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Goumindong
SniggWaffe
Posted - 2007.01.28 10:47:00 - [151]
 

Edited by: Goumindong on 28/01/2007 10:47:08
Originally by: Haniblecter Teg


Oh yea. Medium range gank? I can draw a picture in the time those drones get to me,all the while blasting away with my guns. That also completely negates the slot layout.

Small gang? Please. Any ship can be 'overpowered' if its given a gang of support craft. My hurricane with 700dps is 'overpowered' in a small gang.

Its great, bordering on OP'd short range. But its getting to shortrange, bringing to bear your drones on your target, and giving alot of favorable conditions to the myrmidon before its fully OP'd.


We both have alot of credible points, but I just cant see how its truly a solopwn mobile.


1) Just because support ships are strong doesnt mean that some ships are better in a gang than others. A blackbird for instance is all but useless alone, and very good in a gang. When deciding to bring a BC in a roving small gang, the Myrmidon in a number of different fits, brings more to the table than other battlecruisers intended to achieve the same role, for the vast majority of roles any battlecruiser can achieve[the ferox and vagacane are the exceptions to this]. This, in and of itself, is a problem; but the mrymidon also brings more to the table for the vast majority of other roles, solo, large gang, camp etc.

2) Sentry Drones Exist, use them. They do instant damage to 24, 36, 48, and 60 km + falloff depending on your poison at dps rates inbeteween their tech 1 and tech 2 heavy counterparts. They arent for every myrmidon setup, but they arent for no myrmidon setups. Mid range gank/camp/large gang, some solo gate gank setups [drop the drones before charging in, leaving them out of range of your mark, loot and just leave the drones, they are cheap anyway] do very well with sentry drones.

A medium range Myrmadon fit is going to run rails and sentry drones.

Goumindong
SniggWaffe
Posted - 2007.01.28 10:50:00 - [152]
 

Originally by: Haniblecter Teg


Excuse me, when did short range not become gallente's 'thing'?

From what I remember, teh one thing gallente do well is short range and drones. It should own anyting that gets within shortrange and is able to use its drones.

Dominix owns anyting that gets within shortrange and lets its drones do their thing. Same with Ishtar, Vexor (against other t1 cruisers), Ishkur, Myrmidon, blah.

Besides all that, its a weapon system that does LESS damage than any other with teh aditional handicap of not being able to add damage mods AND the very distinctive disadvantage that droens present, of which, I've gone over extensively.


its not that short range isnt gallentes thing, its that its better at it than all other ships in the same class AND Better in other roles that those other ships are supposed to excell in

The ship does more damage with ions than a neutron fitted brutix does[hey its a gallente short range blaster ship!] for goodness sakes.

El Torrent
Paxton Industries
Posted - 2007.01.28 11:19:00 - [153]
 

Originally by: Goumindong


its not that short range isnt gallentes thing, its that its better at it than all other ships in the same class AND Better in other roles that those other ships are supposed to excell in

The ship does more damage with ions than a neutron fitted brutix does[hey its a gallente short range blaster ship!] for goodness sakes.


If you look at the other Gallente Drone ships, you will note exact the same thing. Drone Ships generally outdamage turret ships, if you use the right size turrets of them.

The difference is, that the Myrmidon is a top tier droneship, while the other drone ships are the lowest tier. And hence it is finally a drone ship, not plagued with powergrid problems for once.

As I posted yesterday, I would be happy if it would lose a few turret hardpoints. That would bring it - damage wise - more inline. If you are a Myrmidon pilot, you will have to make choices. Do I bring a full rack of Heavy drones - and be dead vs an competent interceptor pilot? Or do I bring a mix of meds / lights, and cut my damage output.

Interesting choices to be made... PvP starts in the fitting room not in space Smile

Ren Tales
Carebear Collective
Exalted.
Posted - 2007.01.28 11:29:00 - [154]
 

Originally by: Goumindong

1. Myrmidon doesnt have any special weakness that are not present in other short range battlecruisers.



Shoot the drones. Smartbomb. HELLO?!

I'm sorry, I think the myrmidon needs a /slight/ nerf too, like returning it's drone bay to the original size it was in testing, but people you exagerate. Even with the sensor damp setup of the myrm, it's quite easy to kill it's drones. And if you don't kill them, you force the pilot to recal and redeploy, wasting precious DPS. ESPECIALLY if the pilot fits all heavies. And without full heavies the myrms "insane dps of doom" is non exitant.

Fit Smartbombs, use light drones, etc.

Amarraion
Xze0n
Posted - 2007.01.28 11:35:00 - [155]
 

Nerf this and Nerf the pasive tank of the Drake
the amount of dmg a drake can soak up pty much puts it in leauge with battle ships

Bellum Eternus
Gallente
The Scope
Posted - 2007.01.28 11:38:00 - [156]
 

Zixxa and his sensationalist hyperbole is just too lame for words. Someone some where along the line must have shot down one of his shuttles with a Myrmidon while he was afking through alliance space somewhere.

Laboratus
Gallente
Invicta.
Cry Havoc.
Posted - 2007.01.28 12:08:00 - [157]
 

Originally by: Zixxa
DPS is higher than cruise Raven's one.(more than 600-700)
11(eleven) low and mid slots - as BS and more than any BC in the game. And Myrmidon really do not need so much high slots, 6 is MORE than enough.
Only with heavy drone t2 it has more dps than Drake. And it has 6 free high slots to fit anything from blasters to nosferatus.
Close setup:
high 2 blasters, neutralizer, 3 nosferatus
med MWD, scrambler, web, capbooster, one free utility slot(sensor booster or dampener or second web). Or MWD, scrambler, web + 2xdampeners.
low 2 adaptive nano, 2 MAR t2, 1 Damage control, 1 explosive hardener.
drones Med t2 drones.
Try to kill this with BS.

Decrease drone bay to 100m2, remove one med slot.


I seriously doubt that that will fit.
And it has serious durability issues. No spare drones is always dumb.

I rate this post 0.5/10

DarkElf
Veto.
Veto Corp
Posted - 2007.01.28 12:42:00 - [158]
 

i'm surprised so many ppl whining about this ship. most ppl use mostly nos in highs on this ship and heavy drones. pop drones and dps on ships i either very small or zero.

try reducing the dps on the drake er defenders blow up it's missiles... no wait they don't work, i'll jam it... wait it has fofs. well as least my nos will break it's tank and stop it's weapons... wait no it's weapons are still firing and it has a mean passive tank.

mmmmmmmmmmmmmmmmmmmmm

DE



Ivan Kirilenkov


ISD YARR
Interstellar Services Department
Posted - 2007.01.28 12:43:00 - [159]
 

Thread cleaned, please keep the discussion constructive and civil, and about the ship's abilities, not that of other posters.

Jim McGregor
Posted - 2007.01.28 13:41:00 - [160]
 

Edited by: Jim McGregor on 28/01/2007 13:44:09

Hehe... NOW people are complaining? We had tons of threads about this ship being clearly overpowered when it was introduced a few months back. It was introduced in a pre-nerfed state, then buffed twice into its current state.

Basically you should go gallente for easy mode pvp, caldari for easy mode pve.

Its not so much the ship itself... its more about the roles of the races. Gallente are designed to be undisputed masters of close combat, so the other ships have to stay away or die. Guess whats easiest... stay away or get close? Wink

The only threat to gallente is running out of cap, but they usually get plenty of slots for cap boosters as well. And nos is going to get nerfed probably.

welsh wizard
0utbreak
KrautbreaK
Posted - 2007.01.28 13:50:00 - [161]
 

Fix: Drones remained locked even when recalled to drone bay.

Cougem
Muffin Bluffers
Posted - 2007.01.28 14:07:00 - [162]
 

Edited by: Cougem on 28/01/2007 14:08:08
Right, OK, I'm probably going to get flamed, but let's just look at the argument (this is about the DPS, not the damping, and hey the domi can damp anyway, but read on):

Lower the myrms DPS because it's totally rapage for a battlecruiser.

Thing is though, it isn't JUST a battlecruiser guys. It's a Tier 2 battlecruiser. You know much much it costs? 45+ million isk! Nearly double a brutix.

Now let's look at the domi. It can field several sets of heavy drones, large nos, large blasters. It out-DPSs a myrmidon, and it costs ISK in the 60M range. That's only another brutix added to the price.

But hey, that's OK to you whiners? It doesn't cost THAT much more, but because it's CALLED a battleship it's OK for it to field T2 drones and do insane DPS?

Sorry but I think we're drawing arbitrary lines with what a BC should and should not be able to based on its name, and forgetting the actual prices of the tier 2 BCs - they're meant to be intermediarys between BCs and BSs.

Deathbarrage
Posted - 2007.01.28 14:13:00 - [163]
 

Originally by: Zixxa
Myrmidon is absolutely overpowered.
With only heavy drones it can reach up to 480 dps. And you can add either blasters to get dps 600-700 and more and nosferatus to kill closecombat enemy tank and run your MAR t2 as long as required.

For example, nighthawk dps is about 400 with t2 missiles. And it is BC tech2. And it is with 2(TWO!!!) damage modes. I.e. nighthawk will have only three low slots. Compare with SIX low slots of Myrmidon.

What are you doing, CCP? Is it true that you are all playing Gallente and hate Caldari because of roleplay?


true gallente is overpowered, but gallente get all the nice candy so stop whining about that missiles pwn aswell

ccp is gallente and caldari

welsh wizard
0utbreak
KrautbreaK
Posted - 2007.01.28 14:15:00 - [164]
 

Edited by: welsh wizard on 28/01/2007 14:59:34
Originally by: Cougem
Edited by: Cougem on 28/01/2007 14:08:08
Right, OK, I'm probably going to get flamed, but let's just look at the argument (this is about the DPS, not the damping, and hey the domi can damp anyway, but read on):

Lower the myrms DPS because it's totally rapage for a battlecruiser.

Thing is though, it isn't JUST a battlecruiser guys. It's a Tier 2 battlecruiser. You know much much it costs? 45+ million isk! Nearly double a brutix.

Now let's look at the domi. It can field several sets of heavy drones, large nos, large blasters. It out-DPSs a myrmidon, and it costs ISK in the 60M range. That's only another brutix added to the price.

But hey, that's OK to you whiners? It doesn't cost THAT much more, but because it's CALLED a battleship it's OK for it to field T2 drones and do insane DPS?

Sorry but I think we're drawing arbitrary lines with what a BC should and should not be able to based on its name, and forgetting the actual prices of the tier 2 BCs - they're meant to be intermediarys between BCs and BSs.


True enough but the Dominix is overpowered for its price aswell.

Har Ganeth
STK Scientific
Black-Out
Posted - 2007.01.28 14:59:00 - [165]
 

Anything with heavy nos or neuts will utterly own the myrmidon.

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2007.01.28 15:33:00 - [166]
 

Originally by: welsh wizard
Edited by: welsh wizard on 28/01/2007 14:59:34
Originally by: Cougem
Edited by: Cougem on 28/01/2007 14:08:08
Right, OK, I'm probably going to get flamed, but let's just look at the argument (this is about the DPS, not the damping, and hey the domi can damp anyway, but read on):

Lower the myrms DPS because it's totally rapage for a battlecruiser.

Thing is though, it isn't JUST a battlecruiser guys. It's a Tier 2 battlecruiser. You know much much it costs? 45+ million isk! Nearly double a brutix.

Now let's look at the domi. It can field several sets of heavy drones, large nos, large blasters. It out-DPSs a myrmidon, and it costs ISK in the 60M range. That's only another brutix added to the price.

But hey, that's OK to you whiners? It doesn't cost THAT much more, but because it's CALLED a battleship it's OK for it to field T2 drones and do insane DPS?

Sorry but I think we're drawing arbitrary lines with what a BC should and should not be able to based on its name, and forgetting the actual prices of the tier 2 BCs - they're meant to be intermediarys between BCs and BSs.


True enough but the Dominix is overpowered for its price aswell.


Blanket statements seem really warm, when you dont have facts to throw on the fire.

welsh wizard
0utbreak
KrautbreaK
Posted - 2007.01.28 15:42:00 - [167]
 

Edited by: welsh wizard on 28/01/2007 15:56:58
Edited by: welsh wizard on 28/01/2007 15:40:35
Originally by: Haniblecter Teg
Originally by: welsh wizard
Edited by: welsh wizard on 28/01/2007 14:59:34
Originally by: Cougem
Edited by: Cougem on 28/01/2007 14:08:08
Right, OK, I'm probably going to get flamed, but let's just look at the argument (this is about the DPS, not the damping, and hey the domi can damp anyway, but read on):

Lower the myrms DPS because it's totally rapage for a battlecruiser.

Thing is though, it isn't JUST a battlecruiser guys. It's a Tier 2 battlecruiser. You know much much it costs? 45+ million isk! Nearly double a brutix.

Now let's look at the domi. It can field several sets of heavy drones, large nos, large blasters. It out-DPSs a myrmidon, and it costs ISK in the 60M range. That's only another brutix added to the price.

But hey, that's OK to you whiners? It doesn't cost THAT much more, but because it's CALLED a battleship it's OK for it to field T2 drones and do insane DPS?

Sorry but I think we're drawing arbitrary lines with what a BC should and should not be able to based on its name, and forgetting the actual prices of the tier 2 BCs - they're meant to be intermediarys between BCs and BSs.


True enough but the Dominix is overpowered for its price aswell.


Blanket statements seem really warm, when you dont have facts to throw on the fire.


Ah yes, the grand defence of an individual who knows they're wrong. Posing impossible to answer questions to the opposite party.

Facts, evidence? All around you whenever you undock. The Dominix can take on any battleship it likes and thanks to being able to Nos/Ewar/Tank and gank all at once it rarely fails.

Jack Icegaard
The Omega Project
Posted - 2007.01.28 17:12:00 - [168]
 

What people with a nerf agenda do is that they take a ship with a highly specializes outfit and compare it to more versatile ship in a setup where everything is arranged to suit the ship they want nerfed.

It like comparing one soldier with a sniper rifle hidden on a hill, against another soldier with a sub machine gun on a open field with no cover. Of course the sniper wins every time in that set up.

A Myrmidon with five heavy drones and blasters is a very specialized outfit. It can do massive damage to another BC. It will struggle to get close to a cruiser and it is a sitting duck verses frigates. It is flawed argument to take this specialized anti BC outfitted Myrmidon and compare it to another more versatile BC and pretend that the comparison represent a picture of the general capabilities of the two.

Some ships allows for specialization, other are great multirole ships. If you take a specialized ship and put it in an environment where everything is arranged to its advantage, then tries to use that picture to prove its "overpowered"; you have demonstrated your bias and imo it disqualifies from being taken seriously.

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2007.01.28 18:19:00 - [169]
 

IMO it should have 1 less hi-slot and turret slot and have a 5m3 nerf on drone bay to 120m3

Logi3
Posted - 2007.01.28 19:01:00 - [170]
 

All you people moaning are just carebare fools who mission run 24/7 and are just looking at the maths. Now, when actualy when fighting in game its a bit different.

Yea you can use 5 heavy drones.. But only 5. Any decent Inty piolt could take them out, and if your running with just NOS on the high. You fubared really...

All it is, is just a one trick poney drone boat... If it had any bonus to towards hybrid weapons i would agree its overpowered

Gamble Dakota
Ore Mongers
R0ADKILL
Posted - 2007.01.28 19:14:00 - [171]
 

Originally by: Ryysa
I've soloed loads of myrmis in my vaga, pvp fitted.

It takes a damn long time, but they can do absolutely nothing.

Keep at range 20km with 24km+ disruptor, shoot his drones, don't get webbed.

He can't do ****, after a while he runs out of cap charges and dies.

Hurricane can do the same... easy...

You know, pvp is not only approach, f1-f8...

Use your brain.

Myrmidon is good BC imo, I don't find anything too overpowering about it. I can kill one heavy drone in 4 seconds if he has very high skills with vaga.

Now if they are 20km away from him chasing me... he can't scoop em. Also he can't get away since i am too fast for him, he can just sit and die.

We all know that nosdomi is a bit imba close up. So just don't fight the lesser variant of it close up, it's silly.

The only place where imo myrmi shines a bit too much, is in bigger gang engagement where he can deliver DPS of domi, and people don't really have time to go popping drones.

Drone bay could use slight nerf maybe, dunno, fine as it is imo.



Gasp, you can solo a tech 1 BC in what is likely a faction/officer/t2 fitted HAC. Way to think outside the box and attain an unexpected victory.

You're forgetting that any Interceptor that gets that close will be nossed and dead long before it does any drone popping Any interceptor that stays out of nos range to do it will likely be ignored and unengaged. That would work excellently in a small gang pvp, but once you reach that stage there are a lot of combinations that work just as well, assuming you outnumber the Myrm.


Goumindong
SniggWaffe
Posted - 2007.01.28 20:19:00 - [172]
 

Originally by: Cougem
Edited by: Cougem on 28/01/2007 14:08:08
Right, OK, I'm probably going to get flamed, but let's just look at the argument (this is about the DPS, not the damping, and hey the domi can damp anyway, but read on):

Lower the myrms DPS because it's totally rapage for a battlecruiser.

Thing is though, it isn't JUST a battlecruiser guys. It's a Tier 2 battlecruiser. You know much much it costs? 45+ million isk! Nearly double a brutix.

Now let's look at the domi. It can field several sets of heavy drones, large nos, large blasters. It out-DPSs a myrmidon, and it costs ISK in the 60M range. That's only another brutix added to the price.

But hey, that's OK to you whiners? It doesn't cost THAT much more, but because it's CALLED a battleship it's OK for it to field T2 drones and do insane DPS?

Sorry but I think we're drawing arbitrary lines with what a BC should and should not be able to based on its name, and forgetting the actual prices of the tier 2 BCs - they're meant to be intermediarys between BCs and BSs.


Bold is mine. Build price on a myrmidon is about 30-34m isk. Depending on local mineral conditions and BPO quality. It does not cost 45m isk, and if it does that price increase is due to shortages in supply or a higher than typical demand.

No on is complaining that the myrmidon shouldnt be an intemediary between a BC and BS, they are complaining that they are too good compared to their competitors.

Originally by: Jack Icegaard
What people with a nerf agenda do is that they take a ship with a highly specializes outfit and compare it to more versatile ship in a setup where everything is arranged to suit the ship they want nerfed.

It like comparing one soldier with a sniper rifle hidden on a hill, against another soldier with a sub machine gun on a open field with no cover. Of course the sniper wins every time in that set up.

A Myrmidon with five heavy drones and blasters is a very specialized outfit. It can do massive damage to another BC. It will struggle to get close to a cruiser and it is a sitting duck verses frigates. It is flawed argument to take this specialized anti BC outfitted Myrmidon and compare it to another more versatile BC and pretend that the comparison represent a picture of the general capabilities of the two.

Some ships allows for specialization, other are great multirole ships. If you take a specialized ship and put it in an environment where everything is arranged to its advantage, then tries to use that picture to prove its "overpowered"; you have demonstrated your bias and imo it disqualifies from being taken seriously.


We arent doing anything of the sort, the Myrmidon setups being compared are just as easily able to move into and out of small gang, large gang, camps, roving warfare, etc as any other battlecruiser setup.

Its like comparing two soldiers, both hidden in a hill with a sniper rifle. Except that if you then took them both and put them in a field with a machine gun, the one best on the hill would be best in the field, then you put them behind a stationary gun, and the one best with the rifle and in the field as was also best manning the stationary gun. And then you put them behind a radar desk, and the one better on the hill, in the field, and behind the gun was also better behind that radar desk.

There are only two specific roles that the Myrmidon does not take the cake as "best battlecruiser" in. These roles are

1) Long range frig poping sniper with gang mods and EW war.

Which is the domain of the Ferox, and

2) Fast kiting while passive shield tanking, which is the domain of the Hurricane.

It does the small gang, the medium range, the large gang, the camp and all the rest, as good, or better than the other battlecruisers. It will not struggle to get close to the majority of cruisers and it will not struggle to get close to the majority of non tackling frigates[that is frigates that shoot things]

Goumindong
SniggWaffe
Posted - 2007.01.28 20:20:00 - [173]
 

Originally by: Jim McGregor
Edited by: Jim McGregor on 28/01/2007 13:44:09

Hehe... NOW people are complaining? We had tons of threads about this ship being clearly overpowered when it was introduced a few months back. It was introduced in a pre-nerfed state, then buffed twice into its current state.

Basically you should go gallente for easy mode pvp, caldari for easy mode pve.

Its not so much the ship itself... its more about the roles of the races. Gallente are designed to be undisputed masters of close combat, so the other ships have to stay away or die. Guess whats easiest... stay away or get close? Wink

The only threat to gallente is running out of cap, but they usually get plenty of slots for cap boosters as well. And nos is going to get nerfed probably.



Yea i know Jim, I thought it was pretty well understood too, but i guess it just isnt.

EinaruS
Euphoria Released
Posted - 2007.01.28 20:42:00 - [174]
 

tssk tssk

Audemed
Nex Exercitus
IT Alliance
Posted - 2007.01.28 21:45:00 - [175]
 

The problem with the myrmidon is not the drones, it's the tank. The tier 2 BC's were "supposed" to be the gankers while the T1's were the tankers. The harb and hurricane hold true to this, while the drake (tank and gank) and the mrym (tank and gank) don't. If the myrm got its tank bonus changed to something more appropriate, like 5% hybrid damage (might overpower it more?), or a hybrid tracking/opt bonus, it'd be far more appropriate.

Vincent Almasy
Gallente
The Underground
The ENTITY.
Posted - 2007.01.28 21:52:00 - [176]
 

Hallente get a drone boat that can use heavies worse then the cruisers can use mediums and people react like this.
-If you are worried about scoop and drop then stay at about 5-9km, there's the solution. If the drones have to travel to you to do damage then you can pop them befor they do a round trip.
-As for damps, fit a booster.
-Once a drone is lets say 2km away from the pilot, switch web from pilot to drone and open fire onto it or use light drones to kill it.
-You will be nossed so use proj, missiles or a injector or circle at 15km while cap recharges.
-depending what you are you could even peper it from the longer range and if he is foolish enough to leave them out when ya leave range.
-he is a 0dps tank, with avg 60% resists in all and two medium reps so that feels close to 200dps repaired a sec so it may be a while, at this point you would need a cap booster from the 6 med nos.
-he's full nos so he won't run out of cap untill you do and then some from his own reserves. *hint best tried in a hurricane as they don't use cap and lots of guns*
-using drones to continue a assult is always nice as they so arleast as much as the mrym's med rep II

Vincent Almasy
Gallente
The Underground
The ENTITY.
Posted - 2007.01.28 21:54:00 - [177]
 

Edited by: Vincent Almasy on 28/01/2007 21:54:36
Edited by: Vincent Almasy on 28/01/2007 21:50:38
Originally by: Audemed
The problem with the myrmidon is not the drones, it's the tank. The tier 2 BC's were "supposed" to be the gankers while the T1's were the tankers. The harb and hurricane hold true to this, while the drake (tank and gank) and the mrym (tank and gank) don't. If the myrm got its tank bonus changed to something more appropriate, like 5% hybrid damage (might overpower it more?), or a hybrid tracking/opt bonus, it'd be far more appropriate.


my mrym with no tank skill and 5 turrets an 5% hybrid would be more inline with the vex to domi line then something like the brut to hyper. The caldari one is... lets face it caldari.
On another onte the drake should follow the raven
The ferrox nees to be fixed and follow the Rohk, it has the bonus but it needs more turrets, make the turret able to be 7, like the brutix. The Rohk has the same uttets as the hyper so i say the BC should be the same.

Christopher Dalran
Gallente
Deadly Alliance
Posted - 2007.01.28 22:20:00 - [178]
 

WIlling to bet this is all coming from a OP who has never targeted another players drones before.

Gabriel Karade
Gallente
Noir.
Noir. Mercenary Group
Posted - 2007.01.28 22:21:00 - [179]
 

Edited by: Gabriel Karade on 28/01/2007 22:24:32
Originally by: Zixxa
DPS is higher than cruise Raven's one.(more than 600-700)
11(eleven) low and mid slots - as BS and more than any BC in the game. And Myrmidon really do not need so much high slots, 6 is MORE than enough.
Only with heavy drone t2 it has more dps than Drake. And it has 6 free high slots to fit anything from blasters to nosferatus.
Close setup:
high 2 blasters, neutralizer, 3 nosferatus
med MWD, scrambler, web, capbooster, one free utility slot(sensor booster or dampener or second web). Or MWD, scrambler, web + 2xdampeners.
low 2 adaptive nano, 2 MAR t2, 1 Damage control, 1 explosive hardener.
drones Med t2 drones.
Try to kill this with BS.

Decrease drone bay to 100m2, remove one med slot.
Uum. as with any BC, a decent BS steam-rollers it; big enough to be hit by BS sized weapons, while not having the endurance (read HPs) to survive long enough. Send that up against a competent blasterthron if you don't believe me...

Edit:

P.S that setup does about 567 dps all in, not 700

welsh wizard
0utbreak
KrautbreaK
Posted - 2007.01.28 23:12:00 - [180]
 

Can't think of any problems with retaining a lock on a drone even when its recalled. This would counter the effect of being overdamped. What does everyone think?


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