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Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.19 09:27:00 - [31]
 

Originally by: Murehz
What would be cool to have is another t1 dessy but have it use the other races systems (drones for gallente, missiles for caldari, dunno bout amarr and minny) and then have the t2 version as a solid point defense ship... maybe even able to fit a siege module (or is that going to far)?


Maybe not a siege module but what about a gang module with fitting reduction.

Thrasher T2

Destroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level

Squad Command Ship: 10% Small Projectile Turret optimal range and 7.5% bonus to Shield Booster effectiveness per level

Role Bonus: 99.6% reduction in CPU need and 80% reduction in Capacitor need for a Warfare Link module

High 8 (7/1), Medium 4, Low 4



Mmmm... Dreaming I know but Mmmm...

Murehz
Posted - 2007.08.19 09:28:00 - [32]
 

I just like the idea of having a proper point defense against frigs, although I have dreamed many a time about a smaller command ship.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.19 09:47:00 - [33]
 

Originally by: Murehz
I just like the idea of having a proper point defense against frigs, although I have dreamed many a time about a smaller command ship.


I know what you mean, a ship thats fast and agile enough for smaller patrol gangs and decent damage.

Thorek Ironbrow
Caldari
CAPS Holding
Capital Storm
Posted - 2007.08.19 11:19:00 - [34]
 

Ok. So let me get this straight. I should use either my Thrasher or Cormorant (not sure which is better), and fit tech 2 projectile turrets or railguns/blasters, if it's a Thrasher put two tech 2 gyros on it, and then I got a one hit frigate destroyer.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.19 11:24:00 - [35]
 

Originally by: Thorek Ironbrow
Ok. So let me get this straight. I should use either my Thrasher or Cormorant (not sure which is better), and fit tech 2 projectile turrets or railguns/blasters, if it's a Thrasher put two tech 2 gyros on it, and then I got a one hit frigate destroyer.


basically, its the ultimate gate camper for those ships that usually get away

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2007.08.19 12:38:00 - [36]
 

Originally by: Nian Banks
Originally by: Thorek Ironbrow
Ok. So let me get this straight. I should use either my Thrasher or Cormorant (not sure which is better), and fit tech 2 projectile turrets or railguns/blasters, if it's a Thrasher put two tech 2 gyros on it, and then I got a one hit frigate destroyer.


basically, its the ultimate gate camper for those ships that usually get away


Pretty much. Cormorant doesn't one shot pop, but it does murder frigates rather fast, at ludicrous range.

melodious harmony
Posted - 2007.08.19 13:24:00 - [37]
 

2 words, worlds collide, the biggest ship you can get through the gates on this mission is a destroyer.
I upgraded to a destroyer within a couple of weeks, and found lvl 1 missions significantly easier to do. the extra guns make a lot of difference when the low level missions swarm with frigates. That destroyer allowed me to comfortably earn what I needed for a cruiser.

Psorion
Northern Coalition.
Posted - 2007.08.19 13:42:00 - [38]
 

Originally by: JamesTalon
I get 88km optimals on my Cormorant. 150mm railgun II's, spike ammo, and normally carry ammo to cover the other ranges. Fries an interceptor with ease.


With Destroyers V, Weapons upgrades V, Advanced Upgrades IV, and T2 guns .. Where is that lil pest Crow?? Twisted Evil

Rex Sacrorum
Gallente
S-44
Posted - 2007.08.19 15:40:00 - [39]
 

Originally by: Mudkest
Edited by: Mudkest on 19/08/2007 07:45:20
Originally by: Hannobaal
Nothing in the game can snipe as far with small guns as a Cormorant can (80-90 km),


*cough* harpy *cough*
Though I dont know if it measures up to its damage. Can definetly get up that range though

The Harpy acually beats the Cormorant when it comes to range and DPS. This is because the Cormorant can't fit a full rack of 150's without a fitting module in it's only low and the Harpy can fit either two MFS or MFS + Tracking Enhancer.

The Cormorant does however beat the Harpy hands down when it comes to tracking.

Mudkest
Adventurers
Matari Visionary Coalition
Posted - 2007.08.19 19:17:00 - [40]
 

Edited by: Mudkest on 19/08/2007 19:17:14
Originally by: Rex Sacrorum


The Cormorant does however beat the Harpy hands down when it comes to tracking.


not that tracking matters much at around 100km range, but then again shooting frigates with small arty/railguns at 5000 meters and still hitting is also verry rewarding Twisted Evil

DeathsEmbrace
Minmatar
Beyond Divinity Inc
Excuses.
Posted - 2007.08.19 20:30:00 - [41]
 

The Thrasher rules period! Its a f****** hard ass rifter in disguise. Slap two istab 2's and a mwd (AB 2 for the 280's) and you'll speed similar to a frigate, 7x 280 2's (250 2's if you don't have the fitting skills) both types of t2 ammo, pop all t1 frigs at 50k, most t2's. MWD in whilst swithing ammo and screw over any cruisers you find at 10k, whilst orbiting with MWD/AB 2 on. Good cap skills are a must. Or if you pefer more punch instead of thrust Wink put 2 gyrostab 2's on instead of the istab, you won't orbit as fast but you'll hit harder. Unfortunately I'm the only mintar character in my corp so can't really say how it works in a pack setup. Anyone interested in trying it Evemail me.

For salvaging, 3 tractor beams, 5 salvagers, Cruiser AB 2(with general navigation and lvl 3 cap skils you should be able to top 1000ms2). No more need to worry about those wrecks over 120km away. Only one downside you go faster than the tractor beam speed (500ms2), so you need to stop every now and again.

Definately need a tech 2 assualt version, either with higher resists, or a couple more lows/mids so that it can tank. Say HIGH = 7/1; MID = 3; LOW = 4; Speed 350ms2; SHIELD em=20, ex=60, kin=40, thermal=30; ARMOR em=70, ex=35, kin=35, thermal=35 assualt ship bonus = 10% armor em/ex/kin/thermal resists per level

Rex Sacrorum
Gallente
S-44
Posted - 2007.08.19 22:20:00 - [42]
 

Originally by: DeathsEmbrace
Definately need a tech 2 assualt version, either with higher resists, or a couple more lows/mids so that it can tank. Say HIGH = 7/1; MID = 3; LOW = 4; Speed 350ms2; SHIELD em=20, ex=60, kin=40, thermal=30; ARMOR em=70, ex=35, kin=35, thermal=35 assualt ship bonus = 10% armor em/ex/kin/thermal resists per level


While a T2 assault destroyer would be nice it'd make the assault frigs even less useful than they are at the moment. Right now only a few of the eight of them are worth flying, and only barely so. T2 assault destroyers would make them completly useless.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.20 08:56:00 - [43]
 

Originally by: Rex Sacrorum
Originally by: DeathsEmbrace
Definately need a tech 2 assualt version, either with higher resists, or a couple more lows/mids so that it can tank. Say HIGH = 7/1; MID = 3; LOW = 4; Speed 350ms2; SHIELD em=20, ex=60, kin=40, thermal=30; ARMOR em=70, ex=35, kin=35, thermal=35 assualt ship bonus = 10% armor em/ex/kin/thermal resists per level


While a T2 assault destroyer would be nice it'd make the assault frigs even less useful than they are at the moment. Right now only a few of the eight of them are worth flying, and only barely so. T2 assault destroyers would make them completly useless.


Not really, to be honest, if its considerably slower and larger than an AF then the AF keeps its place. Naturally its another option for the AF pilot but that in itself is a good thing and not a reason to discourage such a concept.

MellaRinn
Gallente
Veto.
Veto Corp
Posted - 2007.08.20 11:54:00 - [44]
 

Originally by: Wayward Hooligan
Despite their position in the ship hierarchy Destroyers are not low skill point ships.

It takes near perfect fittings skills and t2 mods to make a destroyer do its job properly.

However, once you can fit them they are hilariosly fun to fly.

Thrasher
7x280II (Faction EMP S)
3xSensor Booster II
2xGyro II

Sit in the middle of a gate and 1 volley any frig/pod/shuttle/ceptor that comes through the gate.

this.

thrasher is probably the best dessy in game as well. Catalyst is not too bad either with nice range and dps, but the above setup for a thrasher used to be able to instapop low SP thoraxes in Exodus Cool

LUKEC
Destructive Influence
IT Alliance
Posted - 2007.08.20 12:02:00 - [45]
 

Edited by: LUKEC on 20/08/2007 12:03:10
Then you skill up and skill some more and get dictor. And if you're not minmatar you just realize you suck bigtime and fly hac instead.

That said, sabre and trasher are not imba, but other 6 boats definitely need lots and lots and some more love(and khanid mkII won't make heretic any better vs sabre, it might murder frigs a bit faster but still it lacks another medslot(remove empty hi slot, only 6 launchers there) and less mass).

Cadman Weyland
Irn Bru Crew
Posted - 2007.08.20 12:16:00 - [46]
 

Not much to add to this thread tbh. Destroyers destroy all frigs and inties dead. Particuarly the Thrasher with 250/280 arti. 50 mil sps and i still love to fly em when i get a chance to play.

All i can add is that id love to see a second med slot on the Coercer and id love another T2 varient for gang mod support.

Kylar Renpurs
Dusk Blade
Posted - 2007.08.20 12:19:00 - [47]
 

Destroyers also make ****-hot salvage boats.

5*salvagers, 3* tractors, AB or MWD (depending on locale), 3* cap rechargers, 1* cargohold expander

lyrenna
Caldari
Soliders Of Eve
Posted - 2007.08.20 13:39:00 - [48]
 

What's The Point In The Frigate? What Can't A Destroyer Do Better?
What's The Point In The Destroyer? What Can't A Cruiser Do Better?
What's The Point In The Cruiser? What Can't A Battlecruiser Do Better?
What's The Point In The Battlecruiser? What Can't A battleship Do Better?
What's The Point In The Battleship? What Can't A Carrier/Dread Do Better?
What's The Point In The Carrier/Dread? What Can't A Mom/Titan Do Better?

give free supercapitals to everyone now ccp.

Cpt Branko
Retired Pirate Club
Posted - 2007.08.20 13:50:00 - [49]
 

lol, well - I'm actually thinking of buying one just to have a throw-away (T1/low-end named) low-sec ratting ship which can also salvage as well as carry a lot of the loot, plus doesn't hurt to lose.

I remember, though, back in the day I used one as a newbie (bad fitting / other skills at the time), that it did quite suck. However, now, i can probably get a mean ratting machine for under 2 mil, out of which a good part is covered by insurance anyway.

MITSUK0
Posted - 2007.08.20 14:04:00 - [50]
 

Originally by: lyrenna
What's The Point In The Frigate? What Can't A Destroyer Do Better?
What's The Point In The Destroyer? What Can't A Cruiser Do Better?
What's The Point In The Cruiser? What Can't A Battlecruiser Do Better?
What's The Point In The Battlecruiser? What Can't A battleship Do Better?
What's The Point In The Battleship? What Can't A Carrier/Dread Do Better?
What's The Point In The Carrier/Dread? What Can't A Mom/Titan Do Better?

give free supercapitals to everyone now ccp.



I lol'd

Arron S
Gallente
Soviet Directorate of Eve
Posted - 2007.08.20 14:30:00 - [51]
 

The Thrasher and Chorm are the best for killing intys..

just threw tracking enhancer's on them

How ever the thrasher is the best Multi purpose destoryer.

Akashyi
Gallente
Posted - 2007.08.20 16:24:00 - [52]
 

Originally by: Liang Nuren
Inties are Interceptors.
Dictors are Interdictors.

And no, people don't fly Destroyers after their first week or two in game. If you see one in PVP, its likely because the pilot's on a comedy pvp kick.

Liang



Lol, ive seen 4 yr old player in one before, with t2 guns they can sit at 50km and intsapop intys

Startling Revelation
Posted - 2007.08.20 16:35:00 - [53]
 

The "problem" with destroyers is that many noobs think, or are led to think, that they are the next logical step after frigates. They're not. Most noobs would be well advised to spend more time doing level 1s or level 2s in a frigate rather than in a destroyer. They will learn much more about how to fit and fly ships than they will ever learn flying a destroyer.

Switching to what is a very specialised anti-frigate sniping platform at that point in their development does nothing to help them skill up as pilots.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.20 20:32:00 - [54]
 

Originally by: Startling Revelation
The "problem" with destroyers is that many noobs think, or are led to think, that they are the next logical step after frigates. They're not. ---------
Switching to what is a very specialised anti-frigate sniping platform at that point in their development does nothing to help them skill up as pilots.


All my friends that I have gotten into eve and want combat, I show them how to create a combat pilot that can fly a destroyer in 45 minutes, once they have finished the tutorial and know when to run away in pve, I give them a t1 fitted thrasher for pve, that ship sets them up till they can do lvl 2's, infact Two friends stuck with the thrasher for ages, fitting t2 and almost maxing its potential before upgrading.

So no, if they are smart people they can advance greatly in a destroyer.

On the otherhand, the average person wouldn't know what to do with it.

All in all though, the destroyer class is I admit, a skill & skill point intensive ship that shines when in the hands of a veteran and bombs in the hands of a nub rookie.

I still want more 8 high slot destroyers though, t2 or tier2 I dond care, I just want more.

Atomic Atty
Parabellum Diligentia
Posted - 2007.08.20 22:42:00 - [55]
 

Edited by: Atomic Atty on 20/08/2007 22:44:30
I sometimes fly my Artillery Thrasher in gatecamps or even roaming gangs in 0.0, and it's made of pwnage.

7x 280's II with 2x Gyro's II, even with Tremor, hurt a lot, even on larger targets.
Seriously, popping a frigate and its pod within 10 seconds ( actually, 2 cycles of firing ), is priceless.

Ok it has no tank.
Ok it's paper made.
But hell it's fun :D

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.21 08:28:00 - [56]
 

Originally by: Atomic Atty
Edited by: Atomic Atty on 20/08/2007 22:44:307x 280's II with 2x Gyro's II, even with Tremor, hurt a lot, even on larger targets.
Seriously, popping a frigate and its pod within 10 seconds ( actually, 2 cycles of firing ), is priceless.


Usually I go for extreme range fits, no gyros but tracking. I know its not so far but gets to about 78km with rigs... ;)

dedication to kill frigs is to rig a 1m desty

Cpt Branko
Retired Pirate Club
Posted - 2007.08.21 10:41:00 - [57]
 

Well, yesterday's experiment with a ratting catalyst turned out to be very successful.

I made a low-sec ratting ship, fitting T1 / named (even top named blasters in gallente space are dirt cheap) and only a T2 small rep. Total cost = 1.7M. Amount of cash it made in 3-4 hours = 10M.

It works great. Some problems against nossing blood rats (flying minmatar all the time makes you forget blasters need cap, lol), but once you get under someone's guns, you don't even need to tank. 6 guns make it tear up things very fast, too and it's got cargo space to loot and two salvagers to salvage it up.

Great for a disposable ship, but it wouldn't really work without very high navigation (evasive V + navigation V with the ability to use a MWD is preety much a must), very good gunnery and support skills (wouldn't fit without Electronics V + Engineering V + Weapon upgrades IV, would take AWU to fit a full rack of guns). This really makes it unsuitable for newbies.



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