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Syberbolt8
Gallente
The Scope
Posted - 2008.01.08 18:49:00 - [631]
 

Originally by: Rexthor Hammerfists
The Rorqual is only allowed to store industrial ships, such as Barges or Haulers in its shipbay. Now i understand this made sence when they first came out, as you were able to haul as many ships as a Mothership for a fraction of its price with it.
But now trinity has arrived and the restriction still stands, even tho the Carriers and Motherships ability to carry ships has been vastly increased.

I dont see what harm allowing Rorquals to carry combat ships would do now, since Carriers can carry the same amount of ships and jump further at the same time then the Rorqual. The Carriers and Rorquals roles would with that change still not interfere at all as i see it.

A ccp reply to this would be very appreciated.


There is no need to allow this ship to carry combat ships, If combat support didn't escort the cyno ship then you could always jump in a carrier with it. This is an industrial ship, and should stay that way.

Lil Mule
Posted - 2008.01.15 00:31:00 - [632]
 

Sorry for reviving a dead thread, but I thought I would ask here as I dont see anything in ships/modules (and I posted once before for a Rorqual fitting)

Anyhoo I dont currently own a Rorqual, but I am thinking about buying one, but I had some questions before I did so, and Im hoping someone who has purchased, and is using a Rorqual can answer my questions:
1)Do you find the ship to be a valuable purchase? If so why?
2)Do you actually use the Rorqual for mining or simply for hauling?
3)With the introduction of HACtors or HIC's, does this not increase the vulnerability of the Rorqual in 0.0?
4)When you do utilize the Rorqual for a mining op, how many support vessels do you also field? (I'd like to get an ISK/per player/per hour break down, if you can tell me how many people you have for support, or on stand by should you be attacked).
5)How long will it take you to re-coup your losses of purchasing the Rorqual?
6)Do you actually put the Rorqual in a belt, or do you park it at a temporary POS?

Thanks to anyone who can answer those questions!
LM

SmokeTheFly
Caldari
Elite Force
Posted - 2008.01.19 21:50:00 - [633]
 

It just seems that rorq pilots will be the new POS *****es and that the rorq cannot do that what it was intended to(sit in the belt).
Still waiting for that mining cap ship or at least something that does not need faction mods to tank 0.0 if its a new hulk or soso.
I dont see the big deal about it really, being able to use 6 lasers on the rorq would be awesome not to mention risky as hell :)
I dont know the reason behind the lack of miner love in this game but its really starting to take the ****.

Syberbolt8
Gallente
The Scope
Posted - 2008.01.25 17:01:00 - [634]
 

Originally by: Lil Mule
Sorry for reviving a dead thread, but I thought I would ask here as I dont see anything in ships/modules (and I posted once before for a Rorqual fitting)

Anyhoo I dont currently own a Rorqual, but I am thinking about buying one, but I had some questions before I did so, and Im hoping someone who has purchased, and is using a Rorqual can answer my questions:
1)Do you find the ship to be a valuable purchase? If so why?
2)Do you actually use the Rorqual for mining or simply for hauling?
3)With the introduction of HACtors or HIC's, does this not increase the vulnerability of the Rorqual in 0.0?
4)When you do utilize the Rorqual for a mining op, how many support vessels do you also field? (I'd like to get an ISK/per player/per hour break down, if you can tell me how many people you have for support, or on stand by should you be attacked).
5)How long will it take you to re-coup your losses of purchasing the Rorqual?
6)Do you actually put the Rorqual in a belt, or do you park it at a temporary POS?

Thanks to anyone who can answer those questions!
LM


I don't own one either, but assumeing you get one and want to use it in belt where you dont have a pos near by this is the setup I would use, its 1/2 active 1/2 passive but provides for a great tank with the booster on, and a tank that would make most battleship tanks look bad when the booster is off. You can't perma run the remote rep, but I would tank with this ship then move the barges in, you can passivly tank any rats that show up with just the hardeners running.

[Rorqual, ice3]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Shield Recharger II
Shield Recharger II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Field II
Capital Shield Booster I

Capital Shield Transporter I
Capital Tractor Beam I
Mining Foreman Link - Laser Optimization
Medium Remote Armor Repair System II
Clone Vat Bay I
Industrial Core I

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

699 sheilds passive reped at 30% with hardeners only
3540 sheilds per sec after running booster with hardeners. (874 rep with the booster running, w/o resists taken into account.)

As far as if this ship is worth owning? If your a med to small corp in a small alliance that can afford to support this ship with a 4 or 5 BS's or maybe 1 or 2 carriers and 2 BSs, and a few anti support, and you do not own your own 0.0 or lowsec space, then yes, its worth it in the fact that you can mine into it and easily transport the ore to a station to refine.

Now in a larger alliance its good for putting extenders on it, and cargo rigs and calling it a mini jump freighter with teeth. but if you own your own space it has only limited uses, I couldn't see the need for it in my corp as we have pos's all over the place, and own space that makes moving ore easy, and much more cost effective to use freighters and Jump bridges. Despite the costs, it really is more usefull for small and med size corps and alliances then it is for large alliances.

Montaire
Krusual Developments
Posted - 2008.02.08 07:02:00 - [635]
 

Bumping this thread because something is wrong with our beloved ship.

The 5% yield bonus needs to be looked at. Right now there difference between a Battlecruiser and this behemoth of industry in terms of bonus's is hardly perceptible - even at Cap Industrial 5.

The Rorqual is seeing most of its use as a logistics ship, carting its 120k m3 around 0.0. With the fixes to Jump Freighters I'd like to see this go away. Replace its current logistics utility with some serious and real mining bonus's. A + Yield bonus would be great.

Capital Tractors - These are fantastic at long range, but when it comes to the last 6-3k for some reason they slow way, way down. Can this be looked into? It takes twice as long to tractor it from 3500m to 1500m as it does to get it from 200k away to 3k away. Something is off here.

Finally ICE. The Rorqual is perhaps most at home on humongous mining operations. You dont see this often because asteroids pop so fast, even in deep 0.0 (make roids bigger!) - where you do see huge operations is on Ice. Alliances must have Ice products and Ice is basically limitless. And yet the Rorqual compression cant keep up with even 2 Mackinaw's. Something needs to be done in this regard.

~Monty

CCP Chronotis

Posted - 2008.02.14 17:38:00 - [636]
 

We have high hopes to bring automated compression in for the rorqual in the future (no eta) which will fix ice along the way since we would need to rescale units from many to one to one to one to do so. if that does not look like it will come, then we will put in ice changes to make that more reasonable to compress.

As for the mining bonus, we are looking into other options beyond a gang bonus such as a targeted bonus of sorts and also other new options like the forcefield if it can be implemented in an ok way. Though these are ideas we are just throwing around currently.

In short, its never far from our minds to look again at the ships role in the future alongside all of the capital ships and other factors such as resource distribution. But certainly in 1.1 the tractor beam should behave a little more better and come close enough to scoop though we need fixes to our destiny physics engine to make the tractor beams behave properly in all cases and I am hoping in near future we can get automated compression if it looks promising and is ok to put in.

Montaire
Krusual Developments
Posted - 2008.02.14 18:57:00 - [637]
 

Chronotis, I appreciate the reply.

Instead of compression has an incredibly large Ore only cargobay been thought of ? There is no functional difference between 20:1 compression and an 'Ore Bay' that holds 2 million M3 of only ore.

If you are looking for a collaborative process I think that you could post to the Starbases and Industry forum and get some great feedback.

Please let us know when some development time gets set aside for this, and I am 100% confidant we can provide you with useful feedback and ideas.

Originally by: CCP Chronotis
We have high hopes to bring automated compression in for the rorqual in the future (no eta) which will fix ice along the way since we would need to rescale units from many to one to one to one to do so. if that does not look like it will come, then we will put in ice changes to make that more reasonable to compress.

As for the mining bonus, we are looking into other options beyond a gang bonus such as a targeted bonus of sorts and also other new options like the forcefield if it can be implemented in an ok way. Though these are ideas we are just throwing around currently.

In short, its never far from our minds to look again at the ships role in the future alongside all of the capital ships and other factors such as resource distribution. But certainly in 1.1 the tractor beam should behave a little more better and come close enough to scoop though we need fixes to our destiny physics engine to make the tractor beams behave properly in all cases and I am hoping in near future we can get automated compression if it looks promising and is ok to put in.


Tehopenee
Posted - 2008.02.14 22:35:00 - [638]
 

a new mining cap ship for the miners--way cool. Too bad you wont see many of them. I wonder how come we never see anything for what will be used. How about some ninja mining type stuff? Im not a main stream miner but with all the empty low sec and 00 space systems how about a miner that can survive and make it in and out of those areas without needing a ton of help? Seems to be lots of guys who like doing things by themselves -- bigger is cool-- how about something to open the areas no one can use all that much. :)

Ford Hakata
Hakata Group
Blade.
Posted - 2008.02.15 00:02:00 - [639]
 

Edited by: Ford Hakata on 15/02/2008 00:10:55
Originally by: CCP Chronotis
As for the mining bonus, we are looking into other options beyond a gang bonus such as a targeted bonus of sorts

Nice idea! With autocompression, you could use the compression blueprints as basis for a gang bonus too!

Think of it as as making the capital into an ore analyzing platform which can give everyone in gang a decent bonus for mining just that one ore. And with a little research, one could improve the bonus, or perhaps even "open up" for alternative bonuses? E.g. When mining Crokite with a crokite analyzing blueprint active, there could be a chance to find a little Sharp Crokite in every rock? Or make the asteroids last a little longer? Very Happy

Originally by: CCP Chronotis
and also other new options like the forcefield if it can be implemented in an ok way.

I hope you do - Make the Rorq into a strategic tool. A new tactical kind of chess piece that can be used by alliances for establishing beach-heads in hostile space!

Or as a temporary base of operation for explorative mining operations...

Or as a short-term moon mining platform, when you just need a little of that rare moon mineral in order to produce those hard-to-make T3 items... ugh

Or a ship that can convert into a temporary micro-POS... Cool

CCP Chronotis

Posted - 2008.02.15 13:43:00 - [640]
 

Originally by: Montaire

Instead of compression has an incredibly large Ore only cargobay been thought of ?


it was and may still come in some form as an ore/moon product/drone compound hold separate from the main cargohold where we would look to increase its specialised capacity but reduce its general freight role perhaps. Again all this is just one of many ideas we are looking at which only really make sense when the big picture is considered.


Quote:

If you are looking for a collaborative process I think that you could post to the Starbases and Industry forum and get some great feedback.



Feel free to start your own thread of course :), whilst my actual participation in the thread may vary, I will always keep an eye on the good ones.

Zarch AlDain
GK inc.
Posted - 2008.02.15 14:45:00 - [641]
 

Originally by: Montaire
Chronotis, I appreciate the reply.

Instead of compression has an incredibly large Ore only cargobay been thought of ? There is no functional difference between 20:1 compression and an 'Ore Bay' that holds 2 million M3 of only ore.



Yes there is. A rorqual can compress the ore then pass the compressed ores to haulers so the haulers can take it to a station the next system over. (For example).

Rastigan
Caldari
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2008.02.21 13:40:00 - [642]
 

Edited by: Rastigan on 21/02/2008 13:39:50
Originally by: CCP Chronotis

but reduce its general freight role perhaps.



I hope not by too much, this ship is pretty good at logistics.


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