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blankseplocked Marauders = jamming targets ?
 
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Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2007.10.05 06:09:00 - [1]
 

Taking a look at the stats, I'm somewhat puzzled by the sensor strength of the Marauders. I don't know if the attributes are definitive, and the bonuses aren't currently available at the moment either. So maybe what follows is premature...

Minmatar Vargur: 11 points
Caldari Golem: 14 points
Gallente Kronos: 13 points
Amarr Paladin: 12 points

If the sensor strengths are definitive and the bonuses do not address this aspect, these battleships will be as easy to jam than a simple T1 Amarr cruiser like the Omen.

A Falcon with good skills and racial jammers gets to +10, and way stronger when using a Rook. Hence with the above base stats a Falcon will have a 70% jamming chance per cycle in the worst case (against Golem) while a Rook should achieve 100%.

Fitting ECCM will be an option for the Vargur and the Raven, but will hamper the Kronos and the Paladin since they only have 4 mid slots.

Tubiger
Shade.
Posted - 2007.10.05 06:54:00 - [2]
 

I believe they're meant to be mission-running ships, so sensor strength was one of the (virtually) PVP-only attributes that they nerfed to discourage folks from using them in that way. I haven't done PvE in a looong time, but I do remember that, other than Guristas, rats don't do jamming. Even then, I'm not sure if they actually pay attention to your sensor strength, or if they just use the same sorts of NPC witch magic that let them lock you at any range, use no cap, etc.

Arthur Frayn
Deep Core Mining Inc.
Posted - 2007.10.05 07:05:00 - [3]
 

Serpentis do damps, but they're easily countered - and Marauders have superior targetting range already.

I say nerf Guristas. They're the only ones who jam so damn effectively.

Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2007.10.05 07:18:00 - [4]
 

Originally by: Tubiger
I believe they're meant to be mission-running ships, so sensor strength was one of the (virtually) PVP-only attributes that they nerfed to discourage folks from using them in that way. I haven't done PvE in a looong time, but I do remember that, other than Guristas, rats don't do jamming. Even then, I'm not sure if they actually pay attention to your sensor strength, or if they just use the same sorts of NPC witch magic that let them lock you at any range, use no cap, etc.


From the devblog I understood that they weren't mean to be used in PvE only, that's why I took a look at them. Here's what the devblog says about Marauders:

The home-away-from-home-tech-2-battleship

The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".


Notice that the text speaks about "Violators" when in fact these are the Black Ops ships, and the new T2 BS would be named "Marauders" instead. So I wonder if there are other incorrect statements in this devblog.

Jazzar
Gallente
Bladerunners
Imperial Republic Of the North
Posted - 2007.10.05 07:36:00 - [5]
 

Edited by: Jazzar on 05/10/2007 14:33:22
Originally by: Semkhet


From the devblog I understood that they weren't mean to be used in PvE only, that's why I took a look at them. Here's what the devblog says about Marauders:

The home-away-from-home-tech-2-battleship

The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".


Notice that the text speaks about "Violators" when in fact these are the Black Ops ships, and the new T2 BS would be named "Marauders" instead. So I wonder if there are other incorrect statements in this devblog.


There are two types of tech II battleships: Marauders (the PvE ships) and Black Ops ships.

Edit: Corrected the names of the two ship types

Lowanaera
Amarr
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2007.10.05 09:05:00 - [6]
 

Sensor strength is quite critical to mission running as well for those of us who mission in low-sec. Chance to be probed is based on sig radius and sensor strength, super-low sensor strength with BS-sized sig radius means easy probing.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.10.05 09:13:00 - [7]
 

I think that sensor strength is a simple typo. Don't forget folks that is all work in progress.

Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2007.10.05 11:28:00 - [8]
 

Originally by: Aramendel
I think that sensor strength is a simple typo. Don't forget folks that is all work in progress.


Hmm... A typo on all 4 Marauders ? And 4 typos coherent in their relationship ? ugh

Twin blade
Minmatar
Brutor Tribe
Posted - 2007.10.05 11:33:00 - [9]
 

I think its to stop them been used in PVP as you will jam them easy or scan probe them out so fast that it will not be worth using them in PVP at all.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.10.05 12:04:00 - [10]
 

Edited by: Ishina Fel on 05/10/2007 13:01:41
Originally by: Jazzar
There are two types of tech II battleships: Marauders (the PvE ships) and Violators (the black ops ships).


Incorrect. The Marauders are the home-away-from-home endurance battleships. A marauder is, by definition, a hostile or bandit which moves through an area and pillages at random, both for valuable loot and for their own sustenance. It's even a verb. (For the record, it was also stated that calling them "mission runner battleships" was a mistake. Even though they can do the job, they are not specifically designed for it.)

The black ops battleships are named exactly that in the screenshots from SiSi: "Black Ops". They are not meant to be solo ships - they are meant to jump-bridge electronic attack ships into locked-down target systems where those then create a Cyno field to bring in the big guns. Observe how they not have the usual "T2 resistances". In fact, they have a really odd mixture of minor increases in a select few of both shield and armor resistances.

Looking at the stats, especially comparing the four different ships of each class, I am pretty convinced that several things will be changing about them. They do not appear to be directly balanced against each other, just outfitted with a "basic" set of stats roughly appropriate for the size class and role.

EDIT: The forums told me I'm right! Smile

Washell Olivaw
Posted - 2007.10.05 13:14:00 - [11]
 

Originally by: Semkhet
Notice that the text speaks about "Violators" when in fact these are the Black Ops ships, and the new T2 BS would be named "Marauders" instead. So I wonder if there are other incorrect statements in this devblog.


Right below that is the following:

The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship.

Infiltration and covert operation. It has a small jump portal for other covert ships. They are called the Black Ops. They are black. 'Nuff said. (Well, not really, but that's a different blog).


It's blindingly obvious these are the blackops and violators turned into Marauders. So I wouldn't call it an incorrect statement.

Lisento Slaven
The Drekla Consortium
Posted - 2007.10.05 14:19:00 - [12]
 

Two types of BS. Black ops and Marauders. People need to stop using the term "mission ship" because it's very misleading.

We'll know what they're good at when they release the bonus information.


 

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