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MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:18:00 - [1]
 

Edited by: MotherMoon on 13/11/2007 22:26:16
Edited by: MotherMoon on 13/11/2007 22:23:53
I don't know if this has has already been tossed around at the office, but I have an idea that would be fun, eliminate low sec gate camps (kinda) and make faction warfare cool. I got this idea while playing freelancer, I don't want to take full credit for it afterall. Oh and don't worry my idea helps low sec pirates at the same time :)

Ok so step one
Stargate warfare!
So you jump into a low sec system, cool, when suddenly, you see 10 NPCs fighting! holy **** they are blowing each other to pieces! the thukker tribe is fighting off some caldari interbus agents! it's intense! you see some players in there fighting the thukker tribe! pew pew! the thukker tribe look outgunned! you so start firing on the player that is helping the interbus!

suddenly you notice one of the interbus is firing on you! you fight them off while trying to save you thukker friends!

thankfully you get the player to run off, and you get the rest of the interbus guys, your standings with thukker go up your standings with interbus go down.

you didn't kill the player helping the interbus but you got kills making the whole thing a blast! meaning running is ok because you shot something, which equals fun! what games use to be! huzzah!

step two
Standings, low sec, and you
-keep in mind this idea would only work with the one faction you deside to side with...unless someone knowns how to make it anyone without making it hard for pirates to figure out if your in protected space or not.
Ok so your now on good terms with the thukker tribe, good job, and they see you as a brother now, they let you buy stuff at a cheaper cost in the LP store AND they give you access to some sweet belts. (you know without blowing up your ass, because they ran the angels out of there and replaced with with thukker rats. meaning with high standings you can mine in low sec without "much" worry! of crouse this comes at a cost of bad standings with others and the added bonus of it takes a LOT of standings.

so you passing through a gate when... gate camp!
! but wait! your on thukkers good side! (ammars bad aide cutting off a sizable empire space area but wth)
so they fire on you! OMG, but! the thukker tribe rats there see you are being shot and come to help you! PEW PEW PEW! however this is not conchord they are beatable, and your friends get killed off one by one but not before killing some of the player ships, and not without giving you a window to escape!. but oh ****! the times for the next spawn of interbus guy just hit and 8 NPC come in through the gate! and now the thukker are firing at the pirates camping the gate, and the interbus are firing at the thukker, and the pirates are firing at you... but whats this? OH ****! the pirates have high standings with the interbus!

the interbus lock you and blow you out of the sky! you just can't take this kinda of heat.

Now lets say
your a .PIRATE IN LOW SEC
your camping a gate, deep in thukker space (such as 1.0 of thukker, but still 0.0/low sec because if they don't give a **** about the player they don't give a ****) surrounded by thurrker battleships which they could kill but they will respawn and if they kill too many of them they won't be able to gate camp anymore without grinding it back. well they could but they would have to deal with the NPC fighitng them every 20 minutes.

SO some poor chump flys in... he's got 6.0 standings with thukker you can tell by the little symbol near him stating his faction is thukker...

another guy comes in.. oh well same deal..

a another guy.. OH WAIT! he's blue! SHOOT HIM!!!!!!
BLAGH!!!!!! PEW PEW PEW!!!!
thukker ignore your killings because they didn't give a **** about the guy anyways :)
but they watch amused, maybe even give you a standings increase for killing some guy they didn't want in the system anyways...

how about that guys? standing increase for pirating!


edited for too much OMG

p.s(come on devs, I know your reading this Cool)

MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:19:00 - [2]
 

Edited by: MotherMoon on 13/11/2007 23:00:19
Edited by: MotherMoon on 13/11/2007 21:33:14

WHAT ABOUT THOSE ANGELS!


Ok so your gotten 6.0 stnanding with the angels or some other faction that is evil.

well then you can mine with those rats circling around you in 0.0, hell they won't just not attack you, they will help you if you get attacked.


And now for something completely different



hacking didn't belong here, making a seperate thread.

Sirial Soulfly
Posted - 2007.11.13 21:20:00 - [3]
 

Edited by: Sirial Soulfly on 13/11/2007 21:34:07
Too many omg's tbh, but it could be fun.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:22:00 - [4]
 

Edited by: MotherMoon on 13/11/2007 22:14:31
LOW SEC != 0.0?
ahhh but it could be this way :)

think about it like this... if we set all sentry guns to factional warfare, they wouldn't fire on you if they were hostile to you. and if you were on very low standings with whoever factions the gun, the they would shoot at you on sight.

Now... Here is where it gets tricky... THe NPC's would hold Sov, they would have a security level of their own. Meaning that every system out side of 0.0 space would have to look a little different. Even NPC system in 0.0 would benefit from this.

lets say your on the side of the sansha, and you flying through 0.2 sansha space, the old security of 0.2 would be there, but under that would be a new number for the sansha showing the sansha claim in this system.

lets say it's 0.6 sansah system, 0.2conchord, well... we still need .2 don't we? well this last 0.2 would be another faction that is pushing into or has an understanding with sansha. meaning in total 3 security number would appear.


now lets say your deep in blood raider 0.0 space. the security would come as 0.0/0.9 bloodraider/0.1 other faction moving in on blood raider space.

this means if your with the bloodraiders, meaning you have horrible sec stats.. you don't have to go into empire to carebear! you can carebear in 0.0! just don't forget, in NPC space, your not protected by unlimited powerhouse choncord, your protected by NPCs, that can be killed.

well I hope the above made a least a little sense :)

Factional warfare and... trading?
With the introduction of low sec boosters and more items in the LP store this idea of being protected in one smal area of low sec, while making the rest of low sec more dangerous would open up the job of trading to a whole new level.

wth the right levels, you could be buying really cheap goods out of the LP stores and normal NPCs markets and mining the best or buyig the best new gasses for boosters while being all safe in your blood raider system.
Other players with bad standings with blood raider would want this stuff, but under my idea, getting into blood raider space will have just become very very much harder.

Also you would have a safe area ("safe, as in your never safe in eve but your more safe") in which to travel, meaning new trading hubs could open up in the esy to access area of the NPC's space. so one jump out of heavy blood raider space is a great place to buy blood raider stuff at 150% the normal cost which specialized traded bought at 70% of the cost. and people would then try to make runs to jita or rens to sell at 200% cost.

right now trading is as easy as having a 800k sp trading alt, with this system trading could become something to really sink your teeth into.

ALLIANCES and 0.0 space
Here comes the finally round for me my friends, this wuld system securty stats being a split between powers wouldn't have to be limited to NPC. I'm talking about allainces setting up systems to have sentry guns, and Viceroys. player made choncords. which liek in the above would be killable, because that makes it's fun. meaning in 0.0 you could see 1.0 goonswarm space, or 0.2sansha/0.4 BoB/0.3 goon/ 0.1 Other

meaning space would be changing and growing. one day your favorite spot to rat might be almost heaven with belts full of sansha rats fighting bloodraider rats and the blood raider rats like you so killing the sansah is easy and fun.

then the next day, an allaince has pushed them out and suddenly your being shot at by BoB NPCs.

well I'll see you all around the next time I get a crazy idea.

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2007.11.13 21:32:00 - [5]
 

so basically, a form of 0.0 alliance turf wars, except with NPC factions? would be interesting if the system sovereignty could change hands... at least in some areas. although it would have to depend on something other than POS placement.

Jenny Spitfire
Caldari
Posted - 2007.11.13 21:36:00 - [6]
 

Interactive environmental contents. I like :)

MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:37:00 - [7]
 

Edited by: MotherMoon on 13/11/2007 21:48:56
Originally by: Alora Venoda
so basically, a form of 0.0 alliance turf wars, except with NPC factions? would be interesting if the system sovereignty could change hands... at least in some areas. although it would have to depend on something other than POS placement.


HEY! thanks for the idea, I will have to think about how the factions would change hands.
don't worry my idea doesn't not include shooting at NPC POSes. rofl.

I was think along the lines of... not sov but system secuitry system. kinda like 1.0 to 0.0 space. you could set it to thukker and see what space is 1.0 for thukker(where your most safe in low sec/0.0) to 0.0 (where thukker have no claim)

how about that?


Laah T'Sin
Caldari
S.A.S
Pandemic Legion
Posted - 2007.11.13 21:48:00 - [8]
 

I love the hacking warp idea! Non-consensual 1 VS 1 are stuffed full of win! Think of the amount of suffering that could inflict.. *gets a dreamy look* Twisted Evil

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2007.11.13 21:50:00 - [9]
 

yeah, sov should depend on planetary colonies, and population amounts. like, sov goes to the alliance with higher system-wide colony population. the colonies would be subject to the alliance that build the orbital station around the given planet... a new kind of POS/outpost thing. interacting with the planet would be a large part of the functionality.

perhaps many planet populations could already exist... kind of like conquerable stations. seeding new planets, etc would be a whole new can of worms. imagine building colony ships in empire... then fly out to drone regions and starting new civilizations.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:53:00 - [10]
 

Edited by: MotherMoon on 13/11/2007 22:28:28
Originally by: Laah T'Sin
I love the hacking warp idea! Non-consensual 1 VS 1 are stuffed full of win! Think of the amount of suffering that could inflict.. *gets a dreamy look* Twisted Evil


set up bubble
hehe... hmmm pull a frigate.. damn...
pew pew... BOOM
(recieve angry noob mail)

throw up another one...wait 20 minutes...

hmm pull another frigate out of warp...damn...
pew pew... BOOM
(receive angry noob mail)

throw up another one...
pull a navy raven set up for missioning? HAHA! he's mine!
pew pew! phat loot!
(receive VERY angry letter in eve mail)

throw up another one...

pull a...HOLY **** ME A MOTHERSHIP!


I see it being bad for either side as it's completely random :)
its not even consensual for the guy setting up the bubble!
unliek gate camps where the other side is allready kinda ready for it


plus this would make working in low sec alone worth it wouldn't it?
eve solo :) well kinda, having back up for that mothership mioght be a good idea :P

here's a question... should the shield be escapable? or is it all or nothing for 5 minutes on both sides :P


MotherMoon
Huang Yinglong
Posted - 2007.11.13 21:54:00 - [11]
 

Originally by: Alora Venoda
yeah, sov should depend on planetary colonies, and population amounts. like, sov goes to the alliance with higher system-wide colony population. the colonies would be subject to the alliance that build the orbital station around the given planet... a new kind of POS/outpost thing. interacting with the planet would be a large part of the functionality.

perhaps many planet populations could already exist... kind of like conquerable stations. seeding new planets, etc would be a whole new can of worms. imagine building colony ships in empire... then fly out to drone regions and starting new civilizations.


I guess part of what I'm asking for is make low sec 0.0 space for NPCs where the factions fight it out for sov.

hmm I should add that up top.

I like your idea about population, that's really cool.

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2007.11.13 22:04:00 - [12]
 

Originally by: MotherMoon
Originally by: Alora Venoda
yeah, sov should depend on planetary colonies, and population amounts. like, sov goes to the alliance with higher system-wide colony population. the colonies would be subject to the alliance that build the orbital station around the given planet... a new kind of POS/outpost thing. interacting with the planet would be a large part of the functionality.

perhaps many planet populations could already exist... kind of like conquerable stations. seeding new planets, etc would be a whole new can of worms. imagine building colony ships in empire... then fly out to drone regions and starting new civilizations.


I guess part of what I'm asking for is make low sec 0.0 space for NPCs where the factions fight it out for sov.

hmm I should add that up top.

I like your idea about population, that's really cool.



well it would be a way to have sov without POS spam. gaining control of orbital stations, planetary ops, etc would be the new way to fight over sov. or it could use indirect elements like marketing and propaganda, food supplies, etc. hmmmm... why bomb them when you can starve them?

NPC would have the same sov rules, and could be augmented by player assistance through faction warfare missions, etc. the real difference is that many of the operational elements of planetary control would not be directly accessible to players like they would be in 0.0 warfare.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 22:22:00 - [13]
 

Originally by: Alora Venoda
Originally by: MotherMoon
Originally by: Alora Venoda
yeah, sov should depend on planetary colonies, and population amounts. like, sov goes to the alliance with higher system-wide colony population. the colonies would be subject to the alliance that build the orbital station around the given planet... a new kind of POS/outpost thing. interacting with the planet would be a large part of the functionality.

perhaps many planet populations could already exist... kind of like conquerable stations. seeding new planets, etc would be a whole new can of worms. imagine building colony ships in empire... then fly out to drone regions and starting new civilizations.


I guess part of what I'm asking for is make low sec 0.0 space for NPCs where the factions fight it out for sov.

hmm I should add that up top.

I like your idea about population, that's really cool.



well it would be a way to have sov without POS spam. gaining control of orbital stations, planetary ops, etc would be the new way to fight over sov. or it could use indirect elements like marketing and propaganda, food supplies, etc. hmmmm... why bomb them when you can starve them?

NPC would have the same sov rules, and could be augmented by player assistance through faction warfare missions, etc. the real difference is that many of the operational elements of planetary control would not be directly accessible to players like they would be in 0.0 warfare.


how about this idea then? POSes could be used to get the materials it takes to keep sov?
thus they would still be useful or sov, but not directly hold sov on there own.

meaning you either blow up the planry station/fight them off on the ground and kill the population, or cut off the fuel needed to live.

and then when the planet has it they kick the current owners out.

I mean POSes are great for moon mining and making stuff. or lets kepp them that way? but still make them needed for sov? just through a different less spam like way?

I mean you won't make more POSes than you need, because they will... holy crap more ideas!

your POS would have NPC's running cargo, like air/food. and other things made by the POS to the planet.
thus while offline small gang could come in and kill hualers on thier way to the planet.

meaning small gang would have a role!
but POS wouldn't have to be balanced to let small gangs do stuff well. they can just hit the NPCs the POS sends out.

yes this would lead to camping, but then again, isn't that the point of cutting off a supply lane?


also the POS owner could upgrade the POS to have NPC fighter wings go with the hualers to protect them, thus better planning would be needed based on the sov and power of the POS.

because the level of support the hualers have while making runs to the sov holding planet or station, would be based on sov level. the better the sov, the better the runs, the more that gets through.

SO you wouldn't spam POSes, just make really good ones that fullfill what the sov in the system needs to be upheld.

this also fixes the carrier hualing nerf, as less poses means less fuel for them, thus everyone is happy!

Kyra Felann
Gallente
The Scope
Posted - 2007.11.13 22:25:00 - [14]
 

Some good ideas and definately an A+ for enthusiasm.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 22:44:00 - [15]
 

woot! thanks!

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2007.11.13 22:54:00 - [16]
 

Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 23:00:00 - [17]
 

Originally by: Cpt Fina
Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.


how about this then, the hualer can bring goods like ice furl and such to gain standings with the faction, thus never having to run missions, and still getting paid while getting better cost and better profits off of trading the goods.

in other words... buy 5,000m/s ice, bring to station B, get LP and isk, buy lp stuff, move out to jita, bam?

or if you use my idea with player made NPCS, as in... you donate ice to goonswarm to gain standing with them?
and the NPC army they made sowly gets on your side?



and if all else what about the hack idea... you know what that needs it's own topic...

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2007.11.13 23:16:00 - [18]
 

Edited by: Cpt Fina on 13/11/2007 23:17:46
Originally by: MotherMoon
Originally by: Cpt Fina
Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.


how about this then, the hualer can bring goods like ice furl and such to gain standings with the faction, thus never having to run missions, and still getting paid while getting better cost and better profits off of trading the goods.


Yeah, I have thought of something similar myself. Maybe base the standings towards a specific NPC-corp based on how frequently you use their market. The standings could also vary depending on monthly revenue. Both methods could however be abused quite easily.


Originally by: MotherMoon

or if you use my idea with player made NPCS, as in... you donate ice to goonswarm to gain standing with them?
and the NPC army they made sowly gets on your side?


I think it should be up to the actual player/CEO if he wants me set to positive standings or not... it should NOT be a NPC-controlled gamemechanic.
NPC made army? Come on. This is the direct opposite direction of what CCP should be heading if you ask me.
Some CCP guy at fanfest also claimed that, atleast he personally, want the players in Eve to control as much as possible and I agree with him.

Originally by: MotherMoon

and if all else what about the hack idea... you know what that needs it's own topic...


The hack idea sounds pretty cool. Like a weak bubble between gates that pulls people out from warp. Would make it safer for alot of people to camp and would make scouts in nearby systems less important.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 23:20:00 - [19]
 

Originally by: Cpt Fina
Edited by: Cpt Fina on 13/11/2007 23:17:46
Originally by: MotherMoon
Originally by: Cpt Fina
Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.


how about this then, the hualer can bring goods like ice furl and such to gain standings with the faction, thus never having to run missions, and still getting paid while getting better cost and better profits off of trading the goods.


Yeah, I have thought of something similar myself. Maybe base the standings towards a specific NPC-corp based on how frequently you use their market. The standings could also vary depending on monthly revenue. Both methods could however be abused quite easily.


Originally by: MotherMoon

or if you use my idea with player made NPCS, as in... you donate ice to goonswarm to gain standing with them?
and the NPC army they made sowly gets on your side?


I think it should be up to the actual player/CEO if he wants me set to positive standings or not... it should NOT be a NPC-controlled gamemechanic.
NPC made army? Come on. This is the direct opposite direction of what CCP should be heading if you ask me.
Some CCP guy at fanfest also claimed that, atleast he personally, want the players in Eve to control as much as possible and I agree with him.

Originally by: MotherMoon

and if all else what about the hack idea... you know what that needs it's own topic...


The hack idea sounds pretty cool. Like a weak bubble between gates that pulls people out from warp. Would make it safer for alot of people to camp and would make scouts in nearby systems less important.



hmm ok I need a new word, I'm not saying it would be NPC controled... like... if the CEO sets the guy to red then he can't gain standings... they aren't really NPCs,, they are... offline players? controlled by computers in the way the player sets them up to act?

Alora Venoda
GalTech
Whiskey Creek Alliance
Posted - 2007.11.13 23:28:00 - [20]
 

Originally by: MotherMoon

hmm ok I need a new word, I'm not saying it would be NPC controled... like... if the CEO sets the guy to red then he can't gain standings... they aren't really NPCs,, they are... offline players? controlled by computers in the way the player sets them up to act?


basically, the colony population, structures, and any "automated ships" would all be controlled by AI, but would still be part of the player-owned facilities.

the orbital station at the planet would have to be a special kind of POS/outpost with different features than a moon based POS. although having special modules at moons to help the planet based efforts would be kind of interesting. possibly it could make moon mining slightly more useful?

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2007.11.13 23:29:00 - [21]
 

Originally by: MotherMoon
Originally by: Cpt Fina
Edited by: Cpt Fina on 13/11/2007 23:17:46
Originally by: MotherMoon
Originally by: Cpt Fina
Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.


how about this then, the hualer can bring goods like ice furl and such to gain standings with the faction, thus never having to run missions, and still getting paid while getting better cost and better profits off of trading the goods.


Yeah, I have thought of something similar myself. Maybe base the standings towards a specific NPC-corp based on how frequently you use their market. The standings could also vary depending on monthly revenue. Both methods could however be abused quite easily.


Originally by: MotherMoon

or if you use my idea with player made NPCS, as in... you donate ice to goonswarm to gain standing with them?
and the NPC army they made sowly gets on your side?


I think it should be up to the actual player/CEO if he wants me set to positive standings or not... it should NOT be a NPC-controlled gamemechanic.
NPC made army? Come on. This is the direct opposite direction of what CCP should be heading if you ask me.
Some CCP guy at fanfest also claimed that, atleast he personally, want the players in Eve to control as much as possible and I agree with him.

Originally by: MotherMoon

and if all else what about the hack idea... you know what that needs it's own topic...


The hack idea sounds pretty cool. Like a weak bubble between gates that pulls people out from warp. Would make it safer for alot of people to camp and would make scouts in nearby systems less important.



hmm ok I need a new word, I'm not saying it would be NPC controled... like... if the CEO sets the guy to red then he can't gain standings...


If an allaiancve follow the NBSI-policy then there aren't much difference between a guy set to red and a neutral one. Both are considered as hostiles and are dealth with in the same fashion.
The ones that allready are set to blue wouldn't need to increase their standings cuz they're allready set to blue, right? And if they are only set to light blue, that's because there's a reason they're only set to light blue.

Originally by: MotherMoon

they aren't really NPCs,, they are... offline players? controlled by computers in the way the player sets them up to act?


So an alliance with inactive players should be able to have the same advantage on the field as an alliance with highly active players?
People should let the game AI controll their ships while they're logged off? I don't know about the rest of the community but I wouldn't entrust game-AI with any of my ships.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 23:35:00 - [22]
 

Originally by: Cpt Fina
Originally by: MotherMoon
Originally by: Cpt Fina
Edited by: Cpt Fina on 13/11/2007 23:17:46
Originally by: MotherMoon
Originally by: Cpt Fina
Don't like it at all.
I think CCP should work for lowering the importance of NPC's and NPC-interaction and shift the power towards the players instead. This sounds like ratting/missioning with a twist.

It's bad enough that a trader that wants to be competative has to run missions.


how about this then, the hualer can bring goods like ice furl and such to gain standings with the faction, thus never having to run missions, and still getting paid while getting better cost and better profits off of trading the goods.


Yeah, I have thought of something similar myself. Maybe base the standings towards a specific NPC-corp based on how frequently you use their market. The standings could also vary depending on monthly revenue. Both methods could however be abused quite easily.


Originally by: MotherMoon

or if you use my idea with player made NPCS, as in... you donate ice to goonswarm to gain standing with them?
and the NPC army they made sowly gets on your side?


I think it should be up to the actual player/CEO if he wants me set to positive standings or not... it should NOT be a NPC-controlled gamemechanic.
NPC made army? Come on. This is the direct opposite direction of what CCP should be heading if you ask me.
Some CCP guy at fanfest also claimed that, atleast he personally, want the players in Eve to control as much as possible and I agree with him.

Originally by: MotherMoon

and if all else what about the hack idea... you know what that needs it's own topic...


The hack idea sounds pretty cool. Like a weak bubble between gates that pulls people out from warp. Would make it safer for alot of people to camp and would make scouts in nearby systems less important.



hmm ok I need a new word, I'm not saying it would be NPC controled... like... if the CEO sets the guy to red then he can't gain standings...


If an allaiancve follow the NBSI-policy then there aren't much difference between a guy set to red and a neutral one. Both are considered as hostiles and are dealth with in the same fashion.
The ones that allready are set to blue wouldn't need to increase their standings cuz they're allready set to blue, right? And if they are only set to light blue, that's because there's a reason they're only set to light blue.

Originally by: MotherMoon

they aren't really NPCs,, they are... offline players? controlled by computers in the way the player sets them up to act?


So an alliance with inactive players should be able to have the same advantage on the field as an alliance with highly active players?
People should let the game AI controll their ships while they're logged off? I don't know about the rest of the community but I wouldn't entrust game-AI with any of my ships.



it's ok! I know what to do! I have an answer to this as well!

it's not standings you gain, you gain rep.

only blues would be able to gain it.

same outcome, but it doesn't fight with the standings system. well? how about that?

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.11.13 23:44:00 - [23]
 

Blue rats and red rats - sounds fun, and it would not have to be low sec only. Add letters of marquee and let folks pew pew all over.

I tried to find it, but can't, sorry. There was very old thread with many similar ideas, it was from the first devblog that suggested FW, as far as I recall. If you can find it, check it out, think you'll like some of what you find, Moon.

Cpt Fina
Red Dwarf Mining Corporation
space weaponry and trade
Posted - 2007.11.13 23:45:00 - [24]
 

Originally by: MotherMoon

it's ok! I know what to do! I have an answer to this as well!

it's not standings you gain, you gain rep.

only blues would be able to gain it.

same outcome, but it doesn't fight with the standings system. well? how about that?


Rep? As in reputation?
If you donate enough money you will gain reputation as it is...

On a side note: I think this topic separates the playerbase in to camps with a fundamental difference between them. Those who wouldn't mind increased NPC-controlled mechanics and those who want the game to be playerdriven.
One could say that this fundamental mindset not only separates hardcore missionrunners from 0,0 alliancemembers. But maybe WoW-players from Eve-players. Capitalists from socialists.
But then again, it might not.

MotherMoon
Huang Yinglong
Posted - 2007.11.13 23:45:00 - [25]
 

Originally by: Adunh Slavy
Blue rats and red rats - sounds fun, and it would not have to be low sec only. Add letters of marquee and let folks pew pew all over.

I tried to find it, but can't, sorry. There was very old thread with many similar ideas, it was from the first devblog that suggested FW, as far as I recall. If you can find it, check it out, think you'll like some of what you find, Moon.


thanks man!

it's good to know CCP already has a few on the table :)

I would still really like blue rats though :/

oh well I guess I'm playing too much freelancer!

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2007.11.14 00:18:00 - [26]
 

Edited by: Adunh Slavy on 14/11/2007 00:19:20
Originally by: MotherMoon

thanks man!
it's good to know CCP already has a few on the table :)
I would still really like blue rats though :/
oh well I guess I'm playing too much freelancer!


You’re welcome, woman!

Who knows what CCP is gonna do, we’ve only got hints at this and that and then no hints. I’m clueless honestly. Freelancer’s NPC political system was good despite its simplicity. You make friends with these guys which makes you enemies with those guys. As you fly around, you find a little of both groups, more of one group or another as you got closer to their home system and stations, you could fight with them, join their formations and what not. Eve has some differences in flight mechanics of course, but the whole idea of friendly rats and hostile rats, that was not linked to missions, made the game feel less static than it would have otherwise.

Kind of an aside, but with standings for blue rats/red rats, CCP could really throw a wrench at NPC corp RMT farmers.

Protheroe
Posted - 2007.11.14 04:59:00 - [27]
 

Quote:
Stargate warfare!


I like most of these ideas, but when I first read that title, I was expecting something different.

I thought you were going to suggest that factional warfare could involve fighting over the control and position of stargates, enabling players to be involved in reshaping the geography of Empire space.

Factional warfare sounds fun, but I don't know how interested I would be in it in the long run. If, however, it was going to radically alter and interfere with travel, trade routes and supply chains, there would be tangible reasons for everyone to take sides.

MotherMoon
Huang Yinglong
Posted - 2007.11.14 07:07:00 - [28]
 

Originally by: Protheroe
Quote:
Stargate warfare!


I like most of these ideas, but when I first read that title, I was expecting something different.

I thought you were going to suggest that factional warfare could involve fighting over the control and position of stargates, enabling players to be involved in reshaping the geography of Empire space.

Factional warfare sounds fun, but I don't know how interested I would be in it in the long run. If, however, it was going to radically alter and interfere with travel, trade routes and supply chains, there would be tangible reasons for everyone to take sides.


bingo! that's the idea :)

but that is only if CCP would want to make people pick sides.

even if they didn't know they were in a way.


 

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