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Angmar Da'Kirith
Gallente
Federal Navy Academy
Posted - 2007.08.28 13:29:00 - [1]
 

Hi! In your opinion, when Capacitor Control Circuits rig is better than a Semiconductor Memory Cell? For example, in EFT with a classic raven setup the SMC seems better than CCC and CCC are used and suggested by lots of players.

Hobblah
Caldari
Gradient
Electus Matari
Posted - 2007.08.28 13:57:00 - [2]
 

Originally by: Angmar Da'Kirith
Hi! In your opinion, when Capacitor Control Circuits rig is better than a Semiconductor Memory Cell? For example, in EFT with a classic raven setup the SMC seems better than CCC and CCC are used and suggested by lots of players.


CCC is better when you want more cap/s.

CCC lowers recharge time by 15% where SMC raises max cap by 15%. Recharge rate is propotional to max cap/recharge rate which means that CCC gives 1/0.85 more cap which is roughly 17,6% more cap per sec.

-Hobblah

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.08.28 14:03:00 - [3]
 

They are largely identical in usefulness... except that the semiconductor cell costs twice as much building materials.

Hence nobody uses them. Smile

Zaerlorth Maelkor
The Maverick Navy
Against ALL Authorities
Posted - 2007.08.28 14:13:00 - [4]
 

CCC rigs get slightly more cap/second, which will benefit you in missions/ratting, but for pvp the extra start cap is a much better benefit than the marginal regen difference. As a battle needs to be about 10 minutes long in order for the CCC rig to generate more cap than the extra start cap you got from the SMC rig,

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.08.28 14:17:00 - [5]
 

For sustainability, use CCC, for burst cap, use SMC. Short fights will benefit most from the latter.

Nocturnal Avenger
Sebiestor Tribe
Posted - 2007.08.28 14:24:00 - [6]
 

Assumptions:

100 cap, and recharge time of 10 seconds.

CCC
100/8,5 = 11,76 cap/s

SMC
115/10 = 11,5 cap/s

Thus - the CCC gives you about 2,2% better recharge, but as others have said, you might want to look at those 15% extra cap (in pvp).

River Myst
The Littlest Hobos
Posted - 2007.08.28 14:28:00 - [7]
 

SMCs are very useful if you suspect that you are going to get NOS'ed to death: the extra capacitor will take them longer to chew through while you are fighting.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2007.08.28 14:35:00 - [8]
 

CCCs only give you a slightly better cap recharge rate as SMCs but no extra reserves (three of them means +62.83% cap recharge rate, no change in maxcap)
SMCs give you a higher maxcap, therefore indirectly also a better cap recharge (+52.08% maxcap and implicitly cap recharge too, less as the +62.83% of 3xCCC but still good).

For PvE, where you want the highest possible "sustainable" cap recharge, CCCs are paramount.
On the other hand, SMCs rule as the better PvP choice (if you can afford them).

Last but not least, CCCs are cheaper as SMCs (same salvage material types, just less of them needed to manufacture), so it's easier/faster/cheaper to get them instead of SMCs.

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2007.08.28 14:42:00 - [9]
 

SMC is better now coz u have larger cap, meaning when u get nossed, u have more cap under that % from your opponent.

for example:

5000cap on a ship translates into 5750 with this rig.

So, if u dont have rig, when u are at 50% of your cap, u have 2500 cap left and if opponent is on his 50% too, that means u have 2500cap for yourself, coz he wont nos u anymore.

but if u have rig on it, u have 2875 cap left at 50%, thats 375 more then before..

TII Noob
Minmatar
Vodka Corp
Posted - 2007.08.28 14:47:00 - [10]
 

Originally by: Nocturnal Avenger
Assumptions:

100 cap, and recharge time of 10 seconds.

CCC
100/8,5 = 11,76 cap/s

SMC
115/10 = 11,5 cap/s

Thus - the CCC gives you about 2,2% better recharge, but as others have said, you might want to look at those 15% extra cap (in pvp).


for missions youd want the smc necause of the booster/ repper alpha on cap lol -.-

OneSock
Crown Industries
Posted - 2007.08.28 14:49:00 - [11]
 

I'd go SMC every time, but the cost is too high. They need to be a similar price to the CCC, just maybe a bit more.

Sargeraes
Caldari
THC LTD
Posted - 2007.08.28 15:26:00 - [12]
 

Originally by: River Myst
SMCs are very useful if you suspect that you are going to get NOS'ed to death: the extra capacitor will take them longer to chew through while you are fighting.



NOS NERF is today. Having more cap than someone is now a liability.

The classic Raven setup is classic because it works. The triple CCC rigging means you get that cap back up there after a boost ASAP (especially coupled with a Heavy Cap Booster).

The math is here on the thread, and it stands to show that the recharge rate is increased.

Here's my big point - there's only so much shield to recharge, having a buttload extra cap left over after a full shield boost doesn't help, but getting your cap back to max after a full shield boost is clutch.

Angmar Da'Kirith
Gallente
Federal Navy Academy
Posted - 2007.08.28 15:32:00 - [13]
 

Well I asked becouse in EFT a raven with 6xsiege,1 pith-x large booster,1x caldari navy booster ampl, 1x pwanage tp, 1x invul2, 2x rat hardner2, 3x bcu2, 2x pdu2

3xCCC lasts 4m 13s
3xSMC lasts 5m 58s

it seems so much to me even in PVE environment (the one for my raven configuration) and justify the costs (I build the rigs by myself :P ), is EFT correct afterall?


Sargeraes
Caldari
THC LTD
Posted - 2007.08.28 15:38:00 - [14]
 

Originally by: Angmar Da'Kirith
Well I asked becouse in EFT a raven with 6xsiege,1 pith-x large booster,1x caldari navy booster ampl, 1x pwanage tp, 1x invul2, 2x rat hardner2, 3x bcu2, 2x pdu2

3xCCC lasts 4m 13s
3xSMC lasts 5m 58s

it seems so much to me even in PVE environment (the one for my raven configuration) and justify the costs (I build the rigs by myself :P ), is EFT correct afterall?




EFT may indeed be correct, but the whole point I'm trying to make is that in practical application, you don't need the booster to last 6 minutes. You only need it to last about 1-2 minutes while your shields boost back up (unless you're running a perma-boost setup with a high quality large booster).

EFT doesn't take into account the fact that you don't need to keep the booster running past 90% shields or even 100% if you feel like it (I say that because past 90% you get almost no help from your own recharge rate, and it's a big burn on the capacitor)

Theoritcal capacitor is different than practical capacitor.

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2007.08.28 15:55:00 - [15]
 

Originally by: Sargeraes
Originally by: River Myst
SMCs are very useful if you suspect that you are going to get NOS'ed to death: the extra capacitor will take them longer to chew through while you are fighting.



NOS NERF is today. Having more cap than someone is now a liability.

The classic Raven setup is classic because it works. The triple CCC rigging means you get that cap back up there after a boost ASAP (especially coupled with a Heavy Cap Booster).

The math is here on the thread, and it stands to show that the recharge rate is increased.

Here's my big point - there's only so much shield to recharge, having a buttload extra cap left over after a full shield boost doesn't help, but getting your cap back to max after a full shield boost is clutch.


not true..

with faster recharge rate u gonna feed enemy even more, coz u'll have more % of your capacitor then he will faster. so he will be always belove your % of capacitor, which will allow him to nos more.

Sargeraes
Caldari
THC LTD
Posted - 2007.08.28 16:12:00 - [16]
 

Originally by: Miss KillSome

not true..

with faster recharge rate u gonna feed enemy even more, coz u'll have more % of your capacitor then he will faster. so he will be always belove your % of capacitor, which will allow him to nos more.


Hrm..you may indeed be right on that one. I'd like to see how it works in PvP, but that makes some sense. I was thinking along different lines - like he'd be able to chew on you longer at the start and that would be worse than having him chew quickly and slightly more often.

At any rate, I believe we're talking about a PvE scenario for CCC vs SMC, yes?

Rafein
Posted - 2007.08.28 16:26:00 - [17]
 

though really, if your looking at fitting only cap rigs, a combo typically would be your best bet. I would think 1 CCC rig and 2 SMC rigs would probably give you the best results, but SMC's take 2x the materials.




 

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