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Neo Providence
Posted - 2007.06.27 16:25:00 - [1]
 

Edited by: Neo Providence on 27/06/2007 16:26:44
I love my rupture, but my fitting is very strange. I have 3 heavy missles, and 3 art on the high
med: shields, 2 passive hardener
low: 4 X Ballistic control unit

is this set up a good one, or should i put turrents mods on the low instead? THis set up have a total of 61.2 damage per sec. would i get more if i use 1 more turrent?

Valandril
Caldari
Ex-Mortis
Posted - 2007.06.27 16:38:00 - [2]
 

What u wanna do with it ? And why u wont use already EXISTING rupture topic...?

Neo Providence
Posted - 2007.06.27 16:43:00 - [3]
 

cuz existing rupture thread doesn't answer my question. I want to use this in 0.0 ratting. the question is should i trade out the ballistic control units for turrents mods?

Khadur
Minmatar
Vigilante inc.
Posted - 2007.06.27 17:08:00 - [4]
 

Edited by: Khadur on 27/06/2007 17:20:50
I used this when i didn't have a battleship

4x180mm t2 2xmedium nos

1xmwd 1xwebber 1x20km disruptor

2xsmall reppers t2 1x800mm plate 2xgyro t2

Works really well in close empire 0.0, can take all dual battleship + "some support" and have some pvp at the same time when you get bored. Cool

Also i've only hunted sansha spawns, don't know if you can take other spawns with this setup.

Maxpie
Metaphysical Utopian Society Explorations
Posted - 2007.06.27 17:24:00 - [5]
 

for one thing you might want to drop 2 of those bcu's and add 2 gyros if you must go all damage mods. i think the stacking penalty on the bcu's probably make gyros a better use of the slots, though personally, i armor tank my rupture.

LMAAAOOOO
Posted - 2007.06.27 18:08:00 - [6]
 

Your setup is very bad, a Caracal would do SO much better using that kind of setup.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.06.27 18:53:00 - [7]
 

there is no n in turret

sometimes i wonder if these threads are made on purpose to keep us sharp

Kanthras
Gallente
Balsarferskratchin Inc
Axiom Empire
Posted - 2007.06.27 19:35:00 - [8]
 

The rupture has a double damage bonus to projectile weapons, so it's a pretty big waste to use missiles as your primary weapon system. Also, there's a stacking penalty that makes damage mods fairly useless after the 3rd one. Try fitting 4 autocannons/artillery with 3 gyros if you want more damage.

Neo Providence
Posted - 2007.06.28 01:10:00 - [9]
 

thx, that helped alot.

AntonioBanderas
Empirius Enigmus Navy
C0NVICTED
Posted - 2007.06.28 08:04:00 - [10]
 

Originally by: Khadur
Edited by: Khadur on 27/06/2007 17:20:50
I used this when i didn't have a battleship

4x180mm t2 2xmedium nos

1xmwd 1xwebber 1x20km disruptor

2xsmall reppers t2 1x800mm plate 2xgyro t2

Works really well in close empire 0.0, can take all dual battleship + "some support" and have some pvp at the same time when you get bored. Cool

Also i've only hunted sansha spawns, don't know if you can take other spawns with this setup.

sounds wonderful for Serpentis, but you would die by the Angels in veeery short time...


 

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