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Black Sunder
Posted - 2009.08.29 14:26:00 - [121]
 

It would be nice to be able to change the primary color of the ship and the accent color with a color slider. No player created skins but it would make the ship a bit more personal.

Finshraira
Amarr
Posted - 2009.08.29 14:54:00 - [122]
 

To allow players to put a corp emblem on their ship would be good enough for me.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.08.30 06:10:00 - [123]
 

Alas, didn't read through, but my thoughts on how to do it.

Simply put, skins similar to how one does corp logo's etc. A template where it has pre-available colours and textures. Must be in corp to have it. Corp can assign colours to titles or roles, player can select from them. Then of course, corp logo on ship.

Why this way? First solves the ugly dilema, keeps the more serious style of eve play. By allowing the option of control by ceo/director, makes for better layout/rewards to members. By allowing titles to have different paint schemes, makes it cool for the RPers.

ServantOfMask
Minmatar
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.08.30 06:35:00 - [124]
 

Originally by: Markus Reese
Alas, didn't read through, but my thoughts on how to do it.

Simply put, skins similar to how one does corp logo's etc. A template where it has pre-available colours and textures. Must be in corp to have it. Corp can assign colours to titles or roles, player can select from them. Then of course, corp logo on ship.

Why this way? First solves the ugly dilema, keeps the more serious style of eve play. By allowing the option of control by ceo/director, makes for better layout/rewards to members. By allowing titles to have different paint schemes, makes it cool for the RPers.


you should have read the thread...

oh and btw just because a CEO or director designs the logo won't mean they won't be graphically vulgar or racist.

Belrend Coregaul
Posted - 2009.08.30 14:03:00 - [125]
 

I love how people bash the idea with the only way it could BE a bad idea.

"People will do vulgar images and such"..


No crap. People say racist things in chat all the time.. But isn't there a petition feature for this sort of thing?

I'm sure when they are banned for 3 months and their skin changed to default.. They aren't about to go about doing it again for a permanent ban, yeah?

Stop coming up with excuses to bash -everything-.

Fantastic idea that should have been implemented with EVE's launch. Customization to a persons character/ship is something needed.

Saul Elsyn
INTERSTELLAR ENTERPRISE
Posted - 2009.08.30 22:03:00 - [126]
 

Edited by: Saul Elsyn on 30/08/2009 22:03:14
Well the load issues CCP was talking about could be pretty easily overcome. I mean if the skins have a section that is assigned as a "Player Assigned Color" all the information that has to be transmitted by the server would be the RGB numbers (3-4 numbers, not a big deal) or two sets of these numbers in the case of an ala homeworld 2 color system.

I do like the reference someone made to the Homeworld 2 Color system. In that the player could elect the base color for the ships and a color for highlights and markings as well as a "badge" this being EVE the badge would probably be your corporate logo. If you wanted to up the amount of customization you could have a selection of pre-made patterns that changed where the two player selected colors would be.

I'm not going to advocate fully customizable skins, that'd be ridiculous for a MMO and does have load issues, but giving use a selection of color patterns and the ability to select the two primary colors in the pattern would be reasonable. Plus if CCP is making the pattern, the worries about people making illicit skins kind of disappears.

crackbunny
Caldari
NorCorp Enterprise
Posted - 2009.08.30 22:50:00 - [127]
 

Lets for one moment pretend that you could actually skin your ship.
Skin = a bit of extra data pr ship (maybe it can be uploaded to the ccp servers via your account management, or perhaps you could change the skin from within the client.)

Ok, what happens for instance in fleet warfare, or outside jita 4-4, or anywhere else where there are lots of people flying about in their ships?
No matter how you look at it, the server-load will increase to an utterly impossible level. also, if you get for instance blobbed, the lag will be unbelievable due to all the skins your client now has to download due to the 250+ ships that just appeared on grid.

Only viable option as I see it is to allow for people or corporations to change the color of their ships. But even that adds to the amount of data that needs to be transferred between server and clients and thus is opposed to the need for speed policy.

I'll admit that I'd love to see the Backdoor Bandit fly about in a nice pink ship shooting out rainbows when he fires his guns but let's be realistic. It is not a good idea.

Cedims
Posted - 2009.08.30 23:00:00 - [128]
 

A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)

Sophie Malaster
Heavy industries Shinohara
ARTESANOS
Posted - 2009.08.30 23:32:00 - [129]
 

Originally by: Finshraira
To allow players to put a corp emblem on their ship would be good enough for me.


For me too XD

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.08.31 04:30:00 - [130]
 

Originally by: Cedims
A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)


Yeah, that is what I was trying to say earlier too ^.^ I had a response on a thread I posted in a year ago when I first started. The reason I was told is that they wanted to maintain the more serious feel of eve. With unlimited control, ie with full colour selection, etc. You would end up with all sorts of tackiness that they felt would take away from the feel of the game. The only way it would work would be as you said, with the palette system.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.08.31 04:31:00 - [131]
 

Originally by: ServantOfMask


you should have read the thread...

oh and btw just because a CEO or director designs the logo won't mean they won't be graphically vulgar or racist.



??? I wasn't commenting on that. I was saying would be cool if corp and directors could influence the ship colour on corpmates by roles...

Brutalis Furia
Minmatar
OCForums
Posted - 2009.09.08 19:19:00 - [132]
 

Edited by: Brutalis Furia on 12/09/2009 05:47:14
I started with the opinion that it would be great to implement customizable corp logos, ship names, additional bump mapping, and color skinning with patterns. After reading this thread most of these have gone out the airlock.

Even if you handled the client side there would be too much data to do all these. Additional bump mapping? what was I thinking!

The only one that makes sense is the color scheme with pattern selection. As I envision this, each ship model would have its own set of 6 patterns (pattern 0 and 4 being blank), so any ship would have 3 patterns and its T2 variant would have the other 3.

I see this implemented with an additional graphical tint layer. With 8 patterns per ship, RGBA sliders for each of 3 colors per pattern, I calculate an additional 42 bits of data (3 bit pattern, 3 bit alpha [8 selections from 10% to 90%], and 4 bits for each color channel x 3 colors), fairly negligible by today's broadband standards, even in large blobs. (As a frame of reference for those not technical, a single character is 8 bits [ASCII])

The issues I see arising are client side chop and CCP's tendency to recolor for T2 variants.

Client side chop is a smaller issue because the ships themselves are present in the overview, regardless of their display on screen. If this is still an issue, reduce the priority of the customized color display to apply itself after all models are loaded. Likewise, the network traffic associated with this could be given a low priority to get things up and running first. In short, there are ways around this.

The second issue is more problematic. The most obvious (yet most resource intensive) solution is for CCP to remodel all T2 ships. Like that's going to happen, but a ship design contest could reduce the load on them. A simpler solution is to make the patterns different between the T1 and T2 variants, as mentioned earlier. The patterns would have to be sufficiently different to be as identifiable as T1 and T2 are now, but that's a design issue for CCP to handle.

Mira Walsh
Posted - 2009.09.09 02:31:00 - [133]
 

I agree with Furia.

Imagine 400v400 fleet fight in 0.0 space where each player has his own unique (slider style) colored ship. It would take sometime to load, definitely will incur significant strain. Even if the models are pre-rendered (then colors loaded) it would still incur performance drops.

AmechWorrior
Origin.
Black Legion.
Posted - 2009.09.09 03:36:00 - [134]
 

CCP I would give u my first born for custom paint skins. Laughing

Wrangler Al
Goonswarm Federation
Posted - 2009.09.12 20:42:00 - [135]
 

I think you should have the ability to do models for your own benifit

And if your friends want to se your model they could have an option to add a skins folder for upto 10 friends

They could then email their friends with the skin they have made (which goes in the folder under char name/ship type) and when they see their friend launch it loads the alternate skin for them...

It would add to the enjoyment of the player without distracting others

Also corps could easily identify eachother on the battlefield if they all had the same ship models asigned for their friends.

All local, no server load, as its all based on name and a small list that loads a custom skin to your display only.

Comeon CCP, you know you want to... all devs could asign other devs a special model so they stick out on the test server from other players... it would also ad creativity and the best ones could be submitted as posible future ship hulls

Michael McNeil
Posted - 2009.09.13 05:11:00 - [136]
 

well given that most people do not have the first idea of how to do texture maps or UV maps. they would be forced to do procedural texturing rather then image maps. mostly because if they didnt have access to high enough quality images, (assuming they know how to use photoshop) their ships would look like,... well they would look like flying pixelated scrap heaps.

and should you have them useing procedural textureing, most people (including myself) would spend days placing layers of tetures on the ships.

Color: dark brown, 50 layers of turbulence, fractal Noise, Honeycomb, Veins, Dented, ect... insert many more procedural types.

Luinosity, Diffuse, Specularit,Glossines, Reflection, Transparency, Refraction index, Translucency, Bump. (???%) 50 layers of turbulence, fractal Noise, Honeycomb, Veins, Dented, ect... insert many more procedural types.

to create a good looking ship can take days, and the texture looking good in one type of light settings will not look good in another. case in point look at my deviant art page, you will see my poor attempts at texturing. http://defense2.deviantart.com/

Cedims
Posted - 2009.09.13 12:23:00 - [137]
 

Originally by: Markus Reese
Originally by: Cedims
A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)


Yeah, that is what I was trying to say earlier too ^.^ I had a response on a thread I posted in a year ago when I first started. The reason I was told is that they wanted to maintain the more serious feel of eve. With unlimited control, ie with full colour selection, etc. You would end up with all sorts of tackiness that they felt would take away from the feel of the game. The only way it would work would be as you said, with the palette system.


Actually, while away fishing, I thought... How about one selectable color per skill level (of the particular ship "type"; Cruiser, HAC, HIC, Recon, etc; OR race?), which would raise the incentive to skill to level 5, for that extra "not to common" color?

Brutalis Furia
Minmatar
OCForums
Posted - 2009.09.14 22:09:00 - [138]
 

Just to tag on to what I said earlier, I think that there is potential for the rarest of object classes to have corp/alliance logos as well. I'm thinking of POS's, Titans, perhaps even dreads or moms. Essentially, ships you're not going to have 200+ of in blob v blob warfare.

Aisim
Posted - 2009.09.18 00:26:00 - [139]
 

yeah thats really all i think they should have, just let alliance pilots fly their banner. allow alliances to provide their pilots with their insignia, granted the alliance has been around for a certain period of time. much like the ones that have custom banners for their alliance already, just let them put it on ships:)

Christinia Thwart
Posted - 2009.11.12 22:01:00 - [140]
 

Dear EVE Game Developers,

My friends and I were thinking about ways to improve the gaming experience and I thought I would bring this to you. These are suggestions that we would love to see added to the game, we understand that you are very busy and might not be able to do all of them with the system processing requirements and limitations of the Eve Engine. But we want you to at least listen to what we say and then decide whether to do it or not.

Our first thought is that perhaps you could allow us to use GUI to color and shade our ships, let us pick between shiny colors, matte colors, metallic colors, and even make limited adjustments to transparency in any combination we could desire. We do understand that transparency could be abused to make ships 'invisible' and so limiting its' use to 50% adjustable is perhaps very wise.

Our second thought is that we would like to be able to adjust Primary, Secondary, and Tertiary base coloring on our ships. As we are sure you are aware, these are the pre-designated areas that your wonderful Eve ship skins are placed upon. We would like to change those colors for personal customization.

Our third thought is we would like to use faction color schemes on our ships. We believe we should be required to learn books on Ship Colorations and Ship Detailing, and that all different game factions are learnable at different levels and sub-levels of skill. Factions like Serpentis, Angels, Gallente, and Amarr.

Our fourth thought is we would like to set and use our own Corp color schemes and toggle switch to and from them for times of battle and peace.

Our fifth thought is we would like Special Markings and Decals with GUI Coloring and dither rendering. We would like to have pre-set markings and decals readily available but also we would like the freedom to craft our own markings, patterns, and decals with pixel-grid manipulations and scew, warp, re-size and adjust them onto our ships within Eve itself.

We would love to see the following special markings decals and patterns readily available for our ships. Camoflage, Tiger Stripe, Leopard Stripe, Racing Stripes, Disco-ball, circuits, Pin stripes, girl sillohette, star, quarter moon, circle, teardrops, flames, and a blanket encompassing 'rainbow' gradient that can be recolored, we want to be able to use three or more gui-style colors on this option and have the option to place at least four decals (on the Capitol and bigger ships)

Some of us would also like the option to apply the same color scheme to all vessels on our character and have the additional option of applying a particular color scheme to an entire account. Faction color schemes would by neccessity with the skill training be left out of this option and would have to be added individually.

IN addition, we would like to be able to make our own patterns and upload them with your approval as PNG files to the game server for game-wide use. Further, we would love to be able to effect the placement of our decals, markings and patterns upon our ships with tools that let us scew, rotate, and resize all of them.

(Continued on next posting)

Christinia Thwart
Posted - 2009.11.12 22:08:00 - [141]
 

Our thoughts have led us across the galaxy and we are almost done here. We have little hope of seeing these wilder thoughts done, but we wanted to put them in anyway. Weapon-Reactive Hull. When our hull gets blasted by weapons it changes colors where the damage occured, and we get to decide what those colors will be. Even after hull is repaired, the damage appears visible on the hull for up to three hours. Thruster Colorants, allow us to change the main and secondary color of our thrusters. Blinky Light Placement and coloration, some of us want to light our ships up like a Christmas Tree and want to place hundreds of lights all over our ship and arrange where exactly they are placed.

Easter Eggs,
"The Red Ones Go Fasta" a nod towards the orcs of Warhammer 40k, the red ones do go a little faster. Including the color red 255 in one's ship colorization defies logic and makes it go a little faster, only a little. ;)
"Keplified" a nod towards the recoloring wizard Kepli. A ship that uses a minimum variance of 35% between each adjusted color receives a 2% learning bonus towards faction detailing.
"Gallente in White" a nod towards the Gallente faction, pure white gallente ships receive a little bonus armor towards hull, only a little.
Other Factions should also receive bonuses for their colors, only a little but our game knowledge only extends to Gallente ships.

Thank you for your time and consideration,

Contributing players:
Crap Recharger
Vharkas
Christinia Thwart
Reno Krueger

Christinia Thwart
Posted - 2009.11.12 22:34:00 - [142]
 

Originally by: Michael McNeil
well given that most people do not have the first idea of how to do texture maps or UV maps. they would be forced to do procedural texturing rather then image maps. mostly because if they didnt have access to high enough quality images, (assuming they know how to use photoshop) their ships would look like,... well they would look like flying pixelated scrap heaps.


Please... stop discouraging people by pretending this sort of thing is more difficult than brain surgery. I picked up texture and UV mapping in under 1 week in the Animation Lab in college, it's really very simple and straightforward. Also, there's all sorts of great tutorials out there for people who know absolutely nothing about digital painting in places like about.com and the Warcraft III modding community for people who are serious about learning and making skins. Heck, I've even seen entire texturing video tutorials in places like youtube for Second Life and there is very little difference in requirements between Maya, Second Life, The warcraft 3 MaxMap Editor and 3D Studio Max as I've seen because they all operate on the same basic principles of mapping.

Christinia Thwart
Posted - 2009.11.12 22:57:00 - [143]
 

I've been reading the topics and I think many of you gravely misunderstand how graphics are handled on any game engine.

Solid blank colors utelizing vertex coloring would actually load faster than many of the more complicated to render skins.

A solid red or pink ship for example firing rainbow lasers would require much less system processing power than the fully skinned and textured ships now available in game.

If you really wanted to test for texture lag, you could enable 'war time colors' which pre-assigns solid black to one side and solid white to the other side and have a serious ship fight.

Game Lag comes from three sources.
Badly written code, hastily written code, and poorly written code. It rarely has anything to do with game graphics, and I would certainly not believe it was the ship textures lagging a game down.

Often in a computer game you may find someone wrote in a laser effect, but maybe they didn't end it properly, or had much more going on inside the code itself than was neccessary.

For example, Warcraft 3 is a great example of this, the developers wanted to release something in 4 years so they quickly slapped the code together. Sometimes spell-effects didn't end when they were suppose-to or continued in effect but were invisibly operating under the radar sucking up massive amounts of processing power after they were suppose to end.

The players stepped in and re-coded many of the spells in the game's own JASS system, they removed the older spells from use in the game and put in the newer spells which were ten times more efficient in using memory and processing power. I would suggest this could be the same cause in instances of great lag and ships.

I remember one particular spell was eventually found out to be cause for 90% of the lag on the game server, because it turn on but the process of it to turn the spell off was broken and so it would never turn 'off' and just lead to a server crash.

Zahorite
Posted - 2009.11.13 03:15:00 - [144]
 

Sadly, CCP has already posted about just this topic and said that they aren't going to do it because it's a certainity that things would be shown on ships that, well I'm sure you get the point. They called this the time to ***** which is one of the shortest times known to man. Having players create their own skins is never going to happen because Eve would have to review each one and then you would still get things like the lady that wanted I love Tofu on her licencse plate, which she shortened to ILVTOFU.

Basically this is out of the question. But I would like to see the possibility of having a custom paint job on your ship and maybe even some extra features that would be programmed in by CCP. This would be a lot like any other game that allows you to customize parts of the game, such as even how Eve allows us to customize our avatar. That would be possible and I can't think of any reason CCP would be against it.

Aerilis
Gallente
Quantum Cats Syndicate
Posted - 2009.11.21 22:16:00 - [145]
 

Edited by: Aerilis on 21/11/2009 22:17:00
I want This

Slade Cale
New Eden Trinity
Posted - 2009.11.23 14:21:00 - [146]
 

I know that I am all for more player customization, and I would rather have some ship customization than none at all. Being able to paint your ship in different ways or having the name of your ship on the side as well as your Corp logo would go a long way to making people feel like they are individualized within the confines of all flying the same ships as their buddies. Even having corp patterns or such would be nice. Anything so that people can have a little uniqueness within the game will work.

It'd be nice, even though I think we won't ever get it. People have issues with others that will paint their ships pink or have *****es...well, that's just like real life then. And if it happens, I'm sure others will take offence and war-dec them, making them lose the offending ships. It's not hard to balance...

Dr Karsun
Gallente
Coffee Lovers Brewing Club
Posted - 2009.12.12 20:02:00 - [147]
 

I would think that you could just have a 'apply corp logo on ship' 'apply alliance logo on ship' buttons.

Personalised colors and images - no.

A set of pre-prepared small textures, alliance logos, corp logos, etc on a ship, something small you could add - YES. Especially with an option in graphics - 'show custom logos on ship hulls' so that people with poorer computers (like my laptop).

God, why not, it's just chosing a place (like thanatos, just on top) or two places (like sides of the megathron battleship) on every model to have a logo or two pasted and that's all. God, is it THAT hard?

Rpeg
Minmatar
Native Freshfood
Posted - 2009.12.13 08:43:00 - [148]
 

Originally by: Taran Summers
Originally by: Suboran
how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes


Minmatar ships should have their fans and wings randomized each time they get repaired Wink


Or at least better duct tape textures.

ElderFather
Posted - 2009.12.28 01:42:00 - [149]
 

Edited by: ElderFather on 28/12/2009 02:01:42
Razz
You are not alone in this wish...
I have had discussions in game chats several times about the custom ship paint job option. Hope CCP will include a limited set of schemes to fit ships and give some character to the identical ship monotony monotony monotony...

edited to include:
we also discussed a limited set of structural design options to add a very modest variety in the cookie cutter ship production BPOs (option possibly only avail. to BPOs). A signature design, if you will, for ship builders. May lead to a lot of (BPCs) copy kats but that would be a form of praise and signs of popularityVery Happy

ElderFather
Posted - 2009.12.28 02:10:00 - [150]
 

Originally by: Zahorite
Sadly, CCP has already posted about just this topic and said that they aren't going to do it because it's a certainity that things would be shown on ships that, well I'm sure you get the point. They called this the time to ***** which is one of the shortest times known to man. Having players create their own skins is never going to happen because Eve would have to review each one and then you would still get things like the lady that wanted I love Tofu on her licencse plate, which she shortened to ILVTOFU.

Basically this is out of the question. But I would like to see the possibility of having a custom paint job on your ship and maybe even some extra features that would be programmed in by CCP. This would be a lot like any other game that allows you to customize parts of the game, such as even how Eve allows us to customize our avatar. That would be possible and I can't think of any reason CCP would be against it.

There are ways to insure this does not happen (for instance you currently design your corp logo in game from a limited graphic set) and also every player is already bound by the user agreement and violations will be cause for sanctions.


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