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blankseplocked I don't want explosion radius
 
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Orcrus
Posted - 2007.11.28 03:08:00 - [1]
 

Edited by: Orcrus on 28/11/2007 03:08:44
Explosion radius on rockets is un-needed and illogical in space. Unless you figure explosions are twice as big in space because their is no air to get in the way.

I want a missile that you know has logic and explodes on the inside of an enemy ship.

Blow up a firec racker on the palm of your hand you'll have some bad burns; Blow up a firec racker with your fist closed around it and you'll be missing a hand.

The missile would have 2 warheads one to penetrate the armor the other well I don't have to explain what would happen.

But, I already know logic wont appeal to any of you.

Richard Phallus
Posted - 2007.11.28 03:11:00 - [2]
 

Eve is fluid space, not a vacuum.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2007.11.28 03:12:00 - [3]
 

Breaking news:

Also explosive projectiles don't travel as fast as laser beams.

Also ships in space don't come to a halt just because you turn the engine off

Also...game balance trumps physics.

sableye
principle of motion
Posted - 2007.11.28 03:12:00 - [4]
 

what do they have to penetrate the shield or do they go right past that.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2007.11.28 03:12:00 - [5]
 

I demand a propellor! Very Happy

Orcrus
Posted - 2007.11.28 03:15:00 - [6]
 

Originally by: Malcanis
Breaking news:

Also explosive projectiles don't travel as fast as laser beams.

Also ships in space don't come to a halt just because you turn the engine off

Also...game balance trumps physics.


1: Yes they can if they generate its own grav shield it can travel at any speed it wants to.
2:sure it can if it gives a counterburst of engines pointed in the opposite direction


Any other brilliant ideas Mr. Scientist?

I SoStoned
Caldari
Posted - 2007.11.28 03:15:00 - [7]
 

Explosions fill a volume in space (i.e. explosion velocity & radius). In order to deliver the damage it has to apply its entire explosive force within the hull radius of the target. Anything that extends beyond the target is just wasted energy leaking off into space.

That's why you want a high explosion velocity in an itty, bitty space... to deliver the most damage to the target before the target outruns the blast wave. This is what makes stealth bombers scary to slow moving ships.

Unfortunately, the current FoTM game busting nano fad makes missiles, even high velocity rockets, completely ineffective in PvP.

Stitcher
Caldari
Posted - 2007.11.28 03:16:00 - [8]
 

an explosion in space is a burst of pretty much pure energy - which will follow the inverse square law (twice the distance, half the energy over the same area). More powerful explosions put out more energy, larger ships have a larger surface area to absorb damage.

It still kinda works, but honestly - who CARES? It's a game, and game balance comes first. There was a time when missiles automatically hit and did their full damage potential to everything, meaning they were horribly overpowered.

Richard Phallus
Posted - 2007.11.28 03:16:00 - [9]
 

The fluidic aether carries the shockwave.

Orcrus
Posted - 2007.11.28 03:21:00 - [10]
 

Originally by: Stitcher
an explosion in space is a burst of pretty much pure energy - which will follow the inverse square law (twice the distance, half the energy over the same area). More powerful explosions put out more energy, larger ships have a larger surface area to absorb damage.

It still kinda works, but honestly - who CARES? It's a game, and game balance comes first. There was a time when missiles automatically hit and did their full damage potential to everything, meaning they were horribly overpowered.


And I'm not asking for missiles to do full damage to everything I'm asking that if my missile is fast enough to hit the target it shouldn't do 0.0 damage I directly impacted it with a missile. Esentially I want a missile that will acually hit a fast target for damage not dust.

AdmiralNaismith
Gallente
The Black Guards
Solaris Consortium
Posted - 2007.11.28 04:21:00 - [11]
 

Originally by: Richard Phallus
Eve is fluid space, not a vacuum.


Species 8471?

sableye
principle of motion
Posted - 2007.11.28 04:22:00 - [12]
 

Originally by: AdmiralNaismith
Originally by: Richard Phallus
Eve is fluid space, not a vacuum.


Species 8471?



maybe 8472 who knows I'm no trek geek in fact I never even watched it Very Happy

Bellum Eternus
Gallente
The Scope
Posted - 2007.11.28 04:38:00 - [13]
 

Originally by: Orcrus
Edited by: Orcrus on 28/11/2007 03:08:44
Explosion radius on rockets is un-needed and illogical in space. Unless you figure explosions are twice as big in space because their is no air to get in the way.

I want a missile that you know has logic and explodes on the inside of an enemy ship.

Blow up a firec racker on the palm of your hand you'll have some bad burns; Blow up a firec racker with your fist closed around it and you'll be missing a hand.

The missile would have 2 warheads one to penetrate the armor the other well I don't have to explain what would happen.

But, I already know logic wont appeal to any of you.



I don't want to have to deal with tracking. Ships flying at such low velocities at such great ranges should have very little deflection going on. Remove tracking.


 

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