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blankseplocked Sisi: Dictor speeds nerfed across the board
 
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Horribad
Posted - 2007.11.02 02:10:00 - [31]
 

Yes, because they are not capitals.

Selnix
Gallente
North Eastern Swat
Pandemic Legion
Posted - 2007.11.02 02:13:00 - [32]
 

Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as poop and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.

And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...

So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.Crying or Very sad

Horribad
Posted - 2007.11.02 02:13:00 - [33]
 

Dictors are both useful and fun to fly.

This is not allowed.

Fixed.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2007.11.02 02:14:00 - [34]
 

Originally by: Ferocious FeAr
sabre needed a change.


Possibly. Though I'd have guessed it would have been a fitting nerf rather than one to base speed. Or a speed boost to the other Dictors. Whatever.

But do you really think that the whole class needed a speed nerf? Confused

Pattern Clarc
Aperture Harmonics
K162
Posted - 2007.11.02 02:14:00 - [35]
 

Edited by: Pattern Clarc on 02/11/2007 02:14:36
Originally by: Ferocious FeAr
sabre needed a change.

Vaga's need one also.

your right

However, they have nerfed an entire class equaly into patheticness because of one overperformer.

Horribad
Posted - 2007.11.02 02:20:00 - [36]
 

Originally by: Pattern Clarc
Edited by: Pattern Clarc on 02/11/2007 02:14:36
Originally by: Ferocious FeAr
sabre needed a change.

Vaga's need one also.

your right

However, they have nerfed an entire class equaly into patheticness because of one overperformer.


You are both wrong.

They didn't need to be changed.

Pattern Clarc
Aperture Harmonics
K162
Posted - 2007.11.02 02:20:00 - [37]
 

Originally by: Selnix
Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as poop and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.

And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...

So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.Crying or Very sad

QFT

Leon 026
Caldari
Veto.
Veto Corp
Posted - 2007.11.02 02:23:00 - [38]
 

Edited by: Leon 026 on 02/11/2007 02:23:11
Originally by: Selnix
Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as poop and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.

And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...

So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.Crying or Very sad



QFT

Yukisa
Posted - 2007.11.02 02:48:00 - [39]
 

The problem is their game mechanic offers no defense for small ships against big ship turrets at long range. Tracking is a good design when its close range but long range unless you fly insanely overpowered fast, you will be popped.

In reality the sig resolution of turrets should be the direct stat that determines their accuracy at any range.

I.e. BS at 150km shooting a stationary cruiser.. 150 radius vs 400 resoluton = 37% accuracy.

This kind of mechanic would prevent the need for smaller ships going stupidly fast as a defense. It would also increase the need for mixed fleets.

What we have now is a farce. The only defense small ships have is speed. But when they reach a threshold, nothing hits them, not drones, turrets or missiles. There's no inbetween. You either go extremely fast and become immune or you get popped.


Pattern Clarc
Aperture Harmonics
K162
Posted - 2007.11.02 02:55:00 - [40]
 

Originally by: Yukisa
The problem is their game mechanic offers no defense for small ships against big ship turrets at long range. Tracking is a good design when its close range but long range unless you fly insanely overpowered fast, you will be popped.

In reality the sig resolution of turrets should be the direct stat that determines their accuracy at any range.

I.e. BS at 150km shooting a stationary cruiser.. 150 radius vs 400 resoluton = 37% accuracy.

This kind of mechanic would prevent the need for smaller ships going stupidly fast as a defense. It would also increase the need for mixed fleets.

What we have now is a farce. The only defense small ships have is speed. But when they reach a threshold, nothing hits them, not drones, turrets or missiles. There's no inbetween. You either go extremely fast and become immune or you get popped.




I've said this millions and millions of times.

/Signed

Sarah Aubry
Caldari
School of Applied Knowledge
Posted - 2007.11.02 02:59:00 - [41]
 

Just wait and see - perhaps they are going to reduce the speed of all fast ships. It would be interesting to see a non-nano eve.
I think the idea for catching a ceptor is use a ceptor :) especially with their new web range bonus.

Transcendant One
Posted - 2007.11.02 03:01:00 - [42]
 

My guess is they're trying to make their new dictors more useful by making the current ones less survivable. Same mentality as the freighter nerf.

Lord Jita
Lord Jita's Big Gay Corp
Posted - 2007.11.02 03:02:00 - [43]
 

This change sucks please change it back. I am going to throw up and ruin my pants over this.


Selnix
Gallente
North Eastern Swat
Pandemic Legion
Posted - 2007.11.02 03:03:00 - [44]
 

Originally by: Sarah Aubry
Just wait and see - perhaps they are going to reduce the speed of all fast ships. It would be interesting to see a non-nano eve.
I think the idea for catching a ceptor is use a ceptor :) especially with their new web range bonus.


Great point, except that there are no ceptors with a web range bonus and this thread is about a ship that can not tank losing the only defense that it currently has.

Also, even a dictor with good speed, 5km/s+ atm will still take damage from a sniping BS with decent skills at range and will be hammered by a medium gun sniper.

Tubiger
Shade.
Posted - 2007.11.02 03:08:00 - [45]
 

They might as well replace dictors with a 30mil ISK one-shot bubblebomb, because that's exactly how many bubbles you will launch before you die.

Kehmor
Caldari
Deep Core Mining Inc.
Posted - 2007.11.02 03:10:00 - [46]
 

**** sake, just finished training dictors...

Liang Nuren
Posted - 2007.11.02 03:12:00 - [47]
 

I'm really sad to have invested 13 million skillpoints in my dictor. Evil or Very Mad

Liang

Goca
KAOS.
Imperial Republic Of the North
Posted - 2007.11.02 03:13:00 - [48]
 

******ation has gone to new levels in CCP..

Bu Jinkan
Posted - 2007.11.02 03:16:00 - [49]
 

so you took the least survivable ship in a fleet and made it even less survivable.

thanks for solving the problems no one have, CCP.

Merin Ryskin
Peregrine Industries
Posted - 2007.11.02 03:16:00 - [50]
 

GOD ****ING DAMNIT CCP, STOP NERFING EVERYTHING FOR NO REASON.


Interdictors are NOT overpowered. They're already barely more than a one-shot suicide bubble that's called primary by every ship in the enemy fleet. The one redeeming factor is that they're fast enough to evade some damage, especially at close range.

Seriously: stop making all these unwanted changes to ships and modules that aren't unbalanced. Nerfing something should be a last resort, not a weekly "let's mess with something to keep people guessing".

Andreya
Red Federation
Posted - 2007.11.02 03:18:00 - [51]
 

Originally by: Liang Nuren
I'm really sad to have invested 13 million skillpoints in my dictor. Evil or Very Mad

Liang


i hear yea, i even have dictor 5.. i already resigned from eve if they follow through with this... thats a promise.

Graalum
Deep Core Mining Inc.
Posted - 2007.11.02 03:18:00 - [52]
 

my god. What are you doing.

Brea Lafail
Posted - 2007.11.02 03:19:00 - [53]
 

Interdictors: Now with 98% less survivability.

Srsly, the hell is this? /me reprocesses dictors and uses minerals to build mobile warp bubbles.

Aries Acheron
Sharks With Frickin' Laser Beams
Mercenary Coalition
Posted - 2007.11.02 03:23:00 - [54]
 

This is idiotic. Destroyers have always been a terrible class because of their massive sig radius, and low HP. Now interdictors (Especially the Flycatcher and Heretic) suffer massively from the speed reduction in their ability to perform their job as well as successfully fight off enemy frigates.

Why is CCP nerfing ships that still are only somewhat stronger than Interceptors, and are lunchmeat for a well fit cruiser? They're no more pwnmobiles than a Taranis or Crow is.

Aceoil
Black Serpent Technologies
R.A.G.E
Posted - 2007.11.02 03:24:00 - [55]
 

Why would you even CONSIDER a move like this.

True, its on the test server and it could never see the light of Tranquility.
But you SHOULD not consider this. This is a terrible terrible nerf.

Interdictors will be a one shot bubble launcher and then dead.

Who's bright idea was this?

VoYvod
Imperial Crusade Extremists.
Posted - 2007.11.02 03:25:00 - [56]
 

/signed this is ret4rded

Pheonix Kanan
Caldari
D00M.
Northern Coalition.
Posted - 2007.11.02 03:26:00 - [57]
 

Edited by: Pheonix Kanan on 02/11/2007 03:28:33
REV 3 IS THE BIGGEST FAILURE EVER

Brea Lafail
Posted - 2007.11.02 03:26:00 - [58]
 

Originally by: Aries Acheron
They're no more pwnmobiles than a Taranis or Crow is.


If I was in a dictor and saw a crow, I'd run for it, tbh, even without this nerf.

Im going to go cry now. Maybe become an hero.

Arenis Xemdal
Amarr
Insidious Existence
RAZOR Alliance
Posted - 2007.11.02 03:26:00 - [59]
 

I love this change. Ever since Dictors were released, they've become the endgame of tackling. It has long since been the opinion of experienced FCs that Interceptors are entirely useless in the context of fleets, and should be disallowed entirely. Maybe this will make them a valid choice once again.

Fendahl, you are my new favorite dev. :3

Kruel
Beyond Divinity Inc
Posted - 2007.11.02 03:27:00 - [60]
 

Jesus Christ... what's with all the nerfing lately? CCP seems to be systematically ****ing off one playstyle after another. It keeps everyone in fear that their favorite ship/mod will be next.

Boost > Nerfs.


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