open All Channels
seplocked Linux
blankseplocked EVE on Linux
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 6 7 [8] 9

Author Topic

Gord Ackfordham
Fenscore Enterprises
United Corporations Against Macros
Posted - 2007.10.13 05:52:00 - [211]
 

Originally by: Solbright altaltaltalt
Originally by: Lilith Luna
Suddenly eve can start to "race" (I have no better term for it), the ingame clock and the graphics starts to move way to fast ...

"taskset" I think is the util for locking a process to a processor. Someone with a dual-core system can prolly give better details.




there is also cpusets, a kernel function that allows you to make "sets" of applications that you wish to run on certain cpus.

http://www.bullopensource.org/cpuset/cpuset.html

a buddy of mine even made a ruby 'frontend' of sorts to manage cpusets...

http://code.l3ib.org/?p=bunhax.git;a=blob_plain;f=bunhax.rb;hb=HEAD

pm bunder or deado on freenode for more information. Wink

</shameless advert>

Biltic Creen
Minmatar
Shattered Reality
Posted - 2007.10.15 07:49:00 - [212]
 

My mousecursor flickers when i move it - in wine and in cedega :(
Eve ist playable, but that flickering annoys the hell out of me !

I read that it could have something to do with the new 100-series of Nvidia drivers, but i have found no solution :(

If i set HWcursor = 0 in xorg.conf i have a completely garbled mousecursor, so that does not help either.

Any ideads how to fix this ?

KtoJest
Minmatar
Silkroad Partners
Posted - 2007.10.26 11:59:00 - [213]
 

just in passing . EVE runs quite well on the latest version of CrossOver for linux. there are some glitches with some of the graphics that show up in the journal/missions and map graphics functions seem to cause some problem. the game is very playable (even for a noob:), full screened or windowed. i would think it can handle multiple clients??

amd+nvidia graphics.

ElfeGER
Deep Core Mining Inc.
Posted - 2007.10.26 16:31:00 - [214]
 

Originally by: KtoJest
just in passing . EVE runs quite well on the latest version of CrossOver for linux. there are some glitches with some of the graphics that show up in the journal/missions and map graphics functions seem to cause some problem. the game is very playable (even for a noob:), full screened or windowed. i would think it can handle multiple clients??

amd+nvidia graphics.


as crossover is based on wine it should work very well with multiple clients

last time I checked it with wine and native windowed mode it even reduced cpu usage when in background or not focused

Ryysa
Mission Fail
Posted - 2007.10.28 16:57:00 - [215]
 

Originally by: ElfeGER
Originally by: KtoJest
just in passing . EVE runs quite well on the latest version of CrossOver for linux. there are some glitches with some of the graphics that show up in the journal/missions and map graphics functions seem to cause some problem. the game is very playable (even for a noob:), full screened or windowed. i would think it can handle multiple clients??

amd+nvidia graphics.


as crossover is based on wine it should work very well with multiple clients

last time I checked it with wine and native windowed mode it even reduced cpu usage when in background or not focused


EvE does that. On windows also.
Most well coded MMORPG clients yield cpu when out of focus (Lineage II is another example).

So nothing to do with linux in particular :)

Solbright altaltaltalt
Posted - 2007.10.28 22:20:00 - [216]
 

Edited by: Solbright altaltaltalt on 28/10/2007 22:22:08
Originally by: Ryysa
Originally by: ElfeGER
last time I checked it with wine and native windowed mode it even reduced cpu usage when in background or not focused

EvE does that. On windows also.
Most well coded MMORPG clients yield cpu when out of focus (Lineage II is another example).

It's the OS that caps the CPU loading for out-of-focus apps. Games in general just grab 100%. There is no advantage to the game to yeld as that would just lower the framerate.


Ryysa
Mission Fail
Posted - 2007.10.28 23:28:00 - [217]
 

Edited by: Ryysa on 28/10/2007 23:30:49
Originally by: Solbright altaltaltalt
It's the OS that caps the CPU loading for out-of-focus apps. Games in general just grab 100%. There is no advantage to the game to yeld as that would just lower the framerate.


Wrong.
Please do check before you state something like this.
You are simply dead wrong.
Any well coded game yields cpu out of focus. Any not so well coded game keeps 100% cpu usage and doesn't limit itself.
There are plenty of examples.

No point to argue about this, you are just simply wrong, and if you cared to do a little research, you'd see why.

It doesn't even have anything to do with games. Try running Prime95 out of focus. Does it yield CPU? uhmm.. nope.
Try running x264 encoder out of focus, does it yield CPU... uhmm... nope.

OS has nothing to do with it whatsoever. You should really learn just one programming language and write some applications, it would help bring down the ridiculousness factor(tm) in some of your posts.

Also, there is every advantage for a game not to use 100% cpu when it is OUT OF FOCUS, it means it's not being used, it means the user can do other things while it's in the background at a better rate - smart application design, something you do not know anything about it seems :/

Adel Sorra
Posted - 2007.10.29 02:33:00 - [218]
 

Originally by: Ryysa
stuff

take it easy Wink

YorikR32
Gallente
The Leather Knights
Sev3rance
Posted - 2007.10.31 07:22:00 - [219]
 

Edited by: YorikR32 on 31/10/2007 07:24:02
Edited by: YorikR32 on 31/10/:22:55
I'd like to post my findings here.. First off I am running Fedora 7, with the latest FC7 Wine build from the repo's that I have enabled being LIVNA, ATRPMS, FRESHRPMS... I also run the latest NVIDIA drivers from the NVIDIA website as I find the ones from the repo's have soft link issues for the lib's. EVE installs very well indeed. But I have a few little issues that I have worked around:

  1. Focus Issue where the log in box is unabel to be typed in initially. This is more of a WINE thing as I need to open a second WINE window then I can type in there, this is the same with other WINE apps, so I just open the WINE configurator and the EVE app.

  2. Sound, turn it off, too much hassle.

  3. Low FPS, must run in full screen at the nominated desktop resolution, this helps a lot. Also turning off effects and turret effects. I also stop the station animation. FPS is gernally above 25 for in station and 9-20 in space.
  4. Character and other thumbnails loading crashes the client, this is only an issue on the first download of the thumbnail, so for people you talk to first time, this is an issue, otherwise select the "never download thumbnails" option and you should be good.

  5. Agent maps are corrupt so forget them, pretty pointless anyway, no great loss.

  6. [*]You can get better FPS with transparency effects on, the occlusion saps some FPS, but only like 1-2..


Being a hardcore Linux user with a few RedHat certs I generally can get most things working. WINE is not my favourite, but this was surprisingly easy to work through. I very much look forward to a Linux client in the future, but for now EVE under WINE will do while my one and only M$ machine is away for repair. (laptop WTY)

invY Ancoron
Minmatar
Posted - 2007.10.31 16:29:00 - [220]
 

hmm I'm running EVE with wine 0.9.48 and sound is running fine (turn hardware acceleration off to avoid random crashes) since (about) wine 0.9.45.

On my machine (C2D 4300 @ 2,4GHZ, GeForce 7800GT) i get about 30fps outside, a lot more inside (with station environment turned off). Well, it lags now and then.

I hope the new patch won't break everything again :((

Ryysa
Mission Fail
Posted - 2007.11.01 08:37:00 - [221]
 

Originally by: Adel Sorra
Originally by: Ryysa
stuff

take it easy Wink

Well, it's fairly annoying when I got this person following me around on the forums and trolling most posts I make with irrelevant crap :)

Solbright altaltaltalt
Posted - 2007.11.01 09:56:00 - [222]
 

Originally by: Ryysa
Well, it's fairly annoying when I got this person following me around on the forums and trolling most posts I make with irrelevant crap :)

You made a gross error on a topic of interest, I corrected you.

I didn't continue with the argument because I feel this thread is not the place.


Fiona Fenn
Posted - 2007.11.01 12:31:00 - [223]
 

With CrossOver Linux, I'm running into an issue with the new patch being corrupt. Is that just an issue I'm having, or is it happening to others? If it's just happening to me, how can I fix it. I'm receiving a CRC error on the downloaded patch.

Ryysa
Mission Fail
Posted - 2007.11.01 19:15:00 - [224]
 

Edited by: Ryysa on 01/11/2007 19:25:22
Originally by: Solbright altaltaltalt
You made a gross error on a topic of interest, I corrected you.

Wrong. I made no error. You "corrected" nothing. Go to school. Or at least google "WM_FOCUS", "Sleep()" ("Sleep(0)"...), "Game Loop". 99% sure that this is exactly what EvE is using, as are most other properly coded games.
Quote:
I didn't continue with the argument because I feel this thread is not the place.

You did not continue with the argument because you started an argument about something you have no knowledge of.

EOD.

Alice Beeblebrox
Caldari
Elemental Stigma
Te-Ka
Posted - 2007.11.04 19:02:00 - [225]
 

Regarding the yielding of CPU while window is out of focus.

A game does not have to be coded to yield CPU, one of the reasons is that (well, I know OpenGL does this) the graphics library simply does not redraw the window (and its contents) while it is occluded. Also, when the window is out of focus, it is very easy for the window manager or the graphics server to simply say "The user is not using this window, give priority to the active one."

When something is being rendered, the CPU still issues commands to the graphic subsystem, unless you use compiled lists (where instructions are assembled before hand and offloaded as a chunk to the graphics subsystem).

ElfeGER
Deep Core Mining Inc.
Posted - 2007.11.04 20:56:00 - [226]
 

Originally by: Alice Beeblebrox
Regarding the yielding of CPU while window is out of focus.

A game does not have to be coded to yield CPU, one of the reasons is that (well, I know OpenGL does this) the graphics library simply does not redraw the window (and its contents) while it is occluded. Also, when the window is out of focus, it is very easy for the window manager or the graphics server to simply say "The user is not using this window, give priority to the active one."

When something is being rendered, the CPU still issues commands to the graphic subsystem, unless you use compiled lists (where instructions are assembled before hand and offloaded as a chunk to the graphics subsystem).


cpu usage is still reduced even if the window is fully visible (no reduction in the render area)

apps still get 100% cpu if they like (in background or not) but the cpu goes idle = not used 100% when there isn't an other process using the processor

Ryysa
Mission Fail
Posted - 2007.11.06 07:58:00 - [227]
 

Edited by: Ryysa on 06/11/2007 07:59:03
As I said, I'm pretty sure EvE uses the good old WM_FOCUS, Sleep(0) (or Sleep(1)) trick.

Otherwise, as ElfeGER stated, it would not yield cpu and drop it's framerate when it is out of focus, even on a separate monitor with nothing occluding it.

invY Ancoron
Minmatar
Posted - 2007.11.06 17:43:00 - [228]
 

I just wanted to try the wrapped cedega client.
The only thing I get is a segmentation fault when the binary "eve" tries to start Point2Play_gui.py.
with some print "test" commands i included in this python sourcecode, I now know that python crashes at this line:

import misc_utils, ConfigParser, config_gui, winex_get_gui, winex_get, preferences_gui, p2p_diag, beginners_....

I guess thats the line where it tries to load the other cedega components... could be everything, right?

Is anything else than python and pygtk required to run Point2Play? Something i could have messed up on my gentoo machine?

riru
Posted - 2007.11.06 18:48:00 - [229]
 

Originally by: invY Ancoron
I just wanted to try the wrapped cedega client.
The only thing I get is a segmentation fault when the binary "eve" tries to start Point2Play_gui.py.
with some print "test" commands i included in this python sourcecode, I now know that python crashes at this line:

import misc_utils, ConfigParser, config_gui, winex_get_gui, winex_get, preferences_gui, p2p_diag, beginners_....

I guess thats the line where it tries to load the other cedega components... could be everything, right?

Is anything else than python and pygtk required to run Point2Play? Something i could have messed up on my gentoo machine?


depends
libc6 (>= 2.2.4-4), xlibmesa3 | libgl1, python (>= 2.4), python2.4-dbus, python-gtk2 (>= 2.6), python-glade2, wget


invY Ancoron
Minmatar
Posted - 2007.11.06 19:37:00 - [230]
 

Quote:

depends
libc6 (>= 2.2.4-4), xlibmesa3 | libgl1, python (>= 2.4), python2.4-dbus, python-gtk2 (>= 2.6), python-glade2, wget




Everything you mentioned is installed on my system..
And as I don't get a "file not found" or similar error, it must be something different..
I checked several other forums but simply can't find a solution :(

Rexy
DarkStar 1
Posted - 2007.11.06 20:19:00 - [231]
 

hmm the UI isnt drawn properly with the new client (ubuntu 7.10) cant really do anything, graphics render fine though. Any one else having problems?

invY Ancoron
Minmatar
Posted - 2007.11.06 20:49:00 - [232]
 

Question for the wrapped client users:
Do you have a ~/.cedega/.ui/config.py ?
Because when i create ("touch") that file... cedega/eve gives me another error, namely:

Running /mnt/linmisc/eve/.updater/cedega_updater.py
Running... /mnt/linmisc/eve/.ui/runGUI
Traceback (most recent call last):
File "/mnt/linmisc/eve/.ui/Point2Play_gui.py", line 2857, in ?
retval = Point2Play_ref.winex( 0, runcmd_game_folder, shortcut_properties["Path"], shortcut_properties["Workdir"], cmdlineoverride=cmdlineargs, debug_channel=debug_channels, gddb_file=gddb_file, shortcut_name=shortcut_properties["Name"] )
File "/mnt/linmisc/eve/.ui/Point2Play.py", line 1504, in winex
current_profile = config.config_file( self.get_profile_load_list(game_folder, shortcut_name, install_gddb=gddb_file) )
AttributeError: 'module' object has no attribute 'config_file'

invY Ancoron
Minmatar
Posted - 2007.11.06 21:42:00 - [233]
 

Edited by: invY Ancoron on 06/11/2007 21:54:57
Edited by: invY Ancoron on 06/11/2007 21:54:10
Got it working now :)
Sorry i bothered you.
Is it possible to run eve-wrapped in windowed (or fake-windows-desktop) mode, too?

edit: got it. Just edit ~/.cedega/EVE Online/config
Compared to wine, the performance is almost incredible :)

Briktop
Gallente
BladeRunners INC
Friend or Enemy
Posted - 2007.11.07 02:15:00 - [234]
 

Originally by: Oliask
I'm running Cedega/Revelations II, works great except for one part. I use Twinview (dual 1680x1050 monitors) and Eve detects the resolution as 3360x1050. Here's what I've tried:
- Turning eve into windowed mode... The only selectable resolution is 3360x1050.
- Enabling "Desktop" mode in cedega for Eve... This makes a window of size 1280x1024 (or whatever I specify) that has Eve in it, but eve is drawing as if it's still on 3360x1050 (I only see half of the screen).
- Both (eve windowed mode & cedega desktop mode)... Essentially the same thing.
- Tweaking the prefs.ini... I've tuned destkopWidth and desktopHeight with absolutely no affect whatsoever... Not even sure why this file is here.



I have a similar issue except for me, eve only draws at 1024x768, my native desktop resolution.

When in windowed mode, eve always draws at 1024x768. Even if the window size is only 800x600.

Full screen mode works, however my 2nd monitor goes dark so I can not use it to browse.

Running wine in full screen I am able to view my second monitor & use it. Cut and past works between eve and my desktop too.

System is a p4 2.8 2GB RAM
Fedora 7 / KDE
wind-0.9.46-1.fc7
kmod-nvidia-100.14.19-1.2.6.22.9_91.fc7
Nvidia Geforce 6200 running dual monitors

The new Linux client is nice, however I will be sticking with wine until a solution to this windowed resolution issue is found.

That said, good job so far CCP. Issues like this are to be expected in the beginning.

Alice Beeblebrox
Caldari
Elemental Stigma
Te-Ka
Posted - 2007.11.07 05:41:00 - [235]
 

Just tried the Eve+Cedega package.

I've been using wine 0.9.48 (custom compiled with patches for CSS) and I have to say that the new package doesn't really win anything for me, beside it running in fullscreen properly (compiz doesn't let it take the screen for some reason, as if EVE is creating a fullscreen size window without decorations).

Don't know how the Mac users feel (I haven't checked if anyone tried to get WINE working on OSX-amd64).

Not only that, but I also use some special scripts to start EVE and will have wine create another session for EVE.

Leobenn
Posted - 2007.11.07 09:43:00 - [236]
 

Edited by: Leobenn on 07/11/2007 09:44:31
Hey guys,

Not sure of where I should put this, so I'll try here.

I tried the Linux client yesterday, even if it's said not to work with ATI graphic cards (Radeon X1950XT). Well, the client launches anyway, & I could reach the login screen.
Login worked, I reached the character selection menu.
Then, problems started :
I got 2 characters on this account. One was docked in 0.0 when I tried the client, the other one was inspace in empire. Here's what happened :

I could log in with my docked character, went fine, Nice FPS (considering how bad it was with Wine, it was quite a good surprise :)), no major graphical issues.

Then I tried the other, which was inspace when I logged in. No matter how many tries I did, I can't pass the character selection screen. I select my character, it start loading 'Entering game as Leothys...'. When the loading bar reach the end, the game crash, and I'm back to my desktop.
I also found out that triyng to undock or opening the map with my docked character crashes the game as well.

Running Eve from the console show some errors on crashes, such as:
0004 :: Bad stuff : Client ignore select setting events from 0x001287834 (not sure about the last number, I'm at work atm)

I was then wondering if any workaround has been found for this problem.

And many thanks to CCP & Cedega for their works, keep on going ! :]

My specs :
Xubuntu 7.10 (using XFCE)
Athlon64 3200+
1.5 Go Ram
Ati Radeon X1950XT 256Mo (using proprietary driver)

Thanks in advance :)


P.S.: Since I'm french, my english may look quite weird, sorry about that :)

Solbright altalt
Posted - 2007.11.07 10:21:00 - [237]
 

Originally by: Leobenn
I tried the Linux client yesterday, even if it's said not to work with ATI graphic cards (Radeon X1950XT).

I think that about sums up the situation. Until the newer efforts toward fixing the ATI driver is completed you can't expect Eve to be stable on Linux using those cards.


Leobenn
Posted - 2007.11.07 10:32:00 - [238]
 

Originally by: Solbright altalt
I think that about sums up the situation. Until the newer efforts toward fixing the ATI driver is completed you can't expect Eve to be stable on Linux using those cards.



Yeah, I know. I just hope that it could be hotfixed...Wait & see :)

Ebodhisatva
The Templars Knights
Posted - 2007.11.07 13:49:00 - [239]
 

nice!RazzLaughingVery HappyLaughingRazz

HP Compaq 8710w
dual core 2.4 ghz mobile
120g drive
intel 4965 ag wireless
512mb nvidia quadro fx1600m

kubuntu 7.10
cedega 6.02

No problems with installing and running

about 100 fps allround



Malestrex
Posted - 2007.11.07 16:25:00 - [240]
 

Originally by: Rexy
hmm the UI isnt drawn properly with the new client (ubuntu 7.10) cant really do anything, graphics render fine though. Any one else having problems?


Sounds like the issues I'm having as well. No chat windows, no overview, and only a speed bar on the HUD. Getting occasional flashes of the chat windows at a 45 deg angle off in the distance. It looks sorta like the Vista task switcher.

Figured it might be compiz-related, so removed that. No help. Distro is Kubuntu 7.10, fresh install for EVE testing.


Pages: 1 2 3 4 5 6 7 [8] 9

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only