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Estios
Minmatar
Posted - 2003.12.15 12:56:00 - [121]
 

@EIGHT - Thanks a lot, nice summary

To all you people whining 'Im going to quit' before even giving the patch a week. Well grow up and if not ....Can I have your stuff.

FACT - Patch makes PVP more strategic and gives all you newer players effective roles.
Jump in point Lag camps have for long been the biggest killer and lamest tactic. Unfortunately they were needed to ever get a kill. These have been abolished yet all of you who dont like PVP fail to mention this in your posts ?

FACT - 0.0 Space is lawless and dangerous.
Most of the whines I see here are from Indy pilots complaining they can no longer single handedly make millions per hour in 0.0 space.
Damn right they shouldnt be able to jump in a 300k vessel and travel round the badlands. Hire an escort or take those risks.

FACT - Not everyone who camps gates is to be referred to as 'Pirate'.
Every mention of gate camping I see goes hand in hand with the word Pirate. There are many legitimate honourable corps in 0.0 space who have worked damn hard to find an area of space or join and alliance. Now they can perhaps successfully defend their territory without the rediculous insta jumps and JIP Lag camps. This again is a GOOD THING.

FACT - Travel time is slightly increased.
This is where I do have to agree with all the negative posts. CCP no one likes travelling. Give it a week with 3au warps vs time taken to get to gates and then re-access please. Extended travel WILL cause issues with player base I assure you.

Seriously people, I have only picked out 4 aspects of the patch which most of you seem somehow hell bent on flaming and to me it seems no where near as bad as you make out ??

New skills, items, standings, market functions are all coming in. I say kudos to CCP.
They may not be perfect by any stretch of the imagination but trying to cater to such a broad spectrum of player interests is HARD.

All of you who say Pirating is now the only way to make money I can only pity your ignorance. Clearing a gate/trade route of unwanted Pirates has NEVER BEEN EASIER than after this patch.

Wylaf Umberg
Posted - 2003.12.15 15:22:00 - [122]
 

Of course, time and experience will tell how the whole Castor patch will work out. Still, to me it seems that the patch primarily helps corporations, PvP-players and those who log on regularly and for long. I, for one, do not belong to any of this groups.

What is in this patch which improves the lot of freelancers, those who do not want to join some corps immediately and those who really don't like fights but still like to move around? Seems to me that unless it becomes easier to get started -- even alone -- the game could eventually be only between giant corporations (cf. situation in real life).

Would appreciate a serious reply since I so far have found nothing which would make my own game experience better.

Drujhad
Posted - 2003.12.15 15:25:00 - [123]
 

Rolling Eyes With the 50% speed to go to warp, you have just made its rather silly to have warp inhibitors, except for the distance restriction webification is a much devestating mod , oponent cant warp, he is helpless , and he is dead. Not giving diversafication to mods to be installed to achieve different goals, will make it very agrivating to non-pirate chars. ie. why play the game if ya have little chance of getting away from pirates?

Eight

Posted - 2003.12.15 16:02:00 - [124]
 

Edited by: Eight on 15/12/2003 16:13:19

Pulsar:
Quote:
Just a quick question. Those BP raffles, what happens after the first one? Do research points all get wiped again and we all scramble for the next 'draw'? Is a certain amount subtracted from the winning player/corp? Will the draws be announced prior to the event? What will be the frequency of the draws? When is the first draw expected?


I've updated the section with a bit more information on this. Accepting a blueprint 'completes' your research project, and your Research Points will be at zero when you start a new one. Any project which is not awarded a blueprint in a given raffle continues accumulating RPs unaffected.

As far as when the draws occur: There is no set interval. CCP can release a BP (or many of them) at any time. Your best clues will most likely come from the story line.

Eight

Posted - 2003.12.15 16:09:00 - [125]
 

Edited by: Eight on 15/12/2003 16:09:41

Drujhad:
Quote:
Rolling Eyes With the 50% speed to go to warp, you have just made its rather silly to have warp inhibitors, except for the distance restriction webification is a much devestating mod , oponent cant warp, he is helpless , and he is dead. Not giving diversafication to mods to be installed to achieve different goals, will make it very agrivating to non-pirate chars. ie. why play the game if ya have little chance of getting away from pirates?


Quoting myself from earlier in this thread, "It is perhaps worth noting that Stasis Webifiers and the like affect your max speed, so if you're reduced to 50m/s by a web, you need only reach 25m/s to enter warp."

I've updated the main post with more information on this matter.

Estios
Minmatar
Posted - 2003.12.15 16:48:00 - [126]
 

EIGHT , I have said my piece a little further up and generally happy about coming changes.

I do not however agree with 'When you jump into a system you appear 12km from gate' ...so effectively you have to go 17.5km to get to jump and then another 8km at other side before you can warp.

This is VERY BAD in my opinion. Traders etc can choose to warp to 30km of a gate they want to go through and check if its camped and still warp away as not inside bubble but they are scr*wed when they appear at other end.

I Honestly cannot see your logic in making people trapped on the other side ??? This is one point I really think could break the camels back

QSquared
Caldari
The Knights Templar
Astral Wolves
Posted - 2003.12.15 17:18:00 - [127]
 

Quote:
EIGHT , I have said my piece a little further up and generally happy about coming changes.

I do not however agree with 'When you jump into a system you appear 12km from gate' ...so effectively you have to go 17.5km to get to jump and then another 8km at other side before you can warp.

This is VERY BAD in my opinion. Traders etc can choose to warp to 30km of a gate they want to go through and check if its camped and still warp away as not inside bubble but they are scr*wed when they appear at other end.

I Honestly cannot see your logic in making people trapped on the other side ??? This is one point I really think could break the camels back


Exactly. I don't f'ing get it. maybe because I'm mainly a free-lancer, sure I'm in a corp, but we don't play together and there are only a hand full of members, lately i'm the only one who is ever on, join my corp of one. :-p

So I'm probably going to go back to freelancing entirely, since basiclaly thats already what I'm doing even though I get a nic elittle corp tag on all my stuff this way. heh. ^^

But yeah, seems like we'll be trapped on jump-in now by default, and terribly screwed if we're using autopilot, because if we aren't we have 1 minute cover-time but if we are we begin moving instantly....

I liek the being able to jump in further away to check a gate thing and see if we want to make a run for it. but between GC's (Gate Campers) being able to deploy warp disruption fields and the automatic in-abiulity to warp for 8k after jumping in... UGH! even if there are no GCs w/ the lack of ABs helping like they used to Travel time will be immence! :-( So f'ing sad!!!! it already takes forever to get anywhere, and my LII agent is already very fond of trying to get me killed. blah.

Shoudl I just join FFXI? everyone seems to be doing that these days. ~Q

Nomi Asterrn
Posted - 2003.12.15 17:43:00 - [128]
 

Eight ...

Alot of this is beyond me in technical terms but I have to say that the information and the "debate" aspect of this thread is great. I know you seem to be getting flamed but you seem to understand that players want consultation and respsonses to the more constructive posts.....

U at least have given information....Thanks for that.

Regulas
Celestial Horizon Corp.
Posted - 2003.12.15 18:00:00 - [129]
 

Edited by: Regulas on 15/12/2003 18:00:54
I`m not sure if anyone else noticed but you dont really have to do well ANY agent missions to get reaserch bps. FACTIONS people. With the new system if you HUNT PIRATES and get a high faction rating (say an exagerated 10) then you can straight away get a lvl 4+ rated agent and imedetly get top reaserch agents (you still need the reaserch skills first though). So basiclly they are NOT `blackmailing`us to do agent missions just to get reaserch agaents. Just incase you havnt notcised

Eight

Posted - 2003.12.15 18:19:00 - [130]
 

Estios, QSquared:

The "warp disruption field" (previously at all non-empire gates) has been removed. When you jump into a system you can warp immediately to the next gate, or wherever you choose.

The main post already reflects these changes, with links to Hellmar's thread on the matter.

nono
Posted - 2003.12.15 18:44:00 - [131]
 

Quote:
Edited by: Regulas on 15/12/2003 18:00:54
I`m not sure if anyone else noticed but you dont really have to do well ANY agent missions to get reaserch bps. FACTIONS people. With the new system if you HUNT PIRATES and get a high faction rating (say an exagerated 10) then you can straight away get a lvl 4+ rated agent and imedetly get top reaserch agents (you still need the reaserch skills first though). So basiclly they are NOT `blackmailing`us to do agent missions just to get reaserch agaents. Just incase you havnt notcised


I think you had better go back to EVE Patch study school. You obviously skipped about 90% of the class.

Kaylon Syi
Gallente
Aliastra
Posted - 2003.12.15 20:22:00 - [132]
 

Quote:
Edited by: Regulas on 15/12/2003 18:00:54
I`m not sure if anyone else noticed but you dont really have to do well ANY agent missions to get reaserch bps. FACTIONS people. With the new system if you HUNT PIRATES and get a high faction rating (say an exagerated 10) then you can straight away get a lvl 4+ rated agent and imedetly get top reaserch agents (you still need the reaserch skills first though). So basiclly they are NOT `blackmailing`us to do agent missions just to get reaserch agaents. Just incase you havnt notcised


Um... Faction Standing ( for the 4 races ) comes from doing agent missions for a particular race. Security level comes from pirate hunting. Atleast thats how I understand it. Also, your standing within a corp will help you; thus, more missions. Hey I'm not complaining but I don't think NPC hunting will help you gain Faction standing ... in fact will make you loose if for the nonRace Factions, such as Serpentis and Sansha's Nation.

Or... atleast thats how I understand it. Correct me if I am wrong.

Cardassius
Seraphin Technologies
KrautbreaK
Posted - 2003.12.15 21:19:00 - [133]
 

Edited by: Cardassius on 16/12/2003 08:15:23
Maybe fix insurance on ships? Because when a corpmate insures my ship I can't see it is insured?

Ravenal
The Fated
E.Y
Posted - 2003.12.16 08:41:00 - [134]
 

Quote:
Sec rating and pirate corp standing will only be affected by the 'largest' pirate you kill in each 10 minutes of pirate combat.

Pirate kills of a given type of pirate will only decrease your standing with that pirate faction to a certain point. To progress farther you must kill harder pirates. (delayed)



q: if your sec rating is only affected every 10 minutes of "killing" npc's and then only by the larges one of them dont your npc faction standings abide by the same rules? that is your, for example, angel cartel faction standing will only drop by certain amount every ten minutes - also calculated by the biggest pirate you kill.

Regulas
Celestial Horizon Corp.
Posted - 2003.12.16 14:14:00 - [135]
 

Um yes sec and faction ratigns are diffrent. But killing rats affects BOTH. Notice how if you constintaly kill say the angel cartel how not ony does youre sec rating go up but youre FACTION rating with the cartel goes down and youre rating with any enemys of the cartel will go slightly up. Or howabout if i attack an amarr convoy sure i lose sec rating but i also lose alota faction rating with the amarr empire aswell, it dosent tell you these changes however the only way to see them is to check it youre self (and thats prob cuase youd have half a dozen widows pop up at every kill instead of just one)

Malena
Shiva
Posted - 2003.12.16 14:36:00 - [136]
 

I am told, and have been unable to confirm or deny the reports, that ALL expanders will be nerfed with Castor. I hope and pray this is not the case. Even with the changes that are going in to the indies, this would really suck. I can honestly say nothing would tempt me more to leave EVE considering the amount of money I have spent on my expanders. Don't nerf them all...hell, at least with ABs and MWDS you are having the rare ones become the 10 and 100 MN ones. Seriously, I like the direction the majority of the patch is taking, and if the anti-gate and jump in point works as advertised, that will be fantastic, but travel is already going to be harder, why force more trips because of nerfed expanders. You think the little guy will be able to afford the tech 2 expanders? Yea, right. It has taken me since day one to get the 27s I have. And knowing all this, I cannot in good conscience sell them to some other unsuspecting fool. Don't nerf them.

Ahriman
Genos Occidere
Posted - 2003.12.16 16:05:00 - [137]
 

Quote:
Way to go!
hey dudes!
Smile

Ralph Cooper
Posted - 2003.12.16 16:36:00 - [138]
 

from first point of view it seems like castor is including loads of improvements for eve. I was considering to quit eve but after having read about this huge patch i definately want to stay with eve for a bit longerVery Happy I hope the system used with the new refining skills will be copied to production too. makes no sense that a noob with basic industy skills can build a bs in theory.... But so far development looks good to meSmile

Eight

Posted - 2003.12.16 16:39:00 - [139]
 

Malena: The rumors about the cargo expander nerf were prompted by an error in their stats on Chaos. It has been resolved and there should be no change to them with the introduction of Castor.

Scuzz
Posted - 2003.12.16 16:42:00 - [140]
 

Looks like I will turn the game off until Castor has stopped or been changed. Eve will become the game of pirate corps. No one will mine outside of a 3 warp system and Pirates are the best thing going now! Eight are you a wanna be pirate? The warp disrupters are a good idea but how about this. Very HappyROAMING POLICE!!!!!Very Happy You wanna be a pirate then take a chance with roaming police in B.S.'s Let them get a taste of there own medicine.Twisted Evil

Beldaws
Gallente
Me and My Alts
Posted - 2003.12.16 16:52:00 - [141]
 

So does this mean that I can create an alt with very little cash and have that alt attempt to buy all of my competitors goods on the market? My competitor's sell orders will be cancelled and I'll be able to put my items for sale on the market and be the only supplier!!

Oh I'm sure this won't be abused now that the market is first in first out!

Might want to rethink this one!!!!!

"If you place a sell order by selecting 'sell now' and the buyer has insufficient funds, your order will be cancelled and the goods returned to your hangar."

Eight

Posted - 2003.12.17 01:04:00 - [142]
 

Quote:
So does this mean that I can create an alt with very little cash and have that alt attempt to buy all of my competitors goods on the market? My competitor's sell orders will be cancelled and I'll be able to put my items for sale on the market and be the only supplier!!

Oh I'm sure this won't be abused now that the market is first in first out!

Might want to rethink this one!!!!!

"If you place a sell order by selecting 'sell now' and the buyer has insufficient funds, your order will be cancelled and the goods returned to your hangar."


Quoting the main post, "If you use 'place order' your sell order will not be cancelled if it matches a buy order with insufficient funds."

Torm Yvette
Minmatar
Brutor Tribe
Posted - 2003.12.17 04:45:00 - [143]
 

Hmmm...looks like I may be riding a fast frigate around for a bit until I am acclimated to the changes and the kinks are worked out.

Daniel Jackson
Caldari
Planet Watchers
Posted - 2003.12.17 06:55:00 - [144]
 

well in maryland i have not been able to get on ever since the patch

Vix3n
Minmatar
Posted - 2003.12.17 10:00:00 - [145]
 

umm
was this bug tested ?
agents do not note when you complete your mission... ?

- ive sent in full bug report * log

Lady Galadriel
Red Frog Freight
Red-Frog
Posted - 2003.12.17 10:02:00 - [146]
 

umm Aligning for warp no longer breaks target locks-- er .. but you cant fire back -

er...

Ariadne Foristal
Posted - 2003.12.17 12:11:00 - [147]
 

Edited by: Ariadne Foristal on 17/12/2003 12:15:52
Surely giving the player a choice between PVP or not would make more sense. Thus the player could play a peaceful existence away from Players camping or pod killing someone in a Velator(me)just for fun. Those who wish to play PVP would have the choice and would be doing so against like minded individuals. NPC ships would remain a threat to all players otherwise there would be no risk at all but would reduce the pod killing frustration.
Just a thought.Neutral

Ariadne Forrestal
Gallente
Posted - 2003.12.17 12:16:00 - [148]
 

Quote:
Edited by: Ariadne Foristal on 17/12/2003 12:15:52
Surely giving the player a choice between PVP or not would make more sense. Thus the player could play a peaceful existence away from Players camping or pod killing someone in a Velator(me)just for fun. Those who wish to play PVP would have the choice and would be doing so against like minded individuals. NPC ships would remain a threat to all players otherwise there would be no risk at all but would reduce the pod killing frustration.
Just a thought.Neutral

RagaDude
Minmatar
Jericho Fraction
The Star Fraction
Posted - 2003.12.17 13:29:00 - [149]
 

Sigh,

CCP and Bug test very rarely appear in the same sentance..... Crying or Very sad

vixit
Gallente
Wicked Sensitive Crew
Posted - 2003.12.17 16:03:00 - [150]
 

Two words:

I LIKE!

Cu in EvE

ps: realy realy good!


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