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Angor
BURN EDEN
Posted - 2007.05.19 04:54:00 - [1]
 

I know the must have been a million posts about this but i've seen no changes to fighters at all.

I'm sick of how ******ed they are. They dont do what you tell them or they take forever to respond and when you tell them to come back you loose half on route because the "pilots" are rolling a joint or something.

Either make them effective and responsive or reduce the required minerals to build them. I dont see why they take the minerals of like a HAC and get blown up easier than a frig.

Icome4u
Caldari
28 Meows Later
Infinitas Consortium
Posted - 2007.05.19 05:59:00 - [2]
 

/SIGNED!!!!!

Redback911
Gallente
Aliastra
Posted - 2007.05.19 08:09:00 - [3]
 

The cost to build them is ludicrou when you compare tehm to a tech 2 heavy drone, which aint that much less damage. And if they nerf remote deployment.....

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2007.05.19 09:10:00 - [4]
 

Originally by: Redback911
The cost to build them is ludicrou when you compare tehm to a tech 2 heavy drone, which aint that much less damage. And if they nerf remote deployment.....


Uhm, people still assign fighters? Rolling Eyes

Kebal
Minmatar
Posted - 2007.05.19 11:10:00 - [5]
 

/Signed

Fighters are possibly the most ignorant type of drone in eve, you can almost hear them telling you where to get off when you order them to return to the carrier.

Waxau
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2007.05.19 11:22:00 - [6]
 

also Signed!!!!!!

Saladin
Minmatar
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2007.05.19 11:32:00 - [7]
 

/signed

With remote deployment going away, fighters will need serious loving. The size, slow speed, cost and lack of responsiveness make them less attractive than drones. Anyone who has done in-grid fighting with a carrier knows that once your fighters are in trouble, its impossible to recall them in a timely fashion, and they die anyway on the way back. In fact the only way to save them in that scenario is to assign them to someone off grid and then recall them.

RedClaws
Amarr
Macabre Votum
Morsus Mihi
Posted - 2007.05.19 12:22:00 - [8]
 

I'd have to agree: I only use fighters to assign them: when fighting in the actual fight i find other drones much better. (Atleast they do something instead of just buzzing around like an idiot)

Angor
BURN EDEN
Posted - 2007.05.19 14:04:00 - [9]
 

So their making it so you cant assign fighters anymore? I didnt know that. Why the hell do they keep nerfing carriers? And now they have stelth bomber that can wipe out all the fighters + the carrier in no time at all. All that training for nothing...

Bournie
Caldari
Caldari Provisions
Posted - 2007.05.20 01:46:00 - [10]
 

Originally by: Angor
because the "pilots" are rolling a joint or something.


definately signed ^^^ I loled Very Happy

Alski
Ministers Of Destruction.
Posted - 2007.05.20 02:31:00 - [11]
 

/SIGNED.

Originally by: Saladin
/signed

With remote deployment going away....


There removeing remote deployment?

Zakru Anul
Spectres of the Deep
Posted - 2007.05.20 09:34:00 - [12]
 

1. from what i know they are not removeing remote deployment of fighters. as what be the whole point of the carrier. Now they did talk about it. but even in the dev blog they got a big "MAYBE" remove that system,

on too fighters being dum. o ya i seen them fly up too a target and orbit it for nearly 5 mins before they even started too open fire, they cost a lot too build. and i seen Tech 2 orges from a domi hit harder then a wave of fighters.


nardaq
UK Corp
Posted - 2007.05.20 22:31:00 - [13]
 

stop whining, they can't code drones/fighters!!!

sliver 0xD
exiles.
Posted - 2007.05.20 23:47:00 - [14]
 

Edited by: sliver 0xD on 20/05/2007 23:47:35
Originally by: nardaq
stop whining, they can't code drones/fighters!!!


i agree :) drones generaly cant follow orders longer then a 30km trip :) they simply forget and turn around :)

mwd on when u attack :) mwd off when u run :) (this is realy bad with web drones)

Angor
BURN EDEN
Posted - 2007.05.23 12:50:00 - [15]
 

Ok well im getting more and more fed up with fighters that I've just give them an early retirement and made them "walk the plank". I'm now going to be using Heavy's and Sentry drones from now on as I'm not loosing another 20mil piece of poop.

I mean get this... you launch say 10 fighters... they instantly come out of the carrier at approx 5-6k from your carrier and start orbating randomly. As you stay still tell them to return to the carrier and watch for the next 5 minutes as they slowly approach the carrier... thats just a big fat joke...

CCP, please take note of these problems and work on Fighter AI. I mean you've got all the other drones pretty much clued up... why are fighters so "special" that they dont have to listen to their master?

ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2007.05.24 00:56:00 - [16]
 

All drones need a major improvement.

Anymore i have to carry a few extra bms around in case i need to call my drones back i must eject a jet can and tell them to gank it. (which is bad in a fight b/c of lag, and because the hostiles now have a warp in point on you).

Also there is the thing where anyone can warp off + cloak. And the fighters will just sit there and get pounded (not even defend themselves, and you can see their health remotely which should be fixed).

Ares Helix
Gallente
Association of Commonwealth Enterprises
R.A.G.E
Posted - 2007.05.24 03:32:00 - [17]
 

/Signed

New to carriers and gotta say that fighters' damage output vs survivability = silly.

If they can die easily, they should be doing more damage...
If they do the damage they do currently, they should stay alive longer...

As it is, nearly every other carrier pilot is telling me to use Ogre 2's instead.

Silly much?

Pilk
Evolution
IT Alliance
Posted - 2007.05.24 05:31:00 - [18]
 

Edited by: Pilk on 24/05/2007 05:37:47
Fighters do need the lovin'.

While you're at it, sentry drones appearing at just over 1,500m from my carrier is not amusing. I find the best/only way to clear them off is to smartbomb them and launch fresh ones, even if I launched them while moving at 0.0 m/s and haven't moved an inch since. While it's an amusing way to solve the problem, it seems a bit... obtuse?

Edit: Oh, and *PLEASE* modify the drones UI to use the same three-section structure/armor/shield bar as the fleet UI uses. The amount of screen real estate devoted to monitoring ten drones, let alone twenty or more from a mothership, is patently ridiculous.

--P

sdmbist5 miner
Amarr
Raptor Knights
Posted - 2007.05.24 12:27:00 - [19]
 

Do drones even need health bars? Unless they are light drones or you are right on-top of your target you're never going to recall them in-time to save them anyways. faster just to let them die an launch a new one.

Pilk
Evolution
IT Alliance
Posted - 2007.05.25 15:34:00 - [20]
 

Originally by: sdmbist5 miner
Do drones even need health bars? Unless they are light drones or you are right on-top of your target you're never going to recall them in-time to save them anyways. faster just to let them die an launch a new one.

You have clearly never flown a Myrmidon with heavies or anything with Fighters.

--P

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2007.05.25 15:50:00 - [21]
 

Originally by: sdmbist5 miner
Do drones even need health bars? Unless they are light drones or you are right on-top of your target you're never going to recall them in-time to save them anyways. faster just to let them die an launch a new one.


Fighters cost circa 20 Mil each. Damn right they need health bars.

Zald Darkheavens
United Society Starfleet
Posted - 2007.06.01 07:11:00 - [22]
 

I just lost 6 drones due to the pilots rolling joints/puffing bongs/spanking the monkey, or whatever else they do rather than return to the carrier. This is on top of the 11 drones I lost due to them warping out beyond the Ort Cloud of whatever system I was in, so I couldn't find them. And this is on top of another 4 I lost for some other stupid reason I can't remember. I've only had this carrier for a few weeks, and I'm getting pretty frustrated. Someone PLEASE tell me that this is getting looked at soon!!!

Rigsta
Gallente
Raddick Explorations
BlackWater.
Posted - 2007.06.01 09:06:00 - [23]
 

Originally by: Chronus26
Uhm, people still assign fighters? Rolling Eyes


All the time - assign 'em to an inty and they'll be doing damage much sooner - and if you're in a gang the target may well be dead before the carrier has locked. Sure they don't get your damage bonuses but some damage is better than none.

CCP lickspittle

Posted - 2007.06.01 09:17:00 - [24]
 

Edited by: lickspittle on 01/06/2007 10:18:22
Originally by: Zald Darkheavens
I just lost 6 drones due to the pilots rolling joints/puffing bongs/spanking the monkey, or whatever else they do rather than return to the carrier. This is on top of the 11 drones I lost due to them warping out beyond the Ort Cloud of whatever system I was in, so I couldn't find them. And this is on top of another 4 I lost for some other stupid reason I can't remember. I've only had this carrier for a few weeks, and I'm getting pretty frustrated. Someone PLEASE tell me that this is getting looked at soon!!!


The warping bug was my fault. I even had a defect on it. The problem was that I was relying on proximity events to tell me when the controller of a fighter drone warped away, but if the drone was outside of the notification range already (for instance still returning to their controller) then there would never be an event. I just tested this and it appears to be fixed.

CCP lickspittle

Posted - 2007.06.01 10:19:00 - [25]
 

Edited by: lickspittle on 01/06/2007 10:18:39
Originally by: Angor
I mean get this... you launch say 10 fighters... they instantly come out of the carrier at approx 5-6k from your carrier and start orbating randomly. As you stay still tell them to return to the carrier and watch for the next 5 minutes as they slowly approach the carrier... thats just a big fat joke...


Well, hopefully it will make you feel better knowing that I just checked in a fix which allows all drones to use their afterburners when returning to their controller.

MrRx7
Amarr
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2007.06.01 10:56:00 - [26]
 

So fighters will actually MWD back to the carrier now?

Waxau
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2007.06.01 11:06:00 - [27]
 

OMG OMG OMG OMG!!!!!!

I need new undies!!! STAT!

Yuki Nagato
GoonFleet
GoonSwarm
Posted - 2007.06.01 11:29:00 - [28]
 

Originally by: lickspittle
Edited by: lickspittle on 01/06/2007 10:18:39Well, hopefully it will make you feel better knowing that I just checked in a fix which allows all drones to use their afterburners when returning to their controller.



If this means fighters will MWD back to a carrier then praise the lord.

Since we're on the topic of Drones, are there any plans to revamp the drone UI, or at least give it a little reworking so it isn't so buggy/laggy? CPU usage spikes to 100% whenever I scoop or launch drones, and if I'm trying to monitor drone HP it often takes up half of my overview.

Valandril
Caldari
Ex-Mortis
Posted - 2007.06.01 12:17:00 - [29]
 

Originally by: MrRx7
So fighters will actually MWD back to the carrier now?
Lies all lies :P

And since drone dev is here, what about drone ui ? I know, you know, we knoe, they know, he know, she know, it know that we need new one :P

Rigsta
Gallente
Raddick Explorations
BlackWater.
Posted - 2007.06.01 13:18:00 - [30]
 

Edited by: Rigsta on 01/06/2007 13:17:33
Originally by: lickspittle
Well, hopefully it will make you feel better knowing that I just checked in a fix which allows all drones to use their afterburners when returning to their controller.



I love you. This will really make the ECM/logistic/neat/web/etc. drones alot more realistic to use Very Happy


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