open All Channels
seplocked EVE General Discussion
blankseplocked Skill Training - Queue or Dual training
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.10.05 18:46:00 - [1]
 

Quote:
Skill Training - Queue or Dual training

This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.

Why is this still in the drawing board?

Most overdue feature in EVE.

Ackaroth
Plundering Penguins
Anarchy.
Posted - 2007.10.05 18:49:00 - [2]
 

Eve is already geared towards people who dont sit there and grind to level up, per say. This would just make it where people could be lazier. Too many people already build characters just to sell them, this just makes that easier, and I dont like it much.

lofty29
Aliastra
Posted - 2007.10.05 18:49:00 - [3]
 

Originally by: Xaen
Most overdue feature in EVE.
Most debated too. Adding a skill que would enable people to just enter game once a year, que **** up and go afk. Char sellers would have a field day.

Dual training would be ok if there was no que though.

Demoneque Intentions
eXceed Inc.
Triumvirate.
Posted - 2007.10.05 19:20:00 - [4]
 

Originally by: lofty29
Originally by: Xaen
Most overdue feature in EVE.
Most debated too. Adding a skill que would enable people to just enter game once a year, que **** up and go afk. Char sellers would have a field day.

Dual training would be ok if there was no que though.


I don't think the devs would set up a queue that would allow for a limitless number of skills to be set up. I could see something like three or four skills being allowed to be queued. This would help for training low rank skills nicely. Maybe it could be even be restricted to you can only have a queue for the same skill (e.g. You can have up to five skills in a queue, but you could only do something like training Leadership from I to V.)

Even if only two skills were to be queued, it would help minimize lost training time between skills when you're stuck doing that whole "go to work to make money to play EVE" thing!

Terminus adacai
Caldari
Racey Bee
Posted - 2007.10.05 19:35:00 - [5]
 

This feature has been asked for since I have been in game, and probably longer. It is not meant to queue up a large number of skills. Rather your long running skill would sit aside and resume after you finished a quick minimal skill.

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2007.10.05 20:20:00 - [6]
 

Edited by: Dirk Magnum on 05/10/2007 20:39:30
I think a skill queue would be a good idea. Character sellers would still require to be in game long enough to acquire millions in skill books, and obviously many of those skills could not even be started (as in, not entered to the queue) until the prerequisite skills have already trained. I don't care a whole lot for character selling anyway. Hopefully everyone sells their guy to someone who pulls a Scius with it. Repeatedly. But I digress.

Dual training on the other hand... I dunno. Yes we're all frustrated sometimes with how long it takes a skill to train, but if you allow dual training then don't let trial accounts use it and only let the secondary skill be trained to level 1. If you want to train a particular skill higher than level 1 then you can't have it in dual training with anything. That's all just IMHO of course.

Fehz
Caldari Provisions
Posted - 2007.10.05 20:38:00 - [7]
 

Edited by: Fehz on 05/10/2007 20:45:36
i support a 1 level deep skill queueing system that delays the next skill by 2 hours. This way, people will still want to get in and change it themselves, but if downtime on the server or the end-user's pc occurs, the loss of time won't be too great should that downtime seem like ages.

edit: or, make it a backup skill that you can set.. pick a 5 day+ skill, and if you don't change some other skill within 2 hours, you backup one will start. that way, people don't need to keep setting the next one in queue.

Cardassius
Seraphin Technologies
KrautbreaK
Posted - 2007.10.05 20:58:00 - [8]
 

Originally by: Fehz

edit: or, make it a backup skill that you can set.. pick a 5 day+ skill, and if you don't change some other skill within 2 hours, you backup one will start. that way, people don't need to keep setting the next one in queue.


That would actually be a great idea ;)
I have lost so much time cause of bad timing of events..

Lewis Atreides
Caldari
Posted - 2007.10.05 21:09:00 - [9]
 

well I wouldn't mind seeing Duel training if its made so you can have more then one caracter per account training at the same time. Other then that I dont see the need to have a queue system set up with the same caracter.

It would be nice to use those other two caracter slots Sad

Taint
Caldari
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2007.10.05 21:13:00 - [10]
 

They should turn back time 6 months and let eve stay as it where.

Daelorn
Posted - 2007.10.05 21:18:00 - [11]
 

Edited by: Daelorn on 05/10/2007 21:17:43
Originally by: Taint
They should turn back time 6 months and let eve stay as it where.


I vote about 3 years Surprised

I think we should be able to change our skill training via the website only when the server is down.

Kain Seraphim
Amarr
Posted - 2007.10.05 21:28:00 - [12]
 

Edited by: Kain Seraphim on 05/10/2007 21:32:10

I just now thought about this how about we mix the 2 SP getters as in you can train skills and your attributes will set a certain amount a hour like we have now. But Lets just say we add on a new one where if we say kill a rat with a small laser then +10 SP to the small laser skill "sorry cant remember the skill" same with afterburners for like how long we've used it 30 minutes of afterburner gives 100 SP to the afterburner skill and well thats enough examples and of course there will be balance between them.

Please give feed back.


Asestorian
Domination.
Posted - 2007.10.05 21:28:00 - [13]
 

Originally by: Daelorn
Edited by: Daelorn on 05/10/2007 21:17:43
Originally by: Taint
They should turn back time 6 months and let eve stay as it where.


I vote about 3 years Surprised

I think we should be able to change our skill training via the website only when the server is down.



Yeah because that would work.

"Hey server, I know you're down, but would you mind setting this skill as being changed?"

Razz

Kerfira
Kerfira Corp
Posted - 2007.10.05 21:52:00 - [14]
 

If something along these lines were implemented, it should be severely restricted.

1. Only 2 skills can be queued maximum.
2. A 2nd skill can only be queued if the first is below 24 hours.

Etchyboy
Minmatar
Firman AB
101010 Alliance
Posted - 2007.10.05 22:02:00 - [15]
 

How about something like this.

Once you are done training a skill you continue to build up SPs that you can cash into another skill once you are able to log back on. Of course there will be a limit on how many uncashed in SPs you can build up.

Trexan
Posted - 2007.10.05 22:27:00 - [16]
 

No just have it so you can change your skill through the website, as you would change a skill ingame. This could help people who cannot log into the game because of varying reasons; Holiday, server down etc.

However leaving the game as it is probaby encourages the player to log in and actually play the game.

Trexan

Riddick Valer
Posted - 2007.10.05 23:00:00 - [17]
 

A simple queue that allows for a single backup skill is all thats needed. The, when a skill finishes, you have it set to work on BS 5 until you get back from work/sleep/whatever and change it to your next short skill.

still requires logins at a fairly consistent basis. Fixes the minor scheduling things people complain about.

Gridwalker
Amarr
Divine Power.
KIA Alliance
Posted - 2007.10.05 23:32:00 - [18]
 

There will always be people who are going to create characters for sale or farm isk for real cash. It's happening now, and it is going to continue happening no matter what obstacles are put in place.

To avoid putting useful and convenient features in place to assist legitimate players, simply because someone who does those things might take some advantage of it, seems a bit counter-intuitive to me.

I vote for a skill queue, so I don't have to worry if a skill is going to finish are 3am, or if a downtime lasts a little longer than expected, or if I need to be out of town for awhile. Sure I can live without it, but why? This is EVE online, not Micromanage-Your-Skills online.

-Grid

Eternus8lux8lucis
Minmatar
Whack-A-Mole
Posted - 2007.10.05 23:40:00 - [19]
 

Back up skill.

L1-3 ability in one go. Ie a Pop up asking if you want to train immediately to L3? Like chess and pawns can only be used from the get go, if unselected normal training time resumes.

Divide the skill time and attributes by characters training.

If one you get 100% of that characters attributes.
If two or three you add attributes, divide and get avg. This is your total training speed available. Now divide by 2 or 3 to get speed per skills. So now you can train all three acounts at the same time just at 1/3 the rate. No real improvement than swapping skills but would allow you to not have to log in and out of each one to train up skills.

Allow current skill being trained to be checked by character, entire skill trees available in handy forms in character info section and allow skill change both in and out of game.
So you dont have to log on each character and check if he/shes training or the other one all the time.

Easier out of game stat tracking by character on Eve with log in password protection.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2007.10.06 00:07:00 - [20]
 

Originally by: lofty29
Originally by: Xaen
Most overdue feature in EVE.
Most debated too. Adding a skill que would enable people to just enter game once a year, que **** up and go afk. Char sellers would have a field day.

Dual training would be ok if there was no que though.


All I want is a *one*-skill queue, or, even better and more simply, that when one starts training a skill, it keeps on training until level 5 is completed. That would only add 25% on to the maximum time one could stay logged out (assuming that people not logging in is really such a problem).

Character farmers, assuming there are such (which I doubt, tbh) can easily use macros to do their dirty work.

Daelorn
Posted - 2007.10.06 01:31:00 - [21]
 

Edited by: Daelorn on 06/10/2007 01:31:08
Originally by: Asestorian
Originally by: Daelorn
Edited by: Daelorn on 05/10/2007 21:17:43
Originally by: Taint
They should turn back time 6 months and let eve stay as it where.


I vote about 3 years Surprised

I think we should be able to change our skill training via the website only when the server is down.



Yeah because that would work.

"Hey server, I know you're down, but would you mind setting this skill as being changed?"

Razz


Stupid response TBFH, once the server comes back online, it can put the SP into the skill you set training while the server was down.

Delusion 'Fel
Minmatar
Nefarious Ratiocinations
Zzz
Posted - 2007.10.06 01:38:00 - [22]
 

changing through website would be ideal for me.

Waking up late, then running out of the house to go to work where youll feel really fed up for 8 hrs because your training finished at 7am but you were too late to be able to stop and change it REALLY sucks :(

Cyberman Mastermind
Posted - 2007.10.07 18:02:00 - [23]
 

Edited by: Cyberman Mastermind on 08/10/2007 07:41:47
Edited by: Cyberman Mastermind on 07/10/2007 18:01:52
Originally by: Malcanis
Character farmers, assuming there are such (which I doubt, tbh) can easily use macros to do their dirty work.

Or they can use sweatshops, or simply play themselves and even earn ISK with the budding characters.

Sometimes I wonder why CCP doesn't make it so you have to log in every two hours and hit a button to continue learning.
Surely that would hinder character farmers even more?

Not sure if obvious - that above is sarcasm.

Maestro Ulv
Phaze-9
Ushra'Khan
Posted - 2007.10.07 19:24:00 - [24]
 

Originally by: Cyberman Mastermind

Sometimes I wonder why CCP doesn't make it so you have to log in every two hours and hit a button to continue learning.
Surely that would hinder character farmers even more?


Coz some of us sad mothers work 12 hour shifts?

Grapez
The Greater Goon
Clockwork Pineapple
Posted - 2007.10.07 20:10:00 - [25]
 

Originally by: Ackaroth
Eve is already geared towards people who dont sit there and grind to level up, per say. This would just make it where people could be lazier. Too many people already build characters just to sell them, this just makes that easier, and I dont like it much.


Yes, /signed, this, etc etc

MotherMoon
Huang Yinglong
Posted - 2007.10.07 20:12:00 - [26]
 

Originally by: Daelorn
Edited by: Daelorn on 06/10/2007 01:31:08
Originally by: Asestorian
Originally by: Daelorn
Edited by: Daelorn on 05/10/2007 21:17:43
Originally by: Taint
They should turn back time 6 months and let eve stay as it where.


I vote about 3 years Surprised

I think we should be able to change our skill training via the website only when the server is down.



Yeah because that would work.

"Hey server, I know you're down, but would you mind setting this skill as being changed?"

Razz


Stupid response TBFH, once the server comes back online, it can put the SP into the skill you set training while the server was down.


just use windows moble, and use the eve program to change your skills.

Buyerr
Posted - 2007.10.07 20:16:00 - [27]
 

Originally by: Ackaroth
Eve is already geared towards people who dont sit there and grind to level up, per say. This would just make it where people could be lazier. Too many people already build characters just to sell them, this just makes that easier, and I dont like it much.


i gather that your one of those that think "auto reactivate guns" feature should be removed as well, and the same with any hotkey.
ACTUALLY you will have to type the binary code for the program to activate each module, since "else people can just be more lazy"....

why don't you pull your head out of your behind, will you pls

Buyerr
Posted - 2007.10.07 20:19:00 - [28]
 

Originally by: Kain Seraphim
Edited by: Kain Seraphim on 05/10/2007 21:32:10

I just now thought about this how about we mix the 2 SP getters as in you can train skills and your attributes will set a certain amount a hour like we have now. But Lets just say we add on a new one where if we say kill a rat with a small laser then +10 SP to the small laser skill "sorry cant remember the skill" same with afterburners for like how long we've used it 30 minutes of afterburner gives 100 SP to the afterburner skill and well thats enough examples and of course there will be balance between them.

Please give feed back.




any kind of system like this is unexploited and therefor bad!
just give us the darn skill queuer already... dammit... "##"%!!&!/%

Buyerr
Posted - 2007.10.07 20:20:00 - [29]
 

Originally by: MotherMoon
Originally by: Daelorn
Edited by: Daelorn on 06/10/2007 01:31:08
Originally by: Asestorian
Originally by: Daelorn
Edited by: Daelorn on 05/10/2007 21:17:43
Originally by: Taint
They should turn back time 6 months and let eve stay as it where.


I vote about 3 years Surprised

I think we should be able to change our skill training via the website only when the server is down.



Yeah because that would work.

"Hey server, I know you're down, but would you mind setting this skill as being changed?"

Razz


Stupid response TBFH, once the server comes back online, it can put the SP into the skill you set training while the server was down.


just use windows moble, and use the eve program to change your skills.


elligal since it is a third party program.
i don't see why they would force people to break there own eula to do something that should have been a feature from day ONE


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only