open All Channels
seplocked Ships and Modules
blankseplocked Nemesis - Post-buff
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

Vulturia IV
Caldari
Spiritus Draconis
Posted - 2007.08.04 18:16:00 - [1]
 

Edited by: Vulturia IV on 04/08/2007 18:38:33
There's not been much discussion about setups after the SB buff, so I figured I'd start up a thread.

Here's my idea for the nemesis:

Highs:
-Dread Guristas Cloaking Device
-'Arbalest' Cruise Launcher I (Guristas Cataclysm Cruise Missile)
-'Arbalest' Cruise Launcher I (Guristas Cataclysm Cruise Missile)
-'Arbalest' Cruise Launcher I (Guristas Cataclysm Cruise Missile)

Mids:
-Passive Targeting Array I
-Prototype I Sensor Booster
-PWNAGE Painter (Thanks Lisento :p)
-Phased Muon Sensor Disruptor I

Lows:
-Ballistic Control System II
-Basic Signal Amplifier (CPU reasons ;))

Well the basic idea is to enter the fight / stand by at your favorite missile spamming distance, fire up the passive targeter and sensor booster when you've found a suitable target. The following procedure is pretty basic, decloak, lock, fire ze missiles (for the love of god don't use your dampener and painter right away when you lock, because then your target will know you have him targeted, assist gang with dampener though if you have to on another target) and hit the painter just as your volley is about to hit!

You might be wondering why I'd use a target painter? Well, I'm going to be using faction and regular tech 1 cruise missiles which will have around ~40 explosion signature with my skills, so the painter is pretty much there just to insure I don't loose out any dmg on frigs and intys. And it can be useful in gangs to help out your bigger buddies hit smaller targets ^^.

Other than that, put your dampener on anyone trying to lock you and hope nerfing his locking range will be enough to stay safe, if not, warp out.

Lisento Slaven
The Drekla Consortium
Posted - 2007.08.04 18:24:00 - [2]
 

"-Phased Weapon Navigation Array Generation Extron (most annoying name ever, target painter)"


It's the most annoying you say? Well it's not every day you get a mod named PWNAGE =P

Vulturia IV
Caldari
Spiritus Draconis
Posted - 2007.08.04 18:35:00 - [3]
 

Originally by: Lisento Slaven
"-Phased Weapon Navigation Array Generation Extron (most annoying name ever, target painter)"


It's the most annoying you say? Well it's not every day you get a mod named PWNAGE =P



lol, I didn't think about that :D

Xanos Blackpaw
Amarr
Inadeptus Mechanicus
Posted - 2007.08.04 18:41:00 - [4]
 

Originally by: Lisento Slaven
"-Phased Weapon Navigation Array Generation Extron (most annoying name ever, target painter)"


It's the most annoying you say? Well it's not every day you get a mod named PWNAGE =P



..thanks...now i must have that on every ship i fly! Laughing

McScruff
Grudjorn Logistics
Posted - 2007.08.04 18:56:00 - [5]
 

oh dear.

Guys, go back and look at the names of ALL the target painters. (except TP1)

Rooker
Lysian Enterprises
Posted - 2007.08.04 23:24:00 - [6]
 

Passive targeters don't work when cloaked. Stick another damp there.

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.04 23:28:00 - [7]
 

Originally by: Rooker
Passive targeters don't work when cloaked. Stick another damp there.


You can't target at all when cloaked, and I think he knows that. There are very good reasons for using a Passive Targeter on a Stealth Bomber just the same though.

Rigsta
Gallente
Raddick Explorations
BlackWater.
Posted - 2007.08.04 23:43:00 - [8]
 

Edited by: Rigsta on 04/08/2007 23:46:51
IIRC:

T2 cloak
3x cruise launcher (named)
1x light ion blaster II

2x sensor dampener (named)
1x Sensor Booster
1x X5 Webifier

iStab
Overdrive


Works for me, I think it just barely fits with advanced/weapon upgrades 4 & 5 respectively. I prefer to decloak fire and cloak again, and the web is handy for fast ships that get under your dampeners.

Don't pimp it out. You're a slow paper plane whose only defense is nullified once you've been simply targetted.

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.05 00:08:00 - [9]
 

Edited by: Hannobaal on 05/08/2007 00:19:34
Highs:

1 x Improved Cloaking Device II
3 x Arbalest Cruise Launcher I (with Cataclysm Cruise Missiles)


Mids:

2 x named sensor boosters
2 x named remote sensor dampeners


Lows:

2 x Overdrive Injector System II


Rigs:

2 x Warhead Calefaction Catalyst I

NoNah
Posted - 2007.08.05 00:15:00 - [10]
 

Originally by: McScruff
oh dear.

Guys, go back and look at the names of ALL the target painters. (except TP1)


Target Painter II... I don't get it?

Dr Fighter
Posted - 2007.08.05 01:46:00 - [11]
 

Originally by: Hannobaal

There are very good reasons for using a Passive Targeter on a Stealth Bomber just the same though.


what are they?

seems pointless for a uncloak lock, volly and recloak ship

Lance Fighter
Amarr
Posted - 2007.08.05 01:59:00 - [12]
 

So those pesky auto-target back people dont target you until you let off your missiles.

Dr Fighter
Posted - 2007.08.05 02:03:00 - [13]
 

Originally by: Lance Fighter
So those pesky auto-target back people dont target you until you let off your missiles.


but if you let off your missiles the second you lock, the first they know about you locking them the missiles are in the air anyway and so the passive targeter doesnt do anything.

assuming that the yellow flashy recticle means they hav locked you and red means they are shooting on you, they wont hav any recticle until you actually lock them.

passive targeters are for locking somone but not shooting till a given order rather than locking and firing instantly - like bombers do.

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.05 02:28:00 - [14]
 

Originally by: Dr Fighter
Originally by: Lance Fighter
So those pesky auto-target back people dont target you until you let off your missiles.


but if you let off your missiles the second you lock, the first they know about you locking them the missiles are in the air anyway and so the passive targeter doesnt do anything.


You can't cloak again until the missiles hit or they won't hit. In that time you can get locked.

Dr Fighter
Posted - 2007.08.05 03:16:00 - [15]
 

i know that.

Answer me this, if they only know your locking them the second you fire, and a passive targeter delays them knowing they are locked until you fire - whats the difference?

Rooker
Lysian Enterprises
Posted - 2007.08.05 06:49:00 - [16]
 

Well that's a valid reason I guess, although I'd rather just be aligned for the bookmark that's 160KM away than recloak. There does seem to be an urban myth that a passive targeter lets you lock while cloaked, which is why I posted.

Rigsta
Gallente
Raddick Explorations
BlackWater.
Posted - 2007.08.05 10:30:00 - [17]
 

Originally by: Lance Fighter
So those pesky auto-target back people dont target you until you let off your missiles.


Sensor dampeners take care of that Smile

Vulturia IV
Caldari
Spiritus Draconis
Posted - 2007.08.05 11:12:00 - [18]
 

Edited by: Vulturia IV on 05/08/2007 11:19:37
Edited by: Vulturia IV on 05/08/2007 11:12:43
Ah well, maybe passive targeters don't work exactly as i thought, but i think it'll be handy anyway ^^

Tempest Fugit
Posted - 2007.08.07 23:31:00 - [19]
 

Here's my idea for the nemesis:

Since they nerfed cloaking devices I dont hink there worth while any more so heres how i would set a nemisis up


High

Arbalest' Cruise Launcher I
Arbalest' Cruise Launcher I
Arbalest' Cruise Launcher I
Blasetrs or rails if you ccan fit em

eventually upgrade the launchers and guns to t2 and use t2 ammo

Medium

Target Painter I
Prototype I Sensor Booster I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Low
Ballistic Control System II
Ballistic Control System II

Rigs
inverted signal field projector i





Legoz
Posted - 2007.08.07 23:55:00 - [20]
 

I got some questions about S.Bombers and Nemesis pointed out here so if any of u could stop by and answer some of em it'll be great, but however one that intrigues me allot is this one, ill copy and paste from my thread:


5. I've been checking around and something has me confused, on the market i can only see 3 types of cloaking devices:

Prototype cloaking device I
Improved cloaking Device II
Covert Ops Cloaking Device II

BUT! when searching in the LPStore i could see a caldari navy cloaking device, and i thought, oh cool, but i go to the reqs to buy it and it needs an improved cloaking device I.

So now i'm kinda confused about this, are those in game? i mean can i purchase em, or build em or loot em? if so how and from where, since its kinda weird i cant see em on the market browser.



Thanks for any and all help and input u can provide :D

Murehz
Posted - 2007.08.08 01:51:00 - [21]
 

Originally by: McScruff
oh dear.

Guys, go back and look at the names of ALL the target painters. (except TP1)


((PWN, PWNT, PWND, PWNAGE (IIRC))... at least someone at CCP has a sense of humor.

Dray
Caldari
Euphoria Released
HYDRA RELOADED
Posted - 2007.08.08 04:43:00 - [22]
 

Originally by: Murehz
Originally by: McScruff
oh dear.

Guys, go back and look at the names of ALL the target painters. (except TP1)


((PWN, PWNT, PWND, PWNAGE (IIRC))... at least someone at CCP has a sense of humor.


Yeah I think it's the same guy who designed the typhoon, gave it 4 mid slots, 7 low slots and higher shield hit points over armour.

Laughing

Acinonyx Jubatus
Sebiestor Tribe
Posted - 2007.08.08 05:52:00 - [23]
 

Passive targeter is fairly useless, it only works on one target, it stops working once you attack, and you have to do a special trick to make it actually work. You must click the mod itself, then click the target, which can take precious reveal, fling, hide time away for a next to useless effect.

Stick a damp in its spot instead to ruin their targeting instead since you have to wait till the missiles hit anyways.

Also a web/painter are also good for misc. painter will help with sig radius on say inties, but most of the time inties are going faster than 750ish ms so the damage is nonexistant, thus the web at close range will slow them and your cruises pound them into a pod or they pound warp and run away.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2007.08.08 06:55:00 - [24]
 

LoL everytime a stealth bomber thread pops up you guys discuss the passive targeter.

Now I tell you what the passive targeter is useful for:
Cargo scanning for an empire suicide gang
Pirating in empire

It has no use for a bomber at all or a normal pvp ship that is, any half decent pvp pilot will be aware of the things happening around them even if there are couple 100 ships on the field..

Nemesis is better off with:

3x named Launchers + Improved Cloak II
named Sensor booster + 3x named damps

Named BCU
named signal amp


Also here is the golden tip for you my friend:
While u are uncloaked before the battle, make sure u got no one locked, activate launchers and damps and when all those mods are blinking try to put them on a far off planet the ship will try to lock the planet and fail but still leaving the mods blinking ready to be activated on the first thing you lock... now cloak and look for preyTwisted Evil

MasterDecoy
Gallente
The Scope
Posted - 2007.08.08 08:32:00 - [25]
 

Originally by: Tempest Fugit
Here's my idea for the nemesis:

Since they nerfed cloaking devices I dont hink there worth while any more so heres how i would set a nemisis up


High

Arbalest' Cruise Launcher I
Arbalest' Cruise Launcher I
Arbalest' Cruise Launcher I
Blasetrs or rails if you ccan fit em

eventually upgrade the launchers and guns to t2 and use t2 ammo

Medium

Target Painter I
Prototype I Sensor Booster I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Low
Ballistic Control System II
Ballistic Control System II

Rigs
inverted signal field projector i







i seriously doubt that fits...

Darth Kenzie
Amarr
Killer Koalas
Kingdom of Butan
Posted - 2007.08.08 09:05:00 - [26]
 

tbh a target painter is useless on an bomber... my corp did extensive testing and the tester felt the points into target painter were the greatest waste of time in eve... for a stealth bomber there is no reason to fit a painter... we tested it on an intie and the dmg change was nonexistant...

so in short never ever put a painter on a non-torp boat... ever... there is no reason to most useless modin the game... more so on the bomber then any other ship too.

Chenoa Gallente
Posted - 2007.08.08 10:33:00 - [27]
 

ROFL.. That thing doesn't even have a tank.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2007.08.08 11:45:00 - [28]
 

Originally by: Chenoa Gallente
ROFL.. That thing doesn't even have a tank.


Thats why u fit an EW tank (3 damps).

The problem with bombers is still not fixed IMO, the only way u use a bomber and survive is when u catch a lonely target of your caliber, even 3 bombs at max skills dont blow up a BS and each bomb costs as much as a cruiser.

So in plain english you wouldnt use a bomber when u can accomplish the same role with a much cheaper and efficient ship.

Take away the cruise missiles and give it 3 bombs then we are getting somewhere...

Gus Morgan
Genos Occidere
Posted - 2007.08.15 02:08:00 - [29]
 

Originally by: Kunming
Originally by: Chenoa Gallente
ROFL.. That thing doesn't even have a tank.


Thats why u fit an EW tank (3 damps).

The problem with bombers is still not fixed IMO, the only way u use a bomber and survive is when u catch a lonely target of your caliber, even 3 bombs at max skills dont blow up a BS and each bomb costs as much as a cruiser.

So in plain english you wouldnt use a bomber when u can accomplish the same role with a much cheaper and efficient ship.

Take away the cruise missiles and give it 3 bombs then we are getting somewhere...



making it another 0.0-only ship ? no thanks. Im happy pewpewing unsuspecting targets in lowsec with it as it is.

Hannobaal
Gallente
Punic Corp.
Posted - 2007.08.15 05:15:00 - [30]
 

Originally by: Chenoa Gallente
ROFL.. That thing doesn't even have a tank.


It doesn't need it.


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only