open All Channels
seplocked EVE Information Portal
blankseplocked Nosferatu and Khanid changes on the test server, new Blog by Fendahl
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 51 52 53 54 55 56 57 [58] 59 : last (59)

Author Topic

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2007.08.26 18:11:00 - [1711]
 

Edited by: Aramendel on 26/08/2007 18:11:08
Originally by: SephiriotH
1. khanids will tank better than caldari. (they always did, but not it's even better)
2. khanids will do more dmg than caldari. (yeah, we are not using ONLY kinetic in pvp you know)


Yes, because you can fit a 5 slot tank AND 3 damagemods at the same time on the khanid ships.

And khanid ships have instead a missile damage a missile type restriction. If you prefer instead to having only a kinetic dps bonus only a HAM dps bonus...

Quote:
3. khanids will have faster lock than caldari. (they always did, but now the gape is just huge. somebody , plz enlight me - why the race which supposed to have the best sensors in game (caldari) have the most awkwardish ones? yeah, you hear me right , locking speed in most cases is MUCH MORE important than sensor strength.)


Locking range and locking speed are mutually exclusive. You can have one high, not both. Khanid ships have a good sig resolution, but a bad locking range. The opposite is the case for caldari ships.

Graedlav
Posted - 2007.08.26 22:58:00 - [1712]
 

Originally by: Johannes Alexodia
uhm ive never used nos and never will. It hurts me please remove it so all us Panzies can be carebears and do water sports. In fact make PVP illegal it hurts me and ruins my fun.

Freakin panzies Leave nos the way it is or Kill PVP all together In fact Shut eve down that will shut all the morons and idiots up. Make eve open only to those with Guts and a willingness to die. IN fact give the carebears there own little server with no weapons and they can mine without ever worrying about fighting.

Dont Nerf nos. Nerf eve

Eve is too fun to be left alone make is so dumb and boring it dies.

PS: every one who ever complained about NOS. Go play something like Hello Kitty Island Adventure. It should be mundane enough and peaceful enough to keep you happy.

-Signed Somone who has died by NOS, ECM, MISSILE FIRE, HYBRIDS, PROJECTILES, LASERS, RATS,



OH Wait
rats shoot back nerf them so they don't.

And dont flame my spelling cause i cant be bothered to correct it.

BTW i dont need to test the nos changes the whole explanation on it has ... N00BS cant take the heat. B

Another thing. if they nerf anything else CCP should rename it Self Blizzard II. Its all the Nerfing that blizzard does that makes me hate them. Oh the Doomsday Weapon can One hit wonder my Frig can you do it so that its damage is ralative to the ship it hits so if it hits another titan it explodes but my Battleship comes out unscathed.

Well if you dont like NOS the way it is QUIT!!!

i...love this guy...i actually...love him...he is 100% right.. not just nos but the game is fine how it is...maybe a few tweaks here and there and new content..but dont change things weve all become accustomed to..just because some muppet, who owns a raven and a covetor doesnt want to get his ass handed to him by someone who finds it humerous to kill carebears...coz it is when they get nerd rage,has whined over 1000 times for you to nerf everything... u know what im gonna make a thread..whining that nos should be boosted...and see how u react to that....maybe CCP just likes to annoy us... maybe if u didnt practically laugh at people when they get killed unfairly due to a lag issue..and u say ur logs dont show it..of course they dont its lag.. i doubt ur logs even know how to show lag in a report... except "bandwidth usage exeeded 100%"...then u wonder why people whine...done whine ... people will just find another annoying way to make a mockery out of u on the battlefeild...

and yes... paragraphs ftw

Bull Frog
Amarr
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2007.08.27 03:28:00 - [1713]
 

I am sorry if this has been asked before or brought up, but 58 pages is a hell of a lot of reading and I may have missed it in the skim.

With the Khanid ships being altered and the Nos Nerfed, why is the curse being left "as is"? Shouldn't it get some love to counter-act the neutering it's receiving? ugh

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.08.27 07:23:00 - [1714]
 

Originally by: Graedlav
Originally by: Johannes Alexodia
uhm ive never used nos and never will. It hurts me please remove it so all us Panzies can be carebears and do water sports. In fact make PVP illegal it hurts me and ruins my fun.

Freakin panzies Leave nos the way it is or Kill PVP all together In fact Shut eve down that will shut all the morons and idiots up. Make eve open only to those with Guts and a willingness to die. IN fact give the carebears there own little server with no weapons and they can mine without ever worrying about fighting.

Dont Nerf nos. Nerf eve

Eve is too fun to be left alone make is so dumb and boring it dies.

PS: every one who ever complained about NOS. Go play something like Hello Kitty Island Adventure. It should be mundane enough and peaceful enough to keep you happy.

-Signed Somone who has died by NOS, ECM, MISSILE FIRE, HYBRIDS, PROJECTILES, LASERS, RATS,



OH Wait
rats shoot back nerf them so they don't.

And dont flame my spelling cause i cant be bothered to correct it.

BTW i dont need to test the nos changes the whole explanation on it has ... N00BS cant take the heat. B

Another thing. if they nerf anything else CCP should rename it Self Blizzard II. Its all the Nerfing that blizzard does that makes me hate them. Oh the Doomsday Weapon can One hit wonder my Frig can you do it so that its damage is ralative to the ship it hits so if it hits another titan it explodes but my Battleship comes out unscathed.

Well if you dont like NOS the way it is QUIT!!!

i...love this guy...i actually...love him...he is 100% right.. not just nos but the game is fine how it is...maybe a few tweaks here and there and new content..but dont change things weve all become accustomed to..just because some muppet, who owns a raven and a covetor doesnt want to get his ass handed to him by someone who finds it humerous to kill carebears...coz it is when they get nerd rage,has whined over 1000 times for you to nerf everything... u know what im gonna make a thread..whining that nos should be boosted...and see how u react to that....maybe CCP just likes to annoy us... maybe if u didnt practically laugh at people when they get killed unfairly due to a lag issue..and u say ur logs dont show it..of course they dont its lag.. i doubt ur logs even know how to show lag in a report... except "bandwidth usage exeeded 100%"...then u wonder why people whine...done whine ... people will just find another annoying way to make a mockery out of u on the battlefeild...

and yes... paragraphs ftw


Its actually the opposite... Nos is for panzies that that can't put together a good pvp setup so they pack on nos, suck thier target dry and *BOOM* they win. The best change in a very long time to be honest and all the people whining about how thier precious nos is going to be nerfed.. That just makes me smile what goes around comes around.

Caterpillar
AUS Corporation
CORE.
Posted - 2007.08.27 10:05:00 - [1715]
 

Edited by: Caterpillar on 27/08/2007 10:40:27
Edited by: Caterpillar on 27/08/2007 10:06:43
So, lets say you are a pilot who has trained for a very long time to get into a Curse/Pilgrim. The Curse and Pilgrim have bonuses for nosferatu. Are you suggesting that Curse/Pilgrim pilots ought to have fitted something else? CCP invented the ship for the purpose of cap warfare, why would any sane individual fit it any other way? Would you fit hybrids to it or maybe a mining laser? The whiners win again, with another two ships consigned to the scrap heap. It appears that you would prefer to have just the ships that you fly being left as they are so I'll look forward to seeing a future dev blog when you are whining about a ship that you fly being neutered and i will remind you of your parting words.

Oh and i guess your post had nothing to do with the fact that you lost a one-on-one with a Curse yesterday in your Sabre. You should never have won that fight anyway, unless of course the Sabre is overpowered. Twisted Evil

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.08.27 11:21:00 - [1716]
 

Originally by: Caterpillar
Edited by: Caterpillar on 27/08/2007 10:40:27
Edited by: Caterpillar on 27/08/2007 10:06:43
So, lets say you are a pilot who has trained for a very long time to get into a Curse/Pilgrim. The Curse and Pilgrim have bonuses for nosferatu. Are you suggesting that Curse/Pilgrim pilots ought to have fitted something else? CCP invented the ship for the purpose of cap warfare, why would any sane individual fit it any other way? Would you fit hybrids to it or maybe a mining laser? The whiners win again, with another two ships consigned to the scrap heap. It appears that you would prefer to have just the ships that you fly being left as they are so I'll look forward to seeing a future dev blog when you are whining about a ship that you fly being neutered and i will remind you of your parting words.

Oh and i guess your post had nothing to do with the fact that you lost a one-on-one with a Curse yesterday in your Sabre. You should never have won that fight anyway, unless of course the Sabre is overpowered. Twisted Evil


LOL! News spreads fast doesnt it Laughing

Yes I remember that fight and I had a nice chat with the guy that I lost too (complimented him on his skill with his ship). And yes I didn't think/expect I would win that fight tbh.

But you cant honestly argue that Nos is fine like it is now can u? It was exactly the same situation when Jamming modules were overpowered, I really liked the fact that I could fly an elcheapo caracal filled with jammers and sensor damps and that would render a BS useless. But It was overpowered same as nos is.

PS: How did u find out about that kill? are you stalking me? Smile




Caterpillar
AUS Corporation
CORE.
Posted - 2007.08.27 11:43:00 - [1717]
 

I agree that something needed to be done to reduce the power of nos, particularly when used by non-specialist ships like the Dominix. However, this nerf will not hurt Dominix pilots as their neutdomis will probably be just as powerful, with their ability to fit a cap booster and they have a cargobay big enough to fit the charges.

Your analogy of the ECM nerf is interesting as the impact on the ecm specilist ships was reduced largely by CCP when they created those low-slot signal distortion modules to improve ecm strength. On top of the bonuses that the Rook/Falcon already got, albeit in exchange for damage mods in the lows, this allowed the ecm recons to largely retain their role. I see no such amendment made for the cap warfare recons and so you might be pleased to hear that my Curse and Pilgrim will be consigned to the hangar until CCP realise they've picked the wrong option. I can but hope.

As far as the "stalking" goes, killboards are a wonderful source of information and I found your comments interesting also. Just one day to wait, then your Sabre will be able to kill a Curse, in all likelihood, as you will be able to keep your mwd running to outrun his drones. That's balance i guess. :(

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.08.27 12:05:00 - [1718]
 

Originally by: Caterpillar


As far as the "stalking" goes, killboards are a wonderful source of information and I found your comments interesting also. Just one day to wait, then your Sabre will be able to kill a Curse, in all likelihood, as you will be able to keep your mwd running to outrun his drones. That's balance i guess. :(


No I will still be scared of a curse matey, he just needs to run 1 (2 at the very most) neut cycle(s) and I will have no cap left and be helpless once again.

Caterpillar
AUS Corporation
CORE.
Posted - 2007.08.27 12:17:00 - [1719]
 

Odds on a Neut nerf? ;p

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.08.27 12:29:00 - [1720]
 

Originally by: Caterpillar
Odds on a Neut nerf? ;p

shhh U never know who is reading this Wink

Mechakucha Kusari
Gallente
Posted - 2007.08.27 15:27:00 - [1721]
 

Originally by: Keira Black
nos works better on ships bigger than its class. good on ships in its own class and worse on ships smaller than its class. meaning medium nos will work efficiently on a large ship ok on a medium sized ship and not so good on a frigate.

this would work well not only for the amarr recons but for any ship using nos. a cruiser wont get uber sucked by a nos domi as bad as a raven would.



Have to agree with the above idea of NOS-nerfing... If a small one works the same on all the ships, but shuttles, a medium on cruiser-sized ships on up, and larges on Battleships on up, then I'm hip. With some percentage taken off for trying to snag energy from smaller ships, it keeps them in the battle, and would hopefully nix the complaint. Such that:
a E500 Prototype Energy Vampire, would normally drain 103.5 to 115 units of cap every 12 seconds on a Battleship or larger-sized opponent (including emplacements),
80.5 to 92 units of cap every 12 seconds from a Battlecruiser-sized opponent,
57.5 to 69 units of cap every 12 seconds from a Cruiser-sized opponent,
34.5 to 46 units of cap every 12 seconds from a Destroyer-sized opponent (including Industrials and ORE ships),
11.5 to 23 units of cap every 12 seconds from a Frigate-sized opponent,
2.875 to 8.625 units of cap every 12 seconds from a shuttle and drone-sized opponent.

This would include adding a skill to the Engineering series, "Energy Collecting Consolidation" or other title, and to be fair, should be a rank (training time modifier) 5 to 7 skill. Each level in the skill gives back a 2% bonus to what the equipped Energy Vampire was capable of doing. The above math is fairly simple, too, relative to a Heavy: 90 to 100% for the Battleships,
70 to 80% for Battlecruisers,
50 to 60% for Cruisers,
30 to 40% for Destroyers, Industrials, and ORE ships,
10 to 20% for the Frigates and
2.5 to 7.5% for drones and shuttles...

For a Medium Energy Vampire it would be:
Cruiser to larger sized opponent 90 to 100%,
Destroyer, Industrial, or ORE ship would be 70 to 80%,
Frigate-sized would be at 50 to 60%, and
Shuttle and drone-sized opponents would be 30 to 40% of the Energy Vampire's collecting ability per cycle.

For a Small, just use the same formula:
for frigates on up it would be 90 to 100% of the transfer amount, and for drones and shuttles, it would be 70 to 80%.

Can't really say too much about the Khanid ships, as I honestly haven't worked with them, yet; though I do agree in not completely limiting a ship to a singuliar fitting/fighting style, which seems to have been done to the lot.

Oh well, this is my kibitz on this one.



Mechakucha Kusari
Gallente
Posted - 2007.08.27 15:34:00 - [1722]
 

Originally by: Mechakucha Kusari
Have to agree with the above idea of NOS-nerfing... If a small one works the same on all the ships, but shuttles, a medium on cruiser-sized ships on up, and larges on Battleships on up, then I'm hip.




Whoops, should read, "... and heavies on Battleships, on up, ..."

Hopefully, the current or proposed nerfing will apply to the mission rats, too.

Cassandra Beckinsale
Posted - 2007.08.27 15:59:00 - [1723]
 

Edited by: Cassandra Beckinsale on 27/08/2007 16:28:38
I begin to think that all eve features are simply temporarily. I fear that I'll end up playing Space-Tetris or something in future. I cannot ever build a combat strategy because CCP keeps changing everything in the game. I play EVE for a year and I don't know for how long NOS is there but, why now? I mean why only now? Why Nos suddenly became a threat? Or should I say since Amarr became a threat?

I'm Amarrian, thus, cap thirsty, thus rightfully ****t off with this changes. My lasers require cap, Amarr tanking depends on Cap (no passive armor regen you know). How can now a BS deal with a small ships like interceptors? Amarr gets a boost then it immediately gets nerfed LOL!.

NOS nerfing is lame from my point of view (at least in the way they are nerfing), everyone could use it, so what was the problem with it? Curse was too overpowered? At least was usefull, now its overuseless...
This also greatly affects Battleships. Battleships already have difficulties to deal with smaller targets, and now they have no nos.. so a few interceptors /frigates can now destroy any BS with ease, this translates to: a few millions valued ships can bring down a 150mil ship... It's the same then having a few patrol boats sunking a Capital battleship.

NOS is no longer a weapon or usefull. If you want to properly use it you need them to use more modules (neutralizers) to make it go. I mean what the...?

It's better if you remove NOS from the game.

dpatyi
Posted - 2007.08.27 18:10:00 - [1724]
 

About the Nos:

How to protect a BS against interceptors? >>>>

Warp Disruptor II range: 24.000 m
Heavy Energy Neutralizer II range: 25.400 m ......

The ceptors "work" inside Neut. range, an their cap can be destroyed in an instant. Against small ships Neut. was always better than Nos.
(It kills small ships' cap quicker i think?)

Penalty: 2-3 ceptors can lure a neutralizer equiped BS destroying its own cap. If the BS is alone...

History: In the ancient times, when we were living and fighting on a single planet, called Earth, the mighty Battleship was created, to rule the waters.
But the admirals (FC's) feared that they are going to lose the expensive ships to small, fast and cheap vessels, the torpedoboats. So the designers created an escort ship. It's name was it's mission : Torpedoboat-destroyer. The name was streamlined, and to this day, they are called: DESTROYERS!IdeaIdeaIdea

dpatyi
Posted - 2007.08.27 19:32:00 - [1725]
 

Khanid ships (Damnation)
My caracter is caldari and I have started to train amarr ships to one day fly the Damnation. But now it looks like Khanid ships will have half bonuses.

I can't fly command ships yet, so pls correct me if I missed something.

If we look at the Vulture for example (It is a long range railgun platform) , it's got:
-5 turret slots
-5 launcher slots
-Hybrid range bonus (double)
{Hybrid bonus = Railgun AND Blaster bonus! This is important!}
-shield resist bonus

So in my opinion the Damnation - as a close range missile boat - could have:
-6 launcher slots
-4 turret slots
-Heavy- ANDHeavy Assault Missile damage bonus
-Cap recharge bonus if it must.
-Armour resist bonus.
This would make it in line with other fleet command ships.
Question

Dendron
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2007.08.28 12:40:00 - [1726]
 

Screw 58 pages of anti-nos-nerf voices and implement it anyways.

yay for CCP!

LvxOccvlta
Posted - 2007.08.28 13:43:00 - [1727]
 

So with these changes, who is going to be using nosferatu? I certainly can't think of ANY reason to give up a high-slot to mount it.


Irks
Posted - 2007.08.28 16:36:00 - [1728]
 

Originally by: Mechakucha Kusari

Have to agree with the above idea of NOS-nerfing... If a small one works the same on all the ships, but shuttles, a medium on cruiser-sized ships on up, and larges on Battleships on up, then I'm hip. With some percentage taken off for trying to snag energy from smaller ships, it keeps them in the battle, and would hopefully nix the complaint. Such that:
a E500 Prototype Energy Vampire, would normally drain 103.5 to 115 units of cap every 12 seconds on a Battleship or larger-sized opponent (including emplacements),
80.5 to 92 units of cap every 12 seconds from a Battlecruiser-sized opponent,
57.5 to 69 units of cap every 12 seconds from a Cruiser-sized opponent,
34.5 to 46 units of cap every 12 seconds from a Destroyer-sized opponent (including Industrials and ORE ships),
11.5 to 23 units of cap every 12 seconds from a Frigate-sized opponent,
2.875 to 8.625 units of cap every 12 seconds from a shuttle and drone-sized opponent.

This would include adding a skill to the Engineering series, "Energy Collecting Consolidation" or other title, and to be fair, should be a rank (training time modifier) 5 to 7 skill. Each level in the skill gives back a 2% bonus to what the equipped Energy Vampire was capable of doing. The above math is fairly simple, too, relative to a Heavy: 90 to 100% for the Battleships,
70 to 80% for Battlecruisers,
50 to 60% for Cruisers,
30 to 40% for Destroyers, Industrials, and ORE ships,
10 to 20% for the Frigates and
2.5 to 7.5% for drones and shuttles...

For a Medium Energy Vampire it would be:
Cruiser to larger sized opponent 90 to 100%,
Destroyer, Industrial, or ORE ship would be 70 to 80%,
Frigate-sized would be at 50 to 60%, and
Shuttle and drone-sized opponents would be 30 to 40% of the Energy Vampire's collecting ability per cycle.

For a Small, just use the same formula:
for frigates on up it would be 90 to 100% of the transfer amount, and for drones and shuttles, it would be 70 to 80%.



Great solution. MUCH better than destroying all nos based ships, as this patch has done. I feel very sorry for anyone who has trained up curse/pilgrim if these go live.

Nagrarok
Posted - 2007.08.28 17:11:00 - [1729]
 

I have no problems with the sacrilege changing to a missile boat yes the range aint great but with a MWD u should b fine atm my sac kicks ass with hams all i need is a lil bit more missile skills n ill b set i dont get y some ppl r so ****ed off about it i love it ^_^

Mechakucha Kusari
Gallente
Posted - 2007.08.28 18:42:00 - [1730]
 

Originally by: dpatyi
About the Nos:

How to protect a BS against interceptors? >>>>

Warp Disruptor II range: 24.000 m
Heavy Energy Neutralizer II range: 25.400 m ......

The ceptors "work" inside Neut. range, an their cap can be destroyed in an instant. Against small ships Neut. was always better than Nos.
(It kills small ships' cap quicker i think?)

Penalty: 2-3 Interceptors can lure a neutralizer equipped BS destroying its own cap. If the BS is alone...

History: In the ancient times, when we were living and fighting on a single planet, called Earth, the mighty Battleship was created, to rule the waters.
But the admirals (FC's) feared that they are going to loose the expensive ships to small, fast and cheap vessels, the torpedoboats. So the designers created an escort ship. It's name was it's mission : Torpedoboat-destroyer. The name was streamlined, and to this day, they are called: DESTROYERS!


NOS (Energy Vampire) is not only used in PvP, but also in PvE wherein it helps to maintain one's cap levels and hopefully hinder the enemy NPC units to some degree or another, hopefully by decreasing the tank of said units. Also, in the case of missioning, the switch over to Energy Neutralizers is just simply not an option, unless you've made some fairly drastic changes to your existing mission-ship fitting and have employed cap boosters of some form or another to compensate, very heavily for this current alteration to the way the Energy Vampire Weaponry works.

Again, I completely agree with several posts out there concerning what has happened relative to the different Amarr and a few Gallente vessels whose setups include these devices or other denial tactics in order to bolster their own offensive capabilities; especially for missioning in my case. Can't really speak to much to the PvP end of things, but it seems to me that if you're going after a particuliar toon, and you know what ship he/she/they are flying and it happens to be a BS, then either bugging out, switching to a longer ranged ammo type/frequency crystal, while staying outside of 27KM should keep you safe from the majourity of Heavy NOS modules out there. Again, theory vs. fact.

Hopefully, drones, NOS, and Amarr ships will get some much needed benefits/control interfaces in the future patches.

Masakari God
Posted - 2007.08.28 19:20:00 - [1731]
 

To be honest I have been flying for over a year now and when I started I used a full blown Nos Domi for mission running and corp pvp. Back then it was nice to be able to be a fair newb show up to a fight and change the tables single handed, But that is my opinion on warfare. (All is fair in love AND WAR). I am not saying I agree with everything CCP does but honestly I think that in order for the longer warfare between single ships to happen changes need made. I personally do not agree with the extreme change that nos has undergone. If I where to make a change to the NOS I would have done something similar except I would have done it this way. Instead of making the nos stop pulling once the pull has equaled the cap % of the opposing ship, The nos should continue to pull all of the cap from the targeted ship but the aggressing ship should not receive any cap bonus or recharge rate bonus from the nos after said ship has dropped to 45%-60% total cap. The reason I say this, is my understanding that the nos was designed to be the succubus's of all succubus's. The nos was designed to remove all ability to regen cap fast enough to continue in long term fights or even 1 vs 1 short term fights. Where as newts simply remove the cap all together. this being said and the need for a little more balance to the effectiveness of nos VS other ship class's there should be a point where the nos still does the job but the pilot using does not benefit from it as much as it used to. which is why I have suggested the change that I did. Plz don't get me wrong I don't agree with the changes made but I do agree that there should be some sort of change that is not so extreme. My nos Domi has been moth balled sadly until this change that has been made in this patch is updated or will stay forever moth balled as the ship is no longer able to perform its duties as designed :( (In my opinion) Thanks for listening to my 2sence.

K'Vigor
Amarr
PsyCorp
Posted - 2007.08.29 04:13:00 - [1732]
 

This is fantastic! I have been training to use a Curse for months and months, I had been looking forward to flying an Amarr ship that is solo pwnage with a portable barbeque attachment and a complementary mini bar. Then this crap happens, recon lvl 4 finishes a day after the nos nerf, thanks CCP your at the top of my Christmas list.

I'm gonna stop whining and train for Command Ship before something bad happens to that aswell.


Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.29 04:28:00 - [1733]
 

You know, I would parody that post, but I'd end up typing the exact same thing.

Damned Force
Minmatar
Republic Military School
Posted - 2007.08.29 07:16:00 - [1734]
 

I hope Devs would be nerfed soon :)

But without joking, this nosnerf was needed but is really bad.
U could make it much better if u would define as follows:

U would nos your enemies cap to the same level as your ship have, and after this point u would still drain the cap of the enemy ship, just would not be added to your ship.

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.08.29 14:19:00 - [1735]
 

Originally by: Damned Force
U would nos your enemies cap to the same level as your ship have, and after this point u would still drain the cap of the enemy ship, just would not be added to your ship.

Yeah because then your nosdomi/curse/nosmyrmi/nostyphoon/nosnaglfar would still be the overpowered ship it was yesterday! Woohoo!

People don't seem to realize that the devs didn't want to just slightly nerf nos, they wanted to change its use entirely. Filling your highs with nos and then F1-F8 isn't going to work anymore.

K'Vigor
Amarr
PsyCorp
Posted - 2007.08.29 14:32:00 - [1736]
 

Yeah i understand that NOS was crazy and yes it did need to be delt with. Im just a little annoyed that it happened as soon as I could fly the Curse. But sh*t happens, I'll just have to stop whining about it and adapt to it.

Please visit your user settings to re-enable images.




Damned Force
Minmatar
Republic Military School
Posted - 2007.08.29 16:53:00 - [1737]
 

Originally by: Cyan Nuevo
Originally by: Damned Force
U would nos your enemies cap to the same level as your ship have, and after this point u would still drain the cap of the enemy ship, just would not be added to your ship.

Yeah because then your nosdomi/curse/nosmyrmi/nostyphoon/nosnaglfar would still be the overpowered ship it was yesterday! Woohoo!

People don't seem to realize that the devs didn't want to just slightly nerf nos, they wanted to change its use entirely. Filling your highs with nos and then F1-F8 isn't going to work anymore.


No i dont fly a Domi or other nosship.
And Nos should be effective, because is a weapon. Is just overpowered on drone ships, so not the nos need so big nerf, but the droneships

Born4Plunder
Posted - 2007.08.29 17:36:00 - [1738]
 

HI,

NOS ???? WTF is this change... don't think it was thought through... cause basically smaller ships will benefit best from NOS... I can see destroyers coming back in business as I write this... while bigger ship will benefit very little to none at all against any ship... I think it should be nerfed depending on the size of ship you try to NOS or nerf the amount you get from it to 1/3 or 1/4 but in no way how you guys did that... I can see why you did that, but hey... so what, a cruiser or bigger can drain the cap of a frigate sized ship in a matter of seconds... life sucks, but that's the way it is... and so should some stuff remain in games too..

Bye.

Moon Beans
Posted - 2007.08.31 15:53:00 - [1739]
 

after playing with my curse for a couple days with the change, i have noticed now that nos is next to useless it seems to be causing another problem that is a double edged nerfbat for the poor old curse,, (i wont worry about mentioning the pilgrim cause its fkn useless + 100pg woo hoo that will keep em happy lol.) 3 ravens in a row that i cought in belts ratting have all had smartbombs fitted as there is no point fitting useless modules like nos this makes them impossible to kill.. i have most curse skill to level 5 including recon 5 and i must say i really cant see the point in using the ship anymore it really does suck and one has to feel a tad sorry for the poor old pilgrim pilots what a useless pile of that ship is now :S

Original Copy
Forge Regional Security
Posted - 2007.09.01 13:09:00 - [1740]
 

Actually I prefer my Curse/Pilgrim now that I have to rely more heavily on neuts than I do NOS.

I flew them with all NOS primarily before, loved 'em. They were not instant 'I Win' boats either, they were just good. I could **** frigs, destroyers, T1 cruisers in a cycle. BCs and HACs in a few as long as I could outrun or out-tank their damage output.

Now I can rip a BC and HAC dry in a cycle, at most two, and only loose less than 100 cap... and I can do this at range, even with a pilgrim.

That farming raven in 0.0 using smarties? Pick targets adequite to your ship... and obviously those are not it unless you've got allies nearby.


Pages: first : previous : ... 51 52 53 54 55 56 57 [58] 59 : last (59)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only