open All Channels
seplocked EVE General Discussion
blankseplocked mhc-r3 stuff??!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Qiz Traxx
Posted - 2007.08.08 03:18:00 - [1]
 

whats happened in mhc-r3 in the last few hours??? theres hundreds of ship kills and a massive dot on the map!!!!

someone spill!!

Arvald
Caldari
Drunken Space Irish
Posted - 2007.08.08 03:22:00 - [2]
 

Edited by: Arvald on 08/08/2007 03:22:05
goonswarm attacked a smartbombing rokh with a swarm of noobships

SonOTassadar
Dreddit
Test Alliance Please Ignore
Posted - 2007.08.08 03:25:00 - [3]
 

Edited by: SonOTassadar on 08/08/2007 03:56:37
Edit: See Friedrick's post

Friedrick Psitalon
The Dead Parrot Shoppe Inc.
Balance of Judgment
Posted - 2007.08.08 03:49:00 - [4]
 

This evening a major BRUCE fleet engaged a very respectable and prepared Exquisite Malevolence fleet in MHC.

BRUCE's advantages were a fairly wide command staff, a minor capital force, and an estimated 2:1 numbers advantage. Unfortunately, we had never engaged in a 200+ ship fight, and were unprepared for the lag. We were also unprepared for the very impressive array of manuevers ExM had at their disposal.

ExM had a considerable quality-of-ship advantage (hella loot) and obviously - it showed - vastly more experience in major "lag blob" engagements. While we all suffered the lag, their tactics were definitely superior. They had a significant advantage in time-to-reinforcement, as well.

Perhaps because of the endurance of the size of our alliance, and perhaps because it was 4am for many ExM, BRUCE was able to hold the field. I'm sure pilots on both sides could cite both causes. BRUCE definitely lost more ships - including 2 capitals - but holding the field obviously gave us a considerable amount of gear to take home, and frankly, we can afford to shoulder a few losses at our size. :)

What matters most to BRUCE is that we learned a crap-ton about major lagtastic fights, and we - I suspect, anyhow - got a lot of solidly deserved respect.

What matters to Exquisite Malevolence, I suspect, is that they had one hell of a fight, and their war target "brought it" in a major, major way.

Hats off to ExM for giving us some great pointers on Fleet combat in a 5 hour slugging marathon.

Hats off to my fellow BRUCEs for proving, once again, that we do bring it, and we will earn respect, one way or another.

LONG LIVE THE BRUCES! o/

Lance Fighter
Amarr
Posted - 2007.08.08 03:53:00 - [5]
 

If the battle did actually go as you say, props to you guys Razz

Arvald
Caldari
Drunken Space Irish
Posted - 2007.08.08 03:55:00 - [6]
 

Originally by: Friedrick Psitalon
This evening a major BRUCE fleet engaged a very respectable and prepared Exquisite Malevolence fleet in MHC.

BRUCE's advantages were a fairly wide command staff, a minor capital force, and an estimated 2:1 numbers advantage. Unfortunately, we had never engaged in a 200+ ship fight, and were unprepared for the lag. We were also unprepared for the very impressive array of manuevers ExM had at their disposal.

ExM had a considerable quality-of-ship advantage (hella loot) and obviously - it showed - vastly more experience in major "lag blob" engagements. While we all suffered the lag, their tactics were definitely superior. They had a significant advantage in time-to-reinforcement, as well.

Perhaps because of the endurance of the size of our alliance, and perhaps because it was 4am for many ExM, BRUCE was able to hold the field. I'm sure pilots on both sides could cite both causes. BRUCE definitely lost more ships - including 2 capitals - but holding the field obviously gave us a considerable amount of gear to take home, and frankly, we can afford to shoulder a few losses at our size. :)

What matters most to BRUCE is that we learned a crap-ton about major lagtastic fights, and we - I suspect, anyhow - got a lot of solidly deserved respect.

What matters to Exquisite Malevolence, I suspect, is that they had one hell of a fight, and their war target "brought it" in a major, major way.

Hats off to ExM for giving us some great pointers on Fleet combat in a 5 hour slugging marathon.

Hats off to my fellow BRUCEs for proving, once again, that we do bring it, and we will earn respect, one way or another.

LONG LIVE THE BRUCES! o/

you may have your fancy evidence to back up your claim but im sticking with the goonswarm and SBing rokh theory

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.08.08 04:52:00 - [7]
 

Originally by: Friedrick Psitalon
This evening a major BRUCE fleet engaged a very respectable and prepared Exquisite Malevolence fleet in MHC.

BRUCE's advantages were a fairly wide command staff, a minor capital force, and an estimated 2:1 numbers advantage. Unfortunately, we had never engaged in a 200+ ship fight, and were unprepared for the lag. We were also unprepared for the very impressive array of manuevers ExM had at their disposal.

ExM had a considerable quality-of-ship advantage (hella loot) and obviously - it showed - vastly more experience in major "lag blob" engagements. While we all suffered the lag, their tactics were definitely superior. They had a significant advantage in time-to-reinforcement, as well.

Perhaps because of the endurance of the size of our alliance, and perhaps because it was 4am for many ExM, BRUCE was able to hold the field. I'm sure pilots on both sides could cite both causes. BRUCE definitely lost more ships - including 2 capitals - but holding the field obviously gave us a considerable amount of gear to take home, and frankly, we can afford to shoulder a few losses at our size. :)

What matters most to BRUCE is that we learned a crap-ton about major lagtastic fights, and we - I suspect, anyhow - got a lot of solidly deserved respect.

What matters to Exquisite Malevolence, I suspect, is that they had one hell of a fight, and their war target "brought it" in a major, major way.

Hats off to ExM for giving us some great pointers on Fleet combat in a 5 hour slugging marathon.

Hats off to my fellow BRUCEs for proving, once again, that we do bring it, and we will earn respect, one way or another.

LONG LIVE THE BRUCES! o/

Sounds like a fun time for all involved, makes me sorry I wasn't there to watch. Cool

Adago Vilon
Minmatar
Wise Guys
Exquisite Malevolence
Posted - 2007.08.08 08:19:00 - [8]
 

Thanks to BRUCE for bringing it. Despite the lag it was a thoroughly enjoyable evening/very early morning!

Friedrich's account is fair which is refreshing to see. The key factor was the constant stream of reinforcements for BRUCE whilst EXM slowly had to log to go to bed. Otherwise I could have seen the fighting continue at least a little longer.

Lag is a leveller in these circumstances, many people died before their grinds loaded on both sides I would imagine.

Although I didn't see it, I hope the big red blob on the map was something beautiful to behold!

Grats to BRUCE and EXM for good fun all round.

The Shamen
Chemical Vision
Posted - 2007.08.08 10:41:00 - [9]
 

Yeah, Frederik gave a fair write up. Good fight, but the lag was really unbearable. I sat for 5 minutes at one point without being able to do anything. Luckily i wasnt shot in that time.

Good fight all.


Friedrick Psitalon
The Dead Parrot Shoppe Inc.
Balance of Judgment
Posted - 2007.08.08 11:57:00 - [10]
 

Fairness in writeups is a pretty "BRUCE" trait - how else are we going to learn and improve, after all? Smile

Much respect to ExM again. I'd offer to help you guys put that POS back together, but I suspect the offer would be...uh.... "directly" refused. Laughing

Callthetruth
Caldari
Caldari Provisions
Posted - 2007.08.08 11:59:00 - [11]
 

sounds like fun, mhc has always been fairly quite till now

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.08.08 12:03:00 - [12]
 

Originally by: Friedrick Psitalon
Fairness in writeups is a pretty "BRUCE" trait - how else are we going to learn and improve, after all? Smile

Much respect to ExM again. I'd offer to help you guys put that POS back together, but I suspect the offer would be...uh.... "directly" refused. Laughing


An Alliance that uses my first name Shocked
I demand royalties! (1 exotic dancer and 1 can of quafe ultra every month would be fine) Wink

Zoea
Synergy.
Imperial Republic Of the North
Posted - 2007.08.08 12:14:00 - [13]
 

ok

How many people were involved and how did the lag manifest?

Desyncs? Module activation delays - how long? Jumps take a long time to load?
Also, how did the lag change as people in system changed?

thanks

PS i'm trying to get a handle on the problems with fleet fights and stuff and this might be be first major fight 'since hardware upgrade' (lol!) so thats my main reason for askin.

insidion
Caldari
Octavian Vanguard
RAZOR Alliance
Posted - 2007.08.08 12:40:00 - [14]
 

Quote:

blah blah lag blah blah blah lag blah blah zomg lag blah blah props



well if the latest efforts by ccp aren't cutting it at this point, I don't know what will. they're a hair from creating skynet and ww3 with their hardware as it stands. =P

still, almost good to see that both sides mention the lag, and no one expressly mentions a desync I guess.

samkeir
Fury Holdings
Brutally Clever Empire
Posted - 2007.08.08 12:41:00 - [15]
 

Originally by: Zoea
ok

How many people were involved and how did the lag manifest?

Desyncs? Module activation delays - how long? Jumps take a long time to load?
Also, how did the lag change as people in system changed?

thanks

PS i'm trying to get a handle on the problems with fleet fights and stuff and this might be be first major fight 'since hardware upgrade' (lol!) so thats my main reason for askin.



Think highest I ever saw local at was about 230 - just about all of whom were involved in the fighting (no stations there). There was always pretty bad lag when jumping somehere or when another group of pilots jumped in - anything from 30 seconds to 5 minutes before your overview loaded, even if you were on system map to avoid any graphics processing at all.

Lag in general varied between bearable (less than 30 seconds) through to "have I totally crashed?" (e.g. getting damage messages on a ship which has been dead for minutes).

There were also cases of total desynch - e.g. early on my dread showed as just outside a large bubble which I was shooting. I warped to another gate - saw myself warp and landed at the other gate but noone else there - strange as was supposed to be rest of my squad there. Then I continued getting damage messages for the bubble I'd just left. First relog = shows me in middle of nowhere with 2 reds 200km away - and STILL getting messages for shooting an invisible large bubble. 2nd relog and I'm back at the first gate inside the bubble. That was the only desync I had - I did also have a total feezeup where absolutely nothing would work and the display was static. After about 3 minutes I relogged and all was fine again.

If frequently took minutes to lock a target - then would suddenly run with minimum delay for a few minutes (at times was getting almost a frame per second).

A fair few on our side died before their overviews loaded - and I'm certain the same happened to the other side (can't see why else a BS would sit there not moving and without initiating its tank while it got blown up).

A shame the state of the game's so bad - as we had two sides trying to give their all, both sides coming back in new ships when they died and no serious smack in local.

Lag wouldn't have been helped by the fact the vast majority of action happened on grid with a (hostile to my side) large POS.

It was fun - but could have been even even more fun if the game was somewhere near working decently.

Rabbit Boiler
Posted - 2007.08.08 12:55:00 - [16]
 

Originally by: Lance Fighter
If the battle did actually go as you say, props to you guys Razz


dude.. your sig. Are you really so bombarded with google ads and other ways of urging you to frivolously consume that you make a forum signature like that? Not really a flame, I'm genuinely interested.

Friedrick Psitalon
The Dead Parrot Shoppe Inc.
Balance of Judgment
Posted - 2007.08.08 12:59:00 - [17]
 

I must say - and I'm sure ExM would agree - that if that fight was "post" hardware upgrade.... it would have been literally "just call the darn thing off, both sides disengage" bad PRE-hardware upgrade. I don't know how you guys in the deep dark of 0.0 fight in WORSE conditions thant hose. Shocked

Samkeir's report is highly accurate. Lag was very bad, and on my computer - which is significantly, though not bleeding-cutting-edge high-end, with a very solid internet connection, I still had some periods of well over 2-3 minutes with no appreciable change of frames. Other possibly important factors - BRUCE was jumping gangs of 20-30 back into the system in regular intervals, adding new pilots to the grid, which fluctuated between 140-230 for most of the fight. Average was probably closer to 150-160, and lag was horrendous then. There were astounding numbers of drones on the field, as well.

At one point someone fiddled with my corp hangar array, and I literally could have gone, made a sandwich, and come back before a frame changed. Shocked

We did contact CCP pre-fight and ask them to flog the hamsters and give us some extra server power, and received acknowledgement, but with all due respect, and from someone who is very much NOT a "CCP Hater".... if that's the best they could do, it was pretty awful.

On the other hand, maybe they just looked and went "Meh, newbie alliance, meh, Syndicate...how bad could it be?" like a lot of other folks have, historically. They, too, found out the answer to that question! :lol:

(Okay, I found that pretty funny. I must be tired. I'm done now.)

Saltire
The Athiest Syndicate
Advocated Destruction
Posted - 2007.08.08 13:09:00 - [18]
 

battle report on COAD

good fights to all

Riho
Gallente
Drop of Blood
Posted - 2007.08.08 13:12:00 - [19]
 

i feel bit guilty for not being there.. but RL comes first. the time it started would have meant like 1 am and ended 5-6 am for me :( .....

what i have heard so far and seen on the KB it must have been a hell of a night for both sides :)


Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.08.08 13:50:00 - [20]
 

Originally by: insidion
Quote:

blah blah lag blah blah blah lag blah blah zomg lag blah blah props



well if the latest efforts by ccp aren't cutting it at this point, I don't know what will. they're a hair from creating skynet and ww3 with their hardware as it stands. =P

That would be pretty awesome actually. Not getting enough good fights in EVE? Oh don't worry, the server will make sure you have good PvP in your immediate future. Twisted Evil

Lrrp
Minmatar
The Graduates
Morsus Mihi
Posted - 2007.08.08 13:58:00 - [21]
 

Originally by: Adago Vilon


Although I didn't see it, I hope the big red blob on the map was something beautiful to behold!


It was a veritable Betelgeuse amidst yellow drawfs

DeadRow
Caldari
Damnation Angels
Posted - 2007.08.08 14:33:00 - [22]
 

Very fun, glad I bought my new PC, only real lag I got was from warping in and loading the damn grid from everybodies wrecksLaughing

Nicholas Barker
Deez Nuts.
Posted - 2007.08.08 14:45:00 - [23]
 

i leave this message for people of the future, if you read this message, please send us back in time a shipment of neural net processors so that we may upgrade the server to an acceptable level of performance. ♥ Nich

Tabet Saens
The Dead Parrot Shoppe Inc.
Brutally Clever Empire
Posted - 2007.08.08 14:51:00 - [24]
 

Originally by: Zoea
ok

How many people were involved and how did the lag manifest?

Desyncs? Module activation delays - how long? Jumps take a long time to load?
Also, how did the lag change as people in system changed?

thanks

PS i'm trying to get a handle on the problems with fleet fights and stuff and this might be be first major fight 'since hardware upgrade' (lol!) so thats my main reason for askin.



Gonna break my usual radio silence concerning fights for this.

Lag was horrible-I'm sure for both sides. My first 2 attempts to engage went like this.

(in arbitrator) Everything was fine, right until I warped into the fight. 3 hostiles show up on overview(none that match what was called on vent, uh oh.) Screen froze. 30 seconds pass-nothing. 15 seconds pass, screen shifts a bit. 15 seconds pass, I get the feeling I'm dead already. Strangely enough, the animation where your pod pops out of the ship, seemed to run rather smoothly. I stay and hope someone pods me so I can come back quicker. Someone fulfills my wish.

Update clone. Jump into Tempest. Travel 4 jumps back into fight. No lag. Load up MHC, no lag. Warp into fight. Screen freezes. No enemies on overview this time. CLIENT CRASHES. I quickly log back in, notice a nice fat wallet at character selection. I finish the log in so that I could just get podded, to go home again.

Update clone. Jump into Inty. Go wash dishes to work off some major frustration. Come back and this time volunteer to do something else, besides being a part of the main battle.

Thanks CCP. ugh

To EXM and all enemy combatants. Much respect! GF all around, no smack from these guys at all.

See you in space!


Zoea
Synergy.
Imperial Republic Of the North
Posted - 2007.08.08 14:51:00 - [25]
 

Edited by: Zoea on 08/08/2007 14:52:32
Samier, frederick (sp), thanks for your replies. Appreciated!

140-230 never used to present this bad afaik.... I'm sure CCP is reading this so no problemo :)

edit: rgr Tabet :/

Ab Tallen
The Alphabet Soup
Posted - 2007.08.08 14:59:00 - [26]
 

Edited by: Ab Tallen on 08/08/2007 14:59:27
One thing I didn't see until this battle was that the "Name" column in overview would just display ship types instead of player names. We first thought those were abandoned ships inside the POS shield, but later on it was obvious it were indeed active pilots. Question

ToxicDream
Posted - 2007.08.08 15:10:00 - [27]
 

Edited by: ToxicDream on 08/08/2007 15:32:09
In all Truths I heard it was
50 EXM vs 160 Bruce(+ 18 capitals) and had Exm been better prepared for such a blob, they would have Killed more than the 100+ odd bruce +capitals, which they did whilst only sustaining aprox 20+ losses.

Still against so many Capitals+pilots respect is due to EXM, and I can only drop my jaw in wonder as to how Bruce can field such a fleet and shrug off so many losses.

If you think this is smack in any way you've been stroking your ego abit to much. Its an observation.



DeadRow
Caldari
Damnation Angels
Posted - 2007.08.08 15:19:00 - [28]
 

Originally by: ToxicDream
Edited by: ToxicDream on 08/08/2007 15:17:19
In all Truths I heard it was
50 EXM vs 160 Bruce(+ 13 + capitals) and Exm wasn't prepared for such a blob. Had they been, they would have Killed more than the 100+ odd bruce +capitals, which they did whilst only sustaining aprox 20 losses.



No, as Salitre as linked we were prepared for an attack, just not at the POS that we thought. We knew we were outnumbered but hey the enemy at our door we had to be polite, no?Laughing

As for your loses I will say we lost more than 20 and of course the standard 'Post with your Main' commentCool

Friedrick Psitalon
The Dead Parrot Shoppe Inc.
Balance of Judgment
Posted - 2007.08.08 15:28:00 - [29]
 

Heh. When random neutrals are the only ones doing the smacking, you've really got to respect the other side in the fight.

o7 ExM

samkeir
Fury Holdings
Brutally Clever Empire
Posted - 2007.08.08 15:35:00 - [30]
 

Heh, it's hard to take seriously an alt who claims he heard we had 5/6 capitals. Then changes it to 13, then changes it to 18. Can't he remember what he "heard"?

Those of us who were there know who had what - and who lost what: and the only smacking any of us are doing is of CCP's quality of service.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only