open All Channels
seplocked Science and Industry
blankseplocked pos jump bridge
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

JackofHearts
Unknown Soldiers
Wildly Inappropriate.
Posted - 2007.07.30 13:08:00 - [1]
 

required sov lvl 3 ??

does this mean you have to have 3 pos's in the system to get this to use the pos jump bridge?

also 5 light years trael is there a way to measure that? or a ruff idea of how many jumps that is?

Razzy
Gallente
The Scope
Posted - 2007.07.30 13:20:00 - [2]
 

Sov lvl 1 is achieved if you have the majority of POS in system gaining sov for 7 days
Sov lvl 2 is achieved if you have Sov 1 for 14 days
Sov lvl 3 is achieved if you have sov 2 for 14 days

so 14+14+7=35 days to get sov 3 in a system.

You could always use the jump planner tool here http://www.eve-icsc.com/jumptools/jumpplanner.php

Set it to dreads (they have base of 5ly) and skills leave at 0.

Remember the bridges only link with other POSs in systems that you also have sov 3 in

JackofHearts
Unknown Soldiers
Wildly Inappropriate.
Posted - 2007.07.30 14:07:00 - [3]
 

what if there is other pos's in the system, can we still have sov 3?

and if there isn't other pos's in system then can we gain sov with 1 pos only maybe even a small one...

Razzy
Gallente
The Scope
Posted - 2007.07.30 14:24:00 - [4]
 

You should need a large tower for jump bridges - the cpu output on other towers is insufficient.

And yes you can gain sov, if there are other towers in system, but you have to outnumber them, or if its a small, you need either more small or a medium and so forth.

Hohne
Project Amargosa
Posted - 2007.07.30 15:09:00 - [5]
 

And just in case you had other ideas, these only work in 0.0 in regions where you can claim soverignty (ie, not Venal / Outerring / Great Wildlands / Stain etc)

Caligulus
Legion of Lost Souls
Posted - 2007.07.30 19:44:00 - [6]
 

...& you can have a maximum of 2 Jump bridges in any given system with Sov 3. So they can go as follows

A-BB-CC-DD-A NOT A-BB-CC-DD-B <- because B already has 2 JBs in it. It can't use a HUB topology.

Donathan Slade
Death By Consequence
Posted - 2007.07.30 20:15:00 - [7]
 

Can capitals use jump bridges? That would be hella cheeper than cyno and them jumping in, especially when you have cyno jammers up, and the jump bridges still work (so I'm told)

sov68n
GoonWaffe
Goonswarm Federation
Posted - 2007.07.31 00:04:00 - [8]
 

you think if caps are too big to use even the massive jump gates that they are small enough to use a mobile structure? cmon use common sense on that one. And if a cynosural generator array is unaffected by the system jammer, that should solve ur problem.

Doctor Fruitloop
Posted - 2007.07.31 00:43:00 - [9]
 

Originally by: sov68n
you think if caps are too big to use even the massive jump gates that they are small enough to use a mobile structure? cmon use common sense on that one. And if a cynosural generator array is unaffected by the system jammer, that should solve ur problem.


Since when has this game been bound by common sense?
Example 1) Jetcans contain 27500m3 - more than any T1 hauler can manage without cans inside them. Yet you can barely -see- them from such a ship that can only contain less than the can.
Example 2) Ships moving - isnt there a newtons law that clearly states that an object will experience an acceleration in any dimension based upon forces acting on it (deceleration being acceleration in a negative vector) showing that ships should theoreticaly accelerate up to lightspeed instead of border at 600m/s for a shuttle with engines running?
Example 3) You get the idea right?

Personaly I like the idea of them being able to jump them through, would allow defenders to outmatch the invaders on a short notice (ie defenders are outnumbered but have capitals in home system).

sov68n
GoonWaffe
Goonswarm Federation
Posted - 2007.07.31 02:19:00 - [10]
 

Edited by: sov68n on 31/07/2007 02:22:24
true, the lack of any material in space that might cause friction should prevent any sort of terminal velocity from being achieved, but the jetcan thing could be explained by matter compression technology if you'd bother to listen to the details on that one. I agree being able to use jump bridges for caps would be useful, but like i said, if they're too big for even the Jumpgates, why should a mobile structure be able to handle their immensity?

Doctor Fruitloop
Posted - 2007.07.31 09:51:00 - [11]
 

Originally by: sov68n
Edited by: sov68n on 31/07/2007 02:22:24
true, the lack of any material in space that might cause friction should prevent any sort of terminal velocity from being achieved, but the jetcan thing could be explained by matter compression technology if you'd bother to listen to the details on that one. I agree being able to use jump bridges for caps would be useful, but like i said, if they're too big for even the Jumpgates, why should a mobile structure be able to handle their immensity?


How about saying it simply gives an extra boost to Capship Jump Drive strenght, enough to overome the distuption field between gate A and B?
You could also say that the power generated by the POS tower from its internal supply is sufficient to remove the ice needs of said capship.
How does that sounds from a RP POV?

ToxicFire
Phoenix Knights
Posted - 2007.07.31 10:04:00 - [12]
 

Its quite simple traditional stargates use technology that is by now quite old and cannot support the equipment needed to generate a jump bubble that is large enough to envelopes a capital ship, where as jump bridges are based on the recent developments in jump drive technology which allow the jump bubble to be generated without any physical skeleton structure, thus aren't limited by size.

CCP Greyscale

Posted - 2007.07.31 10:12:00 - [13]
 

Capitals can currently use Jump Bridges.

If you want to see the distance between two control towers, each tower now has a subtab which lists the ranges to all other towers owned by your corporation

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2007.07.31 11:24:00 - [14]
 

Originally by: CCP Greyscale
Capitals can currently use Jump Bridges.

If you want to see the distance between two control towers, each tower now has a subtab which lists the ranges to all other towers owned by your corporation


"currently"

?


CCP Greyscale

Posted - 2007.07.31 11:26:00 - [15]
 

There's no plans to change that any time soon, just trying to be accurate for future generations Smile

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2007.07.31 11:29:00 - [16]
 

Originally by: CCP Greyscale
There's no plans to change that any time soon, just trying to be accurate for future generations Smile


ok, now say it once more, and without the "any time soon" part :-)

sov68n
GoonWaffe
Goonswarm Federation
Posted - 2007.07.31 17:26:00 - [17]
 

Originally by: ToxicFire
Its quite simple traditional stargates use technology that is by now quite old and cannot support the equipment needed to generate a jump bubble that is large enough to envelopes a capital ship, where as jump bridges are based on the recent developments in jump drive technology which allow the jump bubble to be generated without any physical skeleton structure, thus aren't limited by size.


Jumpgates do not generate "jump bubbles." Two jumpgates are linked together by a wormhole. The only reason that jumpgates cannot jump capital ships (to my best knowledge of jumpgate technology) is that the mass boson sphere halfway between the gates is not large enough to completely coat a capital ship and therefore would render the ship vulnerable to the stretching of the ship caused by wormhole travel. If the new jump bridges can generate a sphere of such size, then they can jump by all means (as this is the case presented by the dev).

If you wish to challenge what i said because you're angry i shot you down, please read this article: http://www.eve-online.com/background/jump/jump_03.asp

Jump bubbles, lol

MEPH1ST0
Caldari
DOUBLE IDENTITY
Crazy by Nature
Posted - 2007.08.05 19:13:00 - [18]
 

Hi, Can frieghters use these, as they are capital ships ??

Jovoich
Trans-Solar Works
Rooks and Kings
Posted - 2007.08.05 20:58:00 - [19]
 

Yes, currently (future generations and all) all ships can use jump bridges

MEPH1ST0
Caldari
DOUBLE IDENTITY
Crazy by Nature
Posted - 2007.08.05 21:17:00 - [20]
 

Ok, cool, thanks


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only