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blankseplocked Halos - is there any ship you'd use them with?
 
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Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2007.08.07 20:42:00 - [1]
 

I'm trying to figure out what ships and setups a Halo set would complement well. I have half of a low grade set, but have come to realize there must be a reason why these implants aren't selling well. Their multiplier isn't even all that great.

Is there any use for them, particularly on Caldari and Gallente ships?

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.07 20:59:00 - [2]
 

Interceptors, but people who fly interceptors tend to go for snakes I guess.

Elve Sorrow
Amarr
Celestial Apocalypse
Posted - 2007.08.07 21:08:00 - [3]
 

Edited by: Elve Sorrow on 07/08/2007 21:10:55
Capital ships.

(Work out the sig of Moms/Titans with Halos and a Ragnarok)

EDIT: The Ragnarok helps alot though. Could debate if the Halo set alone is worth it. Worth considering on Caldari Capitals atleast, since Crystals dont work anyway.

Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2007.08.07 21:12:00 - [4]
 

Edited by: Kyoko Sakoda on 07/08/2007 21:16:08
Edited by: Kyoko Sakoda on 07/08/2007 21:15:10
Originally by: Elve Sorrow
Capital ships.

(Work out the sig of Moms/Titans with Halos and a Ragnarok)


0.793 (High-grade set) x 1300 (Nyx) = 1030.9

No, I'd much rather have a Slave set.

As for interceptors, I don't see why you'd use a Halo over Snakes, when the speed increase on Snakes dictates what damage is dealt to you a lot more.

Edit in response: I can maybe see it on the Chimera, but capital guns and missiles have a resolution of 1000m. Would they not still hit pretty decently at 911.3m?

Murehz
Posted - 2007.08.07 21:27:00 - [5]
 

I've never really flown them but how do you think they would work with close range inty's or would snakes still be better.

Elve Sorrow
Amarr
Celestial Apocalypse
Posted - 2007.08.07 21:27:00 - [6]
 

Aye, i just ran the maths aswell. Its the combination of Halo and Ragnarok (Or Skirmish Warfare, obviously) that does the trick.

For example:

Phoenix: 587 (496)
Chimera: 676 (570)

First is with Halo + Skirmish Warfare Mods, in brackets with Ragnarok + Halo. (I think these two dont stack, but rather use the highest bonus of the two. If not, the numbers for Halo + Skirmish + Ragnarok would be even lower.)

That's quite a substantial damage reduction, especially against citadels.

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.07 21:28:00 - [7]
 

Originally by: Kyoko Sakoda
As for interceptors, I don't see why you'd use a Halo over Snakes, when the speed increase on Snakes dictates what damage is dealt to you a lot more.


1. Cheaper.

2. At long range, speed doesn't help against snipers as much as sig radius does.

6Bagheera9
Foundation
Sons of Tangra
Posted - 2007.08.07 21:32:00 - [8]
 

Edited by: 6Bagheera9 on 08/08/2007 03:56:00
We were discussing this earlier today and agreed they worked well with logistics cruisers and Typhoons. With a Ragnarok in system and full set of HG Halos, it is possible to get a Typhoon's sig. radius down to 161m. Combined with a good faction AB, this could lead to a great comedy set-up.

slothe
Caldari
Jian Products Engineering Group
Atlas.
Posted - 2007.08.07 21:37:00 - [9]
 

maybe logistics if dedicated


Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2007.08.07 21:43:00 - [10]
 

Edited by: Kyoko Sakoda on 07/08/2007 21:43:16

Hmm, alright - how about a situation where you don't have a skirmish warfare link in gang with you, and even more likely, don't have a Ragnarok? Razz

For "solo," Logistics ships seems to be the best answer so far.

Shaemell Buttleson
Posted - 2007.08.07 21:55:00 - [11]
 

Angels have Halos!


CherniyVolk
Federal Navy Academy
Posted - 2007.08.08 00:37:00 - [12]
 

I think the best ships for the Halo set are Assault Frigates. Remember, they used to have the sig-radius of an interceptor, and unless webbed to a stop, many AFs like the Enyo and Retribution had regular appearances on kill mails.

Getting any bigger, like a HAC or CS, I'd say Snakes or Slaves will likely be more of an interest in the cruisers and battlecruisers.

Cadiz
Caldari
EXTERMINATUS.
Nulli Secunda
Posted - 2007.08.08 00:43:00 - [13]
 

I know a Myrmidon pilot who swears by his Halo set; he claims they help a hell of a lot against all the torp-Ravens he runs into while hunting isk farmers.

Cartiff
The Scope
Posted - 2007.08.08 01:22:00 - [14]
 

Back in your box Shae !!

Graalum
Deep Core Mining Inc.
Posted - 2007.08.08 01:44:00 - [15]
 

i can see them mainly on interceptors and for pirating npcers. with a rag it might be worth it to put them on a fleet setup.

Goumindong
SniggWaffe
Posted - 2007.08.08 02:43:00 - [16]
 

Interceptors, logistics ships, dreads and carriers expecting to go into fleet battles with large numbers of capitals, etc.

Any time where lock time makes more of a difference to your survival than hit points or getting webbed.

Halos are great for busting gate camps in small ships.

Great for recons or EW boats who depend on locking and jamming/damping before their opponent. Etc.

Maeltstome
Minmatar
Sebiestor Tribe
Posted - 2007.08.08 03:52:00 - [17]
 

Interdictors.

Blood Cultist
Posted - 2007.08.08 04:11:00 - [18]
 

Cov ops frigs with damps ^^.

Otherwise, ECM ships.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2007.08.08 06:31:00 - [19]
 

You cant use halos like you use snake or slave sets, they are only useful in combination with skirmish warfare bonus'.

But then again you can boost the speed of snake setup even further with warfare links too, so it seems halo is a bit gimped.

IMO, high grade halo set should reduce sig radius by 50% to make it as useful as a snake set.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2007.08.08 06:42:00 - [20]
 

Edited by: Nian Banks on 08/08/2007 06:44:23
You know, I never thought about using the halo set before, the crystal yes but I wonder about the math comparisons on a claymore would be.

fleet command ships are often primaried so... have the sig reducing skirmish mod and the halo set would surley help against battleships or capitals.

so would that be significant enough to be worth using instead of the crystal set?

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2007.08.08 07:03:00 - [21]
 

No Nian, unless u got a ragnarok and claymore ready for all your engagements stick with crystals..

Some one had the maths done, search these forums maybe u get lucky, and it seemes the dmg reduction is somewhere near 8% for low grade and 14% for high grade if I remember correctly.

Mnengli Noiliffe
Posted - 2007.08.08 08:52:00 - [22]
 

Edited by: Mnengli Noiliffe on 08/08/2007 08:59:34
Command ships..
those are tanking beasts, and unless you fly shield tanking CS your only option to further improve your tank is the Halo set.
Slave is another option but they only increase the buffer, not the maximum DPS you can tank, unlike Halo.

oh and the price of halo set is its best side so don't hope that it will raise too much any soon.

Pan Crastus
Anti-Metagaming League
Posted - 2007.08.08 09:08:00 - [23]
 

I don't know if people use them at all, but at least they should be a cheap alternative to snakes for those who use passive tanked, fast ships (e.g. Vagabond). Those LSE2's increase the signature quite a bit, Halos can get it down to a healthy amount again.



Khamous
State Breast Inspectorate
Posted - 2007.08.08 10:35:00 - [24]
 

Edited by: Khamous on 08/08/2007 10:42:00
Originally by: Hannobaal

2. At long range, speed doesn't help against snipers as much as sig radius does.


WTS 1 clue.

At long range Speed is everything. Halo set or not if you approach a sniper dead on with a MWD burning you are toast regardless. If you come in at an oblique angle with decent transversal you'll get him without him getting you. Halo's are pretty much a waste of time on most 'ceptors.

I can imagine Halo's being most usefull on some sort of PVE tank ship which gets a lot of torps thrown at it.

Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2007.08.08 12:27:00 - [25]
 

Seems to me that there are generally better ways to get extra performance out of your ship without using a Halo set. As mentioned prior, speed really is everything and that makes Snake sets godlike with the current bonus. Looks like people are throwing around a lot about using Halos as a cheap Snake alternative. However when using an MWD, a 20.7% decrease to original ship signature radius isn't going to do much to help your signature radius while speeding.

For instance, this math might be slightly skewed but:

150 (average cruiser sig) x 0.793 = 118.5 (x 5? for MWD)
28 (average inty sig w/ skill) x 0.793 = 22.204 (x 5? for MWD)

It seems to me that Halos are overdue for a buff, but I am indeed worried that if they do get buffed, the capital ship tactics mentioned (which was very interesting I must admit) will make for overpowered, unhittable capitals. I'm simply disappointed that they don't seem to be as useful solo as the other implants are (even Talisman pre-2.2).

Kagura Nikon
Minmatar
Emptiness.
Posted - 2007.08.08 12:44:00 - [26]
 

People dont use HALo because MWD are so overpowered that 90% of ships must use them. So signature becomes irrelevant!

If there was no MWD, you would see lots of people using Halo. Imagine a Machariel, with Halo set and AB.

You would be hard to hit (ok snakes give same result) but without reducing your own chance to hit enemy.

Halo are also good for dampening focused combat. So you are sure you will lock your enemy first. For example a Fleet Tempest with 3 Dampeners 1 Sensor Booster and Halo set Can be a very hard BS to defeat on 1v1 since he will lcok you first and .. then ...

Julius Romanus
Amarr
Posted - 2007.08.08 12:48:00 - [27]
 

I'm thinking about a LG set for my Malediction. It's base sig w/ int5 is 24.75, with the numbers listed above(LG or HG set?) that comes to about 19 or so. So I guess the question for me is: How hard would that be to hit for medium guns. Assuming being webbed at around 1-2km.

I'll test it on SiSi when the skill finishes I guess.

Riho
Gallente
Drop of Blood
Posted - 2007.08.08 12:58:00 - [28]
 

my alt will be useing them for shes logistics clone :D

Kagura Nikon
Minmatar
Emptiness.
Posted - 2007.08.08 13:07:00 - [29]
 

Originally by: Julius Romanus
I'm thinking about a LG set for my Malediction. It's base sig w/ int5 is 24.75, with the numbers listed above(LG or HG set?) that comes to about 19 or so. So I guess the question for me is: How hard would that be to hit for medium guns. Assuming being webbed at around 1-2km.

I'll test it on SiSi when the skill finishes I guess.


this is one thing Quick Fit is good for. Make an enemy setup. Load the enemy ship setup go to stats, load an inti as target, adjust its signature and speed to ones you would have. Then run stats. He will give the hit chance of each gun.

Julius Romanus
Amarr
Posted - 2007.08.08 13:22:00 - [30]
 

Originally by: Kagura Nikon
Originally by: Julius Romanus
I'm thinking about a LG set for my Malediction. It's base sig w/ int5 is 24.75, with the numbers listed above(LG or HG set?) that comes to about 19 or so. So I guess the question for me is: How hard would that be to hit for medium guns. Assuming being webbed at around 1-2km.

I'll test it on SiSi when the skill finishes I guess.


this is one thing Quick Fit is good for. Make an enemy setup. Load the enemy ship setup go to stats, load an inti as target, adjust its signature and speed to ones you would have. Then run stats. He will give the hit chance of each gun.


Quickfit pretty much says you'd be invincible with 60m/s of transversal. But I try to trust QF as little as possible.


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