open All Channels
seplocked Ships and Modules
blankseplocked How much for a T2 BS?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Brutor Shaun
Posted - 2007.10.05 18:41:00 - [1]
 

Ballpark figures, wild guesses, speculative prods on the dark......how much will they go for?


Trevor Warps
Posted - 2007.10.05 18:44:00 - [2]
 

More than a T1 BS :D

Brutor Shaun
Posted - 2007.10.05 18:45:00 - [3]
 

Less than a faction BS?


Ogdru Jahad
Amarr
Timetravel Enterprises
Interstellar Alcohol Conglomerate
Posted - 2007.10.05 18:46:00 - [4]
 

i dare say base npc price will be ummmm 230+m isk... and the player selling? ummm 500m + thats for the marauder. black ops will be higher i spose.

NoNah
Posted - 2007.10.05 18:49:00 - [5]
 

Depends on the ship, Black Ops cheaper than pveroramas, baseprice 70 and 120 ish, sells for a billish then dropping down towards faction BS prices or right above.

Fenderson
Posted - 2007.10.05 19:08:00 - [6]
 

Originally by: Ogdru Jahad
i dare say base npc price will be ummmm 230+m isk... and the player selling? ummm 500m + thats for the marauder. black ops will be higher i spose.



500 mil sounds about right to me. blackops will not be any more expensive as they will be cheaper to build and if marauders are actually good for missioning they will be WAAAY more popular.

heres how i figure it:
around 20% success chance, so you can assume you need 5 invention attempts to make a 5 run bpc using best decryptors. for ease of explanation, we can simplify that to just say 1 invention attempt=1 run assuming best decryptors are always used.

invention attempts will cost about 90-100 mil each (32 ME datacores, 32 starship datacores, 1 decyptor, 1x 10 run BPC)


i am guessing that the t2 components will cost around 60-70 mil.

production cost = invention + t2build cost + t1 build cost

so total production cost comes out to around 275 mil for a marauder.

then you also gota figure in building time, as that is usually the biggest bottleneck in t2 production. t2 battleships will take several days to produce a single run, so 100% markup over production cost would not be unreasonable. most t2 ships currently sell for around 75% markup, but they all have competition from BPOs.

that puts the final cost around 550-600 mil.

i also predict that the initial price will be much higher, the first ones will probably sell for around 1 bil.

LovelyRita Metermaid
Posted - 2007.10.05 19:43:00 - [7]
 

500-600 is worth it. Once the price drops to that I'll grab a Kronos. If it can 0.0 rat like I think it will be able to you can make that back in 20-30 hours.

Wonder what it will insure at.

Rita

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2007.10.05 19:46:00 - [8]
 

Probably be 1.5-2 billion isk for first few months, until more people get the BP then it will settle at around faction battleships.

Xanstin
Gallente
Posted - 2007.10.05 20:00:00 - [9]
 

Thinking about this logically as opposed to LOL I WILL PICK A STUPID NUMBER, lets say they follow the buildcost trend of other t2 ships, which is around 10-12x the t1 hull (Price based on huginn/jaguar)

Therefore, around 500 mil for black ops and 1bil for marauders. Given that the market will obviously be much higher at first release, expect prices to be up to 2-3x that, and then slowly drop down to 1.2x build cost after maybe two weeks, before curving down. Or not. They could very easily remain extremely expensive due to high demand, an example being the cloaky recons are up to twice the price of non-cloaky ones, and HACs varying from 60-110 mil market value.

The economy is player driven, so all that can really be reasonably guessed is a) they'll be around 500 to build (not including failure cost) and b) they'll sell for a hell of a lot more than that for a few weeks.

Ragnor Dayton
Amarr
Viziam
Posted - 2007.10.05 20:39:00 - [10]
 

I would guess base prices of 300m and 400m including the T1 ship, so at least 600m and 800m I would say, more initially. Best production cost will be +50%, add invention cost and even those aren't great profit margins

Acoco Osiris
Gallente
Posted - 2007.10.05 21:15:00 - [11]
 

I'd personally guess 1-2B, but I dislike the idea of T2 battleships so I'm likely to overestimate the price just to make them seem a lousier choice.

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2007.10.05 21:21:00 - [12]
 

Edited by: Reem Fairchild on 05/10/2007 21:22:17
Initial prices are likely to be very high as the early birds rip off the rich who want the ships quick, but eventually I'd say it will settle in the 400-500 mil range.

Elmicker
Wreckless Abandon
Posted - 2007.10.05 21:25:00 - [13]
 

Initial prices will be ridiculously high, and then following prices will be ridiculously high, as the only supply is from ship invention.

Chomapuraku
Caldari
Carinae's Workshop
Posted - 2007.10.05 21:56:00 - [14]
 

bob barker: a lovely tech 2 battleship, pink in colour with a jump drive to go on a lovely vacation! chomapuraku, what do you bid?

chomp: 350 million isk!!

bob barker: he bids 350 million! DS, what do you bid?

DS: 1 isk!

bob barker: he bids 1 isk! the actual retail value of the tech 2 battleship is...

draugur
Mean Corp
Posted - 2007.10.05 22:35:00 - [15]
 

I saw someone flying a Rattlesnake the other day. Is that a T2 BS?Confused

Minma Biest
Posted - 2007.10.06 00:25:00 - [16]
 

Why use a 10 run BPC?

Isn't the "run" of the BPC only useful for increases the runs for the T2 BPC?

Won't you just get a single 1 run BPC whether you use a 1 run T1 BPC or a 10 run T1 BPC?

Kon sama
Posted - 2007.10.06 01:47:00 - [17]
 

bet the ships will be like 500mil the first week it comes out:

Benn Helmsman
Caldari
Dark Prophecy Inc.
Posted - 2007.10.06 02:29:00 - [18]
 

Well they will always be ways to expensive for "normal" player to use:

If CCP takes the original datacore requirement of battleships you need 64 ME and 64 SSE datacores.

Invention:
1x maxrun T1 BPC (i like the extra run on the T2 BPC) = 20M
1x best chance datacore (+4 runs) = 20M (they will become expensive)
64x ME datacore 2-3M (they will become even more expensive) = 128-192M
64X SSE datacore 0.5M = 32M
[1x base battleship = 66-100M]
-> 200-264M [266-364M with base ship]

So if we suggest a chance of success of 20% (thats pretty high) and a result of a 5 run BPC you have to calculate at least 200M invention costs only.

Production:
1x battleship 66-100M
1x t2 components (will become uberexpensive) ~ 100M

So you will have about 400M in building costs with a great risk to lose a lot of money in invention. I wouldnt expect T2 bs cheaper than 750M.

Lowanaera
Amarr
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2007.10.06 02:35:00 - [19]
 

Originally by: Benn Helmsman


So you will have about 400M in building costs with a great risk to lose a lot of money in invention. I wouldnt expect T2 bs cheaper than 750M.



Which fits with what Oveur said on EveTV during the tournament, ballparking it near 1b.

ViperVenom
Interstellar Brotherhood of Gravediggers
Privateer Alliance
Posted - 2007.10.06 02:36:00 - [20]
 

Originally by: Benn Helmsman
Well they will always be ways to expensive for "normal" player to use:

If CCP takes the original datacore requirement of battleships you need 64 ME and 64 SSE datacores.

Invention:
1x maxrun T1 BPC (i like the extra run on the T2 BPC) = 20M
1x best chance datacore (+4 runs) = 20M (they will become expensive)
64x ME datacore 2-3M (they will become even more expensive) = 128-192M
64X SSE datacore 0.5M = 32M
[1x base battleship = 66-100M]
-> 200-264M [266-364M with base ship]

So if we suggest a chance of success of 20% (thats pretty high) and a result of a 5 run BPC you have to calculate at least 200M invention costs only.

Production:
1x battleship 66-100M
1x t2 components (will become uberexpensive) ~ 100M

So you will have about 400M in building costs with a great risk to lose a lot of money in invention. I wouldnt expect T2 bs cheaper than 750M.



And then for 750 mil isk with out fittings..add fittings u have the price of a dread. with no fittings..

Wow combat in eve is getting hard...lol

Benn Helmsman
Caldari
Dark Prophecy Inc.
Posted - 2007.10.06 02:40:00 - [21]
 

Would help a lot if they would remove this gambling with invention... these ultra low chances while inventing ships even with best stuff is just annoying. They could increase the required materials to compensate, but its just very sad if you get just a row of fail out of an expensive invention line.

Emporors Champian
Posted - 2007.10.06 03:41:00 - [22]
 

i honestly believe they may start as high as half a bill and drop to about 150% of its original thus a 100 mill t1 bs or its t2 version for 150 mill. yes they better than faction bs but still will not be even close in price.
kinda like real life. you can get the more reliable and comfortable oldsmobile for 55k or you can buy the name brand and get a bently. almost as good but at a price of 2 million dollars.
so think of faction ships as nice waist of isk unless you want an item most people cant afford.

Kain De'Stroi
Caldari Provisions
Posted - 2007.10.06 05:57:00 - [23]
 

how do you think they will affect the price of faction battleships?
will they drop or will they stay constant?

Vladimir Tinakin
Caldari
Wife Aggro Productions
Posted - 2007.10.06 06:59:00 - [24]
 

Originally by: Kain De'Stroi
how do you think they will affect the price of faction battleships?
will they drop or will they stay constant?


Different animals altogether.

These ships look like they'll be very niche. Faction battleships are much more accessible in terms of skills, and the bpcs for them will still be rare-ish.

Contralto
Rift Tech
Posted - 2007.10.06 07:03:00 - [25]
 

Originally by: Benn Helmsman
Well they will always be ways to expensive for "normal" player to use:

If CCP takes the original datacore requirement of battleships you need 64 ME and 64 SSE datacores.

Invention:
1x maxrun T1 BPC (i like the extra run on the T2 BPC) = 20M
1x best chance datacore (+4 runs) = 20M (they will become expensive)
64x ME datacore 2-3M (they will become even more expensive) = 128-192M
64X SSE datacore 0.5M = 32M
[1x base battleship = 66-100M]
-> 200-264M [266-364M with base ship]

So if we suggest a chance of success of 20% (thats pretty high) and a result of a 5 run BPC you have to calculate at least 200M invention costs only.

Production:
1x battleship 66-100M
1x t2 components (will become uberexpensive) ~ 100M

So you will have about 400M in building costs with a great risk to lose a lot of money in invention. I wouldnt expect T2 bs cheaper than 750M.



Where did you get the 64 datacore requirement? according to current info on Sisi it's 32 of each.

Flowerpot
Gallente
The Flaming Sideburn's
Posted - 2007.10.06 07:18:00 - [26]
 


I would expect the first few to go for nearer a bill maybe even 2 bill in the early days.

Several players in this game have close to trillians available and its prob these guys who will have one first. And the alliances, the rest of us if we are not building them then we ain't having them unless we put up a LARGE amount of isk.

If you have to ask the price in the early days then you cannot afford it. These ships will litterally take weeks to make too.

MuffinsRevenger
Kenny Starfighter Appreciation Club
Posted - 2007.10.06 09:13:00 - [27]
 

A intresting thing to remember is that there won't be t2 bpo's for this making it competly dependent on invention, therefore making it alot more accesible to your mid-size coporation to have a go at compared to a few people with a oligopol controlling the market and strangeling the suply for everyone but a few selected

Acoco Osiris
Gallente
Posted - 2007.10.06 09:56:00 - [28]
 

Originally by: Emporors Champian
i honestly believe they may start as high as half a bill and drop to about 150% of its original thus a 100 mill t1 bs or its t2 version for 150 mill. yes they better than faction bs but still will not be even close in price.
kinda like real life. you can get the more reliable and comfortable oldsmobile for 55k or you can buy the name brand and get a bently. almost as good but at a price of 2 million dollars.
so think of faction ships as nice waist of isk unless you want an item most people cant afford.
That's way, way off. T2 ships are at LEAST 5x the cost of the T1 ship, and often up to 20x. T2 battleships are bound to be more expensive than faction battleships, especially at first when not many are out and the manufacturers can demand obscenely high prices.

Faction battleships tend to be around 500-600M (sometimes a tad more for the really nice pirate ones like the Vindicator), and people buy them because they have the ISK to afford them, sometimes they have big advantages over their T1 versions (see the Vindicator's MWD cap penalty bonus), and overall by the time you get to their performance level, 400M for an extra low/mid/high/missile slot isn't too shabby.

And CNRs (Caldari Navy Ravens) are often found because they're the best mission-running ships, the extra missile slot really helps them.

Benn Helmsman
Caldari
Dark Prophecy Inc.
Posted - 2007.10.06 15:20:00 - [29]
 

Originally by: Contralto
Originally by: Benn Helmsman
Well they will always be ways to expensive for "normal" player to use:

If CCP takes the original datacore requirement of battleships you need 64 ME and 64 SSE datacores.

Invention:
1x maxrun T1 BPC (i like the extra run on the T2 BPC) = 20M
1x best chance datacore (+4 runs) = 20M (they will become expensive)
64x ME datacore 2-3M (they will become even more expensive) = 128-192M
64X SSE datacore 0.5M = 32M
[1x base battleship = 66-100M]
-> 200-264M [266-364M with base ship]

So if we suggest a chance of success of 20% (thats pretty high) and a result of a 5 run BPC you have to calculate at least 200M invention costs only.

Production:
1x battleship 66-100M
1x t2 components (will become uberexpensive) ~ 100M

So you will have about 400M in building costs with a great risk to lose a lot of money in invention. I wouldnt expect T2 bs cheaper than 750M.



Where did you get the 64 datacore requirement? according to current info on Sisi it's 32 of each.


Well that was the last info i saw about them, 32 datacores is BC class invention.



Originally by: MuffinsRevenger
A intresting thing to remember is that there won't be t2 bpo's for this making it competly dependent on invention, therefore making it alot more accesible to your mid-size coporation to have a go at compared to a few people with a oligopol controlling the market and strangeling the suply for everyone but a few selected


Dont dream about that... guess who controlls the vast majority of t2 component production since they control the place where to harvest all the 0.0 moon materials? You get 3 guesses...

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.10.06 17:30:00 - [30]
 

Originally by: Benn Helmsman
Well that was the last info i saw about them, 32 datacores is BC class invention.


BC = 2 x 16
BS = 2 x 32

BS invention is very slow btw, I started a few jobs earlier on SiSi, takes 1d 13h 30min in a POS to complete.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only