open All Channels
seplocked Ships and Modules
blankseplocked Gun-ships dominate the universe: Missile-boats on verge of extinction
This thread is older than 90 days and has been locked due to inactivity.

Pages: 1 2 3 4 5 [6]

Author Topic

Anthrax Foundation
Posted - 2007.05.21 15:40:00 - [151]

Edited by: madaluap on 21/05/2007 15:38:06
Originally by: Chrysalis D'lilth
Originally by: El'essar Viocragh
I laughed.

Regarding the problem about having to skill guns for pvp (assuming you skilled missiles for pve so far) - there is an easy answer.
Just play minmatar, that way you will need drones, missiles and guns for pve AND pvp. And you are not only limited to shield tanking, because you will need to skill shield, armor and navigation for tanking too. Here you go, have fun.

You make no point. Minimatar have a huge variety of ships, of course you need a huge amount of skill to fly them all well (you don't need great armour or missile skills to fly a vagabond - you don't need shield skills or gunnery to fly a typhoon).

I've 3x the points in hybrids than I do in missiles for a reason - guns > missiles.

Missiles are different, not better. The op is a clueless troll. Adding more words would be more than this thread deserves.

Caldari Provisions
Posted - 2007.05.21 15:40:00 - [152]

Originally by: Max Hardcase
If there is one bit I have to agree with is that the delayed damage is a tad extreme.
Double missile speed, halve flight time.

I think this is an excellent suggestion Very Happy

Posted - 2007.05.23 00:38:00 - [153]

Funny I cant stand gunships, only do long range missle bombardment.

I kill them, they dont hit me, Im happy

Dont know aobut you

Pages: 1 2 3 4 5 [6]

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only