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Baron Sindor
Posted - 2010.01.24 07:46:00 - [4561]
 

The last version of EFT (2.12.2) don't take your skill level in Large Pulse/Beam laser spécialisation, for damage modifier.

Anthony Vierra
Dark-Rising
IT Alliance
Posted - 2010.01.24 08:24:00 - [4562]
 

needs an update for 1.1 supercarriers - gotta test some nyx fits!!:)

Zaqar
Pator Tech School
Posted - 2010.01.24 10:21:00 - [4563]
 

Originally by: Baron Sindor
The last version of EFT (2.12.2) don't take your skill level in Large Pulse/Beam laser spécialisation, for damage modifier.
Yes it does Rolling Eyes

Nagistar
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2010.01.24 11:08:00 - [4564]
 

Edited by: Nagistar on 24/01/2010 11:08:30
Have mirrored this on www.fileplay.net and we would be happy to act as a mirror in the future. Can sort out whoever needs it a premium account to upload.

http://www.fileplay.net/file/7563/eft2-12-2

Admiral Pelleon
White Shadow Imperium
Posted - 2010.01.24 14:33:00 - [4565]
 

Originally by: Styx Jester
Couldn't find this answered anywhere; is it possible to have an external ships bonuses applied in the projected effects window. Such as a carriers triage bonuses effecting a remote armour rep on a different ship?


If you have the carrier fitting window open as well you can drag the remote rep from the carrier setup into the projected effects window on the targeted ship and it will apply bonused numbers instead of stock.

Vol Jbolaz
Odinsdagrting
Posted - 2010.01.24 20:06:00 - [4566]
 

Bug Report:

When I edit one created character profile's skills, all created character profiles receive the same edit. I can not keep a "Rookie" and "Skill" character profile in order to build fittings for the corp. I have to manual set the skills each time I want to review or edit a ship, and edit them again for the next ship.

Amarr Scaner
Posted - 2010.01.25 07:15:00 - [4567]
 

Originally by: Dhawos
Edited by: Dhawos on 07/01/2010 18:55:32
Gang assist modules dont work properly (2 armor ones)

Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration

Damage control works only on remote reps....

I tested effect of damnation on archon and vindicator


Same here

The AEther
Caldari
Agony Unleashed
Agony Empire
Posted - 2010.01.25 19:58:00 - [4568]
 

I can't seem to import fits from XML files. When I select "import fit from XML" under file it opens up a new window that states "Open XML files folder" and "Export all EFT setups". Well I can click on the export all but clicking on "open xml files folder" does nothing. The window is also completely empty and only thing I can do is refresh. I'm running latest EFT version on Parallels Windows XP.

Dhawos
Posted - 2010.01.26 08:49:00 - [4569]
 

Originally by: Amarr Scaner
Originally by: Dhawos
Edited by: Dhawos on 07/01/2010 18:55:32
Gang assist modules dont work properly (2 armor ones)

Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration

Damage control works only on remote reps....

I tested effect of damnation on archon and vindicator


Same here



Clarification to that. Thise modules work ok on remote reps and normal reps. It doesnt work only on capital reps. On version 2.9 it worked on capital reps. Does it change in game or it is a bug? This two modules work in eft on capital remote reps thou...

Rapid repair and Damage control

Steve Celeste
Overdogs
Posted - 2010.01.26 10:49:00 - [4570]
 

Needs supercarriers.

Tite Bioue
Posted - 2010.01.26 16:34:00 - [4571]
 

hi,
i'm using EFT for a sleipnir running with 720mm guns,

with the lvl5 character,
when i fit a 720mm T2, i've got 42dps and 454 volley damage,

with a republic fleet 720mm, 40dps and 413 volley damage.

the faction gun is normally better than t2....
its not the case with EFT,

it's a bug or i don't use it correctly?

p.s: sorry for bad english, i'm french :)

Tite Bioue

Sonreir
Gallente
Paragon Fury
Cascade Imminent
Posted - 2010.01.26 20:39:00 - [4572]
 

Originally by: Tite Bioue
hi,
i'm using EFT for a sleipnir running with 720mm guns,

with the lvl5 character,
when i fit a 720mm T2, i've got 42dps and 454 volley damage,

with a republic fleet 720mm, 40dps and 413 volley damage.

the faction gun is normally better than t2....
its not the case with EFT,

it's a bug or i don't use it correctly?

p.s: sorry for bad english, i'm french :)

Tite Bioue


Faction missile launchers are better than T2 but with specialization skills for tuurrets, the same does not hold true. If you have the skills then T2 is better than faction for guns.

Lanais Suleia
Posted - 2010.01.27 00:11:00 - [4573]
 

Originally by: Nagistar
Edited by: Nagistar on 24/01/2010 11:08:30
Have mirrored this on www.fileplay.net and we would be happy to act as a mirror in the future. Can sort out whoever needs it a premium account to upload.

[---Link removed---


Nice thought, but the idea is to download it from a few trusted sources. Rampant mirrors could mean versions with keyloggers, and we wouldn't want that now, would we?

Edit: My earlier issue with hardwires not applying has been sorted. I was editing characters (one with hardwires, one without) but the hardwires were already applied under the ship setup itself. User error. :/

Mendolorian Girl
Caldari
Resilience.
Northern Coalition.
Posted - 2010.01.27 12:46:00 - [4574]
 

Originally by: Lanais Suleia
Nice thought, but the idea is to download it from a few trusted sources. Rampant mirrors could mean versions with keyloggers, and we wouldn't want that now, would we?


This is very funny, but it's not my place to tell you why :D

Any news on when there will be an update for motherships?

CO Bradley
The Graduates
Morsus Mihi
Posted - 2010.01.27 23:26:00 - [4575]
 

Anyone have a master list of damage Profiles?

I've ran into several missions where the short list I had didn't cover the named agressors and I had no idea what I was up against and just shot for a uni-tank.

Thanks!!

raukosen
Posted - 2010.01.28 00:28:00 - [4576]
 

Bump for Supercarriers

Noun Verber
Gallente
Posted - 2010.01.28 14:23:00 - [4577]
 

Originally by: CO Bradley
Anyone have a master list of damage Profiles?

I've ran into several missions where the short list I had didn't cover the named agressors and I had no idea what I was up against and just shot for a uni-tank.

Thanks!!

http://forum.battleclinic.com/index.php?topic=16740.0;EFT-Damage-profiles

reply 4

Marlona Sky
Caldari Provisions
Posted - 2010.01.28 15:42:00 - [4578]
 

latest eft have new vindi change?

Socratic
Posted - 2010.01.28 16:34:00 - [4579]
 

Speaking of the latest, where can it be had or updated from? the first post in this thread is dated 2007!

Georn
VIRTUAL LIFE VANGUARD
Strategic Operations Brigade
Posted - 2010.01.28 18:14:00 - [4580]
 

Originally by: Socratic
Speaking of the latest, where can it be had or updated from? the first post in this thread is dated 2007!


The first post is edited every time a new version is released.
you can see the small line
"Edited by: Gripen on 16/12/2009 23:31:0"
at the top :)

Altim Barr
Posted - 2010.01.29 13:50:00 - [4581]
 

As far as I can see, the DPS graphs don't take any account of EWAR modules fitted to the 'target'. Is there any chance of adding this in? I'm thinking particularly of being able to see effectiveness of TD's and/or damps (I can see that ECM can't really be represented in this way since it is chance-based and binary in nature, and TP's show up already since they are 'offensive' modules.)

Max Tux
Posted - 2010.01.29 14:03:00 - [4582]
 

drag and drop ewar into the "projected effects" panel from another ship then it takes it into account

Larez Lightblade
Posted - 2010.01.29 21:51:00 - [4583]
 

DEFENCE EFFICIENCY:

I want to make sure i understand defence efficiency correctly.
Say i have a Passive Shield Tank Drake fitted with the following at ALL SKILLS LVL 5:
4 x Shield Power Relay II,
1 x Lrg Shield Extender II,
3x Invul Field II,
3x Med Core Def Fld Purger I.

This gives me the following stats:
55,498 ehp
10117.5 shield capacity
179.4s recharge time
141.03 hp/s peak self-recharge
43,382 shield effective hp

along with the following shield resistances:
EM 67.8%
Therm 74.3%
Kin 80.7%
Exp 83.9%

This give a sustained defence efficiency of 605.

Now am i right in thinking that this sustained defence efficiency means that if theoretically someone attacked me dealing even damage across the 4 damage types that given the amount of damage cancelled by the shield resists along with the amount and rate of the shields recharge that i can effectively tank upto 605dps indefinately (ignoring the cap issues of keeping the invul fields running)

And if this is right am i right that by right clicking and doing custom profile i can change the damage ratio to that of say Antimatter M (14Kin Dmg, 10Therm Dmg/58%Kin 42%Therm) which would have a defence efficiency 642.

Sorry this is a bit long winded but i want to make sure i understand this properly.

Pretty Officer
Posted - 2010.01.30 16:50:00 - [4584]
 

if he shoot you with this antimatter type w/o any EWar, Neut or something else you true mate.

Lena Cakelicious
Posted - 2010.01.31 02:03:00 - [4585]
 

Originally by: Larez Lightblade
DEFENCE EFFICIENCY:

I want to make sure i understand defence efficiency correctly.



Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)

Mr Gacho
Posted - 2010.01.31 02:57:00 - [4586]
 

Originally by: Lena Cakelicious
Originally by: Larez Lightblade
DEFENCE EFFICIENCY:

I want to make sure i understand defence efficiency correctly.



Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)

aka, don't be an EFT Warrior Wink

Xing Fey
Posted - 2010.01.31 10:45:00 - [4587]
 

Edited by: Xing Fey on 31/01/2010 10:48:01
Originally by: Lena Cakelicious
Originally by: Larez Lightblade
DEFENCE EFFICIENCY:

I want to make sure i understand defence efficiency correctly.



Yes it works that way. However that's just your tank on paper. It doesn't take your signature, your speed (against missiles) or transversal (against gun ships) or any other effect into account. Therefore treat it with caution and don't build a ship around EFT stats without taking the rest into account. :)


That said, those things can only work in your favour. Nothing can hit harder than it's "paper" DPS, only weaker...

Edit: with the assumption of evenly distributed damage types taken into account, that is...

raukosen
Posted - 2010.01.31 12:06:00 - [4588]
 

EFT doesn't take wrecking hits into account so you can hit harder than EFT (DPS at your optimal will be like 2% higher)

March rabbit
Posted - 2010.01.31 12:19:00 - [4589]
 

I'm sorry if this question was posted here already. My english is not enough to make proper searching in forum.

This is question: i made fit in EFT. And i found strange situation. EFT says that i haven't enough CPU, but in game i use this fit and have enough resources.

Screenshot of EFT ship designer: here.
EVE screenshot here

PS: i imported my skills from EVE after discovering this problem.
PS1: rigs in this ship are not work to CPU.

thanks

Slumber Hawk
Minmatar
Shadow on the moon
Posted - 2010.01.31 12:20:00 - [4590]
 

Missing Item: Civilian shield transporter (16km range, 40hp/5s)
reward from tutorial



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