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blankseplocked Out of curiosity: Hurricane PvP fitting.
 
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NightmareX
Nomads
Nulli Secunda
Posted - 2007.08.23 19:00:00 - [91]
 

Here is my Hurricane setup:

High-Slot:

6 x 220mm Vulcan Autocannon II
2 x Medium Nosferatu II

Med-Slot:

1 x 10MN MicroWarpDrive II
1 x Warp Disruptor II
1 x Stasis Webifier II
1 x Medium Capacitor Booster II

Low-Slot:

2 x Medium Armor Repairer II
1 x Armor Explosive Hardener II
1 x Armor Kinetic Hardener II
1 x Armor Thermic Hardener II
1 x Energized Adaptive Nano Membrane II

+ 3 x Medium Scout Drones

And the rigs is up to you to choose.

Violanter
Gallente
The Athiest Syndicate
Advocated Destruction
Posted - 2007.08.23 22:51:00 - [92]
 

Edited by: Violanter on 21/03/2008 16:41:17
Here is my setup... Its more of a gang/support setup than a solo pwnmobile setup.

High Slots

6 X 650mm Artillery Cannon II's W/Tremor M

Medium Slots

1 X 10mn Microwarpdrive II
1 X Medium Capacitor Booster II
1 X Warp Disruptor II
1 X Tracking Computer II

Low Slots

1 X Medium Armor Repairer II
1 X Tracking Enhancer II
1 X Gyrostabilizer II
1 X Armor Kinetic Hardner II
1 X Armor Explosive Hardner II
1 X Armor Thermic Hardner II

Drones

5 Acolyte II's

Good when theres more than 10 in your gang and your less likely to be called primary. Yarr!YARRRR!!

Shinjuro
UA Industry
Red Alliance
Posted - 2007.08.23 23:57:00 - [93]
 

Originally by: Thor Xian
There is no reason whatsoever not to use 425s on the Hurricane...unless you plan to plate it up and need as much grid as possible.


I could go on all day smacking that comment.. but instead I will just use the reasons:

220>425 b/c : only 20 whole dps advantage with the 425, and the tracking on the 220 is 15-20% better if I am not mistaken. Fitting constraints as well.

180>425 b/c : A slight greater dps difference.. but still not worth it b/c of the tracking and fitting. A duel 180 setup on any ship is downright scary for a ceptor pilot.

Darkness Prevails
Posted - 2007.09.08 07:38:00 - [94]
 

Im sorry but a complete tech II Cane is impossible. Maybe im just dumb, but with my fitting i have 10 PG left and 3.5 CPU left and i do need a little more skills up but i do have engineering 5, electronics 5, weapon upgrades 4

6 x 220mm Vulcan IIs
2 x Ghoul NOS (11km range) this is post NERF :( ..l. to CCP

1 x 10mn MWD II
1 x Warp Disruptor II (24 km FTW)
1 x Stasis Webifier II
1 x Medium Electrochemical Capacitor Booster (tech II equivalent)
Cap 800 Charges

1 x Damage Control II
1 x Explosive Armor Hardner II
1 x Kinetic Armor Hardner II
1 x Thermal Armor Hardner II
2 x Medium Armor Repairer II

6 x tech II light drones, but i think ill try ECMs soon

Rigs: Auxillery nano pump I, Nanobot Accelerator I, Capacitor safeguard I

Maeltstome
Minmatar
Sebiestor Tribe
Posted - 2007.09.08 07:55:00 - [95]
 

Originally by: Nines Tslaruk
6 220mm IIs, 2 nos (you don't need diminishing, t1 is fine)

mwd, disrupter, web, injector

2 MAR IIs, 2 eanm IIs, 1 dcu IIs, 1 gyro II

6 warrior IIs

rigs: explosive resist rig if you want, or a combination of armor repair amount/damage/rof rigs. falloff rigs aren't worth it imho since you will be fighting in web range most of the time.


what i use, cept with 3x active hardeners and no Gyro.

MinmatarCitizen20070713
Posted - 2007.09.17 15:56:00 - [96]
 

Need setups after NOS nerf !

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2007.09.17 16:11:00 - [97]
 

Originally by: *****tricity
Need setups after NOS nerf !

still use nos and use you reps more to keep your cap low
alternatively
replace nos with missile launchers (HML, HAML, AML, w/e)

Ewaffles
Posted - 2007.09.18 12:45:00 - [98]
 

How come still use NOS? I currently have 1 heavy missile launcher, and a spare slot because i dont have enough CPU for another launcher. So i should keep my 2 med NOS?

Tregaron
Minmatar
S0utherN Comfort
Imperial 0rder
Posted - 2007.09.20 13:20:00 - [99]
 

Originally by: NightmareX
Here is my Hurricane setup:

High-Slot:

6 x 220mm Vulcan Autocannon II
2 x Medium Nosferatu II

Med-Slot:

1 x 10MN MicroWarpDrive II
1 x Warp Disruptor II
1 x Stasis Webifier II
1 x Medium Capacitor Booster II

Low-Slot:

2 x Medium Armor Repairer II
1 x Armor Explosive Hardener II
1 x Armor Kinetic Hardener II
1 x Armor Thermic Hardener II
1 x Energized Adaptive Nano Membrane II

+ 3 x Medium Scout Drones

And the rigs is up to you to choose.


hehe thats my setup i tank sentrys with it solo :P
can last long enough solo tanking to pop a thorax or most cruisers have fun it's a gr8 setup.

big miker
Minmatar
Red Federation
Posted - 2007.09.29 12:06:00 - [100]
 

This is how my currunt Hurri setup is like.
just too say, it's not fully tech 2 tough.

High:
6x 425mm and 2 HAL ( named )

Med:
1 10nm MWD
t2 webber and scram
med cap booster.

Lows:
2 MAR II
1 exp, kinetic, thermal hardner II
Gyro II

Rigs:
2 Auxillary nano
1 anti explosive

It tanks very nice, and the dps isn't bad ether.
You can ( if you want ) fit 220's II on it. Becuase i heard alot of ppl saying 425's aren't that good Smile
It'll be nice too use faction ammo aswell.

*Fly safe while killing!*

Marsh Mellows
Posted - 2007.10.01 16:56:00 - [101]
 

Edited by: Marsh Mellows on 01/10/2007 16:57:23
Hey, i'm lookin' for a ship to substitute for my myrm after the nerf. What's the average DPS on this mug?

I already have BC lvl 5, just need to train up some Projectile weapons and so forth. Gunna hate not having my Ogre II's though :\

Though i do think i'll like being able to tank sentries AND not have my DPS popped by them. (drones)

EDIT: I figure i'd use Explosive ammoe and then maybe 2 HML's with EM damage?

Hazimaller
Posted - 2007.10.01 22:08:00 - [102]
 

Edited by: Hazimaller on 01/10/2007 22:11:07
the myrm will still be very formidable after the nerf, the extra waves of med drones will come in super handy after the implementation of the new drone system (scoop to heal shields not working anymore)


edit: oh yeah my setup atm:
6x 220 IIs
2x med nos

1x scramble
1x web
1x mwd
1x cap booster (800)

2x med rep II
1x eanm
1x DC II
3x gyro

this is off the top of my hat cuase im at work so it might not be right, flyin too many ships atm :P

Luke Lor'aul
New Eden Association
Posted - 2007.10.08 12:00:00 - [103]
 

Edited by: Luke Lor''aul on 08/10/2007 12:15:04
Hehe, super expensive passive tanked 'cane?
Possible? Of course, this is for gang warfare, where you know you will have a tackle.

Hurricane

425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Rigs : Anti-EM Screen Reinforcer II \ Anti-Thermal Screen Reinforcer II \ Core Defence Field Extender II \
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II

12029 shield, 114.72/s, E/T/K/Ex=60/68/68/79
5860 armor, E/T/K/Ex=69/35/25/10
3234.375 cap, +2.33/s, -6.4/s
206.0 m/s
158.5 DPS

Or, for a more gank setup

Hurricane

425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Gyrostabilizer II
Gyrostabilizer II

Rigs : Anti-EM Screen Reinforcer II \ Anti-Thermal Screen Reinforcer II \ Core Defence Field Extender II \
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II

12029 shield, 73.42/s, E/T/K/Ex=60/68/68/79
5860 armor, E/T/K/Ex=69/35/25/10
3234.375 cap, +4.24/s, -6.4/s
206.0 m/s
210.0 DPS

Yeah, steel metal death trap?

RuleoftheBone
Minmatar
Black Viper Nomads
Posted - 2007.10.08 12:19:00 - [104]
 

Originally by: Luke Lor'aul
Hehe, super expensive passive tanked 'cane?
Possible? Of course, this is for gang warfare, where you know you will have a tackle.

Hurricane

425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
425mm AutoCannon II [60xBarrage M]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]
Heavy Assault Missile Launcher I [50xTorrent Assault Missile]

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I

Rigs : Anti-EM Screen Reinforcer II \ Anti-Thermal Screen Reinforcer II \ Core Defence Field Extender II \
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II
Warrior II

12029 shield, 114.72/s, E/T/K/Ex=60/68/68/79
5860 armor, E/T/K/Ex=69/35/25/10
3234.375 cap, +2.33/s, -6.4/s
206.0 m/s
158.5 DPS


Interesting...but a bit meh.

Swap 425's for 220 Vulcan T2 (better tracking) and NOS/NEUT combo
No speed mod on a Hurricane is a crime.
Try MWD 24k scram 2xLSE T2
Speed/damage/Shield mods in lows
Rigs/Drones as desired.

Screw the resists. With 12K shield you tackle...get in nice and close (just in/out of web range) and blaze away until forced to warp Wink.

The Vagacane is fun...and dangerous. Twin NEUTS also work on this very well as the tank is passive and the guns use no cap. Just keep an eye on cap using the neuts to save enough for MWD bursts.


Odium47
Posted - 2007.10.08 18:58:00 - [105]
 

A t2 hurricane is possible if an ancilary curent router is mounted on rigs.
Unfortunatly, most of pvps takes place in 25 km range which is not exactly suitable for artilery.

Anecitus Ren
Posted - 2007.10.10 07:55:00 - [106]
 

220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
'Arbalest' Heavy Missile Launcher
'Arbalest' Heavy Missile Launcher

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
X5 Prototype I Engine Enervator
Medium Electrochemical Capacitor Booster I

Energized Adaptive Nano Membrane II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Gyrostabilizer II
Gyrostabilizer II

rigs : armor 1xkinetic 1xexplosive and 1xthermic

Drones : 6x warrior II

fairly well rounded setup, works nicely for me.

Leya Marcsson
Posted - 2007.10.12 11:55:00 - [107]
 

Edited by: Leya Marcsson on 12/10/2007 12:54:22

How about this one?

[LOW]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

[MID]
10MN MicroWarpdrive II
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

[HI]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Nosferatu II
Medium Nosferatu II

[RIG]
Projectile Collision Accelerator II
Ancillary Current Router I

It do 586dps with a volley of 1216dmg with Hail M. It has 37.775 effective HP and can tank aditional 116dps. It can run all mods without the Medium Capacitor Booster (without Booster: -19.5/+19.5 cap usage) so its offer a good resistance against Nos-Fittings (with Booster: -19.5/+55.9 cap usage).

In a variation I could swap out a gyro for a second MAR. In this case I need the Cap Booster to run them both for longer than 2 minuts but can tank 219dps. Damage drops to 504dps with a 1151dmg volley. Still nice output i think. With Cap Booster it still have some spare recharge to counter Nos-Fittings (-37.2 +55.9cap usage) This variation seems to be very flexible.

An more aggresive variant would be to swap the 2 Nos with Heavy Assault Launchers. This would raise the damage back to 579dps while still be able to use 2*MAR for 1:21min without Cap Booster and with cap booster for ever. Of course this variant loose any decent Nos-Counter.(-37.2 +42.9 cap usage with booster) This variant would look like:

[LOW]
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II

[MED]
10MN MicroWarpdrive II
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

[HI]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

[RIG]
Projectile Collision Accelerator II
Ancillary Current Router I

Any Suggestions?

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2007.10.12 13:34:00 - [108]
 

Edited by: Terianna Eri on 12/10/2007 13:42:05
To the poster above me - don't use t2 rigs, especially on EFT. they're like 200+million per (probably much more) and aren't really worth it unless its a CCCt2 on a capital ship.

I use this - has probably been posted somewhere before:

HI:
6x 425mm Autocannon II (or 6x 220mm Vulcan Autocannon II, setup fits with either one)
2x 'Arbalest' Assault Missile Launcher (Could probably upgrade to HAMs with 220mm)

MID: (These will be unsurprising...)
10mn MWD II
Web (X5 Prototype; had it lying around)
Warp Disruptor II
Medium Electrochemical Capacitor Injector (Cap Booster 800)

LOW:
2x Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
2x Gyrostabilizer II

RIG:
2x Auxiliary Nano Pump I
1x Anti-Explosive Armor Pump I

Notes:
Have been considering using a T2 Cap Booster and using a charge smaller than 800s - the medium reps use 160 each, so if I use 400s I'll give myself just enough cap to cycle the reps and keep my point on, and I won't have as much extra cap if somebody's trying to nos me. Additionally using 400s may be better if you intend to use nos- inject, run reps, sustain point, go back down to near-zero cap, nos.

You can feel free to play around with the high slots - downgrading to 220s lets you fit other things in the last two highs than the Assault Launchers. Have fun with it.

I went for the 2x aux nano pump rig and the 1x EXP rig - with the DC running my lowest resist on armor is about 50% (kinetic) with exp and thermal at about 57%, so the tank is equally effective (roughly) against projectiles and hybrids (and much stronger against lasers.)
Pure kinetic spam (from say a missile boat) hurts but they tend to have lowish dps anyway (sacriledge excluded, 500dps missile boat 4tw), so it's a pretty flexible ship.
Need to finish training my navigation skills and up my armor rigging skills because I lost like 45 m/s to my rigs :(

EDIT:
!!!!
Just compared these two fits:

6x 425mm II
2x 'Arbalest' Assault Missile Launcher

[rest identical to above]

and

6x 220mm II
2x 'Arbalest' Heavy Assault Missile Launcher

[rest identical to above]

With maxed-out skills, the second fit actaully does more damage, with easier fitting and better tracking.
Think about it :O

(642 dps and 649 including the 5% RoF implant which i bought accidentally)

Mortuus
Minmatar
Divine Power.
Wildly Inappropriate.
Posted - 2007.10.12 16:03:00 - [109]
 

Edited by: Mortuus on 12/10/2007 16:03:52
Just a little nudge for the "Vagacane" though its speeds aren't really high enough for it to use the name anymore. Perhaps I shall call it the "Spank-cane"; obviously speed and gank.

6x425mm t2 (why, because they do hurt more, and I can still hit an orbiting ceptor), 2x Heavy Missle Launcher (Because sometimes you just have to be able to hit something farther than 24km away)

1x MWD t2, 1x Disrupter t2, 2x LSE t2
1x DCU t2, 2x Overdrive t2, 3x Gyro t2

Rig it as you please, I prefer some Falloff, a little tracking, and a shield EM resist.

With my skills and hardwiring, it hits 747 DPS with Hail and Drones, but the 616 DPS with EMP.

Rokhal
Posted - 2007.10.17 11:46:00 - [110]
 

Edited by: Rokhal on 18/10/2007 01:11:34
How effective is the Hurricane versus tech 1 frigs?

Garmon
The New Era
C0NVICTED
Posted - 2007.10.17 12:24:00 - [111]
 

High's
6x 220mm II's
1 Medium unstable neut
1 Medium diminishing nosferatu

Medium's
10mn Mwd, 2 webs, warp disruptor

Low's
2 Gyro II, 1600mm plate, 2 EANM II, 1 DC II

3 Armor trimark rigs

Ecm drones in drone bay

With a low-grade slave set without the Omega I get 22k armor with it, I think you can get 17k without it or so, although this setup can be a pain when you need to jump from one system to the other when you have global, If you have two or more Hurricanes in the gang, they could go for a similar setup, but instead of the Medium unstable neut, a Medium remote armor rep

Subtarian
Posted - 2007.10.20 15:02:00 - [112]
 

ok ive read every where that minitar is a hit and run civilization and our speed is key. now comes the setup of my hurricane. I need some input on this so you guys tell me what u think and what will improve the hit an run hurricane. here is the loadout.

high slots
650mm artillery II x6
2 free high slots-looking for something to put here.

medium slots
cap recharger II x2
Y-T8 Overcharge hydrocarbon I microwarp drive.
named warp scrambler

low slots
nanofiber internal structure II x 2
overdrive injector system II x 3
med armor rep II

rig slots
capacitor control circuit
dynamic fuel valve
poly carbon engine housing

Now all this fits but have alittle left with power grid plenty of cpu room. i ran this for a total 1500 sec on cap simulator with quickfit with the Y-T8 constantly running and never went below 48 percent cap. the speed of the ship is 3000m/s. i do have eng v and elect v so there is no more to get from there.please give me all the suggestion u have to make this a speed tank with decent dps. im thinkng at 20km moving at that speed nothing will hit this.but i may be wrong. thks for all, the help and suggestions.


Mortuus
Minmatar
Divine Power.
Wildly Inappropriate.
Posted - 2007.10.20 15:44:00 - [113]
 

Its a battlecruiser, it is easy to hit.


Bourgeoisvio
Posted - 2007.10.23 04:23:00 - [114]
 

I'm pretty new to BCs (mostly fly small ships) but this was my idea for a gang setup. It's for pure damage and survivability. I leave tackling to the others.

6 x 425s
2 x launchers (assault, heavy assault, or heavy)

mwd
2 x large shield extenders
invulnerability hardener

2 x gyros
2 x EANM
800mm plate
damage control


Very high damage, 37k effective hitpoints for me (I'm sure better skills will make it higher). Might drop the plate or a EANM for another gyro since the odds of a BC being called primary are fairly low.

Kayna Eelai
Gallente
Paxton Industries
Paxton Federation
Posted - 2007.10.26 11:14:00 - [115]
 

Originally by: Bourgeoisvio
I'm pretty new to BCs (mostly fly small ships) but this was my idea for a gang setup. It's for pure damage and survivability. I leave tackling to the others.

6 x 425s
2 x launchers (assault, heavy assault, or heavy)

mwd
2 x large shield extenders
invulnerability hardener

2 x gyros
2 x EANM
800mm plate
damage control


Very high damage, 37k effective hitpoints for me (I'm sure better skills will make it higher). Might drop the plate or a EANM for another gyro since the odds of a BC being called primary are fairly low.


TBH i think that setup is utter crap...
shield extenders on a ship with 4 midslots? and where's the scrambler? or how are you gonna avoid ppl. getting away from you when you're not in a gang?

and mixing "half a shield tank" with "half a armor tank" (well, can't even call that an armor tank TBH) and plates... is not so good either.

Mortuus
Minmatar
Divine Power.
Wildly Inappropriate.
Posted - 2007.10.26 20:29:00 - [116]
 

Actually, shield extenders do work.

You just need to fit for speed, gank and shield buffer.

hette leif
Posted - 2007.10.31 11:41:00 - [117]
 

Originally by: Bourgeoisvio
I'm pretty new to BCs (mostly fly small ships) but this was my idea for a gang setup. It's for pure damage and survivability. I leave tackling to the others.

6 x 425s
2 x launchers (assault, heavy assault, or heavy)

mwd
2 x large shield extenders
invulnerability hardener

2 x gyros
2 x EANM
800mm plate
damage control


Very high damage, 37k effective hitpoints for me (I'm sure better skills will make it higher). Might drop the plate or a EANM for another gyro since the odds of a BC being called primary are fairly low.


hehehe...half armor and half shield tank! xD lol!
this is not a good pvp setup man! and were is the scrambler?

Kayna Eelai
Gallente
Paxton Industries
Paxton Federation
Posted - 2007.10.31 12:13:00 - [118]
 

when exactly would 425mm start to have disadvantage over 220mm? against frigattes? hacs? destroyers? cruiser?

hette leif
Posted - 2007.10.31 22:58:00 - [119]
 

Originally by: Kayna Eelai
when exactly would 425mm start to have disadvantage over 220mm? against frigattes? hacs? destroyers? cruiser?


They dont! Razz

Mortuus
Minmatar
Divine Power.
Wildly Inappropriate.
Posted - 2007.10.31 23:29:00 - [120]
 

I find that both work just fine, if you can fit them do 425s, especially for those long term flights (saves a ton of ammo, more room for loot). Both hit fine, one does more damage slightly. Hell, I get wreckings of 800+ with my 425mm t2 firing EMP.


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