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blankseplocked Weird idea: capital shield boosters + CPRs ?
 
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Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.15 13:42:00 - [1]
 

You know how capital shield boosters are NOT affected by any of the benefic effects that skills (shield compensation cap usage), modules (shield boost amplifiers) or implants (crystal set) affecting the "regular" shield boosters give ?
If you didn't, now you do.

But... does that mean perhaps they are NOT affected by the CPR shield boost amount PENALITY either ?
So, wouldn't Caldari capital (shieldboosting) ships get a huge advantage there, by just filling their lowslots to the brim with CPRs that are way better as midslot cap rechargers ?

Or is this already a common practice, but nobody bothered mentioning ?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.15 13:45:00 - [2]
 

...misposted, was meant for Ships&Modules not for Skills, can a mod please move it there and delete this second post ?

Sir Bart
Vendetta Underground
Rule of Three
Posted - 2006.12.16 18:09:00 - [3]
 

I would suspect that they are not taking skills / implants into account is a bug and you should report it.

As for the shield boost thingie, it's pretty easy to test.

-Bart

Takahashi Arran
coracao ardente
Triumvirate.
Posted - 2006.12.16 19:50:00 - [4]
 

i belive capital shield boosters are simply not affected by skills. boost amps and other modules still affect them i believe.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.16 19:55:00 - [5]
 

Originally by: Sir Bart
I would suspect that they are not taking skills / implants into account is a bug and you should report it.
As for the shield boost thingie, it's pretty easy to test.

Actually, it's not a bug, it has been stated by the devs on a few occasions that crystal implants and the other things I mentioned not affecting capital boosters was intentional design.

As for the shield boost thingie, all I'd have to do it find somebody who can use capital shield boosters and get him in a ship WITH a cap shield booster and a full lowslot set of CPRs in space to test it... know anybody who can and would be willing to ? Sadly, I don't.

Kaemonn


ISD YARR
Posted - 2006.12.16 20:17:00 - [6]
 

Moved to Ships and Mods from Skills.

Captain Dragotahl
Posted - 2006.12.16 20:30:00 - [7]
 

ok are you serious? Your skills dont effect the Capital modules? Thats absolutely dumn. Does anyone know why they are set up this way, cause the fact that im looking at moving up to capital ships seroiusly upsets me to say the least to find out all my sp's are for nothing. I mean whats the point?

Kelgen Thann
SUBLIME L.L.C.
SMASH Alliance
Posted - 2006.12.16 20:40:00 - [8]
 

I do believe Capital ship skills affect capital ship mods.

I fly a Pheonix, and Chimera.. I'm so used to not using CPR's that I've never checked. I'll check when I get home from work. Interesting to see what happens, especially with the phwonix Smile

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.16 20:51:00 - [9]
 

Originally by: Kelgen Thann
I do believe Capital ship skills affect capital ship mods.

I fly a Pheonix, and Chimera.. I'm so used to not using CPR's that I've never checked. I'll check when I get home from work. Interesting to see what happens, especially with the phwonix Smile


Yep, capital shield skill is about the only skill that affects capital modules, I guess.
An I suspected most Caldari capship pilots would have had the idea "CPRs, bad" engrained in their heads so much as to probably not even think of fiting any, ever Twisted Evil

As for the test, I am really looking forward to the results, thanks for volunteering Wink

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.12.16 21:14:00 - [10]
 

Speaking from experience, cap power relays DO affect the shield boost amount of capital shield boosters. That said, two 35%+ faction boost amps offset the penalty from a full rack of CPRs quite handily.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.12.16 21:17:00 - [11]
 

Originally by: Wrayeth
Speaking from experience, cap power relays DO affect the shield boost amount of capital shield boosters. That said, two 35%+ faction boost amps offset the penalty from a full rack of CPRs quite handily.

The question is, though, whether you gain enough capacitor recharge for it to be worth it, or whether those two slots wouldn't be more effective if fitted with Cap Rechargers.

That said, the negative shield boost amount penalty from CPRs are affected by stacking penalty. After you've added the third CPR, further CPRs won't really affect your shield boost performance that much.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.12.16 21:22:00 - [12]
 

Edited by: Wrayeth on 16/12/2006 21:23:49
Originally by: Ithildin

The question is, though, whether you gain enough capacitor recharge for it to be worth it, or whether those two slots wouldn't be more effective if fitted with Cap Rechargers.


It's definitely more effective with the CPRs. I've tried a setup on my phoenix with 5 PDU IIs, 1 cap recharger II, and 1 boost amp, and the setup with 5 CPR and 2 faction boost amp boosts just as much shield per second and has MUCH more sustainability. In fact, I despaired of ever finding a usable setup for the beast that wouldn't immediately die to nos until someone clued me in on the CPR/faction boost amp trick.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.16 21:27:00 - [13]
 

Hmmz, boost amps were supposed to NOT affect capital shield boosters either, it might be a bug that faction ones do Twisted Evil

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.12.16 21:47:00 - [14]
 

Originally by: Akita T
Hmmz, boost amps were supposed to NOT affect capital shield boosters either, it might be a bug that faction ones do Twisted Evil


Incorrect. Tech 1 boost amps affect capital shield boosters. It's the shield compensation skill that's not supposed to affect them, not the boost amp module.

Blind Man
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2006.12.16 22:13:00 - [15]
 

yes people do use it, this is from a chimera killmail (mods destroyed)

Dread Guristas Invulnerability Field
Gist X-Type Shield Boost Amplifier
Dread Guristas Invulnerability Field
Large Shield Transporter I
Large Shield Transporter I
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I
Gist X-Type Shield Boost Amplifier
F-b10 Nominal Capacitor Regenerator
Sensor Booster II


Crying or Very sad

Sexorella hotz
SexyCor
Posted - 2006.12.17 01:10:00 - [16]
 

Originally by: Blind Man
yes people do use it, this is from a chimera killmail (mods destroyed)

Dread Guristas Invulnerability Field
Gist X-Type Shield Boost Amplifier
Dread Guristas Invulnerability Field
Large Shield Transporter I
Large Shield Transporter I
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I
Gist X-Type Shield Boost Amplifier
F-b10 Nominal Capacitor Regenerator
Sensor Booster II


Crying or Very sad


The CPR's in that setup could be for the transporters, as those are hard as hell to keep running, this could be for a lot of reasons, but most likely because this particular carrier pilot flies a more logistic role then a front line role, any chance we're ya'll seiging in this guys system? Cause he may have been trying to recharge POS's and the like.

Lord Violent
Reikoku
Band of Brothers
Posted - 2006.12.17 01:49:00 - [17]
 

Originally by: Blind Man
yes people do use it, this is from a chimera killmail (mods destroyed)

Dread Guristas Invulnerability Field
Gist X-Type Shield Boost Amplifier
Dread Guristas Invulnerability Field
Large Shield Transporter I
Large Shield Transporter I
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I
Gist X-Type Shield Boost Amplifier
F-b10 Nominal Capacitor Regenerator
Sensor Booster II

Crying or Very sad


Over 1B in boost amps and a cap recharger II was too expensive? Laughing

Blind Man
Caldari
Blue Republic
RvB - BLUE Republic
Posted - 2006.12.17 01:52:00 - [18]
 

he was actually camping a low sec gate with a few friends and the tank was insane Razz

Malthros Zenobia
Posted - 2006.12.17 03:14:00 - [19]
 

Shield boost amps affect capital shield boosters unless someone broke it or 'fixed' it.

Crystal implant bonuses aren't suppose to work with them, not sure about skills, but I was pretty sure they worked with them too.

Sir Bart
Vendetta Underground
Rule of Three
Posted - 2006.12.20 05:47:00 - [20]
 

Originally by: Akita T
Originally by: Sir Bart
I would suspect that they are not taking skills / implants into account is a bug and you should report it.
As for the shield boost thingie, it's pretty easy to test.

Actually, it's not a bug, it has been stated by the devs not affecting capital boosters was intentional design.



Then the bug is in the skill description. Capital shield booster is a sheild booster... the skill says it lowers the cap usage on sheild boosters... this is an error... a fault, a flaw... sometimes I call this... a bug.

-Bart

Thor Xian
Rebirth.
THE GOD SQUAD
Posted - 2006.12.20 06:01:00 - [21]
 

This trick is also useful with ships like the Cyclone and Maelstrom.

tiller
THE PILLAGE
Posted - 2006.12.20 07:04:00 - [22]
 

Edited by: tiller on 20/12/2006 07:18:20

Hey guys

This sounds interesting as a phoenix is a easy kill with enough nos / neuts on it.

The below is with two t2 boost amps and cap shield rep in normal mode.

Filling low slots with CPRs gives me

60937 cap
868s cap recharge
70 cap per sec
234375 shield
18000 sec shield recharge
13 shield per sec passive
8513 capital shield boost

Filling with PDU II gives

77773 cap
1699s cap recharge
45 cap per sec
299128 shield
11544 sec shield recharge
25.9 shield per sec passive
11427 capital shield boost


Say a dom has 5 named neuts on you thats 125 cap every 1 sec. I think it shows that CPR setup really doesn't count for much as just this one ship exceeds your recharge rate. In 40seconds he's gonna be out of cap and robbed you of 5000. Imagine 10 guys with cap drain setups... it's gonna be game over quite quick.

I'm thinking that PDUs II + DCU II would give more survivability.

If your blobbed go straight into siege and concentrate all fire on nos/neut BS and just hope you can pop enough before you go boom....

Please excuse me if all of above is wrong, im REALLY crap at working this stuff out Neutral

tiller
THE PILLAGE
Posted - 2006.12.20 08:49:00 - [23]
 

Hmmm, anyone thought of a cap injector on a dread ?, with it's massive cargo space you could fit hundreds of 800s and run it constant in combat. It's not a bad idea.... maybe Embarassed

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.12.20 08:56:00 - [24]
 

You're forgetting that the cap recharge rate works on a curve. It's actually more than twice as effective around 40% capacitor.

tiller
THE PILLAGE
Posted - 2006.12.20 08:58:00 - [25]
 

oh ic... well, even so I don't think CPRs are gonna help if you have a few ships with NOS on you. Guess it needs testing in space.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.20 09:01:00 - [26]
 

Originally by: Wrayeth
You're forgetting that the cap recharge rate works on a curve. It's actually more than twice as effective around 40% capacitor.

Exactly *2.5 at peak recharge somewhere close to 34% cap.
And over *2.4 in the 30-40% maxcap area.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.12.20 09:04:00 - [27]
 

Oh, I forgot to add that named CPRs now offer more recharge than T1 CPRs, so that needs to be factored in as well.

tiller
THE PILLAGE
Posted - 2006.12.20 09:08:00 - [28]
 

Edited by: tiller on 20/12/2006 09:09:44

wrayeth, have you tried this kind of setup in combat against a anti dread blob ?

Thor Xian
Rebirth.
THE GOD SQUAD
Posted - 2006.12.20 09:39:00 - [29]
 

I think the problem is what happens after you go below your peak recharge.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2006.12.20 09:59:00 - [30]
 

Edited by: Sokratesz on 20/12/2006 09:59:58

Since you can fit like, 250 cap booster 800's in a dread, one large electrochemical injector will allow you alot more time to kill them off / call for help :)

We've been tinkering with the idea for an armourtanked thanathos since it can hold even more charges in its corporate hangar. Dual injector ftw!


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