open All Channels
seplocked Features and Ideas Discussion
blankseplocked Skill training queue
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Arturis Gedrin
Posted - 2007.04.04 08:27:00 - [1]
 

Add a skill training queue. Players can queue skills they want to train. After a skill training is completed, the next skill in the queue will start training automatically.

Dimerx
Caldari
Firebird Reborn
Firebird Alliance
Posted - 2007.04.04 11:19:00 - [2]
 

This is apparently planned for Revelations 2.

Time being download Evemon that will monitor training time and training schedule customised for individual needs.

Kadean
GoonWaffe
Goonswarm Federation
Posted - 2007.04.04 15:16:00 - [3]
 

yeah i think it is already happening, well i heard it was months ago

Trovax
Amarr
Posted - 2007.04.04 15:37:00 - [4]
 

I heard it months ago too. Also heard sopmthing about being able to train two skills both training at half the speed, although i dont see the poitn as it would take just as long to schedule them one after the other.

Alerik
Gallente
Federal Navy Academy
Posted - 2007.04.11 18:38:00 - [5]
 

I posted on this a couple of months ago. Is it true that Rev 2 will allow this? This will help I am away offshore in the real world 6 months of the year and can't access the game. I would also hope you could access your skill control through this site. 3 years in the game and lagging behind other players is no fun.

The NewRelic
Minmatar
I-Omniscient-I
Posted - 2007.04.11 22:31:00 - [6]
 

My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time. For a good middle ground, allow us to create a “queue” and once the current skill is completed it would prompt us to start the next skill in our queue. Of course this would not solve the problem of not having access to the game, but fixing it for that rare situation would take away from the incentive for the average player to come on at all.

SpeedoMan
Caldari
Posted - 2007.04.11 23:47:00 - [7]
 

We've been asking since beta for this. I'll eat my hat, and my Speedo, if they ever do. :P

Solbright
Advanced Security And Asset Protection
Posted - 2007.04.12 04:38:00 - [8]
 

Originally by: The NewRelic
My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time.

How does that logic work? That the game is so boring you are willing fork out regular money just to be waiting around for skill changes?


Mr Mozzie
Evolution
IT Alliance
Posted - 2007.04.12 07:24:00 - [9]
 

Edited by: Mr Mozzie on 12/04/2007 07:22:32
Originally by: Trovax
I heard it months ago too. Also heard sopmthing about being able to train two skills both training at half the speed, although i dont see the poitn as it would take just as long to schedule them one after the other.


That wouldn't work. Both skills would finish at the end of the total time. If trained consecutively, one would finish earlier.

Auryan
The Greater Goon
Clockwork Pineapple
Posted - 2007.04.12 15:20:00 - [10]
 

Heres the problems I see.

1) This creates an easy method for character farmers to max out learning/racial skills and flip the account.
2) Less reason to log on, as stated previously.

Now looking at the other side of that coin..
1) Hey, at the end of the day this means more accounts for CCP. This will widen the disparity between true newbies and bought accounts tho.
2) offline ISK sellers likely see a spike in sales. In game manufacturers may benefit from less active players needing to buy equipment.

My personal opinion:
Add a queue of some sort. I still log on to play the game and chat, so I won't be effected that much. What it will let me do? bunch up the stupid 1 hour skills so i can sleep through a night upping those little skills.

And do away with learning skills! refund every character the points, and just give everyone the 11 attribute points for free.

Or alternatively, refund all learning skills and award attribute points every month the account is active. that'd be very Sony.

The NewRelic
Minmatar
I-Omniscient-I
Posted - 2007.04.12 15:42:00 - [11]
 

Originally by: Solbright
Originally by: The NewRelic
My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time.

How does that logic work? That the game is so boring you are willing fork out regular money just to be waiting around for skill changes?



Simple really, if you break it out as I am sure most every player has. You waste a lot of time at the lower level ships, weapons, items etc. You can't train the skills unless you spend the money, so you wait around 4 months and BOOM now you can do all that great stuff without the prior work... Bigger missions = more money and better ranking etc, so waiting would make the most sense.

The work is as much fun as the reward for most players.

Heine Darkblight
Amarr
K Directorate
Posted - 2007.04.12 16:15:00 - [12]
 

I would like to see just being able to queue up one skill at a time. So when my current skill gets done the one in queue starts, I then have to log back in at some point and put another skill in the queue.

This way when I have a skill complete while I am in the middle of a work day and can't log in I know I have a skill lined up to start, and I don't lose 4-8 hours of training timeWink.

Anyway that is my 2 ISK

Solbright
Advanced Security And Asset Protection
Posted - 2007.04.12 17:20:00 - [13]
 

Originally by: The NewRelic
Originally by: Solbright
Originally by: The NewRelic
My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time.

How does that logic work? That the game is so boring you are willing fork out regular money just to be waiting around for skill changes?



Simple really, if you break it out as I am sure most every player has. You waste a lot of time at the lower level ships, weapons, items etc. You can't train the skills unless you spend the money, so you wait around 4 months and BOOM now you can do all that great stuff without the prior work... Bigger missions = more money and better ranking etc, so waiting would make the most sense.

The work is as much fun as the reward for most players.

If I'm understanding you correctly you are saying that, given an unlimited skill queue, someone can pay for a year and load the queue and come back when that's done and start playing. And that's a problem for you because that person spent all that money doing nothing but training. Correct?

That might increase the size of the character trading pool a bit but other than that I can't see why anybody should care. It's his money he's throwing away.


Solbright
Advanced Security And Asset Protection
Posted - 2007.04.12 17:24:00 - [14]
 

Originally by: Heine Darkblight
I would like to see just being able to queue up one skill at a time. So when my current skill gets done the one in queue starts, I then have to log back in at some point and put another skill in the queue.

This way when I have a skill complete while I am in the middle of a work day and can't log in I know I have a skill lined up to start, and I don't lose 4-8 hours of training timeWink.

And for those that have to go on business trips? holidays? As has been mentioned, there is a lot of military people playing Eve and they are really losing out big time atm.

A large skill queue is the only sensible answer imho.


funni
Amarr
Dark-Rising
Posted - 2007.04.12 17:25:00 - [15]
 

Originally by: Heine Darkblight
I would like to see just being able to queue up one skill at a time. So when my current skill gets done the one in queue starts, I then have to log back in at some point and put another skill in the queue.

This way when I have a skill complete while I am in the middle of a work day and can't log in I know I have a skill lined up to start, and I don't lose 4-8 hours of training timeWink.



/signed
I agree that at least a 1 skill que would be greatly beneficial.
Is it indeed true this is coming?

Draconus Lofwyr
Gallente
CryoTech Engineering
Omega Vector
Posted - 2007.04.12 17:46:00 - [16]
 

I can understand why CCP wouldn't want a que system, as it would make character selling easier. On the other hand, I have been very annoyed that some times i cant log in to change a skill at a certain time and have to play the skill training juggle to get the finish times to line up right with the correct planetary alignment to finish at a time i can log on. I sugest a slight compromise.

The ability to set a prefered skill to train, that way if you are unable to log on for an extended period of time, it will revert to that skill until it hits lvl 5. As a penalty for reverting, this skill has a 5% skill training time penalty if it is trained in this method.

Draconus

funni
Amarr
Dark-Rising
Posted - 2007.04.12 19:39:00 - [17]
 

O hey thats an excellent idea.

CCP seem to like the give and take thing.. that may bring us closer..

Drizit
Amarr
Posted - 2007.04.12 19:52:00 - [18]
 

Originally by: Draconus Lofwyr
I can understand why CCP wouldn't want a que system, as it would make character selling easier. On the other hand, I have been very annoyed that some times i cant log in to change a skill at a certain time and have to play the skill training juggle to get the finish times to line up right with the correct planetary alignment to finish at a time i can log on. I sugest a slight compromise.

The ability to set a prefered skill to train, that way if you are unable to log on for an extended period of time, it will revert to that skill until it hits lvl 5. As a penalty for reverting, this skill has a 5% skill training time penalty if it is trained in this method.

Draconus


As an additional to prevent farmers skilling to lvl5 on everything without paying for it, the skills will only revert to the preferred skill if the account is active. Unpaid accounts will stop training as soon as the current skill level ends just as it does now.

Heine Darkblight
Amarr
K Directorate
Posted - 2007.04.12 21:14:00 - [19]
 

Edited by: Heine Darkblight on 12/04/2007 21:12:45
Originally by: Solbright
Originally by: Heine Darkblight
I would like to see just being able to queue up one skill at a time. So when my current skill gets done the one in queue starts, I then have to log back in at some point and put another skill in the queue.

This way when I have a skill complete while I am in the middle of a work day and can't log in I know I have a skill lined up to start, and I don't lose 4-8 hours of training timeWink.

And for those that have to go on business trips? holidays? As has been mentioned, there is a lot of military people playing Eve and they are really losing out big time atm.

A large skill queue is the only sensible answer imho.




Trust me I understand this well as I am a current active member of the military, there are times I am gone for weeks at a time. But as I volunteered to serve in the military as well as playing this game, I accepted the fact that there are times when my character will just be idle. I was just trying to fine a happy mediumWink

The NewRelic
Minmatar
I-Omniscient-I
Posted - 2007.04.12 23:43:00 - [20]
 

Originally by: Solbright
Originally by: The NewRelic
Originally by: Solbright
Originally by: The NewRelic
My guess is that this was designed to create incentive to start and interact with the game on a regular basis. If you could auto train a group of skills, there would be no reason to get into the game from days to weeks even months at a time.

How does that logic work? That the game is so boring you are willing fork out regular money just to be waiting around for skill changes?



Simple really, if you break it out as I am sure most every player has. You waste a lot of time at the lower level ships, weapons, items etc. You can't train the skills unless you spend the money, so you wait around 4 months and BOOM now you can do all that great stuff without the prior work... Bigger missions = more money and better ranking etc, so waiting would make the most sense.

The work is as much fun as the reward for most players.

If I'm understanding you correctly you are saying that, given an unlimited skill queue, someone can pay for a year and load the queue and come back when that's done and start playing. And that's a problem for you because that person spent all that money doing nothing but training. Correct?

That might increase the size of the character trading pool a bit but other than that I can't see why anybody should care. It's his money he's throwing away.




Let me clarify, I like the idea of a queue. I as a player could care less if a player spends money on training skills for months at a time, I would be one of them :P If I were CCP, I like the current method for many reasons ;) I am not going to list those for you. Hence there should be a cap or time restriction to make everyone happy :-D

The NewRelic
Minmatar
I-Omniscient-I
Posted - 2007.04.12 23:44:00 - [21]
 

Lets quote each other a little more, starting to like the useless disagreement ;)

Solbright
Advanced Security And Asset Protection
Posted - 2007.04.13 01:19:00 - [22]
 

Originally by: The NewRelic
If I were CCP, I like the current method for many reasons ;) I am not going to list those for you. Hence there should be a cap or time restriction to make everyone happy :-D

Hurm? CCP's reasons are hidden and those are the reasons why a cap makes everyone happy?


Solbright
Advanced Security And Asset Protection
Posted - 2007.04.13 01:37:00 - [23]
 

Originally by: Heine Darkblight
[
Originally by: Solbright
And for those that have to go on business trips? holidays? As has been mentioned, there is a lot of military people playing Eve and they are really losing out big time atm.

A large skill queue is the only sensible answer imho.




Trust me I understand this well as I am a current active member of the military, there are times I am gone for weeks at a time. But as I volunteered to serve in the military as well as playing this game, I accepted the fact that there are times when my character will just be idle. I was just trying to fine a happy mediumWink


Cool.

To be honest, I really struggle to get my head round the thinking of those that don't want a big queue or don't want any change at all. They seem to just want to inflict pain.


WhitePhantom
Gallente
Edenists
Posted - 2007.04.13 04:45:00 - [24]
 

I like most players would like to be able to queue another skill, or a series of skills, if I planned on not playing. I would take an increased amount of training time, just like most people would, because at those rare times I cannot login ( night before an exam, the exam day, the aftermath ) it would be nice to have a period of time that isn't going to waste.

I am sure most players would agree, a small window of time after a given skill is finished, wouldn't hurt alot. Clearly your account would have to be active, to take advantage of this window ( perhaps instead of a number of skills its actually a set window of time ).

What I mean by this, lets say the queue window is 48 hours. You can select x number of skills, perhaps there is even a limit ( how about a skill to handle this, I am of course kidding ) to train during this window. This means you could only train the current skills you know, which would prevent people from training a skill from I to V during that window of time ( even though thats not possible with the 48 hour example ).

This would prevent people from farming characters, at least it would prevent the ability to train "high priced" and "higher rank" skills to their max level, in a way that it would be unfair to those that logged those many months ago and switched skills and train other skills at said time.

Clearly the only problem is when you get to skills that takes weeks, perhaps months to finish, a small window becomes well as much trouble it is now to switch skills. It of course would help with their alternate characters, future characters, and newer characters that still have those magical 36 hour skills.

I hope something can be offered to the players of Eve, that sometimes only login to switch skills, which is a shame in itself.

Solbright
Advanced Security And Asset Protection
Posted - 2007.04.13 08:10:00 - [25]
 

Is farming really getting stunted with the existing method? How much of a premium is the going rate?



 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only