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Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.13 19:52:00 - [1]
 

Especially with this new patch we need a toggle feature in the map screen to automatically turn on Afterburners or Micro-Warp Drives after you jump in to a system and after you finish warping (this would be an auto-pilot feature).

Do you know how painfully tedious it is to want to make a 50 jump trip from Stain to Empire as fast as possible? You must constantly manually activate your AB's or MWD's every minute or so. A small feature like the one above would ease the burden of slow travel just a bit.

I'd like a dev to respond and tell me what they think of this idea, if its good, or if its feasable.

And whatever you mods do, please do not move this to the ideas forum where it will be lost forever.

Kurenin
Amarr
Posted - 2003.12.13 21:11:00 - [2]
 

Hmm.

Wouldnt this just mean you could go... afk?

Which is "lame"

Gauguin
Posted - 2003.12.13 21:30:00 - [3]
 

Quote:
Hmm.

Wouldnt this just mean you could go... afk?

Which is "lame"


If that's your oppinion, you always have the option not to use a feature that lets you get away from managing the more boring tasks in the game(maybe you think the whole autopilot idea is for the weak?).

I think this would be an extremely usefull feature, and requests for it come up regularly. Maybe someone could ask at the CSM...

The Enslaver
Viziam
Posted - 2003.12.13 21:49:00 - [4]
 

I like the idea myself.

Lithorus
Minmatar
Sebiestor Tribe
Posted - 2003.12.14 00:49:00 - [5]
 

And while you're at it, please add the autotarget / autofire feature. </sarcasm>

I remember back in beta <insert number here> when they added autopilot. As an explorer I was actually against the change, although when it finally arrived it wasn't as bad as I thought. Navigating through 50 systems actually felt like traveling through 50 systems. Before the autopilot the "universe" was only one region, but ofcourse CCP thought ahead and when the full universe was included I saw how important it was.

But adding a auto-burner/MWD is FAR too much. In the next patch CCP is actually trying to counter all the afk-travelers and an auto-burner/MWD would works against it.

Drutort
Shiva
Morsus Mihi
Posted - 2003.12.14 01:07:00 - [6]
 

lol you guys make it sound as if auto isnt for afk?

there is no problem if you got autopilot to have it turn on the ab's/mwd's its part of travel Razz

PropanElgen
Caldari
CRICE Corporation
Posted - 2003.12.14 01:36:00 - [7]
 

Quote:
Especially with this new patch we need a toggle feature in the map screen to automatically turn on Afterburners or Micro-Warp Drives after you jump in to a system and after you finish warping (this would be an auto-pilot feature).

Do you know how painfully tedious it is to want to make a 50 jump trip from Stain to Empire as fast as possible? You must constantly manually activate your AB's or MWD's every minute or so. A small feature like the one above would ease the burden of slow travel just a bit.

I'd like a dev to respond and tell me what they think of this idea, if its good, or if its feasable.

And whatever you mods do, please do not move this to the ideas forum where it will be lost forever.


Yeah I made a post with the exact same idea some months ago in the Idea Lab forum, and there was no response what-so-ever.


Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.14 02:03:00 - [8]
 

Since I operate in stain, the travel route from Stain to Empire is especially dangerous, I cant exactly go AFK.

Whenever I travel long distances I grab a book and read.

Like Drutort said, auto-pilot is for travel, and so are AB's and MWD's, its a logical extension of the Auto-Pilot system.

As for cutting down of AFK travelers, why the F**K would you want to watch the empty space between yourself and your destination? There is no game play at all, no fun.........NOTHING. Flying AFK is your own damned problem, pirates can kill you (NPC or PC) and you cant do anything because you werent at the keys.

Traveling is a pain, CCP should ease that pain as much as possible.

Tubby
Imperial Shipment
Posted - 2003.12.14 04:46:00 - [9]
 


afaik this new "inovation" was supposed to make it much easyer to gate camp (if its not pls give me another reson, im not perfect i am often proved wrong). Making it so people have to stop and move away. If MWD's and burners came on straight away this would affect that, maybee not so much if theres a small ship there to lock and webbify.

basicly its making it even easyer to blockade (thank god for the issue of not been shot before client loads is been delt with)

plus i dunno about anyone else but i dont go afk while autopiloting through 0.0

it is verrryy slow tho (ive moved my tv to a place i can watch it from the comp its so boring, plus i find the od game of freecell passes the time, 932 games atm), maybee expanding the reach of the "superhighway" gates a little further out into empire space ? thatway travel times are a little lower and pirates can still camp with ese

p.s. sorry about the spelling
p.p.s. my intermediate on minesweeper is 59 sec Expert 402 sec anyone try and beat meh wile your jumping ;-)

Kaji
Posted - 2003.12.14 07:13:00 - [10]
 

It's kinda funny: there are 6300 people inside a Megathron, and the ship captain, instead of making plans and examining the map for possible threats or something like that, is just turning on and off the microwarpdrive every minute, there's gotta be a better way to get immersed into the game. Well...maybe he likes to torture himself. Smile

Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.14 09:15:00 - [11]
 

Quote:

afaik this new "inovation" was supposed to make it much easyer to gate camp (if its not pls give me another reson, im not perfect i am often proved wrong). Making it so people have to stop and move away. If MWD's and burners came on straight away this would affect that, maybee not so much if theres a small ship there to lock and webbify.

basicly its making it even easyer to blockade (thank god for the issue of not been shot before client loads is been delt with)

plus i dunno about anyone else but i dont go afk while autopiloting through 0.0

it is verrryy slow tho (ive moved my tv to a place i can watch it from the comp its so boring, plus i find the od game of freecell passes the time, 932 games atm), maybee expanding the reach of the "superhighway" gates a little further out into empire space ? thatway travel times are a little lower and pirates can still camp with ese

p.s. sorry about the spelling
p.p.s. my intermediate on minesweeper is 59 sec Expert 402 sec anyone try and beat meh wile your jumping ;-)


Yes, having an MWD or AB automatically turn on would be a slight problem, but remember that people are going to do this manually anyway so your argument in essence is moot. If however you do not believe so, it doesnt matter anyway as AB's and MWD's will no longer give people a huge speed boost, rather they now take the mass of a ship into account and give pirates the ability to use a stasis webby on someone who is using an MWD and slow them down to a speed where they are able to kill them.

This will not hurt nor hamper properly outfitted gate pirates in any way shape or form.

Synapse
Caldari
Evolution
Band of Brothers
Posted - 2003.12.14 10:51:00 - [12]
 

i Agree with beable to toggle auto mwd/ab on with autopilot. Getting from A to B in the game now takes twice, if not three times longer, and who wants to sit there for an hour or two getting from one end of the universe to the other watching NOTHING?

Besides, if people have MWDS/Ab's equipped, what are they going to use them for when travelling ? yes, you guessed it, they are going to turn them on the second they come out of warp.

Toastmaster
Amarr
Viziam
Posted - 2003.12.14 12:30:00 - [13]
 

This idea suck

Its like AFK mining in 1.0 systems

You make trade routes while AFK... NOT a good idea

If you want to travle AFK buy a shuttle

Trillian Dent
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2003.12.14 13:53:00 - [14]
 

This game is supposed to be a 'real life simulation'

So you should could do what every you want to.

First afk mining is not bad, not doing myself, but why not? you take risk if you do it.

2nd with all the technology and persons on board of a big ship you can't delegate switching on/off ABs and MWDs?

The problem I see is that the difference between bored and in being in danger is getting too big. You travel 30 jumps nothing happens and the only point where u have to take care is at the end of your trip since you see on the map pilots and podkills. So with the new travel nerf you get totally bored for 30 jumps and at the end you are dead anyway, since you have NO chance, since the PK is sitting 40km away from gate and pk you from distance while you can't warp away.

Of course you can deactivate your ap and warp manually to the gate with the 50km feature, but good pirates are sitting in the next grid and doing scans and then you make the 50km trip and when you are in the 20km warp discruption field the pk comes.

Of course you can get an escort, but the pk will still pick you and then they flee. After less then 30secs you are dead.

We should control how we wanna play and if you have BM, why not. It means that you are a good navigator and you know your homeground.

for me it's like making a 30km/h children play ground zone in the desert of Nevada.

Of course cloaking would help a lot, but not in this config. In no SciFi story I saw/read got a cloaked ship a speed like a snail!!! and no energy left.

Cheers

Tubby
Imperial Shipment
Posted - 2003.12.14 14:24:00 - [15]
 

Quote:
Quote:

afaik this new "inovation" was supposed to make it much easyer to gate camp (if its not pls give me another reson, im not perfect i am often proved wrong). Making it so people have to stop and move away. If MWD's and burners came on straight away this would affect that, maybee not so much if theres a small ship there to lock and webbify.

basicly its making it even easyer to blockade (thank god for the issue of not been shot before client loads is been delt with)

plus i dunno about anyone else but i dont go afk while autopiloting through 0.0

it is verrryy slow tho (ive moved my tv to a place i can watch it from the comp its so boring, plus i find the od game of freecell passes the time, 932 games atm), maybee expanding the reach of the "superhighway" gates a little further out into empire space ? thatway travel times are a little lower and pirates can still camp with ese

p.s. sorry about the spelling
p.p.s. my intermediate on minesweeper is 59 sec Expert 402 sec anyone try and beat meh wile your jumping ;-)


Yes, having an MWD or AB automatically turn on would be a slight problem, but remember that people are going to do this manually anyway so your argument in essence is moot. If however you do not believe so, it doesnt matter anyway as AB's and MWD's will no longer give people a huge speed boost, rather they now take the mass of a ship into account and give pirates the ability to use a stasis webby on someone who is using an MWD and slow them down to a speed where they are able to kill them.

This will not hurt nor hamper properly outfitted gate pirates in any way shape or form.



i didnt mean to argue eather way, i was just trying to explane why i thought it was done.

i hate traveling its mindbogglingly boring.

i was also meaning to suggest that if things are been done to make the game even slower through travel maybee something should be incorporated to do while traveling (before the canges are made, the aura of space been massive is already n the gae with current traveling times, n/m how easy its going to make it for gate campers). maybee an network for other games like chess, drafts, other bordgames to play with other players incorporated into the client so theres something to do, more superhighways ?


Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.14 19:21:00 - [16]
 

Up!

Teeth
Minmatar
Sebiestor Tribe
Posted - 2003.12.15 02:17:00 - [17]
 

if gate pirates were actually dangerous then travel would be a lot more exciting and I wouldn't want to be afk.

Pralance Kibarso
Crux Republic Aerospace Navy Elites
Posted - 2003.12.15 04:54:00 - [18]
 

I fully agree with the original idea of the post and Tubby. Firstly the ship should return to the same configuration after the jump that it was in before the jump. If AutoPilot needs to turn it off, turn it back on afterwards.

Secondly most people want to be AFK while they are traveling since it is so damn boring. You can't browse the market so it's the perfect time to go get a sandwich or visit the bathroom.

I've seen Sci Fi shows and they don't often make you watch the ship traveling in between two locations and if they do the pilot usually sets the course and gets up to chat to his ship mates, play some cards or get the ships android to rapidly move a knife between his buddies fingers while he's got him in a head lock.

Finally I don't tend to travel AFK in 0.0 space either, but I'd feel far better knowing that the autopilot will re-enable my AB's for me instead of my panic striken attempts to clear the 'Entering Space' message, getting the config screen, closing the config screen and slamming away on the AB icon to get the hell away from the pirate locking me.

Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.15 06:32:00 - [19]
 

This wont kill gate camping pirates at all. The new MWD's hardly make you what I propose a problem. I have a MWD on my Thorax and it gives my thorax a top speed of around 430 M/S and eats up 4.35 capacitator a second.

Now a -75% speed webby would bring my speed down to 107 m/s (430*0.75= 322.5 rounded up = 323, subtract that from 430 and you have 107).

I'd really like to see a dev respond to this.

pooti
Sebiestor Tribe
Posted - 2003.12.15 08:29:00 - [20]
 

travel with a shuttle.

Kalki Nibiru
Gallente
Corporation 35
Posted - 2003.12.15 13:27:00 - [21]
 

Traveling with a shuttle is impossible when you are ferrying goods in an industrial. I just posted how this wont hurt you pirates at all, and considering speed wont be an issue, this would probably make it easier as you dont have someone at their keys making decisions, rather people would more than likely step away from that keys at the wrong moment.

Perhaps they could add this change to the patch.

Conrad
Caldari
Raddick Explorations
Posted - 2003.12.16 08:32:00 - [22]
 

Travel with a shuttle....good one...shuttles are great to coury heavy items, especially those that add up to 10 units total....

Abs/MWDs would be a great option to have with auto pilot.

and AFK? Me? Never...I set auto-pilot and chat with corp buddies, eve mail, etc, auto-pilot takes me where I want to go. I'm a busy player, shouldn't need to have to turn mwd on every single time I leave warp.

They did speed up travel a little though, now you travel 3 au/s, not 2 au...or is this just in chaos, and perhaps just a fun bug in my case?

There is no warp dispersion field...yet...so any argument there is moot for the time being :)


KrapYl
Minmatar
Posted - 2003.12.18 11:29:00 - [23]
 

yes, traveling is tedious...

but an auto ab/mwd pilot... come on... and AB / MWD isnt for "traveling"... i use my MWD very carefully in battles... even in a battleship fight it gives me enormous advantages...

personally, i dont like this idea... i will not "suffer" from being AFK... ei. i will travel at maximum speed over all 50 jumps, even though ur out on the can, taking a dump...
also, ABing /MWDing is THE only thing u do when traveling... dont make me chat :/

NOTE: autopilot was introduced in beta phase 7 :D

Stradivarious Hawke
Caldari
4S Corporation
Posted - 2003.12.21 08:59:00 - [24]
 

Travel times have only got worse, especially for those that travel while afk ( like I do in empire space ).

It makes sense that the empires would develop a fast travel system within their boundaries ! So perhaps it would be better if we had much closer stargates and got out of warp within 5 km ( or something like that ) of them, in empire space ( 0.5 + for example ).

Neamess
Posted - 2004.01.11 09:18:00 - [25]
 

How about being able to use bookmarks when setting up an auto pilot route, wouldn't need to use mwd/abs then Twisted Evil

The slower the game plays, the longer it will take to get something done. The longer it takes, the more money CCP makes. If i was in charge of CCP I'd remove the highway $$$

Anyhoo back on topic, just use a macro! Might not be perfect like your suggestions, however from an afk auto-piloting point of view you will do the trip in half the time (or so im told)


Xailia
Unsteady Corporation
Posted - 2004.01.11 10:22:00 - [26]
 

I usually talk to corp mates, and read the forums while traveling. So when I come out of warp I stop what I'm doing just to hit the MWD button and go sailing into the jumpgate.

IMO, whether it's automatic or not, it will still get done. Though if it is automatic, and can concentrate on the chat/forums unless there is something wrong, or I have reached my destination.

Luther Pendragon
Caldari Provisions
Posted - 2004.01.11 11:38:00 - [27]
 

If you want to chit chat, check this, surf around, go make tea or otherwise not steer your ship, then thats ok! But dont expect to be as fast as someone actually there who bothers to push a few buttons to control his ship.

Domaru
Viziam
Posted - 2004.01.11 14:14:00 - [28]
 

I would think anything that helps the more tedious tasks of the game is a good thing. Since travel is slow, this would assist this without the constant... YOU JUST RUINED PVP crap.

It changes nothing, and you could turn it off if you want to stick your head out the window and enjoy a longer ride (not recommended in space).

Luther Pendragon
Caldari Provisions
Posted - 2004.01.11 14:57:00 - [29]
 

I am against all tedious tasks, but this is not tedious. It is just slower without auto MWD/AB's on.

cball
Gallente
Doomheim
Posted - 2004.01.11 18:44:00 - [30]
 

Quote:
Hmm.

Wouldnt this just mean you could go... afk?

Which is "lame"


it isn't done becaues you would be afk while traveling. The resent changes were to remove afk players, so why enable it again?????



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