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blankseplocked Myrmidon PVP setup
 
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Kua Immortal
Garoun Investment Bank
Posted - 2007.06.24 02:40:00 - [61]
 

My CEO recommended 4 heavies and 5 smalls and I can't fault it. Lots of versatility whilst sacrificing only a small amount of DPS. *Nice*.

Emerald666
Amarr
LoneStar Industries
Posted - 2007.06.24 03:15:00 - [62]
 

Edited by: Emerald666 on 24/06/2007 03:16:13
MAX skills(again)[I know it's annoying] Snake Set+Velo Hardwires+5%HullHPHardwire...
("I can't use T2 Blasters")

[Paliament]
(Myrmidon)
HIGH-SLOTS:
~~~~~~~~~~~~
Modal Ion Particle Accelerator I [120x Antimatter Charge M] x3

Medium Diminishing Power System Drain I x3

MED-SLOTS:
~~~~~~~~~~~~
10MN Afterburner II
Warp Disruptor II
Fleeting Propulsion Inhibitor I x2
Sensor Booster II

LOW-SLOTS:
~~~~~~~~~~~~
Medium Armor Repairer II x2
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II

RIG-SLOTS:
~~~~~~~~~~~~
Auxiliary Nano Pump I x2
Capacitor Control Circuit I

DRONE BAY:
~~~~~~~~~~~~~~~
Hammerhead II x5
Vespa II x5
Hornet EC-300 x5

SHIP'S ATTRIBUTES:
~~~~~~~~~~~~~~~
Powergrid: 1339.0 MW/1468.75 MW
CPU: 457.25 tf/500.0 tf
Capacitor (regen): 3515.625 Energy (478.13sec)
Max Cap Regen: 18.01 per sec (approx.)
Max Cap Needed: 51.068 per sec
Velocity: 906.004m/sec
Target Range: 121000.002m
Scan Resolution: 440.0mm
Armor HP: 6446.0
Armor EM: 66.0 %
Armor Explosive: 65.57 %
Armor Kinetic: 75.14 %
Armor Thermal: 75.14 %
Structure HP: 5639.813
Agility Modifier: 1.21x
Warp Max Distance: 652.7AU

==> 240.9 DPS <==

Haargoth Agamar
The Scope
Posted - 2007.06.24 04:39:00 - [63]
 

Here is what I have been using on my Myrmidon.

Highs:
4x Heavy Electron Blaster II
2x Medium Diminishing Nosferatu

Meds:
1x 10mn Micro Warp Drive II
1x Medium Electrochemical Cap Booster
1x Warp Disrupter II
1x Langour Webifier
1x Sensor Booster II/Web/Tracking Disruptor

Lows:
2x Medium Armour Repairer II
2x Energized Adaptive Nano Membrane II
1x Armour Explosive Hardener II
1x Damage Control II

Rigs:
2x Rep Amount Rigs
1x Rep Duration Rig


Doomed Predator
Caldari Provisions
Posted - 2007.06.24 14:52:00 - [64]
 

I use:

5xmed nos,1xsmall nos(med wount fit,with a rig t would but i'm to cheap...)
mwd,t2 warp disruptor,webberx2,tracking disruptor
2xt2 medium armor, rep,exp,kin,therm hardener,dmg control
5xogre


it has a decent tank and if any speed tankers get too close,wll then you can imagine the outcome Laughing

Angelus Riptalon
Posted - 2007.06.24 16:23:00 - [65]
 

Edited by: Angelus Riptalon on 24/06/2007 16:25:30
Originally by: Doomed Predator
I use:

5xmed nos,1xsmall nos(med wount fit,with a rig t would but i'm to cheap...)
mwd,t2 warp disruptor,webberx2,tracking disruptor
2xt2 medium armor, rep,exp,kin,therm hardener,dmg control
5xogre


it has a decent tank and if any speed tankers get too close,wll then you can imagine the outcome Laughing


If you really want to use the double webs, I'd recommend that you drop the tracking disruptor for a medium injector. I find it very difficult to sustain the double rep tank without one, it's impossible if you're up against someone else with nos. Well here's my setup:

High: 4x medium nos, 2x small neut
Med: 10mn mwd, webifier, 20km scram, med injector, relevant ew
low: 2x medium armour rep, dcu, explosive, thermal and kinetic active hardeners.

Drones: 4x ogre, 5x warrior

Of course try to use tech II if you can, there's enough powergrid and cpu with decent fittings skills to have an entirely tech II setup.

For the ew slot i leave it open for what i plan to be doing. If I'm going solo, a sensor dampener is useful as if your opponent is targeting your drones, as you can scoop em all up and send em back out again and it'll take em ages to re-lock. if in a gang, tracking disruptor, gate camp sensor booster, etc.


Akwarr
Ministry of War
Posted - 2007.07.02 17:45:00 - [66]
 

Heres a good setup:

Highs:

3x medium diminishing power drain I
3x 125mm II

Mids:
1x 10mn MWD II
1x X5 stasis web
1x T2 warp disruptor
2x phased muon sensor damp

Lows:
1600mm plate
armor explosive hardener II
EANM II x 2
Damage control II
Medium armor Repairer II

5x Ogre II OR 4x Ogre II/5x warrior II

Decent DPS but really the DPS doesn't matter because you'll suck their cap completely dry until they can no longer run a tank. Just stay away from drakes.

Can easily low sec pirate with the huge armor hp buffer, and the ship goes around 1035m/s which is good enough until you get in range and web them. Ship can sustain ALL modules except MARII forever at 60% cap. Once you turn on the MARII you still get a good minute or so of boosting before you cap out.

IMO this is one of the best solo setups you can get, although you may want to replace the sensor damps for your ewar of choice (sensor booster, another warp disruptor, ecm, whatever, my skills all happen to be maxed for sensor damps). You get a huge tank, and plenty of gank and, sad as it is, nos is the win-all. Plus, if you use the 4x ogre 5x warrior you can easily woop up on interceptors as well.

Zakgram
POW ZAP THWAPP
Posted - 2007.07.02 20:31:00 - [67]
 

Originally by: Akwarr
Heres a good setup:
3x medium diminishing power drain I
3x 125mm II

Decent DPS but really the DPS doesn't matter because you'll suck their cap completely dry until they can no longer run a tank. Just stay away from drakes.



Just out of interest who are you fighting with your highs? 3 medium dim will take a while to suck anything dry, especially if it also has NOS...

Kirtan Loor
Divine Retribution
Sons of Tangra
Posted - 2007.07.03 05:41:00 - [68]
 

Instead of 4 med nos 2 small neut setups using 1 med named neut 3 med nos 2 small nos results in better capacitor efficiency on your side and capacitor pwnage on the enemy side

High: 1 Med Unstable Power Fluctuator, 2 Med Nos II, 1 Med Nos I, 2 Small Nos II
Med: 1 MWD, 1 Web, 1 20k Scram, 1 Med Cap Booster, 1 Sensor Booster(or another web or tracking distruptor)
Low: 2 MAR 3 Hardener 1 DC

2 Aux Nano 1 Nanobot Accelerator

You'll need to watch out for the speed tanking ships though. This ship is only good for trading body blows.

Vandamsel
Gallente
Habitual Euthanasia
Pandemic Legion
Posted - 2007.07.03 05:52:00 - [69]
 

Originally by: Haargoth Agamar
Here is what I have been using on my Myrmidon.

Highs:
4x Heavy Electron Blaster II
2x Medium Diminishing Nosferatu

Meds:
1x 10mn Micro Warp Drive II
1x Medium Electrochemical Cap Booster
1x Warp Disrupter II
1x Langour Webifier
1x Sensor Booster II/Web/Tracking Disruptor

Lows:
2x Medium Armour Repairer II
2x Energized Adaptive Nano Membrane II
1x Armour Explosive Hardener II
1x Damage Control II

Rigs:
2x Rep Amount Rigs
1x Rep Duration Rig




pretty much exactly what i use, very solid setup. I usually run with 5 ogre II's, sometimes good to have 4 heavies and 5 lights for frig killing

Buckeroo Bonzai
Posted - 2007.07.29 13:28:00 - [70]
 

Suprised I haven't seen this set up yet.

Hi slots - 6 Heavy Neutron Blasters

Meds slots - 1 20k Warp scrambler, 1 web, 1 10mn AB II, 2 LSE II

Low slots - 6 SPR II

Rigs - 3 Field Purgers

5 Heavys

Over 10k shield and a 85 sec recharge time. Another way to do it is to fit 6 Med NOS to break the others Tank and just use your drones.

Gorek Loc
Rising Ashes Inc.
Important Internet Spaceship League
Posted - 2007.09.15 11:17:00 - [71]
 

Edited by: Gorek Loc on 15/09/2007 11:19:09
edited for layout
I am about to try a differrent setup:

High slots:
Dual 150mm Railgun II with Javelin
Dual 150mm Railgun II with Javelin
Dual 150mm Railgun II with Javelin
Dual 150mm Railgun II with Javelin
Dual 150mm Railgun II with Javelin
Dual 150mm Railgun II with Javelin

Medium slots:
Cap Recharger I
Cap Recharger I
Cap Recharger I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
'Langour' Drive Disruptor I

Low slots:
Energized Basic Adaptive Nano Plating
1600mm Reinforced Crystalline Carbonide Plates I
Radioisotope Explosive Hardener I
Damage Control I
Medium Armor Repairer I
Medium Armor Repairer I

With 2x Ogre & 3x Hammerheads, this baby gives me a DPS of 331. The cap is the weak point with only 39 seconds to spare (57 seconds without the MWD), I really rely on my support ships! The tank takes 159 DPS and a topspeed of 345m/s.

The resists are around 50% Kin/exp, 65% for Therm/EM.

I might try some of these changes:
Switch MWD for an AB (gives longer cap).
Take out one gun to put in a Medium NOS, but that would mean taking out the 1600mm and putting a 800mm instead.
I am training for T2 drones currently, so that will improve the DPS quite a lot.


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