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Caldicott
Minmatar
Brutor Tribe
Posted - 2007.08.04 16:05:00 - [61]
 

62m SP PvP char learning skills since day 1 payed off even though i *REALLY* didnt want to train them...

tikinish
Posted - 2007.08.05 00:37:00 - [62]
 

Originally by: CCP Wrangler
464.514.560 skillpoints.


well was just wondering...
isn't it kind of bad that you have a ONLY Real time learning system, when this have made it impossible to even have 1/4,6 of the sp available at this time?

i think that is kind of bad... and it makes way to many alts come out to compensate for it :(

lofty29
Aliastra
Posted - 2007.08.05 00:41:00 - [63]
 

Linkage

I win so hard! Very Happy

tikinish
Posted - 2007.08.05 00:42:00 - [64]
 

Originally by: digitalwanderer
Originally by: MattSB
Edited by: MattSB on 03/08/2007 16:59:53
Oh yeh cos you know a 50 mill sp character is going to have all his sp on one ship Confused

Sorry it just bugs me when people think everything depends on sp, i know this character is from late 2004 so he has a nice amount of sp so you'll just think im talking out my arse but meh,

You can only specialise up to a certain point in any ship, if you honestly believe that a 2003 player can kick the ass continuously of any player younger than him then tbh you really don't understand pvp.

I killed my fair share of 2003 players don't get me wrong it is a factor as you know they have the sp to be effective but sp is NOT everything the actual ability to learn to pvp takes time and practice which a 03/04 character does not necessarily have. Hell i know a load of older players than me that are rubbish at pvp and even ones that are good pvpiers i can still beat its harder but by no means impossible.

So basically instead of whining oh i won't pvp as they have more SP than me learn how to fly a ship spec in it and go kick some ass or find the real reason you don't want to pvp.

Oh and to do with never getting into T2 industry, invention is your friend, i have never received a T2 bpo in all the time i've played but oh my i build and invent T2 very successfully so contrary to popular forum belief there is a nice amount of isk in it.

Now i apolgise for going off on a rant and going off topic but like i said it bugs me >.>



Agreed for the most part,but do keep in mind that the higher SP player,if he's got PvP experience and trains nothing but PVP skills,does have the advantage in that he can at this point,fly multiple races extremely well,if not totally maxed out,and there's always a counter defensive setup for any given offensive setup you might be able to field.


Let's say you're extremely good at one particular race,that race has advantages and drawbacks just like any race,and your opponent has the pick of all 4 races in the game,wich he knows them all,and wich he can fly extremely well,to counter your strategy...You can't realistically put all those 70 million sp in one ship of course,but that kind of flexibility in setting up ships from muliple races and fly them effectively,is a huge advantage,since you can't predict what that guy will be flying at any given moment,and he has the ability to adapt to whatever comes his way,at least on 1 on 1 situations,wich i'll admit is extremely rare these days,since it's all about the gank and the blob as far as PVP is concerned in eve.


In my case though,you'll be looking at a fully maxed char for all races,in PvP skills,using nothing but T2 gear,within a year,meaning all frigates,cruiser,and BS's races at lvl 5,including all the ship command specialisation skills fully maxed,and weapon specialisations at least to lvl 4 for all races.


actually the bad part if not that you can specialise, but that your forced to do so, and that your stuck with one profession for one char if your not from atleast 3 years, if you want to have decend skill within the subject..

i can't see what harm it would make to let people actually only have one char that can do more then one thing (thereby giving them a way to gain sp in another area then what they are set to), instead of every one have 2-8 alts all training differend things and by this removing the whole point of a "one server, one identity" game..

Zoltaris
COLSUP
Posted - 2007.08.05 02:24:00 - [65]
 

Originally by: tikinish
actually the bad part if not that you can specialise, but that your forced to do so, and that your stuck with one profession for one char if your not from atleast 3 years, if you want to have decend skill within the subject..


Well, i have a little more than 75m SP now, i think that makes me the most skilled "jack-of-all-trade" type of char (Dr. Caymus is legit and has 10m more SP than me, but he's very specialised in int/mem skills only) and believe me, there's a lot of player more efficient than me in many things, while i can do almost anything and pilot most of the ships ingame, there's many player more skilled than me in PvP or mining or manufacturing, they just aren't better than me in everything at the same time Wink

If you specialise in something, it doesn't take long to be competitive with the highest skilled chars

And for many skills, you can do good with them trained to lvl 4, which is much faster to train than lvl 5

Once you're good enough in something, you can specialise in another thing, so, over time, you get good in many aspect of the game, it's just not possible to be good in many things right from the start, if you don't want to specialise in a single thing, then you have to accept that it will take time before you get good in something else, just pick the most important stuff to you first and you'll be fine

Originally by: tikinish
i can't see what harm it would make to let people actually only have one char that can do more then one thing (thereby giving them a way to gain sp in another area then what they are set to), instead of every one have 2-8 alts all training differend things and by this removing the whole point of a "one server, one identity" game..


And how would it happen? by letting all player train more than 1 skill at once? well, it's already on the drawing board, but once its implemented, if you train 2 skill at once, they will both train at half speed, allowing players to train more than 1 skill at once at full speed would ****-off many of the old chars, so i doubt it will ever happen

Splagada
Minmatar
Tides of Silence
Posted - 2007.08.05 02:27:00 - [66]
 

Originally by: Dave White
Originally by: CCP Wrangler
464.514.560 skillpoints.


Wow, that's over nine thousand Shocked


NINE THOUSAND?

digitalwanderer
Gallente
DF0 incorporated
Posted - 2007.08.05 03:17:00 - [67]
 

Originally by: tikinish


actually the bad part if not that you can specialise, but that your forced to do so, and that your stuck with one profession for one char if your not from atleast 3 years, if you want to have decend skill within the subject..

i can't see what harm it would make to let people actually only have one char that can do more then one thing (thereby giving them a way to gain sp in another area then what they are set to), instead of every one have 2-8 alts all training differend things and by this removing the whole point of a "one server, one identity" game..


True,to start off,you are forced to specialise,wich is something i did in the early days as well,but play long enough,and with CCP already admitting is was a mistake to release the advanced learning skills,and you're forced to generalise sooner or later,since the rate at wich new skills are being released might look daunting to those who've started playing the game in the last 1 or even 2 years,but for those who've been playing since the beginning or close to it,and already have a lot of skills already nicely trained up,it's not enough to keep us focused on a single race.


I've always used nothing but a single account,and the alts i created haven't gone thru any training at all,with the oldest one being over 3 years old already...Razz,but focusing on a single char is the main reason why it's going to take 5 years to get to the point where i've practically hit the limit on what i can train in terms of ship and ship related skills for all races,since the vast majority of the skills aren't worth taking to lvl 5 for an extra 2% bonus,and taking several weeks to get to that last level to make matters worse,since they are high ranked skills(rank 5 and over).


Anyways,we'll see once i get to 90 million skill points by this time next year,as i'm hoping that CCP starts rolling out T3 ships and modules to keep veterans busy...

tikinish
Posted - 2007.08.05 03:58:00 - [68]
 

Edited by: tikinish on 05/08/2007 04:03:33
Originally by: digitalwanderer

True,to start off,you are forced to specialise,wich is something i did in the early days as well,but play long enough,and with CCP already admitting is was a mistake to release the advanced learning skills,and you're forced to generalise sooner or later,since the rate at wich new skills are being released might look daunting to those who've started
(rank 5 and over).

Anyways,we'll see once i get to 90 million skill points by this time next year,as i'm hoping that CCP starts rolling out T3 ships and modules to keep veterans busy...


well i see your point in what your saying, but eve compared to other games have a playerbase that believe it should never be maxed and always be ahead..

well in any game, even in real life, if you work hard enough at some time you will reach the "max" and all you can do is stay there while getting richer and more exsperienced.

the "problem" i see in eve after "only" 3 years or so and over 24mill sp, is that you can not effect the speed of which you get sp, and you have no way of working your way to the "top", to the maximum sp in the game.
it is like a hamster in a wheel, no matter how fast it runs compared to the others, or how much energi it uses for it's task, it will never get anything out of it (although any rl exsample will be bad, for in any rl, the more you work at something the more you gain, either mentali, fysiskly, or knowledge like, while in eve after just 1-2 years you should have all the knowledge about eve that is possible to get, you should have more then enough isk to keep you running, the only thing that you could be missing is the abillity to do something "whetever" that might to, to gain some of those sp you need to get to the top or just to get closer to that "max").

in almost any mmo the thing that makes people strife, work harder, and life the game out with there whole soul is the xp gain theire hard work is getting them..

exspecially when your not one of the oldest players in the game then you will, if your thinking seriusly about doing soemthing in the game, have the game almost as a secound job just in the hope to get to that point where you have gathered enough xp to get close to the top (max xp/sp)..

in most games this max xp isn't hard to get only time consuming, but the max EQ is the hard thing to get, but then again it is still the one who works the most that have the biggest chance, although the players that have been there forever have had so much more time to get it in and properly have it, but you got the choice to work to get it.

while in eve the isk to the ships is the easy part while the sp is the hard.
the difference is, that in eve you have no way of having any effect on the sp gain, the only thing you can do is wait, and the best thing you can do is not be online while doing it, since waiting on a 19days + skill, is so much more bareble while not beeing in eve but just have a day to change it or to get back to get..
just sitting at the computer in eve, with enough isk, and enough knowledge but just waiting for that sp is just hurting the lust to play and you find yourself sitting more at the forum, since the waiting time is so much faster here then looking at the counter.

yes you could make more isk, or more standing, or do pvp, but if what you are REALLY looking forwood to is that skill beein finished, nothing else will really make up for it, and the joy is kind of sucked away.

personally i was thinking about changing my carrier for a while, but knowing that the lost time is so valueble and impossible to get back on the main char i decided just to have a alt train up on a secound account...
and by this contributing to the whole Alt "problem" and thereby the destruction of the one universe one identity idea of the whole game...

all in all i think we need some way to gain sp by playing the game.
sp for killing rats, manufacturing, mining, missioning, etc.
things that can't be abused..

well my thought here

digitalwanderer
Gallente
DF0 incorporated
Posted - 2007.08.05 04:47:00 - [69]
 

Nah,that's one of the things i like in eve is it's skill training system,wich isn't based on how long you play the game to gain that extra experience/skills,as i'd seriously be burned out with EVE,if i had to do that to become "better" at it.


It does require a lot of patience to get to a point where you know that you have a good skill set,and actual in game experience to make use of that skill set fully,and if you think that veterans in the game still have an advantage,keep in mind the constant balancing and re-balancing that went on for over a year after the game was first released,everything from turret tracking and ship lock times,to navigation and missile changes,as well as severe stacking nerfs for certain modules,and the introduction of ever more skill specialisations,wich for a lot of people,meant learning new skills to become as good as they already were,before the release of those new skills.


Make no mistake,those who still play the game even today,at the very least,show a huge amount of patience with all the changes the game has gone thru over the last few years,and have had to adapt to those changes on a constant basis.

Cutie Chaser
Gallente
Federal Navy Academy
Posted - 2007.08.05 05:54:00 - [70]
 

Edited by: Cutie Chaser on 05/08/2007 06:06:40
Originally by: tikinish

stuff



If you could just spend time in-game to get SP, it would lead to all kinds of bad things, things detrimental to the game:

1.) People would no longer be able to start a skill training and cancel their account for the time it takes to learn.

2.) New players who are dedicated to the game would be able to surpass older players in SP :/

3.) It would take the focus from doing important things, like gatecamping and missioning. People might even skip out on defense fleets because they didn't want to stop getting SP.

4.) People couldn't effectively train 3-4 characters at a time, so they couldn't have a character to accomplish everything they need. Instead they'd have to rely on other people : /

5.) Along the same vein, it would also shrink the gap between those of us who can afford to run 4-5 accounts at a time, and those who aren't dedicated enough to do so.

6.) It would lower the illusory "bar of entry" into the game, and we'd have many more players come into a game where the hardware already buckles under the players we have.

7.) It would lessen the elitist feel the community has established that new players find so welcoming when they start playing.

8.) Older players would lose the small "5%" edge that having those level 5 skills trained grants us. And we deserve it, we've played longer then new players. No matter what a new player does, we're entitled to have an edge.

9.) You'd see the "SWG" effect where everyone quits because a major game overhaul happens and things are "new" and "different".

10.) New players already have it easier. Back in the day we mined Veldspar for months in a frigate just to get a cruiser, and a battleship so far out of reach it wasn't even worth considering. It sucked for us older players when we first started, so new players should have a disadvantage. We played back when horrible unbalances made gameplay rough, so because we had it so hard back in the day we deserve to be on top. Look at it this way, you're starting playing when the game is fairly balanced and tuned. Older players didn't have that luxury! And all you pay is that you're always behind the players who were.

Bascially, it would screw everything eve is over, and I'd have no interest in playing in such a game.

EDITS: Because I keep thinking of other reasons that tikinish's idea would be bad for eve.

tikinish
Posted - 2007.08.05 06:17:00 - [71]
 

Originally by: Cutie Chaser
Edited by: Cutie Chaser on 05/08/2007 06:06:40
Originally by: tikinish

stuff



If you could just spend time in-game to get SP, it would lead to all kinds of bad things, things detrimental to the game:

1.) People would no longer be able to start a skill training and cancel their account for the time it takes to learn.

2.) New players who are dedicated to the game would be able to surpass older players in SP :/

3.) It would take the focus from doing important things, like gatecamping and missioning. People might even skip out on defense fleets because they didn't want to stop getting SP.

4.) People couldn't effectively train 3-4 characters at a time, so they couldn't have a character to accomplish everything they need. Instead they'd have to rely on other people : /

5.) Along the same vein, it would also shrink the gap between those of us who can afford to run 4-5 accounts at a time, and those who aren't dedicated enough to do so.

6.) It would lower the illusory "bar of entry" into the game, and we'd have many more players come into a game where the hardware already buckles under the players we have.

7.) It would lessen the elitist feel the community has established that new players find so welcoming when they start playing.

8.) Older players would lose the small "5%" edge that having those level 5 skills trained grants us. And we deserve it, we've played longer then new players. No matter what a new player does, we're entitled to have an edge.

9.) You'd see the "SWG" effect where everyone quits because a major game overhaul happens and things are "new" and "different".

10.) New players already have it easier. Back in the day we mined Veldspar for months in a frigate just to get a cruiser, and a battleship so far out of reach it wasn't even worth considering. It sucked for us older players when we first started, so new players should have a disadvantage. We played back when horrible unbalances made gameplay rough, so because we had it so hard back in the day we deserve to be on top. Look at it this way, you're starting playing when the game is fairly balanced and tuned. Older players didn't have that luxury! And all you pay is that you're always behind the players who were.

Bascially, it would screw everything eve is over, and I'd have no interest in playing in such a game.

EDITS: Because I keep thinking of other reasons that tikinish's idea would be bad for eve.



hehehehe..... i gotta qoute this for my next "should we have a ingame sp giving system :P hehehe... that was awsome dude:D could you please make a post in ideas and dev, called "the reason we shouldn't have ingame gain of sp" :P :D

Cutie Chaser
Gallente
Federal Navy Academy
Posted - 2007.08.05 06:21:00 - [72]
 

Edited by: Cutie Chaser on 05/08/2007 06:23:17
Originally by: tikinish

hehehehe..... i gotta qoute this for my next "should we have a ingame sp giving system :P hehehe... that was awsome dude:D could you please make a post in ideas and dev, called "the reason we shouldn't have ingame gain of sp" :P :D


Do you think I'm being sarcastic? All those points, dead serious.


Terex193
Amarr
Heretic Militia
Posted - 2007.08.05 07:59:00 - [73]
 

Originally by: ThorHal
Wrangler beats me by around 10mil...

Linkage


can i see your skills all laid out and open please?

tikinish
Posted - 2007.08.05 08:21:00 - [74]
 

Originally by: Cutie Chaser
Edited by: Cutie Chaser on 05/08/2007 06:23:17
Originally by: tikinish

hehehehe..... i gotta qoute this for my next "should we have a ingame sp giving system :P hehehe... that was awsome dude:D could you please make a post in ideas and dev, called "the reason we shouldn't have ingame gain of sp" :P :D


Do you think I'm being sarcastic? All those points, dead serious.




i can't imagin that your not beeing sacastic?!
if your not that is a hell of a bad argument you have going there:P lolLaughing

Cutie Chaser
Gallente
Federal Navy Academy
Posted - 2007.08.05 11:18:00 - [75]
 

Edited by: Cutie Chaser on 05/08/2007 11:19:19
Originally by: tikinish
Originally by: Cutie Chaser
Edited by: Cutie Chaser on 05/08/2007 06:23:17
Originally by: tikinish

hehehehe..... i gotta qoute this for my next "should we have a ingame sp giving system :P hehehe... that was awsome dude:D could you please make a post in ideas and dev, called "the reason we shouldn't have ingame gain of sp" :P :D


Do you think I'm being sarcastic? All those points, dead serious.




i can't imagin that your not beeing sacastic?!
if your not that is a hell of a bad argument you have going there:P lolLaughing


No, This is a bad arguement:

"You say that the gap between the SP-rich and SP-poor player is unacceptable, but communists would say that too, so you must be a communist. Because you are a communist, your opinion does not matter."

^For extra points count the logical fallacies in this statement.

My original points had no such problems. They are logically sound.

Dr Paithos
Minmatar
Republic Deep Space Institute
Posted - 2007.08.05 11:27:00 - [76]
 

Edited by: Dr Paithos on 05/08/2007 11:27:09
Originally by: Cutie Chaser

"You say that the gap between the SP-rich and SP-poor player is unacceptable, but communists would say that too, so you must be a communist. Because you are a communist, your opinion does not matter."



See, he even admits he's a communist! FROM HIS OWN MOUTH HE IS CONDEMNED!

Radioactive Babe
Red Frost
Posted - 2007.08.05 12:08:00 - [77]
 

Originally by: Jim McGregor
Originally by: cal nereus
Originally by: Jim McGregor

Winner :)



That is a weird character. Over 40 million sp in Science, 21 million sp in Industry, almost 3.5 million sp in Learning, level 1 in capital shield operation, but almost nothing in Gunnery, nothing in missiles, and he can't even fly mining barges. Pure science/manufacturing alt?


Seems so, yeah.


Whats really strange about him is that he is training thermodynamics to 5 ..... I dont think it affects carebear modules, and his pvp skills are non-existent .... very odd

Lady Trade
Posted - 2007.08.05 12:31:00 - [78]
 

i have two characters. both around 23-27 mil SP. a pvp char and a mission/industry/empiresupport char. both created in early 2005. plus my dictor and bubble alt with about 9 mil SP.
so all together i got nearly 60 mil SP Laughing

digitalwanderer
Gallente
DF0 incorporated
Posted - 2007.08.05 20:15:00 - [79]
 

Edited by: digitalwanderer on 05/08/2007 20:16:07
Originally by: Radioactive Babe
Originally by: Jim McGregor
Originally by: cal nereus
Originally by: Jim McGregor

Winner :)



That is a weird character. Over 40 million sp in Science, 21 million sp in Industry, almost 3.5 million sp in Learning, level 1 in capital shield operation, but almost nothing in Gunnery, nothing in missiles, and he can't even fly mining barges. Pure science/manufacturing alt?


Seems so, yeah.


Whats really strange about him is that he is training thermodynamics to 5 ..... I dont think it affects carebear modules, and his pvp skills are non-existent .... very odd



He trains nothing but memory and intel based skills,as his char was created from the start with that in mind,and has nearly run out of science and production and industry skills to keep the char busy,so he's got to train other skills that use the same atributes,even if they aren't related to those 3 main groups so that his char trains at max speed.

sableye
principle of motion
Posted - 2007.08.06 05:20:00 - [80]
 

Originally by: Radioactive Babe
Originally by: Jim McGregor
Originally by: cal nereus
Originally by: Jim McGregor

Winner :)



That is a weird character. Over 40 million sp in Science, 21 million sp in Industry, almost 3.5 million sp in Learning, level 1 in capital shield operation, but almost nothing in Gunnery, nothing in missiles, and he can't even fly mining barges. Pure science/manufacturing alt?


Seems so, yeah.


Whats really strange about him is that he is training thermodynamics to 5 ..... I dont think it affects carebear modules, and his pvp skills are non-existent .... very odd



not as odd as it may seem though already its been started that tech 3 building/invention will bein some way based around module heat he may just be preparing possible skills he may need to take fulla dvantage of research/industry in that area. he may ffinds it was complelty useless but he may find he one of only people who is closest tobeing ready when it comes. its a gamble.

Gariuys
Evil Strangers Inc.
Posted - 2007.08.06 08:16:00 - [81]
 

Edited by: Gariuys on 06/08/2007 08:45:10
60.898.379 SP on this character now. Would have been way more if I hadn't decided to combine intaki with combat char, but can't be helped really. And I'm from oktober 2003. So 75 mil or higher really isn't that strange at all.

19 Gunnery skills trained, for a total of 17,152,077 skillPoints. My pride.

But would love to see a SP breakdown again. And it should be available on the site somewhere, just to show new players, that the whole vet is overrated, cause seriously, there's not that many of us at all.

Miri Tirzan
Caldari
Clan Korval
Posted - 2007.08.06 08:39:00 - [82]
 

71.6 million

10.9 million in drones
8.3 million in gunnery
9.4 million in science
15.2 million in Space ship command


Ares Lightfeather
Gallente
Posted - 2007.08.06 09:08:00 - [83]
 

Originally by: Cutie Chaser




You know, your post is just full of points that point out the bad sides of the current training system. I'd put a rebuttal, but that would be derailing the thread, and I don't want to do that... Notably the points 1, 2, 4, 5, 6, 7, 8, 9, 10.ugh

I certainly hope you were sarcastic, because if you weren't... you're seriously deluded. The only point you raised that is in favor of the current skill training system was 3) : a training system that depends on actions would force player to grind sp like you grind xp in other games Rolling Eyes. And yeah, I don't think multi-accounting is good for a game like Eve, even if it sometimes feels necessary.

I do prefer the current system, but because it doesn't force me to connect everyday. I can train as I play, there is no shortage of short / long skills to train. Because grinding isk is already boring enough to not have to add sp grinding too.

Ashaz
Mindstar Technology
Executive Outcomes
Posted - 2007.08.06 09:26:00 - [84]
 

Originally by: Guilliman R
It's really sad the new players (me included, 3months old) will never ever see any of the bigger "new" stuff.

I know the older ones played longer and should have more points sure, but a gap of 4years that cant get closed, ever and that will continue to grow.

I fear it scares off new people more then atract them.
I myself will never go pvp, there's no point. I just cant gain up on the vets, ever. I'll just keep misisoning and gather wealth via trading and manufactoring. And even there it's pretty much imposible to go into the tier2 market. It just cant be done as a new player.


I know it can feel like that in the beginning, but realy. You can get there quite fast.
First of all, you now start out with the SP it took me over a month to reach.
I still considder myself a young pilot but I can already fly recons, and have all the T1 ships I use up to lvl 4 or 5. (2 races cruisers at 5, and a 3rd at 4)
looking at evemon I could even fly a carrier or a dread, complete with all the nessesary fittings within 6 months.
You just need to find a goal and work towards it, instead of jumping around and train everything.

oh. and get those learningskills to 4 asap. they do a huge difference.

Shiwan Khan
Black Omega Security
Pandemic Legion
Posted - 2007.08.06 09:56:00 - [85]
 

119 skills, 52 million sp.

Cutie Chaser
Gallente
Federal Navy Academy
Posted - 2007.08.06 11:21:00 - [86]
 

Originally by: Ares Lightfeather
Originally by: Cutie Chaser




You know, your post is just full of points that point out the bad sides of the current training system. I'd put a rebuttal, but that would be derailing the thread, and I don't want to do that... Notably the points 1, 2, 4, 5, 6, 7, 8, 9, 10.ugh

I certainly hope you were sarcastic, because if you weren't... you're seriously deluded. The only point you raised that is in favor of the current skill training system was 3) : a training system that depends on actions would force player to grind sp like you grind xp in other games Rolling Eyes. And yeah, I don't think multi-accounting is good for a game like Eve, even if it sometimes feels necessary.

I do prefer the current system, but because it doesn't force me to connect everyday. I can train as I play, there is no shortage of short / long skills to train. Because grinding isk is already boring enough to not have to add sp grinding too.


Really? I could post a list supporting the idea of a grind-based system and we could see what you thought of those, if you so desire.

Here's reasons the skill system should change to a grind based system!

1.) Finally those of us with nothing but time can catch up and surpass the older players! I've got 18 hours a day to kill in the summer, since I have so much free time I deserve to be better then older players!

2.) This way people who have limited time to play will quit! That gets the people out of the game who aren't hardcore, and this is a hardcore game after all. If you don't want to put in the time, go to Hello Kitty Online!

3.) Change is great! Everyone who plays would love to see this game made into a grind, and the EVE community is open and accepting of changes made by the developers! I see posts all the time praising the Devs for making large, game-altering changes! Very Happy

4.) This game needs more players! Seriously, I'd love to try to log in tomorrow and see 150,00 active players trying to log in too! I'm sure everyone else would love it to!

5.) This change would make the game more familiar to people who play other games, like WoW, D2, or Everquest. We need more people like that in eve.

6.) This would let alliances know exactly who is a slouch and who is serious about the game. If they see a player who has been around for a year but isn't capable of flying nearly every ship known to man then they know he's not a dedicated individual! It would let them screen members right at the door, so to say!

7.) This would totally teach those players who've supported the game since it's inception that they aren't special! They don't deserve anything just because they've supported the game for years and put up with all the bugs, crashes, and horrible design ideas!

8.) The world would be a nicer, more inviting, and friendlier place! Logging in would bring the mind a pleasant painting of a sunset over a lake. Currently its more like the harsh unpleasantness of a metal song, or the setting of some cyberpunk novel. And we all know the Devs what even to be a friendly, inviting setting!

9.) It would let new players catch up and get equal in skills, and we all know skills are everything! The minuscule difference between a high and a low skill player shows in any fight that could happen between them! Seriously a 60mil SP character could fly a Reaper against some 6mil sp char flying a HAC and the HAC would go down moments after he warps in!

10.) The current system isn't fair, and all MMO's, like the real world, should be fair!

Ifni
Deep Core Mining Inc.
Posted - 2007.08.06 11:29:00 - [87]
 

48m skillpoints. it would've been more, but after 4 years, I finally managed to get myself podded without a clone, and lost 1,024,000 skillpoints in Amarr Battleship 5.

NoNamium
Posted - 2007.08.06 12:22:00 - [88]
 

Originally by: Sheriff Jones
Well, i couldn't very well reveal my true skillpoints because then my enemy would know what i can/can't fly Very Happy

I like being a 2003 pilot, noone really know what i can do Twisted Evil


Or maybe you could just be able to use everything (almost perfectly) and your enemies would still never know: NoNamium


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