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blankseplocked Whatever distance you set to orbit at is what you should orbit at !
 
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Jinmie
Posted - 2007.11.03 00:50:00 - [1]
 

We're supposed to be super advanced humans using incredibly advanced pod technology, when we set to orbit someone at a fast speed at a certain distance our ship should automatically adjust it's max orbit speed in order to orbit at the distance we have set.

We should not have to set 2.5k as our orbit distance when we want to orbit at 3k etc.

MorbidPenguin
Hard Corp
Posted - 2007.11.03 00:54:00 - [2]
 

Even super advanced humans in an online spaceship game have to bow down to physics.

Michela
Bosun Shipyards
Posted - 2007.11.03 01:17:00 - [3]
 

Originally by: MorbidPenguin
Even super advanced humans in an online spaceship game have to bow down to physics.


Right, and he said that our orbit speed should adjust to maintain the orbit distance.

lofty29
Aliastra
Posted - 2007.11.03 02:00:00 - [4]
 

Originally by: Jinmie
We're supposed to be super advanced humans using incredibly advanced pod technology, when we set to orbit someone at a fast speed at a certain distance our ship should automatically adjust it's max orbit speed in order to orbit at the distance we have set.

We should not have to set 2.5k as our orbit distance when we want to orbit at 3k etc.
Why? Too lazy?

Fester Addams
Minmatar
Posted - 2007.11.03 07:55:00 - [5]
 

While I do agree with you I also know why it works like it does.

In the game our characters are very advanced in science and have amazing computers and all that sci-fi stuff however in reality we are not and have not.

The reason for the glitch here is the code.

The game has a programed physics engine that calculates how things will work, when you tell your ship to orbit at 3000m then it will try to do this however as you are basically flying traight forward, altering the course, flying straight forward ... you will end upp further away just like in real life where the centripical (hmm wonder if I got the spelling right there) force will push you out all the time.

Naturally CCP could take time to program the game so that if you said orbit at 3000m it would actually do this.

The problem is that the code to make every ship be able to hold the correct distance at every velocity, agility, mass... it can have without making it possible to abuse would be very hard as compared to simply letting the ship try to hold 3000m and by the nature of the physics engine end upp a tad outside of that.

Thus, a small inconveniance for you (setting orbit distance to 2500m if you want to be at 3000m) meens a great advantage for CCP who thus do not have to put in advanced code that most definently at times will cause problems (advanced code always does).

Thus in short, learn your ship and learn what distances you have to set to orbit at your prefered distance.

Jinmie
Posted - 2007.11.03 10:47:00 - [6]
 

I've known my fast Intys for a year, I just think it's silly is all.

Syberbolt8
Gallente
The Scope
Posted - 2007.11.03 15:28:00 - [7]
 

Plus always being able to orbit at 3000m or what ever you set it at would put a huge effect on turret tracking.

As it is now, if your going to fast to hold your orbit of 3000m then the orbit path is elliptical (think thats right)witch means your ship is flying in a oval orbit, this has a major effect of gun tracking, bc as you get to the end of the orbit where your moving further away from your target your ship slows down to try and keep the orbit, thus tracking you is easier, and guns will hit you better.

However if we all auto set speed for the orbit needed, then all tracking would be linear (hope i used the right word again) and hitting faster ships would be all but impossible.

Part of flying small fast ships is keeping track of your orbit and radial velocity for tracking, it is possible that moving in a perfect orbit would also make it very hard for your guns to hit the enemy as well.

Now where I don't pretend to know a lot about the tracking in the game and how it works exactly Im sure Rells or some of the instructors from agony unleashed could give you a much better explanation, Or maybe some instructors from EVE-University, but what I do know is perfect orbits would take some of the fun out of flying small fast ships, at least for me.


Jinmie
Posted - 2007.11.03 16:06:00 - [8]
 

When orbitting you stay at a constant distance to your target if it is sat still after your ship has sorted itself our after a few revolutions, there is no eliptical orbit unless the target ship is moving in some way and your ship compensates or doesn't compensate and goes closer for part of it.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2007.11.03 16:18:00 - [9]
 

i find when this happens its more interesting and also makes you setup properly before pvping


Reggie Stoneloader
Poofdinkles
Posted - 2007.11.03 19:28:00 - [10]
 

I wonder how much actual math would be called for. Anyone know if there's some easy mathematical formula for correcting for centripetal (centrifugal? I never get it right, and it's an imaginary force anyway, so I don't feel bad) force? Like you could plug in the mass and the agility and the acceleration and the diameter of the object being orbited and whatever and come up with a theoretical orbit distance that would, under ideal circumstances (stationary object) result in an orbit at the specified distance?

Hoshiko Hotaru
Posted - 2007.11.04 00:52:00 - [11]
 

It's not simple math. What you need is a "regulator system" (sorry dont know the english word for this, im a math student from sweden) which basically regulates and balances the approach of the ship to the specified orbit-range. It's a basic technicue that basically compares the "out-data" of the function and by recalibrating the in-data with derivation, integration and multiplications it can calibrate until it reaches desired effect.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2007.11.04 01:21:00 - [12]
 

i'm not sure how the maths would pan out for this but all i know is i still prefer myself being able to setup just little things like this which shows you take care when pvping and don't just press 1 button and have it all done for you.


Jinmie
Posted - 2007.11.04 01:44:00 - [13]
 

Well it's not like it takes that long to get into a new ship or new setup and jet a can to figure what orbit distance you need to set to orbit with a MWD on and stay within a distance like 24km, a few mins?

It's just annoying.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2007.11.04 02:21:00 - [14]
 

Originally by: Jinmie
Well it's not like it takes that long to get into a new ship or new setup and jet a can to figure what orbit distance you need to set to orbit with a MWD on and stay within a distance like 24km, a few mins?

It's just annoying.


i see what you mean but how often do you actually need to do it, probably 1 for everytime you change your pvp ship which isn't bad at all



 

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