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blankseplocked Tactical Advice: Avoiding a gate camp
 
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Ahz
Posted - 2007.06.16 19:09:00 - [1]
 

I'm about to jump into a heavily camped low sec system. I'm in a stabbed, nano'd, rigged firetail.

Which is the best tactic?

Jump in, align while under cloak and hit the MWD? I can get to about 6.5K/sec and then warp at about 40 kilometers out. There's surely no bubble.

Or jump in and just warp? I can count on being able to align and warp before being locked, webbed and scrammed.

Assume typical mix of low sec pirate jokers. Whatever's doing the tackling has to be big enough to tank the 0.4 gate guns. Do I only MWD away from the gate if there's a bubble?

Thanks!

Korizan
Hysterically Unforgiving
Posted - 2007.06.16 19:13:00 - [2]
 

1. MWD lights you up like a christmas tree.
2. You align faster from a dead stop.
3. Have a scout if at all possible.
4. Listen to the local security channels




VinceNoir
Amarr
Shade.
Cry Havoc.
Posted - 2007.06.16 19:18:00 - [3]
 

I would think you knew already, Praxftw. :)

Truth is, you can't get caught in low sec if you're in an inty or I-stabbed frig, you can't be caught without a bubble. There's really no risk for insta warping friggies in low sec, aside from people smartbombing the outbound gate as you warp in.

As for 0.0 the way I always do it is if you get caught in a bubble find a celestial object that you can align to that will get you out of the bubble as fast as possible. Punch the MWD and spam warp to. If you're in a large bubble camp and you're not *really* fast, hold your cloak and wait out the agression then run back for the gate.


000Hunter000
Gallente
Missiles 'R' Us
Posted - 2007.06.16 19:32:00 - [4]
 

hm.. not sure what ur fitting, all i know me crow goes to warp even before it's fully decloaked Very Happy

Earl Black
Posted - 2007.06.16 19:39:00 - [5]
 

self destruct your ship give 20m to anyone near the gate, saves a lot of time and trouble.Very Happy

Pan Crastus
Anti-Metagaming League
Posted - 2007.06.16 19:47:00 - [6]
 

low sec: inertia stabs, mass rigs, 1 wcs just in case. If you see huginn/rapier, don't use mwd, just warp ... If you see tacklers (intys, lachesis ...) mwd towards your warp point, then warp asap or hope you can get out of tackling range before someone catches up with you.

0.0: fit a cloak ... A Huginn/Rapier can web you at 40km or more (with faction webs) and will lock you fast with sensor boosters and your MWD on. So if you end up in a bubble, your speed won't save you.

Eranos
Posted - 2007.06.16 20:23:00 - [7]
 

Edited by: Eranos on 16/06/2007 20:22:20
Originally by: Earl Black
self destruct your ship give 20m to anyone near the gate, saves a lot of time and trouble.Very Happy


you forgot: after that pay him 10 m ransom and then s.destroy your pod, todays pirates have no honor YARRRR!!

Ahz
Posted - 2007.06.16 20:51:00 - [8]
 

Thanks everyone.

Got in and out without any problems. Eight ugly blinky red ships. Didn't even try to target me.

Kind of anti-climactic.

ugh

Spy4Hire
Posted - 2007.06.16 21:06:00 - [9]
 

Originally by: Ahz
I'm about to jump into a heavily camped low sec system. I'm in a stabbed, nano'd, rigged firetail.

Which is the best tactic?


A) Don't bloody worry about it. Any tackler fast enough to lock you will pop under a volley or at most two of sentry fire. Anything else and you'll hit warp before they lock. And if the suicide tackler does jump you, point at a warp object and hit your MWD. When it dies, warp.

B) Don't take a 50m ISK toy through a lowsec system. And if you're moving stuff that only needs the cargo capacity of a frig... use one that costs less than a mil. It can't be much slower, and is a heck of a lot cheaper if the camp is lucky enough to light it up.

Icarus Starkiller
Forge Regional Security
Posted - 2007.06.16 21:09:00 - [10]
 

Originally by: Ahz
Thanks everyone.

Got in and out without any problems. Eight ugly blinky red ships. Didn't even try to target me.

Kind of anti-climactic.

ugh


Idea... look around and find a merc corp looking for a fight, or any of the self-styled anti-pirate corps hanging out. Drop a line to them detailing the who, the what, and the where. You'll be surprised how many jump to get to that fight.

Toria Nynys
Minmatar
Posted - 2007.06.16 23:33:00 - [11]
 

Don't use a frigate for lowsec travel. They're vulnerable to smartbombs. And a faction frigate... wow. Talk about bait.

I've had good luck with the following empire travel setups:

Low-sec taxi: Myrmidon, 6x WCS. Mids with LSE IIs, MWD. Highs: 1x cloak. You can be locked by everyone real fast, but over 20k shields gives you plenty of time to warp after aligning, or slowboat it back to the gate. I used a hurricane with a similar setup before I trained Gallente.

High-sec taxi: Typhoon, 2xWCS, 4x1600mm, 1x DCU. MWD, cap injectors, cloak. This is my highsec travel barge. The thought here is: if bumped, kick on the MWD and get enough range to warp before the gank squad shows.

It's run the Rancer gauntlet dozens of times, often during peak SNOWY presence on the Miro gate. A CVA camp with a sizeable gankgeddon presence put about an 8000 point dent in the shields on the myrm once, but that's as bad as it ever got. Haven't had an attempt made on the phoon yet.

Not a guarantee of safety, but IMO 1337x better than traveling in a frigate.





Janu Hull
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2007.06.17 00:14:00 - [12]
 

A fully fitted and tanked battleship should be able to survive a gatecamp.

It basically amounts to kicking your tank on full blast and heading IMMEDIATELY for the gate as fast as your AB or MWD can get you there WITHOUT RETURNING FIRE. Get that initial burst of speed in up to at least 350m/s, because the webs don't immediately slow you down quickly. Even a smart camper that rams you won't completely nullify your momentum. I lost because of the numbers against me, but I survived three gate transits against an ENH group in 0.0 in a rat fitted Raven. I was in deep 0.0 with no secure space to run to, so it was just a matter of time before they dragged me out and finally I just said screw it and got away with my pod intact by ejecting when I got into structure.

The downside is, that only gets you back through the gate. If you're lowsec to lowsec, you've still got them coming through the gate on you in just under a minute after combat drops, so you'll need to be damned lucky on the alignment after jump, and you'd better pray for no transit lag.

If you're lowsec to high sec, you're home free, but still screwed for getting where you were trying to go.


 

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