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Jet Collins
Dynamic Endeavors
Posted - 2006.12.06 18:50:00 - [91]
 

Hey Tuco Santeriia that pretty implsive that when you salvage your scanners have a succesuff salvage on the first try.

That pretty good lvl 3.

Generally mine go though a few cycles before having a successful Salvage.

Tuco Santeriia
Posted - 2006.12.06 18:50:00 - [92]
 

On another run through the Level 2 mission "The Guristas Spies," I had the skill Salvaging 3 and used 6 Salvage Units on 8 wrecks of Guristas pirate spacecraft.

While 0 attempts were outright failures, 6 were successful salvage attempts that yielded no materials. However, there were 2 successful salvage attempts which yielded the following items:

2 Scorched Telemetry Processors
1 Malfunctioning Shield Emitters

Patterns are holding.

Tuco Santeriia
Posted - 2006.12.06 18:55:00 - [93]
 

Originally by: Jet Collins
Hey Tuco Santeriia that pretty implsive that when you salvage your scanners have a succesuff salvage on the first try.

That pretty good lvl 3.

Generally mine go though a few cycles before having a successful Salvage.

Actually, I click all 6 units so that they are working at the same time, and in the vast majority of instances where I eventually get a salvage item, the first notice I get is that the salvage attempt was a failure - then I guess one of the other units saves the day and gets a successful salvage. I do get some successes on the first try, but I'd say it's only about 10% of the time I get any salvage materials, and certainly less than 5% out of all the wrecks I salvage.

Jet Collins
Dynamic Endeavors
Posted - 2006.12.06 19:04:00 - [94]
 

Originally by: Tuco Santeriia
Originally by: Jet Collins
Hey Tuco Santeriia that pretty implsive that when you salvage your scanners have a succesuff salvage on the first try.

That pretty good lvl 3.

Generally mine go though a few cycles before having a successful Salvage.

Actually, I click all 6 units so that they are working at the same time, and in the vast majority of instances where I eventually get a salvage item, the first notice I get is that the salvage attempt was a failure - then I guess one of the other units saves the day and gets a successful salvage. I do get some successes on the first try, but I'd say it's only about 10% of the time I get any salvage materials, and certainly less than 5% out of all the wrecks I salvage.


OK cool had ot say something because as long as you leave the modual on you will eventually get a succesfull salvage. Don't need to have all 5 moduals on one wreak.

My suggestion for time would be to get as many tractor beams as salvages, have oen of each one as many wreaks have your have. If you have only one wreak than sure by all means 5 slavages.
Just telling you because you will not get more materials for having 5 modsuals on one wreak. You just salvage the wreak sooner.

Curzon Dax
Deep Core Mining Inc.
Posted - 2006.12.06 19:04:00 - [95]
 

Rogue Slave Traders (part 1 and 2) have salvage. The turrets and launchers in part 2 of the mission (deadspace) do not...don't bother salvaging them.

Samantha Astuto
Posted - 2006.12.06 20:23:00 - [96]
 

Edited by: Samantha Astuto on 06/12/2006 20:23:02
Enemies Abound Part 1 (L4)- no salvage

Allen Deckard
Gallente
Roadking Hawg's
Posted - 2006.12.06 20:30:00 - [97]
 

out of currosity anyone tried lvl 1 or 2 missions?

Akira2501
Posted - 2006.12.06 21:17:00 - [98]
 

Illegal Activity (1 of 3) (lvl3) - nothing Sad

Zissou
Caldari Provisions
Posted - 2006.12.06 21:27:00 - [99]
 

Pirate Slaughter (Guristas) - some salvage.

Tratok Aran
Minmatar
Alternative Technologies
Posted - 2006.12.06 21:38:00 - [100]
 

The Sansha Spies (4th level) - some salvage

P.S. Also it could help if you'd sort list of missions alphabetically.

Sirial Soulfly
Posted - 2006.12.06 22:17:00 - [101]
 

Originally by: Zissou
Pirate Slaughter (Guristas) - some salvage.


I did this one lvl 4 and got almost 80 pieces of salvage is that decent at all ?

Von Krieg
Posted - 2006.12.06 22:46:00 - [102]
 

Edited by: Von Krieg on 07/12/2006 01:44:08
The Score lvl 3 - around 21 parts
The Guristas Spies lvl 3 - around 5 parts.
The blockade lvl 3 - lots, around 40 or more parts.

Stephar
The High Priest
Posted - 2006.12.06 23:22:00 - [103]
 

These are level 2 missions, with level 3 salvaging (no tackle). Listed first is the number of components salvaged from all wrecks:

14 - Smuggler Interception (Angel)
4 - Smuggler Interception (Angel)
7 - The Score (Serpentis)
6 - The Score (Serpentis)
5 - Unauthorized Military Presence (Angel)
5 - Unauthorized Military Presence (Angel)
5 - Seek and Destroy (Angel)
4 - Angel Cartel Spies (Angel)
3 - Angel Cartel Spies (Angel)

0 - Drone Infestation (Drone)
0 - Hidden Stash (Angel)
0 - Mordus Headhunters (Mordus)
0 - Eliminate Pirate Campers (Thukker)
0 - Stop the Thief (Merc)
0 - Stop the Thief (Merc)
0 - The Seven's Brothel (Merc)
0 - The Seven's Brothel (Merc)

Philip Jones
Gallente
Thundercats
Posted - 2006.12.07 05:45:00 - [104]
 

Retribution Lvl 3

Conductive Polymer: 3
Contaminated Lorentz Fluid: 2
Malfunctioning Shield Emitter: 4

Faighn Marron
Caldari
Sirius Cybernetics Corp
Posted - 2006.12.07 08:04:00 - [105]
 

As far as Level 2s (in a new region and working my way back up to L3s) I had 13 from the score, and 7 from Avenge A Fallen Comrade. Also none from Drone Infest. Will report further tomorrow.

Philip Jones
Gallente
Thundercats
Posted - 2006.12.07 09:58:00 - [106]
 

Mordus Headhunters Lvl 3 - Nothing

Shirow Miyazaki
Amarr
S-3 Technologies
Posted - 2006.12.07 10:34:00 - [107]
 

So is it fair to assume that salvaging missions below level 3 is a waste of time? i've been doing level 2's for a bit, and got absolutely nothing out of them, so should i go do level 3's to get any kind of salvaged stuff?

Luke Pubcrawler
Posted - 2006.12.07 11:34:00 - [108]
 

Blockade lvl 2 vs Gurista. Salvage lvl 3 2 salvagers. 23 mixed items - shield emitters plus a few circuits

Eliminate pirate nuisance lvl 2 vs Sansha. Salvage lvl 3 2 salvagers. 9 items - contaminited nanites and defective current pumps.

I have salvaged earlier missions and not kept such a close score, however I do agree that:

a) belt type rats ie Sansha, Gurista, blood raider, angel and serpentis give salvage in missions.

b) mercs, faction navies, drone and named mission villians ("the thief" "shadow") and their escorts/goons do not give salvage. However I do find they give slightly better loot.

Salvage seems to be faction specific and logical.

Sanshas give armour, nanites and laser components.
Guristas seem to give missile and shiled components.

Both give circuits but in smaller numbers, Gurista seem to be slightly more generous with circuits than sansha but his might be due to luck as the number of missions is small.


Frug
Omega Wing
Snatch Victory
Posted - 2006.12.07 18:32:00 - [109]
 

Edited by: Frug on 07/12/2006 18:45:17
Bumping. This topic should be stickied it's so useful.

Had I known all of mordus headhunters would have no salvage loot at all, i wouldn't have wasted 20 minutes trying to salvage all those damn wrecks.

Edit: Just for posterity:

Duo of Death - 2 items.

Tratok Aran
Minmatar
Alternative Technologies
Posted - 2006.12.07 20:09:00 - [110]
 

Edited by: Tratok Aran on 07/12/2006 21:23:37
Ritualist Raids (4 lvl)
28 items

Smuggler Interception (4 lvl)
52 items Lucky one :)

Zaiyo Modi
Minmatar
Posted - 2006.12.16 09:05:00 - [111]
 

Astrosurveying storyline mission: "Covering your tracks"

Mercenaries and a named BS, raven bs was the only thing that yielded components:
10 burned logic circuits
3 damaged artificial neural network
4 metal scraps

Macmuelli
Gallente
Meltd0wn
Posted - 2006.12.17 11:15:00 - [112]
 

Mids of deathspace: last pocket of the mission gives some good salvage..

meesaw horneee
Posted - 2006.12.17 11:32:00 - [113]
 

EoM lvl 4
nada
lots of good loot though

Kathyleen
Posted - 2006.12.17 23:17:00 - [114]
 

Edited by: Kathyleen on 17/12/2006 23:18:04
- error

Vynida
Gallente
CompleXion Industries
CompleXion Alliance
Posted - 2006.12.17 23:18:00 - [115]
 

Edited by: Vynida on 17/12/2006 23:18:28
Mission:
The Blockade (Sansha) - lvl 4
The amount of ncps in this mission is divine.

Ship/Skills:
Ishtar: Tractor + Salvger + Salvaging skill level 4

Salvageables:
Armor Plates 52
Burned Logic Circuits 12
Charred Micro Circuit 21
Contaminated Nanite Compound 36
Defective Current Pump 29
Fried Interface Circuit 63
Tripped Power Circuit 44
Total: Alot (257)

Hitmann2003
Minmatar
Posted - 2007.01.21 14:51:00 - [116]
 

LVL4 The Mordus Head Hunters

---> No Slavage

Firecrak
Umbra Congregatio
Interstellar Alcohol Conglomerate
Posted - 2007.01.21 16:01:00 - [117]
 

Hit Overview > Ships > Click Ship Type on. Any wreck with Small/Medium/Large XXXX (faction name) Wreck...salvage it. Any Wreck that is WRECK...don't bother. Simple

CCP Hammer

Posted - 2007.01.21 21:38:00 - [118]
 

Just an FYI, we're adding Salvage Materials to some mission NPCs in the Revelations 1.3 patch so you will need to recreate this list. That's bad news for the people writing the list but good news for all the salvagers out there.

Mikal Drey
Atlas Alliance
Posted - 2007.01.22 08:13:00 - [119]
 

Stop .. . Hammer Time :)

any hints on which NPC's will be getting salvage added. or will it be suprise time ?

Many Thanks
Mikal Drey

CCP Fear

Posted - 2007.01.22 11:33:00 - [120]
 

As per my blog recently, almost 500 entities were missing salvage, and I have been adding it to them in the past weeks. And all those that are in these missions should be dropping salvage as of next patch. Thus this list will have to be recompiled after the patch, and I believe the number of missions on it will be drastically lower, if there will be any missions on the list at all. But definetly keep us posted on that after the patch.


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