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Dorque
Posted - 2007.03.22 02:15:00 - [1]
 

Thinking of making a production alt that needs to be able to make 150m isk in 14 days, has access to lvl 4 loot to refine.

Interested in invention, can anyone give me a quick rundown on it and the money possibilitys in that short of time.

Esurnir
Amarr
Bears Inc
FREGE Alliance
Posted - 2007.03.22 03:04:00 - [2]
 

Edited by: Esurnir on 22/03/2007 14:08:24
Edited by: Esurnir on 22/03/2007 13:54:41
150m isk in 14 days ?

Get into 0.0 (drone region will sure give you that ammount in less than a week if you rat a lot), it will perhaps be easier.

As for invention here is how it works :

1st you need the encryption skill adapted to your invention job. Example, you want to invent a tachyon beam laser II (I will use this example throughout this guide), you need the blood raider encryption skillbook. To find it, you will have to seek into the amarrian cosmos constellation by hacking (?!) some sites.

2nd you need the skill in the research field of your job, for the same tachyon beam laser, you need high energy physics and laser physics skillbook (the name of the datacore required in the invention tab of the t1 item bpo description give you an hint).

3. Train those skill to at least lvl 4 (the more the better).

4. You need a data interface, to find it, either buy it on market (from another fellow explorer), or seek through exploration an hacking site that will provide a bpc, to build the data interface you will need to come back to the cosmos region to buy some prototype part or hack them directly on blood raiders site.

5. You will need a decryptor (optional but they help a lot), to find them, same as before : hacking per exploration/cosmos.

6. You will need a t1 version of the item (optional, but even the basic tech 1 item help so just do it), get the best named t1 item to help you complete the job, ie a modulated tachyon energy beam.

7. You need datacores, to get them go to your favorite R&D agent, preferably lvl 4 (need corp standing for this one), and begin to work with him. You will find some data core by hacking exploration sites (not in cosmos constellation deadspace this time).

8. Get the bpo of your item (Tachyon beam laser I), make a max run copy, get one of those copy into an invention slot, with the data interface (you can use them as much as you want), the data cores (will be destroyed), the named t1 (destroyed in the process), the decryptor (one use only). Wait a few hours and you will perhaps (it's chance based but expect a high loss rate) get a t2 bpcs of that item.

Then you have to produce that t2 item... And that's another story.

Edit: If someone could confirm the origin of the encryption skillbook that could be appreciated.

Dorque
Posted - 2007.03.22 03:24:00 - [3]
 

Originally by: Esurnir
150m isk in 14 days ?

Get into 0.0 (drone region will sure give you that ammount in less than a week if you rat a lot), it will perhaps be easier.

As for invention here is how it works :

1st you need the encryption skill adapted to your invention job. Example, you want to invent a tachyon beam laser II, you need the blood raider encryption skillbook. To find it, you will have to seek into the amarrian cosmos constellation by hacking (?!) some sites.

2nd you need the skill in the research field of your job, for the same tachyon beam laser, you need high energy physics and laser physics skillbook (or something like that, the name of the datacore required in the bp description give you an hint).

3. Train those skill to at least lvl 4 (the more the better).

4. You need a data interface, to find it, either buy it on market, or seek through exploration an hacking site that will provide a bpc, to build the data interface you will need to come back to the cosmos region to buy some prototype part/hack them on blood raiders site.

5. You will need a decryptor (because they help a lot), to find them, same as before : hacking per exploration/cosmos.

6. you will need a t1 version of the item, get the best named t1 item to help you complete the job, ie a modulated tachyon energy beam.

7. You need now datacore, to get them go to your favorite R&D agent, preferably lvl 4 (need corp standing for this one, and begin to work with him. You will find some data core by hacking exploration sites (no cosmos this time).

8. Get the bpo of your item (Tachyon beam laser I), make a max run copy, get one of those copy into an invention slot (you won't run out of that slot, thrust me), with the data interface (you can use them as much as you want), the data cores (will be destroyed), the named t1 (same, destroyed), the decryptor (destroyed). Wait a few hours and you will -perhaps- (people talk about 33% chance with modules) get a t2 bpcs of that item.

Then you have to produce that t2 item... And that's another story.


thanks for the info :D

I wonder if it would be possible to start a character who can rat in 0.0 on the trial to make enough money.

Oyennor
Posted - 2007.03.22 05:31:00 - [4]
 

So if I have a year's worth of research points from an agent that never gave me anything, can I get datacores and sell them?

Supreme Feather
The Hyperfine Network
Posted - 2007.03.22 05:40:00 - [5]
 

So what decryptors for what jobs?

I need the one for armor rigs - but noone really knows ?


Tillsiter
Our Daily Bread Inc.
Posted - 2007.03.22 09:44:00 - [6]
 

as far as i know decryptors arent limited to special modules/rigs/ships.
They just give different multipliers or negative effects .
I dont remember the name who posted this , but thanks to him ...
hope it will help

Probability ME PE Runs

Amarr
War Strategon 1.3x -3 2 4
Classic Doctrine 1.1x -2 5 1
Formation Layout 1.0x -1 3 0
Sacred Manifesto 0.8x 0 4 2
Circular Logic 0.4x -4 1 9

Caldari
Installation Guide 1.3x -3 2 4
Prototype Diagram 1.1x -2 5 1
Tuning Instructions 1.0x -1 3 0
User Manual 0.8x 0 4 2
Alignment Chart 0.4x -4 1 9

Gallente
Stolen Formulas 1.3x -3 2 4
Test Reports 1.1x -2 5 1
Collision Measurements 1.0x -1 3 0
Engagement Plan 0.8x 0 4 2
Symbiotic Figures 0.4x -4 1 9

Minmatar
Assembly Instructions 1.3x -3 2 4
Advanced Theories 1.1x -2 5 1
Calibration Data 1.0x -1 3 0
Operation Handbook 0.8x 0 4 2
Circuitry Schematics 0.4x -4 1 9

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.03.22 10:35:00 - [7]
 

Originally by: Supreme Feather
So what decryptors for what jobs?

I need the one for armor rigs - but noone really knows ?



The trick is easy, if you look under the invention tab you will see what interface you need. All interfaces are racial so you need the decryptors for the same race. In your case you will see an Occult Tuner Interface is needed and by it's description you see it belong to Amarr. Now you can use a decryptor if you want, it isn't needed but they can improve the success rate as well as add to the number of final runs:


Probability ME PE Runs

Amarr
War Strategon 1.3x -3 2 4
Classic Doctrine 1.1x -2 5 1
Formation Layout 1.0x -1 3 0
Sacred Manifesto 0.8x 0 4 2
Circular Logic 0.4x -4 1 9



Originally by: Tillsiter
as far as i know decryptors arent limited to special modules/rigs/ships.
They just give different multipliers or negative effects .
I dont remember the name who posted this , but thanks to him ...


You're welcome.

Carniflex
StarHunt
Fallout Project
Posted - 2007.03.22 11:32:00 - [8]
 

Originally by: Dorque

I wonder if it would be possible to start a character who can rat in 0.0 on the trial to make enough money.


Propably not possible, as trial accounts cant train battleships skill if I rember correct. And it's kind of hard to kill bigger things in 0.0 wihtout battleship if you are less than 2 weeks old (propably possible to kill smaller stuff, but it would not be really effective).

Jags
Minmatar
Savvy Gents.
Posted - 2007.03.22 13:37:00 - [9]
 

Are decryptors one use only or reusable ?


Eurinho
Posted - 2007.03.22 13:46:00 - [10]
 

Excelent post, nothing as clear as this for invention... Thanks to u all


Esurnir
Amarr
Bears Inc
FREGE Alliance
Posted - 2007.03.22 13:57:00 - [11]
 

Edited by: Esurnir on 22/03/2007 13:57:00
Edited by: Esurnir on 22/03/2007 13:55:57
Decryptor are one use only (post edited).

Quote:
Propably not possible, as trial accounts cant train battleships skill if I rember correct.
A tier 2 bc can eat alive most of the bs spawn. But it require a litle bit of skills (t2 repairer, hardener, engineering and electronic V, well the minimum).

Vasiliyan
Aliastra
Posted - 2007.03.22 14:29:00 - [12]
 

Originally by: Dorque
Thinking of making a production alt that needs to be able to make 150m isk in 14 days, has access to lvl 4 loot to refine.


Level 4 salvage is probably more useful: build a few rigs and there's your GTC money.

Supreme Feather
The Hyperfine Network
Posted - 2007.03.22 14:47:00 - [13]
 

Originally by: Jags
Are decryptors one use only or reusable ?




Would like to know that aswell and..

.. does the skills really give a better chance of invention? We think they do but where is it confirmed?

skills like the encrypting books, hydromagnetic physics etc

Esurnir
Amarr
Bears Inc
FREGE Alliance
Posted - 2007.03.22 16:59:00 - [14]
 

Originally by: Supreme Feather
Originally by: Jags
Are decryptors one use only or reusable ?




Would like to know that aswell and..

.. does the skills really give a better chance of invention? We think they do but where is it confirmed?

skills like the encrypting books, hydromagnetic physics etc

as I said they are not reusable, destroyed on the process.

And the dev answers given hint that they do give better chance of invention. At least that they influence invention.

Christopher Dalran
Gallente
Deadly Alliance
Posted - 2007.03.22 18:46:00 - [15]
 

Originally by: Oyennor
So if I have a year's worth of research points from an agent that never gave me anything, can I get datacores and sell them?


I suggest you wait untill they pull the plug on the t2 bpo lottery (who knows, tomorrow could be your lucky day) and then buy the data cores and sell them.

Dal Thrax
Perkone
Posted - 2007.03.22 20:29:00 - [16]
 

Originally by: Esurnir
Edited by: Esurnir on 22/03/2007 14:08:24
Edited by: Esurnir on 22/03/2007 13:54:41
150m isk in 14 days ?

Get into 0.0 (drone region will sure give you that ammount in less than a week if you rat a lot), it will perhaps be easier.

As for invention here is how it works :

4. You need a data interface, to find it, either buy it on market (from another fellow explorer), or seek through exploration an hacking site that will provide a bpc, to build the data interface you will need to come back to the cosmos region to buy some prototype part or hack them directly on blood raiders site.

Edit: If someone could confirm the origin of the encryption skillbook that could be appreciated.


My guess is that the whole thing fall apart at the cost of step 4.


Monkey Attack
Posted - 2007.03.23 03:48:00 - [17]
 

Quick newbie question. Is the encryptions skillbook required? I don't see is listed on the invention tab, and while i do know that it does help influence the chances of invention, is it absolutely required that the Encryptions skill be trained to do invention?

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.03.23 09:48:00 - [18]
 

Originally by: Monkey Attack
is it absolutely required that the Encryptions skill be trained to do invention?

Yes, you can't install the job unless you have the encryption skill trained to lvl 1.

Easy Slezzy
Amarr
Viziam
Posted - 2007.10.26 20:13:00 - [19]
 

this is like trying to understand spanish... Confused

Lord Moridin
Big Shadows
Atlas Alliance
Posted - 2007.11.06 17:24:00 - [20]
 

I've look for info on the forums, but not found it


ME and PE on the BPO doesnt effect ME and PE on the possible t2 bpc,, but

does ME and PE effect the probability to get a successful invention ?

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2007.11.06 17:34:00 - [21]
 

Ack, necro. . .

No, T1 BPC ME and PE do not affect the process at all currently. Thus the demand for cheap, ME 0 PE 0 max run copies.

Doctor Muffin
Posted - 2007.11.11 04:37:00 - [22]
 

Edited by: Doctor Muffin on 11/11/2007 04:39:07
Edited by: Doctor Muffin on 11/11/2007 04:37:25
I know the decryptor effects are a strait multiple on the chance of success, but what effect do the skills and adding a t1 version of the item have on the overall succes %?

Example: If I am inventing a t2 frig and I use the 30% chance increase decryptor that give me...

20% base chance for ship invention
+
(30% of 20%)= 26%
------------
26% total chance of success on that attempt.

what if I have that racial starship at level 5, the racial encryption skill at level 5, and mechanical engineering at level 5? What is the formula to calculate their affect on my final overall chance %?
Also, what effect does adding a t1 ship in addition to that have?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2007.11.11 05:03:00 - [23]
 

Originally by: Doctor Muffin
Also, what effect does adding a t1 ship in addition to that have?

Absolutely none whatsoever (say some) or minimal (say the rest).
Either way, NOT worth using, not even for frigate invention.

DudTrap
Posted - 2007.11.11 11:21:00 - [24]
 

Edited by: DudTrap on 11/11/2007 11:21:08
Heres a guide to invetion:
http://www.eve-production.org/invention/index.php


 

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