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Azirapheal
Amarr
Ministry of War
Posted - 2007.11.01 03:05:00 - [61]
 

Originally by: Madla Mafia
Actually...CCP hates Amarr. If you're an Amarr pirate, you might aswell quit the game.


im ****ed :(

Curzon Dax
Deep Core Mining Inc.
Posted - 2007.11.01 05:31:00 - [62]
 

Originally by: Mik kyo
Originally by: Curzon Dax
Pirates aren't after PvP, they're after the cheapest, most effective, utter gank that they can find.


Your "I hate pirates" routine gets boring after a while TBH.

Lower rewards for level 3's
Move all level 4's to low sec.
Increase ore value and rat loot/bounties in low sec.

Make it so that corporations move to low sec to make isk... this rarely happens as it is, why? because they may as well move to 0.0




*yawn*

Because THAT hasn't been discussed 10,000,000,000,000,000 times. Nerf the carebears, and they're going to stay in highsec, just doing less profitable things. And when corporations want to make ISK, they don't go to lowsec, they go to 0.0. Even if lowsec were MORE profitable than 0.0 - I really don't believe people would start moving in.

And I don't hate pirates. ugh I just hate the whiney ones who gripe because faction laden ships aren't regularly delivered onto their platter. Also the ones who sit on a gate in massive camps and crow about their killboards. Also the ones who talk about how awesome they are, but won't fight a carebear like me in a 1v1.

Now, depending on your perspective, that could be inclusive of a large segment of the pirate population, eh?

Stuart Price
Caldari
FLA5HY RED
The Defenders of Pen Island
Posted - 2007.11.01 05:51:00 - [63]
 

Things that would make lowsec ace:

1. Black Market.
2. Better rats in Cosmic Anomolies (more battleships, less bleeding frigs and rogue drones).
3. Move all level 4+ agents into lowsec (I can dream Twisted Evil)
4. NERF MINMATAR GATES. Bloody things spit people out 50km from me Sad
5. Free Exotic Dancers and Spirits in respawning cans randomly located in belts.
6. A GIANT ISK TREE IN A MAGIC BUBBLE.

Some of the above ideas are not serious. Some are.

Crimson Onyx
Sadistic Retribution
Sadistic Empire
Posted - 2007.11.01 07:59:00 - [64]
 

I can't believe this thread is still going :P but im enjoying the flame


Galan Amarias
Amarr
Kantian Principle
Posted - 2007.11.01 09:26:00 - [65]
 

Low sec is largely fine. I made decent midrange ISK there as a noob and had a great time chasing people and being chased.

One change would help. Remove sec status increase from 0.0 rats. Make them all like the drones, loot, bounty sure, but NO SEC STATUS CHANGE.

Then all the people who refuse to go redblinky will have to come to low sec to improve there standing. Though you'd need to boost the rate the low sec rats return status. Kill the 15min timer and that should be all it takes.

-Galan

Curzon Dax
Deep Core Mining Inc.
Posted - 2007.11.01 09:39:00 - [66]
 

I bet if you removed the security hit from shooting people with a negative security status, lowsec would populate more. =p

Tutomech
Posted - 2007.11.01 10:28:00 - [67]
 

Originally by: Curzon Dax
I bet if you removed the security hit from shooting people with a negative security status, lowsec would populate more. =p


QFT.

My corp had a deal with some pirate corp about renting a 0.3 space. I loved it. Gave us cheap access to low sec and the traffic generated by us lured more targets wannabe pirates into their trap. So both sides were happy.


Also a note to pirate whine:
I always thought that being pirate was EVE on hard mode. You want to be an admired and feared pirate. You chose your profession now deal with it.

Getting rid of competition could bring more pilots to low sec too.
IMHO there is too many predators in low sec. Why should I drag my carebear a** in there, if I know there are camps 23/7 - no matter what the reward would be.

Makes me wonder... maybe pirating is not as hard as I thought and neds a nerf? Shocked


Rudy Metallo
Veto.
Posted - 2007.11.01 10:59:00 - [68]
 

Stop your complaining.

I log off in a different region every night, and often make 50+ jumps a day looking for targets. In those 50 jumps, I will maybe find 20 viable targets, and get 4/5 fights. And I'm not constantly *****ing.

Learn to roam tbh.

dodo dedere
Beyond Divinity Inc
Posted - 2007.11.01 11:57:00 - [69]
 

Edited by: dodo dedere on 01/11/2007 11:59:16
Quote:
Have you or anyone found any single target in a belt on a consistant basis?


Yes, I have, but Pirating isn't easy.

Very often it wont pay the bills,
Very often you will spend hours hunting targets just to have one warp of on you 1 second before you get a point
Very often you will get blobbed

but You know what I just dont care, when its good its very good, when its bad I log of and play another game for a while. I dont enjoy the kill as much as I enjoy the hunt, the almost had a kill, the just escaped by the skin of my teeth. Eve's not an FPS where 100's of zombies will stupidly walk towards you omgwtfpwn weapon and die.

Deal with it

oh and gotta agree with this:

Quote:
Actually...CCP hates Amarr. If you're an Amarr pirate, you might aswell quit the game.


I was an amar pirate, I switched to a different race and now its miles more fun. Problem with Amar is that in 90% of Amar ships when you enter a fight you have to really commit to it. Theres no way of escape, either you die or the target dies.

Thats not the case for Minmatar or Gallante

ObiAliKonobi
Gallente
Aliastra
Posted - 2007.11.02 10:27:00 - [70]
 

Wow! Nearly three pages of flame. However, the flames are ridiculous to be honest. Being a pirate is not easy. You try tanking the guns and your opponnent and see how you fair. You try making a living off of the pilots that pass-on-through your system. And you try fighting blobs that are especially fitted to kill you. No, it is not easy to be a pirate. Moreover, a low-sec pirate has a very limited ship choice. No, carebears, I can't pin people down in an inte or vaga and have my friends come in and pound them. Gate guns!. No, carebears, I cannot drop a 100km bubble and turkey shoot my opponents. I have to work. I have to factor in all those variables when I am hunting or gate camping.

The original intent of my post was to get low-sec more liveable and more fun. Not all of us who play the game want to go to 00 and be involved in melodramas and slide-show fleet ops. Some of us like the small engagements and actually like seeing a smooth game.

Lastly, love me or hate me, and other pirates, but low-sec is the bastard child of the game. It does need buffing. I just wanted that part of the game looked at a bit more. I just wanted the macro haulers dealt with. But I guess that will not happen

Unsfe flying,

Obi

Sweetpain
Gallente
Bootcamp Alpha
Posted - 2007.11.02 10:59:00 - [71]
 

ccp hates nothing, well with the exception of what makes their workload increase. And players usually cause that.

What ccp loves is the customer's money, thats why they do this in the first place. with our money they get their salery, it get the funds they need to improve the product they love to provide.

ccp have stated again and again, that by doing things that by others could be considered piracy, you will chose a hard life to live in eve, and others will be upset of your actions.

Right now low security provide a hideout for pirates, especially pirates that can't stay in empire or 0.0. If and when ccp improve low security space, it will become more interesting for the people that today stick to empire or 0.0, and that hideout will be taken away fromt he pirates that really need a hideout. At that point the very same pirates will file complaints that they have no place to be, no place in the game a "solo" pirate can operate without facing big fleets or gangs all the time.

All of this ccp have to consider before making changes to what they have created, usually they can make 10 happy and 10 unhappy with the very same change to the game, but most of the times the community demand changes that will make 10 happy and 100 unhappy, but most people, even me don't see it that way, they only see what problem the game provide for me and my friends, and frakly we dont care about the 300 that would get their game ruined if our demands win trough, as long our game improves for me and my close friends in the game.

so the question remains, Do you want a safe heaven in eve, a place to call your own backyard for your pirate career, or do you want to be under constant fire the moment you undock all the time as reward for your previous crimes?

perhaps your one of the naive pirates that think that improvement to low security only will move down the empire carebears and not the hardcore 0.0 people, or perhaps the 0.0 gangs wont care if low security become more profitable then 0.0 and remain there just to be nice to you and your pirate friends.


Wigglytuff
Perkone
Posted - 2007.11.02 14:11:00 - [72]
 

Originally by: Stuart Price
Things that would make lowsec ace:

1. Black Market.
2. Better rats in Cosmic Anomolies (more battleships, less bleeding frigs and rogue drones).
3. Move all level 4+ agents into lowsec (I can dream Twisted Evil)
4. NERF MINMATAR GATES. Bloody things spit people out 50km from me Sad
5. Free Exotic Dancers and Spirits in respawning cans randomly located in belts.
6. A GIANT ISK TREE IN A MAGIC BUBBLE.

Some of the above ideas are not serious. Some are.


Moving lvl 4s to lowsec only would just screw pirates as well.

Afterall, all those nice shiny faction mods pirates find on their victims tend to result from highsec lvl 4 spammers. If they spam level 3s, or die in every other lvl 4, they'll quit, and the supply goes down.

That's the reader's digest version of it.

Pete Piper
Posted - 2007.11.02 14:51:00 - [73]
 

Yes, CCP hates pirates and low sec so much that you can fly an virtually iwin super cap pwn machine in low sec, with little to no risk.

Zen Guerrilla
Minmatar
Royal Order of Security Specialists
Posted - 2007.11.02 14:51:00 - [74]
 

Originally by: ObiAliKonobi
I am using repetition to make a point. This point revolves around the smacktards at CCP who make low-sec a worthless place to be in and the fact that they keep finding ways to make it worse and worse. OOOOH gas clouds. OOOOOH crap level 5s. THINK HARDER! OR Just keep on ignoring the problem. CCp is good at ignoring.

Lastly, I just want to say this post was made out of frustration more than anything else. I really do love this game and hate to see the form of play that I love be mistreated and neglected. So if I am a bit harsh in me smacktalk please forgive me. Sometimes we get a bit emotional over the game.

A pirate


Moving stuff from 0.5+ to lowsec won't change ****.
Carebears WILL stay in highsec. They'll just earn all their uber money slower.
Those that don't want to pvp will not move.

Personally, if i just want to run some missions, i find myself a nice 0.5 system. I tried running missions in lowsec. I had at least 1 pirate jump me daily. I managed to get out everytime but that was pure luck and bad pirates. Losing just one mission ship would throw me back so bad, it's not worth the risk. They'd have to at least triple rewards in lowsec to get me to think it over again.


Ulstan
Posted - 2007.11.02 15:27:00 - [75]
 

The pirate whines are rather revealing - pirating is supposed to be hardmode. Complaining that an endless stream of juicy haulers isn't parading their slow way into your gatecamp is just silly. You are supposed to get out and roam around. You aren't supposed to linger in one place for long. It *should* be damn hard for a single pirate to earn enough to fund his pirating, *just* from pirating. Otherwise, everyone would do it. Gangs of pirates camping gates killing noobs should almost always be unprofitable because it's massive overkill. Back when I was a pirat,e we always had to supplement our income from ratting or trading or even *shudder* mining.

If you're sitting at a gate and camping it, piracy isn't hard enough. If certain gates/systems are *always* camped, it's too easy to camp those systems. If you are in an area and there are more pirates than non pirates, either it's too easy to be a pirate or too hard to be a non pirate.

Why are you in low sec anyway? 0.0 gives better ore, rats, and rewards, so why not go pirate there? You wouldn't have to deal with gate guns or security standing losses. And you've already said that low sec space is too unpopulated for you, whereas many regions of 0.0 have quite healthy populations.

Your plea to make low sec more 'enticing' is not going to go anywhere. I'll tell you the one thing that will make low sec more enticing to the people currently shunning low sec: reduce the ability of pirates to kill them there.

Obviously that's not what you want to happen.

People avoid low sec precisely because they do not wish to be killed by pirates. Yes, you can get better rats in low sec, better agents and agent rewards. That's great. But it's not enough to make up for the downsides -- not even close.

How many hundreds of missions would a mission runner have to run to replace his kitted out ship if he lost it to pirates? How many more missions could he run if he wasn't having to constantly scan for pirates or warp out when someone dangerous showed up? There's an agent I'm running missions for who frequently gives missions in low sec. I always wind up having to stop and check the map. If 45 ships have been destroyed there in the last hour, it seems like it would be foolish for me to go over there too. So I...what...cancel the mission and then sit around twiddling my thumbs? That's not very efficient.

And even if masses of ships haven't been destroyed, almost always a few have. So then I need to go climb into a scout ship, fly over there, warp aorund the system and see what's going on, determine if it's safe, go back, get my mission ship come back, and run the mission, always keeping sure to stay aligned for warp and watching local with an eagle eye.

Part of the reason many people are so averse to having to face pirates is the utter incompatibility of PvP rigs with PvE rigs. If you are out doing anything NON pirating and a pirate jumps you, you are almost always massively outmatched, even for similar classes of ships, just because he's set up for PvP and you are not, because PvP rigs are not optimal for a single PvE activity in EVE.

If an expensive mission ship rigged for maximum pve ownage was also rigged for maximum pvp ownage, maybe people would be willing to risk it. But why sign on for a fight you've lost before it even starts due to the disparity in equipped modules? Seriously, as a pirate, does the average missioning caracal have a chance in hell of defeating your pirate cruiser of choice? Nope. And people are smart enough to figure this out.

This is, I feel, a significant failing in EVE. You don't really see this in other MMO's. If you're out grinding mobs in WoW or DAOC and some guy jumps you, you are already wearing the gear you need to effectively resist and kill him.


Ulstan
Posted - 2007.11.02 15:38:00 - [76]
 

Also, it's ironic that alliance owned 0.0 is far far safer than lowsec. (And few people are idiots enough to wander around in a PvE rig in non alliance low sec). Yet, 0.0 is supposed to have greater rewards than lowsec (and does).

To make lowsec enticing enough to tempt people to come out and get their expensive 2b missioning ships wrecked by pirates, you'd have to make the lowsec rewards far greater than what you're getting from 0.0.

I think the solution is to go try to pirate in 0.0. Yes yes, it will be harder as the characters will generally have better gear, nearer backup, better coordination, and be more ready to fight you than will the average noob in lowsec.. But hey, if you have no targets in low sec...

Think of it as the dilemma pirates on the Spanish trade routes in real life faced: eventually ships stopped running around singly and unarmed, and began travelling in vast heavily guarded well armed convoys. They had a choice between few targets and very tough targets.

I really do like the diversity of ships for specific roles in EVE and feel that it adds a great touch of realism. However, it's much different than in many other MMO's. If I want to mine in WoW, I buy a mining pick, stick it in my pack, put on my best gear, and then with a weapon in one hand and the mining pick in the other I head out. If someone attacks me I am equipped to deal with them.

Now if I want to mine in EVE, I strip naked, leave all my weapons at home, and tie my feet together so I can't move fast. That's fine, but making pve gear so unsuitable for PvP gear means that almost all PvP is going to be more or less consensual, which is not what a pirate wants.

Krows
Caldari
Resource Reallocators Incorporated
Posted - 2007.11.02 17:47:00 - [77]
 

Very true Ulstan, 0.0 pirating is currently the only real way to go for more profit; just gotta keep an eye on that map for bubble camps ;).

Even then, finding a major trade lane for an alliance is a great way to occasionally catch a hauler.

Ja'kar
M. Corp
-Mostly Harmless-
Posted - 2007.11.02 20:14:00 - [78]
 

It's what happens when you deplete an area of prey. Over kill and your prey moves away. Find another spot to hunt in.

Yeeaaaaah its all his fault CCP have not done a thing to weaken piracy in low sec....

r u playing the same game as me??? this should be called alliance warfare...


Ja'kar
M. Corp
-Mostly Harmless-
Posted - 2007.11.02 20:20:00 - [79]
 

Edited by: Ja''kar on 02/11/2007 20:22:30
just a few more points

1 WT0
2 privater nerf
3 Alliance can move items to and from low sec in capitals - should be only allowed in haulers or bs anmd smaller (freighter's)
4 CCP are lazy and profit hungry corporation that does not care about the spirit of eve only the money
5 WTO

Ulstan with respect ur talking rubbish

Dimitry Kalashnikov
Gallente
Posted - 2007.11.02 21:28:00 - [80]
 

Originally by: Curzon Dax

Dude. When your lowsec experience solely consists of blobbing a gate in lowsec, complete with capitals and occassionally a mothership, STFU. You're a carebear.



Speaking from experience, I can say that this is almost a must nowadays in low sec. I say make it so cap ships cannot use their fighters in low sec (only 0.0) and improve the attractiveness of low sec so as to entice corpses- err carebears to come there and we got ourselves one fun EVE.

Isn't it funny how we always talk about carebears like they're an object or NPC? Laughing

MITSUK0
Posted - 2007.11.02 21:44:00 - [81]
 

TBH, carebears, leet pvpers, pirates, chuck noris, whoever. Just more people who want to fight in lowsec and I will be happy.

I still enjoy lowsec because slugfests under the sentrys still happen and they are my fav fights :). 0.0 can keep its nanogangs and lagfleets thanks very much.

Dimitry Kalashnikov
Gallente
Posted - 2007.11.02 21:57:00 - [82]
 

Originally by: MITSUK0
TBH, carebears, leet pvpers, pirates, chuck noris, whoever. Just more people who want to fight in lowsec and I will be happy.

I still enjoy lowsec because slugfests under the sentrys still happen and they are my fav fights :). 0.0 can keep its nanogangs and lagfleets thanks very much.



Those nano-gangs and lag fleets are leaking into low sec though. RARELY do I engage an Ishtar or any recon and find it going less than 4000 m/s, and capitals are a viable low sec PvP option. EVE low sec is on the path to destruction.

Question: Is EVE just in a bad transitionary phase? Or is CCP selling out to the WoW Syndrome of Money > Quality.

Dimitry Kalashnikov
Gallente
Posted - 2007.11.02 22:00:00 - [83]
 

Originally by: Curzon Dax

Also the ones who talk about how awesome they are, but won't fight a carebear like me in a 1v1.


Probably because 1 vs 1 are usually traps and no self respecting pirate without a deathwish will go 1 vs 1 ESPECIALLY with a "carebear like you" as you put it.

Lets try and not make this thread about the completely 100% pure awesome-juice PvP ability of Curzon Dax and his sidekick (some chick that steals soda apparently).

Feterous Jolin
The Harvesting Company
Posted - 2007.11.02 22:07:00 - [84]
 

I've spent much of my time in eve living and fighting in 0.0. Why do I avoid 0.0 these days? Bubbles, chokepoint mega camps including everyone's fav carriers and moms and of course roaming nano fleets with no gate guns to have to worry about.

The bulk of ratters i've seen lately are macro ratters and will cloak when they see people enter system. Trying to bag yourself good targets in 0.0 is likely to get you blobbed, or cornered by bubble camps, and super caps.

I'm not complaining, i'm just pointing out that 0.0 combat is and should be different from low sec "pirating". Nothing wrong with either and both have thier perks as well as weaknesses.

I agree with the fact that many people are pointing out that people check the map and go hmmm, 42 pod kills in the last hour, maybe ill go around...most people are not totally stupid...but to the complaints that low sec doesnt need a bit of a boost these days, is kind of redic.

THERE IS LITTLE TO NO POINT FOR CORPS TO LIVE IN LOW SEC. Most will find a small niche in 0.0 and even pay rent to make way more isk in 0.0 then in low sec. There are not even good missions to bring people to low sec. Capitals move alliance goods more often then freighters these days and now with capital ORE ships, you will see even less miner/haulers in low sec.

There are many reasons to boost low sec, for pirates, and for corporations/alliances. I just say rather then move content from one place to another, you give low sec a true purpose. Make it a unique experiance. Make low sec fun again.

Soren Cassion
Caldari
Cassion Enterprises
Posted - 2007.11.02 22:20:00 - [85]
 

One of the problems in this game is that pirates (and griefers) can hunt anyone with little penalty, yet someone with decent Sec status cannot fire on someone with a low Sec status without incurring penalties. Combined with the PvE/PvP differences in mod choice, this game separates PvE and PvP players more than any other I've seen.

I'm sick of people that PvE players are all Carebears. If a PvE player does not want to fight you, it's because the game doesn't support it. He will lose.

My biggest vote is for the ability to sell/trade bounties. If a noob gets ganked, he should be able to sell or trade off the kill rights to the person who ganked him. A legitimite bounty hunter would pay good money for the right to hunt and kill a known pirate in Empire. Piracy would be a legit profession, and so would bounty hunting.

You could even have NPC factions purchase kill rights, just to up the ante a little. It would be nice to see a bounty sold to a faction reduce the pirate's standing with that faction. This would be called roleplaying, for those unfamiliar with the concept. Players getting ganked could sell to a PC bounty hunter, or sell to their chosen faction, thereby reducing the ability of the pirate to interact with that faction.

Piracy should be tough. In Eve, it's generally too easy, IMO. I have little respect for pirates in Eve. Hearing them complain about "the Man" taking away their ability to perform as pirates just makes me laugh.

William DeMeo
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2007.11.02 22:29:00 - [86]
 

Obi has a point, the only reason for an experienced player to come to lowsec is for pvp. Because ones you get past the frig stage there's **** all that makes it worth it to go to lowsec. While I don't mind fighting people who fight back, I'd be happy if CCP added something you can make money of in lowsec so I don't have to beg for isk when I get disconnected and lose a rigged ishtar (again).


Feterous Jolin
The Harvesting Company
Posted - 2007.11.02 22:30:00 - [87]
 

Originally by: Soren Cassion
One of the problems in this game is that pirates (and griefers) can hunt anyone with little penalty, yet someone with decent Sec status cannot fire on someone with a low Sec status without incurring penalties. Combined with the PvE/PvP differences in mod choice, this game separates PvE and PvP players more than any other I've seen.

I'm sick of people that PvE players are all Carebears. If a PvE player does not want to fight you, it's because the game doesn't support it. He will lose.

My biggest vote is for the ability to sell/trade bounties. If a noob gets ganked, he should be able to sell or trade off the kill rights to the person who ganked him. A legitimite bounty hunter would pay good money for the right to hunt and kill a known pirate in Empire. Piracy would be a legit profession, and so would bounty hunting.

You could even have NPC factions purchase kill rights, just to up the ante a little. It would be nice to see a bounty sold to a faction reduce the pirate's standing with that faction. This would be called roleplaying, for those unfamiliar with the concept. Players getting ganked could sell to a PC bounty hunter, or sell to their chosen faction, thereby reducing the ability of the pirate to interact with that faction.

Piracy should be tough. In Eve, it's generally too easy, IMO. I have little respect for pirates in Eve. Hearing them complain about "the Man" taking away their ability to perform as pirates just makes me laugh.


hehe, no you make me laugh. First of all, pirates take a huge hit. They can not enter high sec in a ship, um, ever. Which means logistics become very important and are a pain in the ass.

Secondly, have you tried to make money as a pirate? It's not the best. I can make billions from invention, capital production, mining, mission running or whatever else I want to do in very little time. Unless you get really lucky as a pirate, you don't make much more then to get by.

Piracy for me is not about isk. It's about enjoyment. Are the kills easy? Sometimes yes, sometimes no. Do I run from a "fair" fight? Sometimes yes, sometimes no. I don't want a fair fight, I want a winnable fight. And being a pirate lets me pick the fights I want, with the people I want to fight with and most of the time i am going to win.

About the sec hits for "antipirates", firstly im a -9+ which means no hit for you, ever. Secondly, should you attack a -4.9 pirate and take a small hit, so be it, its not like its going to keep you out of jita...

bounty Hunters...meh, its called hire a merc to get yours hands dirty if you are incapable of doing it yourself. Mercs will war dec or be willing to take a hit themselves for the right price. Question is, can you pay the price? If not, maybe you need not to be in low sec nubbing it up.

Anyway, my point is, maybe know what your talking about before you post. K. Thx. Bye.

Curzon Dax
Deep Core Mining Inc.
Posted - 2007.11.02 22:41:00 - [88]
 

Originally by: ObiAliKonobi
Some of us like the small engagements




I had to stop reading there so I could wipe the tears of laughter out of my eyes.

You and your massive gatecamps in Rancer with mothership / carrier / dread support create as much lag as a 0.0 fleet engagement.

small engagements. HAAAAAhaaahaaaa.

This thread hasn't been flaming you, its been scoffing at the idea that you're playing the pirate with wounded pride who can't find honorable fights, blah blah. You've been told repeatedly in here. Move on. Find another lowsec system.

EVE CONSISTS OF MORE THAN JUST RANCER. I promise.

Crimson Onyx
Sadistic Retribution
Sadistic Empire
Posted - 2007.11.03 05:23:00 - [89]
 

Originally by: Curzon Dax
Originally by: ObiAliKonobi
Some of us like the small engagements




I had to stop reading there so I could wipe the tears of laughter out of my eyes.

You and your massive gatecamps in Rancer with mothership / carrier / dread support create as much lag as a 0.0 fleet engagement.

small engagements. HAAAAAhaaahaaaa.

This thread hasn't been flaming you, its been scoffing at the idea that you're playing the pirate with wounded pride who can't find honorable fights, blah blah. You've been told repeatedly in here. Move on. Find another lowsec system.

EVE CONSISTS OF MORE THAN JUST RANCER. I promise.


I quite like the roids in rancer.

True Fact: There is a ice field in rancer muahah :P






Ulstan
Posted - 2007.11.03 20:43:00 - [90]
 

I suppose a good question to ask his, how many ships do pirates think should be destroyed by them, per day, in a low sec system immediately adjacent to empire systems?

Just saying "I want more targets" is nice, who doesn't? How *many* targets do you think you should have? Then we can compare that to the number of people actually dying in low sec to pirates and see how big a gap there is.

So speak up, forlorn gate camping pirates - how many people do you think should get blown up daily by pirates, per system?



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