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blankseplocked Nerf AC on the hurricane, not the hurricane.
 
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Rania Serlia
Endless Destruction
Imperial 0rder
Posted - 2006.11.19 18:45:00 - [1]
 

I happen to be a big fan of the hurricane, and regardless of how gimped it is I will fly it, but I was just wondering if the problem with the overpoweredness of 7 turrets+arty powergrid when abused for AC setups couldn't be solved more simply.

+1 turret
-RoF bonus
+optimal bonus
-25% cargobay size

Would effectively boost arty setups while making AC setups less appealing.

Or is there something I missed?

Rivek
Sniggerdly
Pandemic Legion
Posted - 2006.11.19 18:59:00 - [2]
 

So you want to add a turret (+16% dps) and remove the RoF bonus (-33% dps). Then add a 10% optimal bonus that drasticaly favors artiliery over AC.

I'd rather loose the turret and keep the versatility and DPS. The ship in its new more balanced form is still great while being less damaging than the Sleipnir (which wasn't the case before). I think they got it right with the way it is now.

6Bagheera9
Foundation
Sons of Tangra
Posted - 2006.11.19 19:02:00 - [3]
 

We already have an effective arty BC in the form of the Cyclone (could use an extra turret), we need an AC gunship and the Hurricane has been that from the beginning. Removing the 7th turret was probably a good call by CCP, and even with 6 turrets the Hurricane is gonna be very nasty.

Jim McGregor
Posted - 2006.11.19 19:10:00 - [4]
 

Originally by: 6Bagheera9
We already have an effective arty BC in the form of the Cyclone (could use an extra turret), we need an AC gunship and the Hurricane has been that from the beginning. Removing the 7th turret was probably a good call by CCP, and even with 6 turrets the Hurricane is gonna be very nasty.


Cyclone? 5 turrets with one damage bonus is better than 6 turrets with double damage bonus for arty?

Tsar Maul
Posted - 2006.11.19 19:20:00 - [5]
 

lol the ship is just as overpowered with autocannons as it was before (and I am still training BC 5 because of it). All that happened is that artillery was nerfed. The only way to fix it is to either increase the powergrid needs of 1600mm plates or decrease the PG of the ship so it can't fit artillery.

Before anyone comes along with "decrease the PG of artillery and lower the PG of the ship", that will make artillery a much more viable weapon system on ships that have a naturally high powergrid.

Arknox
Minmatar
Interstellar Hunting Federation
Posted - 2006.11.19 23:13:00 - [6]
 

i love your sig Very HappyVery HappyVery Happy

Akkarin Pagan
Minmatar
Brutor Tribe
Posted - 2006.11.20 00:00:00 - [7]
 

True, the 'cane has lost a turret slot, but afaik, it still has 3 missile points. Sureley replacing the now gone turret with a HAM launcher will pretty much even out the dps with the 7th AC, while giving the pilot some more versatility with damage output. I've not actually tested this out myself, but even in its curretn incarnation, I can't wait to get ahold of a Hurricane :)

Akkarin

nexvis
Posted - 2006.11.20 00:40:00 - [8]
 

Originally by: 6Bagheera9
We already have an effective arty BC in the form of the Cyclone (could use an extra turret), we need an AC gunship and the Hurricane has been that from the beginning. Removing the 7th turret was probably a good call by CCP, and even with 6 turrets the Hurricane is gonna be very nasty.
Indeed. While I can't fly them, I have fought several on test, and I am very impressed with them in their current form.

SasRipper
H A V O C
Cascade Imminent
Posted - 2006.11.20 00:55:00 - [9]
 

Ohh so we should all be forced to be lame snipers because you cant fly an ac ship.
Hurricane is fine now with 6 turrets 7 was a bit much tbh same with 7 hard points on drake.
And how is the hurricane overpowered with ac have you tried fighting a drake in it ? Have you even tried flying it or have you just sniped frigs with it !

Old Geeza
The Retirement Home
Posted - 2006.11.20 01:24:00 - [10]
 

Originally by: SasRipper
Ohh so we should all be forced to be lame snipers because you cant fly an ac ship.
Hurricane is fine now with 6 turrets 7 was a bit much tbh same with 7 hard points on drake.
And how is the hurricane overpowered with ac have you tried fighting a drake in it ? Have you even tried flying it or have you just sniped frigs with it !


I have torn apart all T2 cruisers besides the sacri (was a tie) and all T1 ships of BC size and lower on SISI with the Hurricane - the closest I came to death was 1/4 armour (and I had a DC fitted). That was without rigs too.

The Drake was so powerful because shield recharge times had not been increased properly so it could run a rediculous tank along with full gank.

What people want from the tier 2 battlecruisers is what was promised - gank platforms with weak tanks (i.e. the opposite of the current battlecruisers which are designed around tanking). Having big tanks and poor damage output is not what we want, and not what we were promised.

Angus McLean
Gallente
Aliastra
Posted - 2006.11.20 03:43:00 - [11]
 

Good thing they havent noticed the Harbinger yet [:D, except the damage bonus, but even then you only lose a tad of DPS and you gain more cap for tanking.

Amarr get a good ship woot.

Goumindong
SniggWaffe
Posted - 2006.11.20 03:45:00 - [12]
 

Originally by: Angus McLean
Good thing they havent noticed the Harbinger yet [:D, except the damage bonus, but even then you only lose a tad of DPS and you gain more cap for tanking.

Amarr get a good ship woot.


They noticed the Harbinger, it was why they nerfed the Hurricane...

6Bagheera9
Foundation
Sons of Tangra
Posted - 2006.11.20 15:48:00 - [13]
 

Originally by: Jim McGregor
Originally by: 6Bagheera9
We already have an effective arty BC in the form of the Cyclone (could use an extra turret), we need an AC gunship and the Hurricane has been that from the beginning. Removing the 7th turret was probably a good call by CCP, and even with 6 turrets the Hurricane is gonna be very nasty.


Cyclone? 5 turrets with one damage bonus is better than 6 turrets with double damage bonus for arty?



Not in terms of raw DPS, but you can easily fit 5 720mm IIs, 2 gyros IIs, and a strong shield tank.

Iteken Hotori
Minmatar
The Flowing Penguins
Posted - 2006.11.20 15:59:00 - [14]
 

Edited by: Iteken Hotori on 20/11/2006 15:59:38
...

deleted

...

Iteken Hotori
Minmatar
The Flowing Penguins
Posted - 2006.11.20 16:02:00 - [15]
 

Originally by: Akkarin Pagan
True, the 'cane has lost a turret slot, but afaik, it still has 3 missile points. Sureley replacing the now gone turret with a HAM launcher will pretty much even out the dps with the 7th AC


Well doen for missing the point of the absolute blind outrage of what they did to the Hurricane.

Why the **** should one 'have to fit a HAM to even out the DPS' when a nice 7 AC boat would for once be nice.

Same effectiveness for double the skill points? or maybe, jsut maybe, one nice solid ship that you can - to steal a quote:

"Fly liek you're going down a flight of stairs on a office chair firing twin uzi's"

Thor Xian
Rebirth.
THE GOD SQUAD
Posted - 2006.11.20 18:32:00 - [16]
 

The hurricane with 6 turrets is good, because CCP wouldn't double nerf it so soon.

Just be happy it still has the great slots.

O Olho
Posted - 2006.11.21 06:07:00 - [17]
 

As Tsar said, the problem is the oversizing of plates.


Change plates so they give a set armor amount + % of your total armor.

Say 1500armor + 20% Total armor.

So for a Ruppie we would see (2000base armor+1500)+20%=4200 base armor.

Still a lot, and much much better on BS while not being "omgloltriplehp" on a cruiser or BC.

Nyxus

Thor Xian
Rebirth.
THE GOD SQUAD
Posted - 2006.11.21 06:50:00 - [18]
 

Regenerative Armor Plating gives a % boost to armor hp...so plates can't without some changes.

Imhotep Khem
Minmatar
Doom Guard
Wildly Inappropriate.
Posted - 2006.11.21 07:42:00 - [19]
 

Originally by: Thor Xian
Regenerative Armor Plating gives a % boost to armor hp...so plates can't without some changes.

Good point. But the plate can because its fitting requirements are much higher than the regenerative. Just as nanofibers and overdrives both give a boost to speed.


 

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