
Ah well.

Skiving Larry
Posted - 2007.12.03 20:35:00 - [23]
 

Quote:
pirates could still hunt in the middle between two gates waiting for ships with low capacitor capacity coming out of warp directly in front of them


ShockedLaughing

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2007.12.03 20:37:00 - [24]
 

Originally by: Kolmogorow
Not quick and hard enough to protect me. If it would have been the case I wouldn't need the game change.


Someone has this signature, or some variation of it, and I suggest you understand it:

Concord provides consequences, not protection.

Waxau
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2007.12.03 20:39:00 - [25]
 

Edited by: Waxau on 03/12/2007 20:42:20

To continue on...

Ive got a lovely bunch of... FAIL

Kolmogorow
Freedom Resources
Posted - 2007.12.03 20:42:00 - [26]
 

Originally by: Kessiaan
There was a post a few days back that proposed that cargo / ship scanning someone not in your gang or corp would flag you for kill rights for 15 minutes (like stealing a can or wreck does now).


I have even kill rights over one month against the pirate. But I won't make use of them I think. He seems to be a friendly guy, we almost had a deal selling him a new battleship but his sec status dropped and he can't enter my manufacturing system anymore after attacking me. CONCORD should allow that after a personal invitation.

Paulo Damarr
Posted - 2007.12.03 20:43:00 - [27]
 

Lmao for a bunch of self proclaimed forum warriors none of you are very good at spotting trolls.

Frug
Omega Wing
Snatch Victory
Posted - 2007.12.03 20:43:00 - [28]
 

Originally by: Kolmogorow
Originally by: Kessiaan
There was a post a few days back that proposed that cargo / ship scanning someone not in your gang or corp would flag you for kill rights for 15 minutes (like stealing a can or wreck does now).


I have even kill rights over one month against the pirate. But I won't make use of them I think. He seems to be a friendly guy, we almost had a deal selling him a new battleship but his sec status dropped and he can't enter my manufacturing system anymore after attacking me. CONCORD should allow that after a personal invitation.



Yes. I agree. I will personally invite all the -10 sec status pirates I know to jita.

For a fee.

Troye
Gallente
The Scope
Posted - 2007.12.03 20:45:00 - [29]
 

Are you guys for real?

How can you not sense the irony here! Totaly agree with the OP and has a fresh way of delivering his point.

Daemesa D'Aragon
Posted - 2007.12.03 20:45:00 - [30]
 

as been suggested a lot of times, high sec gankers must not recover insurance from ships if concord blows them.

aside of that tarminic does this way better tbh.


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