open All Channels
seplocked EVE General Discussion
blankseplocked Italian Channel :CCP can you please ban words "GMWORKER" and "UGAME"
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Honneamise
Amarr
Biotech Corporation
Dark Syndicate.
Posted - 2007.10.05 15:45:00 - [1]
 

this afternoon on the italian channel :


[ 2007.10.05 15:03:20 ] cxsasf > Get EVE Online ISK at ************** Make the game easier Enjoy the game to the fullest 24/7 Fast Delivery !
[ 2007.10.05 15:03:56 ] cxsasf > Get EVE Online ISK at ************** Make the game easier Enjoy the game to the fullest 24/7 Fast Delivery !
[ 2007.10.05 15:14:49 ] Janus Bughenhagen > buon giorneriggio a tutti
[ 2007.10.05 15:15:02 ] Myriamn > 0/
[ 2007.10.05 15:22:12 ] mamamiyameme > $5.58/100 M ISK, $54.69/1000 M ISK **************, instant delivery with live chat support 24/7
[ 2007.10.05 15:23:08 ] mamamiyameme > $5.58/100 M ISK, $54.69/1000 M ISK **************, instant delivery with live chat support 24/7
[ 2007.10.05 15:25:49 ] Liam Fremen > angla
[ 2007.10.05 15:25:51 ] Liam Fremen > ho risposto
[ 2007.10.05 15:26:36 ] Anglachel83 > lol xD ci vedo xD
[ 2007.10.05 15:26:45 ] Liam Fremen > io avviso.
[ 2007.10.05 15:29:54 ] dzieckoX > olaz
[ 2007.10.05 15:30:24 ] aaaaaoeeugame > $5.58/100 M ISK, $54.69/1000 M ISK **************, instant delivery with live chat support 24/7
[ 2007.10.05 15:31:04 ] sdgada > Welcome to ************** is not the cheapest one. nor the fastest one. but the EVE Online ISK you get here is the safest.!
[ 2007.10.05 15:31:39 ] sdgada > Welcome to ************** is not the cheapest one. nor the fastest one. but the EVE Online ISK you get here is the safest.!

and so on every time , every day, every hour .


Honneamise
Amarr
Biotech Corporation
Dark Syndicate.
Posted - 2007.10.05 15:47:00 - [2]
 


IM BORED , BORED to spend my time to make petitions to stop these idiots .

So please automatically setup some kind of filter to censore/delete those words .

Thx in advance .


Xaldor
Terror Australis Incorporated Limited
Posted - 2007.10.05 17:08:00 - [3]
 

Even better, track IP and and then ban ISPs, regions, etc until you shut down the base of operation. If all the crap is coming from one area it is better to just shut it down and force players from a banned region to register characters to play. That way people can't create thousands of disposal spam bots.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.10.05 17:15:00 - [4]
 

Banning IPs does not work due to the wonderful magic of proxies. If without them you quite regulary end with banning a good number of innocents.

What needs to be done, plain and simple, is significantly reducing the chat freedom of trial accounts. Let them only chat in the rookie help, local and corp channel.

CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2007.10.05 17:30:00 - [5]
 

Last time I heard we were working on a way to relief the chat channels from this crap. Haven't heard about it recently but I haven't heard it was canceled either so cheer up fellas, tis Friday. Grab some righteous beer (Righteous Beer 2007 CCP Prism X, all rights reserved), you deserve it (and sub more EvE accounts while you're at it!).

Of course, as always, I can't give any details as it would be counter-productive. But I'll ask around the office on Monday to make sure this hasn't gone off the map.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 17:35:00 - [6]
 

Thanks Prism X, we appreciate your continued efforts and your desire to post in these forums despite the ignorant smacktards.

VorianAtreides
Caldari
Posted - 2007.10.05 17:36:00 - [7]
 

BEER \O/

F90OEX
F9X
Posted - 2007.10.05 17:42:00 - [8]
 

Well hopefully its not canceled, trade channels suffer most from the isk spamming

Resetgun
Caldari
Deep Core Mining Inc.
Posted - 2007.10.05 17:52:00 - [9]
 

Could you please add those filters to finnish channel too. 16 spam messages in last 15 minutes from 4 different spammer.

Language channels are becoming quickly useless if you don't get this situation under control.

CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2007.10.05 18:04:00 - [10]
 

Without any prior knowledge or design documents I'd allow myself the educated guess of this being applied to all channels rather than just the Italian one. Wink

Venkul Mul
Gallente
Posted - 2007.10.05 18:04:00 - [11]
 

"Buon giorneriggio" was really a ROLFMAO moment.

There was someone really spaking italian on in that moment?

F90OEX
F9X
Posted - 2007.10.05 18:13:00 - [12]
 

Prism..

Ban this isk spammer non stop in the ship channel.

gdsfgds > Get EVE Online ISK at .(com) Make the game easier Enjoy the game to the fullest 24/7 Fast Delivery.

But while i'm here, why has it take 4 years for something to be done, since I've been playing Eve for just over 1 year now, I see ppl day in day out complain about it, but very little is done to stop it completely.

I'm sure isk spamming has been going on for some time now, I would think the simple solution which has been mentioned 100s of times is to stop trial accounts been allowed into public channels, other then the Help channel which has admins and npc corp.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2007.10.05 18:17:00 - [13]
 

Originally by: CCP Prism X
Without any prior knowledge or design documents I'd allow myself the educated guess of this being applied to all channels rather than just the Italian one. Wink

There's really no excuse for spam within EVE. Just slap a Bayesian filter on the EVE mail servers and chat servers, wait a few days and it's all over for the spammers.

Unlike IRL email (haha) you guys control the only server so there's no reason you can't defeat spam entirely.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 18:21:00 - [14]
 

Originally by: Xaen
Originally by: CCP Prism X
Without any prior knowledge or design documents I'd allow myself the educated guess of this being applied to all channels rather than just the Italian one. Wink

There's really no excuse for spam within EVE. Just slap a Bayesian filter on the EVE mail servers and chat servers, wait a few days and it's all over for the spammers.

Yes, a Bayesian filter would be a very good idea, possibly the best. Hopefully this is what they're actually working on. Shocked

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2007.10.05 18:43:00 - [15]
 

Originally by: Aramendel
Banning IPs does not work due to the wonderful magic of proxies. If without them you quite regulary end with banning a good number of innocents.



well, do it!
other ways of stopping farmers/sellers have failt - at all online games i know!

maybe it's the only way that goverments of these regions notice how important this problem is for the comunity and they finaly they react if enough gaming-inhabitants protest ("we can't play becouse of these criminals! stop them").

from US or europe the gaming-companis can't do anything becouse China or any other involved country doesn't care about what CCP says. so it MUST come from the involved playerbase at these countrys themselfe if they can't play anymore!

and yes, every company has the right to close IPs from entier regions if the feel to becouse of to many cheaters, EULA-breakers, illigal farmers and so on.

CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2007.10.05 18:52:00 - [16]
 

You people is sooo crazy! Laughing

Bayesian filtering is a pipe dream. I don't blame you cause I had a hard time grasping single shard MMO programming when I started here and have done my fair share of mistakes. The concept is straightforward, relatively easy to implement and just doesn't scale well. We're talking referencing every word to a dictionary of probabilities, for every message. We could probably get away with ignoring private messages as anyone who accepts a privo from 'asadfjkl' deserves whatever he gets (which is probably the joy of costing that farmer his ISKies).
Even with minimal DB lookup time by clustering a text key we're still talking about 'for every message for(from) every user do B-Tree lookup (SOL cache, I wouldn't allow that crap to reach the DB... 'cept for inserts... can't get by them bloody inserts). Do the Big-O math, think about scalability and our most critical aspect (aside from integrity) being response time.

And how happy would people be if they suddenly had that nice 'junk mail / not junk mail' feature into their EvE-Mail? Having to look at the junkmail folder every day incase your CEO said 'ISK' and 'viagra' too often? Atleast it aint happening that way. To be fair I thought up some stuff while writing this which might drastically affect the complexity.. but still, you (who should) get what I'm saying.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 19:02:00 - [17]
 

Originally by: CCP Prism X
You people is sooo crazy! Laughing

Bayesian filtering is a pipe dream. I don't blame you cause I had a hard time grasping single shard MMO programming when I started here and have done my fair share of mistakes. The concept is straightforward, relatively easy to implement and just doesn't scale well. We're talking referencing every word to a dictionary of probabilities, for every message. We could probably get away with ignoring private messages as anyone who accepts a privo from 'asadfjkl' deserves whatever he gets (which is probably the joy of costing that farmer his ISKies).
Even with minimal DB lookup time by clustering a text key we're still talking about 'for every message for(from) every user do B-Tree lookup (SOL cache, I wouldn't allow that crap to reach the DB... 'cept for inserts... can't get by them bloody inserts). Do the Big-O math, think about scalability and our most critical aspect (aside from integrity) being response time.

Damn you and your logic. Neutral

So a Bayesian filter is out, eh? How about this idea:

1. Cache the last two statements any character makes in a public chat
2. Compare them and store the comparison as a float (1 = identical, 0 = completely different)
3. Each successive statement is compared and the comparison number is factored (25% or so) into the original
4. If the person in question has a number too close to 1 for a specific period of time, give them a warning or ban them

Just something I thought of off the top of my head, but maybe It'll inspire you. Wink



CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2007.10.05 19:08:00 - [18]
 

Way better scalability. (+10)
Risks kicking 'over-enthusiastic' people (Like: 'fleet commanders who are spamming many different channels with the same orders', 'New players asking the same question', 'people saying "I love you!" over and over again to me when I show up in local', 'ISD members answering the same question a couple of time because of now banned new players') and banning them = Not happening.

And what about netTourette?
..ok I'm just being an ass now Laughing

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 19:16:00 - [19]
 

Originally by: CCP Prism X
Way better scalability. (+10)
Risks kicking 'over-enthusiastic' people (Like: 'fleet commanders who are spamming many different channels with the same orders', 'New players asking the same question', 'people saying "I love you!" over and over again to me when I show up in local', 'ISD members answering the same question a couple of time because of now banned new players') and banning them = Not happening.

And what about netTourette?
..ok I'm just being an ass now Laughing

Right...unfortunately the biggest flaw is that it's not terribly intelligent and could potentially ban overenthusiastic players just because they say the same thing over and over.
Of course, we could generalize the similarity metric by adding an extra 0.1 or something whenever they mention "ISK," "money," and "dot com" but hard-coding these terms into the algorithm would be poor programming. Additionally, the ISK sellers would just find ways of getting their message across without saying the flagged terms.
Another problem is that they could always hack the client to remove the spam checking algorithm (though I don't know how common this is).
It was mostly something I thought up that could be calculated on the client side with a relatively small N in o(n) time. Cool

Frug
Omega Wing
Snatch Victory
Posted - 2007.10.05 19:18:00 - [20]
 

Ability to ignore trial accounts. Problem solved?

hydraSlav
Synergy Evolved
Posted - 2007.10.05 19:23:00 - [21]
 

Why not do the filtering on the client? Surely it will take away from performance, but if you make it as a switch, they people could enable it while they are not doing much (sitting chatting in channels), and can disable it when they are out in fleets

Shinhan
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 19:29:00 - [22]
 

How about Bayesian being applied only to repetitive postings?
Or allow players to "flag" or "report" posts/chat messages and have those reports processed by Bayesian filter.

By applying processor intensive logic only on-demand, and not expecting immediate response, wait time of several minutes would not be a problem (contrasted to the original Bayesian proposal which called for filtering of every message before its displayed).

Everybody who is caught with this Bayesian filter gets chat banned and has to ask an admin for unbanning. Note, admin is not required to check every chat banning, only those bans that are complained against.

Also, why are you giving an example of a fleet commander? Nobody is suggesting chat monitoring in gang/corp channels.

Terminus adacai
Caldari
Racey Bee
Posted - 2007.10.05 19:33:00 - [23]
 

I hope something is done. I have 100's of blocked peeps in my people & places, many probably accounts that have already been banned.

I can't wait till roid belts are no longer anchored at specific locations. That will help some I hope.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 19:45:00 - [24]
 

Originally by: Shinhan
How about Bayesian being applied only to repetitive postings?
Or allow players to "flag" or "report" posts/chat messages and have those reports processed by Bayesian filter.

By applying processor intensive logic only on-demand, and not expecting immediate response, wait time of several minutes would not be a problem (contrasted to the original Bayesian proposal which called for filtering of every message before its displayed).

This may be a good combination of my approach and a Bayesian filter actually - calculating repetitive comments on the client side and only invoking the filter if the client flags them for repetitive comments. It's problematic if the client is hacked, however. I'm not sure if CCP has methods of checking to see if the client has been compromised or not.

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2007.10.05 20:18:00 - [25]
 

Originally by: Tarminic
It's problematic if the client is hacked, however.


if you hack your client so it doesnt filter any more spam messages i dont see why ccp should worry about that specific issue. i would even go so far as to allow people to activate and deactivate the filter at will. no need to discriminate against people who like to read spam.

what you could do though is add those people to a list of accounts to check for strange isk transfers :)


D Gelalder
Gallente
Core Antum
Posted - 2007.10.05 20:20:00 - [26]
 

Edited by: D Gelalder on 05/10/2007 20:21:50
Edited by: D Gelalder on 05/10/2007 20:20:55
Since the chat in eve has a lot of similarities with IRC, would it be possible to create separate servers and link them in basicly the same way you would do with IRC servers to create a network?

If that could be done you could move the trial accounts to a 'special' server with filters on them, and leave the paid accounts on unfiltered chat servers.
This would mean that new customers can still interact with people in chat rooms, with perhaps some latency caused by the filtering.
On the other hand you would catch isk spammers more proactivly and faster, perhaps even with an automatic abuse pettion generated for the GM's to look at.

Benefit would be:
- less load as the filter is only active on one of the servers, with the majority of the spammers on it
- no extra headache's cause by spamming fleetcommanders, etc
- no more isk spammers in the channels (hopefully).

Downsides would be:
- spammers moving to paid account to escape the filtering, which would be more expensive for them.
- upside would be if they used isk to buy an GTC YARRRR!!
- trying to use alternative spelling, similar to what we could see with emails (not evemail)
- trying to lure people to look at pictures, another method used by emailspammers. (again, not evemail)
- more active hacking attempts to (ab)use the victim's account & char for spamming activities.(with possibility to steal all there belongings)
- overworked and/or stressed out GM's caused by false positives.

Again, this is just speculating as i have no clue how the chat in eve are managed.
Just hoping to spark a light bulb somewhere ugh

Ather Ialeas
Amarr
Viziam
Posted - 2007.10.05 20:47:00 - [27]
 

Originally by: CCP Prism X
You people is sooo crazy! Laughing

Bayesian filtering is a pipe dream. I don't blame you cause I had a hard time grasping single shard MMO programming when I started here and have done my fair share of mistakes. The concept is straightforward, relatively easy to implement and just doesn't scale well. We're talking referencing every word to a dictionary of probabilities, for every message. We could probably get away with ignoring private messages as anyone who accepts a privo from 'asadfjkl' deserves whatever he gets (which is probably the joy of costing that farmer his ISKies).
Even with minimal DB lookup time by clustering a text key we're still talking about 'for every message for(from) every user do B-Tree lookup (SOL cache, I wouldn't allow that crap to reach the DB... 'cept for inserts... can't get by them bloody inserts). Do the Big-O math, think about scalability and our most critical aspect (aside from integrity) being response time.

And how happy would people be if they suddenly had that nice 'junk mail / not junk mail' feature into their EvE-Mail? Having to look at the junkmail folder every day incase your CEO said 'ISK' and 'viagra' too often? Atleast it aint happening that way. To be fair I thought up some stuff while writing this which might drastically affect the complexity.. but still, you (who should) get what I'm saying.


Here's a quick thought:

Why not do it at client side?



Hope I didn't ruin your Friday.

Cardassius
Seraphin Technologies
KrautbreaK
Posted - 2007.10.05 20:49:00 - [28]
 

Just have a "Eve Support" channel with global admins in there which can hop into the channel, determine the spam and BAN THE HELL OUT OF THEM.

It works on irc :P

Nicholas Barker
Deez Nuts.
Posted - 2007.10.05 21:01:00 - [29]
 

ummm, word filter their websites addresses?

Kylegar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2007.10.05 21:31:00 - [30]
 

Originally by: CCP Prism X
Way better scalability. (+10)
Risks kicking 'over-enthusiastic' people (Like: 'fleet commanders who are spamming many different channels with the same orders', 'New players asking the same question', 'people saying "I love you!" over and over again to me when I show up in local', 'ISD members answering the same question a couple of time because of now banned new players') and banning them = Not happening.

And what about netTourette?
..ok I'm just being an ass now Laughing


Howabout not Banning, but making a notation in a server log or something regarding that character. Then, Every week/month/non-static timeframe, a team of highly qualified monkeys goes through the people that spam a large number of similar phrases with garbage names (EG: klasdjf, mymymymymymy) and bans the IP/Acct/whatever.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only