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Cosmos Serendipity
BRAHMA CORP
Posted - 2007.05.20 05:18:00 - [1]
 

Edited by: Cosmos Serendipity on 20/05/2007 06:09:07
Edited by: Cosmos Serendipity on 20/05/2007 06:07:17
This is something I thought would be pretty cool, but don't know if it's been suggested or not.

Make a special ship class for boarding parties. (Special-ops class?)
In order for it to work you would have to have a boarding parties skill, and marines to take the ship. In order to counter a boarding party, you would have to have a security skill and security forces,(Marines, Militants f.ex) Skill lvl and amount of troops/quality would determin if you win the battle or not.

You would need to have the applicable skills to pilot the ship you're attempting to take over, and then if you do take it, it can only follow you back to station, or ditch your current ship to command the new one.

(I Don't think it should be something where you can see the fighting except for maybe a bar showing amount of crew/enemy remaining f.ex operates on a mathamatical formula where the defending ship/station has an advantage.)

Anyone think this is a good/bad idea, or have any other suggestions that could make it an even better idea?

Kramer Verone
Amarr
TeamMX
Posted - 2007.05.20 10:00:00 - [2]
 

In short, if you knew this game well, you'd see how terrible of an idea it is because of implementation and abuse.

Basically more skills that everyone will have to train. Newbies getting grieved out + loosing insurance on ship, unable to buy another in some cases.

People unwilling to fly expensive ships because the risk/ratio has been tipped --> there is no way of balancing this ration due to the inherent nature of the feature.

Say I have 100 capital ships pilots, and I face a enemy with capital ships, why would I bring out my own capital ships, I could come interceptors/hacs and just rush to take over their capital ships, and chances are the enemy will loose significant amount.

It's safer/cheaper then fight them with my own capital ships.

annab
Amarr
Dromedaworks inc
Test Alliance Please Ignore
Posted - 2007.05.20 11:25:00 - [3]
 

I think a boarding ship would be good for POS capture. It would be nice not having to kill a POS only to wait until you can put yours up in the same place.

When the shilds are down then you can kill it or capture it. If you want to capture it with your X marines then it and any other POS modules are yours. However this should take some time to do and the owners Eve-mailed that your POS it being captured.

Could also be added to outposts only you need to capture Sov as well.

Astar LeaDora
Posted - 2007.05.20 15:22:00 - [4]
 

I like the idea of boarding parties. The idea of a special ship is good but why not boarding pods. Being able to launch afew commandos at your enemy once the shields are down.
I do think that being able to capture ships is a good think. But i like the idea of being able to damage parts ie turrets, launchers, shield gens, warp drives, ect. lowering the attributes of said system

Khozhlov Zhadov
Amarr
Imperial Academy
Posted - 2007.05.21 02:01:00 - [5]
 

I had this idea as well. My idea was for there to be a launcher for the boarding pod that would take up a missile slot that would launch an assault boat or something to latch onto the ship. Main problems I encountered with the idea where:

1. presumably shields would stop a boarding ship from latching on. Thus putting armour tankers at a disadvantage. maybe balance that by having it take longer for the boarders to cut through heavy armour.

2. How do you stop them from being just another type of ammo? I thought some way of recruiting rater than just buying would be cool, maybe based on charisma. other than that im not sure, suggestions?

3. Only big ships could realistically hold marines (unless you attach a barracks or something as a rig that reduces the cargo hold,not sure about that one though). So to balance it small ships would be immune to boarding (there being no corridors, whatnot to gain access to)

4. Attach too many skills to the boarding parties and it becomes less about tactics and more of a rock paper scissors on who bothered to train the right skills. Skills would be needed i suppose but how to stop it from going overboard?

5. It would be a terrible greifing weapon.

5. It could become stupidly powerful. So idont think being able to completely take a ship would be good. In sci-fi shows like babylon 5, battlestar and games like g-police 2 (love that game) assault teams would fight there way to key areas and destroy/sabotage engines weapons etc. so reducing engine speed targeting speed/number of locks. keeping these to maybe only one or two effects on a ship, and only reducing effectiveness not outrite disabling might stop it from ridiculously game winning.

On the plus side it could give missile boats a more vital role in fleets plus make them a bit more even with turret and drone pvpers especially in one on one.

well thats what i have to say hope at least someone found it interesting.

ps. i just spotted the pirate smiley YARRRR!! AAARGH!

Cosmos Serendipity
BRAHMA CORP
Posted - 2007.05.21 12:38:00 - [6]
 

Ok thanks for the replies so far...

It could be something limited to taking over POS's for sabatoge or taking down critical systems on an opposing ship.

The defender doesn't need a skill to defend, since the "Home team" should already have security in place and much better odd's of holding off an invasion.

Place a limit on what can be boarded (Would be silly trying to take over a fleet of Ibis) and how many troops one would need for differen't sized ships. F.Ex. To take a POS you need a capital sized ship (Probably several)to carry enough troops to take it over, Capital sized ship to take a cap ship, BS for a BS....you get the idea. Should probably also limit it to where it can only be used in LOW sec systems to avoid abuse twoards Noobs.

K'thang
Gallente
Ferengi Trade Alliance
Posted - 2007.05.21 13:20:00 - [7]
 

Interesting idea. This could also introduce a new module, 'Point Defence Lasers'. If fitted, would effectively prevent any boarding parties from getting there. Yes, you would have to sacrifice a slot but you would also be safe from boarding parties.

But I'm afraid it would be misused too much as a griefing tactic though.

Rabbitual Ferrier
Posted - 2007.05.21 15:54:00 - [8]
 

Originally by: annab
I think a boarding ship would be good for POS capture. It would be nice not having to kill a POS only to wait until you can put yours up in the same place.

When the shilds are down then you can kill it or capture it. If you want to capture it with your X marines then it and any other POS modules are yours. However this should take some time to do and the owners Eve-mailed that your POS it being captured.

Could also be added to outposts only you need to capture Sov as well.


I like this (although I have no PoS experience) but wouldn't it be better that they have to be into structure (presuming you can armour tank in a PoS).

The ship could be of numerous designs, allowing a number of Marines/Militants to be dispatched.

The problem of course is that troops on a station (or hanger) will massively outnumber those being landed - So maybe the ship has a specific 'turret' that when at range of 0 to a station 'fires' units of marines which damage enemy units in station (either in Enemy Hangers, Enemy Offices, Enemy Ships).

Another option which might be more viable is the Boarding craft slowly damages the structure, but rather than killing, renders the PoS lifeless (and then slowly restores structure to 10%), and once this process is complete the station is effectively captured.

Such ships should have limited offensive ability - maybe frigates, high sig ratio, and relatively slow movement - Making them fairly easy targets to hit, but brutally effective if they work.

BunnyGunny
Gallente
Most Wanted INC
G00DFELLAS
Posted - 2007.10.20 15:16:00 - [9]
 

Edited by: BunnyGunny on 20/10/2007 15:17:29
Edited by: BunnyGunny on 20/10/2007 15:16:28
I was thinking of a very similar idea but with a twist....

To eliminate or at least ease the problem of the risk ratio.

Firstly, they should be BC or BS classes with prices well above those of command ships. Perhaps along the lines of faction or T2 Bs's depending on how they are priced. Ideally in the region of half a billion and somewhat skill intensive to fly effectively not to mention requiring the skills to fly the ship intended to be captured.

Secondly, the boarding ship once it has successfully captured a vessel should be unable to "undock" from it without destroying the captured vessel unless it drydocks in a station. (This at least limits the capturing of Captials to station systems giving an advantage only to the defenders and of course totally removing the possibility of capturing and re-using supercaps.) The process of separating them could be on a timer ranging from an hour to a few days depending on the ship class captured.

Thirdly, capturing ships should be a risky buisness requiring a lot of planning. To assist in this, the returning boarder with his "trophy" should be incredibly vulnerable. Severely reduced warp and sub warp speeds, increased inertia (150% of the 2 ships combined?), an inability to activate any modules on either ship, seriously reduced cap and recharge while requiring double or triple the power to warp and a combined sig radius of something along the lines of a frieghter.

Potential Defences
Racial internal defence rigging, racial troops of both tech levels for use in the high slot boarding modules and in the defence of ships, assorted skills to improve internal defences and a good 60-100 second timer in which friendly support has the chance to destroy the boarder for no loss of the victim ship other than whatever troops he expended in his defence. Boarding should also require the victim to be in structure and an unsuccsessful attempt could result in severe damage to the boarding ship and ist modules rendering it unusable until repaired in a drydock.


I reckon that the amount of difficulty suggested would not only put off the griefing of noobs in caracals but would also stop a rampant stealing of dreads during an engagement but allows the option to hijack frieghters or the occasional lone capital (free moms in low sec anyone?)


 

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