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blankseplocked Walking in stations IS A REALITY
 
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Kubbur
Posted - 2006.11.11 13:41:00 - [1]
 

I just came from the speech from the guy designing "Walking in stations" system, and full player models

There is a LOT of work already gone into this and it IS going to happen !

They say that combat in stations isnt gonna happen immedietly but it might happen at some time...

thats all i have for now, gonna go back to the conference

Chronus26
Team Laser Explosion
Molotov Coalition
Posted - 2006.11.11 13:43:00 - [2]
 

All I can think of to say is: Shocked Wow... thats a twist...

Look forward to seeing how that comes out.

Evelyne DeBoissiere
Decapsuleers Unlimited
Posted - 2006.11.11 13:44:00 - [3]
 

Niceeee !

Makes you wonder if that's what they were all giggly-hush about, and what's the big thing that's suppose to be broadcast on EVE TV YARRRR!!

Also, no pics ? Sad

Brutor Shaun
Posted - 2006.11.11 13:47:00 - [4]
 

Sorry, but I don't see what will be gained from this?


Azrael Maxim
Queens of the Stone Age
Rote Kapelle
Posted - 2006.11.11 13:49:00 - [5]
 

Edited by: Azrael Maxim on 11/11/2006 13:49:34
Any idea when this will be done? In a year or 2 maybe ?

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2006.11.11 13:50:00 - [6]
 

War crimes? Hopefully taking over a station will not let you depressurize it and vent the former occupants out an airlock...

Soulita
Gallente
Inner Core
Posted - 2006.11.11 13:51:00 - [7]
 

Originally by: Brutor Shaun
Sorry, but I don't see what will be gained from this?




It is a nice addition for sure if it comes. Many people will probably like it. So why not do it?

Olixia Castitatis
Gallente
Beyond Divinity Inc
Beyond Virginity
Posted - 2006.11.11 13:52:00 - [8]
 

The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...

Adriana Coreli
Gallente
Coreli Financial Holdings
Posted - 2006.11.11 13:57:00 - [9]
 

Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permanently dead if we died outside of our pods...

Yup Very Happy

Bounty Hunters would become useful Very Happy

Riddick06
Posted - 2006.11.11 13:57:00 - [10]
 

Originally by: Brutor Shaun
Sorry, but I don't see what will be gained from this?


Oh my goodie, goodie gosh what couldnt be gained from this!!

Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...



I heard each player would be getting a drip to carry around with a limited number of white blood cell bags and if you were rich you could use boosters to keep you immune from the common cold for several hours at a timeShocked

Deidranna
Minmatar
Posted - 2006.11.11 13:58:00 - [11]
 

running around in stations is so wrong in eve.
cant want wait for the release of some new long-ear bloodlines -.-


Baleorg
Gallente
Guys of Sarcasm
Posted - 2006.11.11 13:59:00 - [12]
 

Originally by: Kubbur
They say that combat in stations isnt gonna happen immedietly but it might happen at some time...

suddenly i got reminded at StarWars Galaxies, earlier days before that comabt stuff change

Darcie Wray
Posted - 2006.11.11 14:08:00 - [13]
 

Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...


Why would we be dead if he died outside of our pods? Dying outside of your pod leaves you just as dead as dying inside it. Your clone in located in another system far, far away and your manner of death has nothing to do with your clones condition.

Valan
Posted - 2006.11.11 14:10:00 - [14]
 

Edited by: Valan on 11/11/2006 14:17:18
Not sure what can be done with this.

Talking to NPCs who provide services.
Cutscenes with agents.
Bars to meet up in for setting up contracts.
FPS combat in low sec and 0.0 to add to mission content and faction warfare.
More isk sinks for personal weaponry and apparel.
Production for personal weaponry and apparel.
Casinos and other player run establishments.
Creating corp HQs with quarters.

Fused with planetray flight we have a fully interactive universe. I can see it embelishing current content whether it brings content of its own I don't know.

EDIT : Forgot to add I can see more possibilities for this than planetary flight and I can see it being a lot less strain on the servers than planetary flight. To be honest it could be hosted on a separate server. Just use a cutscrene of your pod being unloaded while the system automatically logs your avatar in. A bit cheesey but would stop any coding issues leaking between in station environments and space.

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2006.11.11 14:12:00 - [15]
 

Originally by: Darcie Wray
Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...


Why would we be dead if he died outside of our pods? Dying outside of your pod leaves you just as dead as dying inside it. Your clone in located in another system far, far away and your manner of death has nothing to do with your clones condition.

Because if you die outside your pod you don't get cloned, everything you need to clone is inside the pod.

Mallick
Northern Intelligence
Posted - 2006.11.11 14:12:00 - [16]
 

This was one of the GREAT features of EnB. That is just ****ing great, if they can accomplish it. Only problem I forsee is more lag really, more database junk taking space lagging the others. But hey, good idea. :P

Valan
Posted - 2006.11.11 14:12:00 - [17]
 

Originally by: Darcie Wray
Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...


Why would we be dead if he died outside of our pods? Dying outside of your pod leaves you just as dead as dying inside it. Your clone in located in another system far, far away and your manner of death has nothing to do with your clones condition.


Except how do you download your last thoughts and personality at the moment of death if you're not in a pod. Its easy to write a bit of fiction up to get around that though.

Sonos SAGD
Black Eclipse Corp
Band of Brothers
Posted - 2006.11.11 14:15:00 - [18]
 

i can see it now

NERF MINMATAR!!!

they are too strong my wimpy caldari industialist/amarr/gallente can withstand the brute force

iqplayer
Caldari
Dragon's Rage
Posted - 2006.11.11 14:16:00 - [19]
 

Originally by: Darcie Wray
Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...


Why would we be dead if he died outside of our pods? Dying outside of your pod leaves you just as dead as dying inside it. Your clone in located in another system far, far away and your manner of death has nothing to do with your clones condition.


Because with the current 'technology', the pod is what is responsible for downloading your current memories/skills/experiences and sending it back to your clone. Currently, no pod should equal a loss of skill points since your last cloning.

That said, this is a game right? All that would have to be done is the 'development' of a new brain implant, standard to all new clones, that does the same job.

What would it add? Nothing. And everything! Yes, it might be 'frivolous' content, especially at first - but isn't that what a game is about? Many people already continue to play more because of the friendships in game than the content, so adding some new avenues to socialize (kicking back in the bar, dancing the night away in the disco), while certainly frivolous, would add some interesting new social aspects to the game.......

Alkeena
Gallente
Dynamic Solutions
Posted - 2006.11.11 14:29:00 - [20]
 

Mieh,

I play this game primarilly to fly spaceships around tbh--I frown on most anything that encourages docking because it means that I have fewer people to actually fly around with me as they'd all be jacking around in stations. If I wanted to be a generic 3rd person or first person character running around an environment there are loads of other games that I could play.

That said, I can see how this might add further enjoyment and depth to the game, which I appreciate. It needs to be balanced carefully though...it's hard enough finding people in lowsec/0.0 without 1/2-3/4 of the game population 'dancing' the night away in a bar somewhere in a station. Confused

~Alkeena

Ank Myrandor
Amarr
Lions Of Judah
Freedom of Elbas
Posted - 2006.11.11 14:34:00 - [21]
 

Edited by: Ank Myrandor on 11/11/2006 14:34:14
Originally by: Kubbur
I just came from the speech from the guy designing "Walking in stations" system, and full player models

There is a LOT of work already gone into this and it IS going to happen !

They say that combat in stations isnt gonna happen immedietly but it might happen at some time...

thats all i have for now, gonna go back to the conference


Originally by: Kubbur
I just came from the speech from the guy designing "Walking in stations" system, and full player models

There is a LOT of work already gone into this and it IS going to happen !

They say that combat in stations isnt gonna happen immedietly but it might happen at some time...

thats all i have for now, gonna go back to the conference


My personal opinion about this is a hard one so skip if your a flamer Laughing

first of all this game started out as a tactical, 3d surrounding realism game ( with realism i mean no respawn like wow and other standard mmo's )

First i want to talk about in station walking ? To say the least the people that are asking for this are just old mmo players who can't let go of the feeling of having some better looking cloth on then the rest.
[ personal oppinion so it doesn't even matter]

what is the benefit of walking in a station ? is it more then having some nerd jerking of on some 30 million polygon models? no its for having a social aspect in the game they would say, yeah well tbh wat is wrong with the current social network ?! nothing

people who wnat to walk inside the station are just people who don't have the guts to play the game out there. there is even 0.5 you nubbins don't hide yourself from the hard reality of this game !!! YARRRR!!


walking in stations would be fun, but for a tactical game like eve, its just like the space traveling system in starwars galaxy , your gonna put options in the game what wasn't original the idea and its gonna break down the whole complete concept of the game that is really out here now.

i'm not looking for a digital walking station chat-system, their other ways of commmunication then some polygon model with his digital quafe Razz


Erazar
Caldari
Estel Arador Corp Services
Posted - 2006.11.11 14:47:00 - [22]
 

hmm

have to say dont like the idea of this really (the combat thing that is)..

EVE is about spaceship simulation, its taken years to get to where it has in terms of skills/patches/fixes etc.

Combat inside stations would be like another mmorpg. You would need new skills/armor/weapons etc for your char infact it would be a bit like what SWG was & we know what happened there! It also sounds similar to Neocron, which for those that aint heard of it...was a space mmorpg which was FPS style, was also a flop!

it would take months to get right & even then it might not work!

What I'd like to see though is player stations which can be taken over by enemy! :) this would open up a whole new experiance. We could get points for defending or attacking to be used on *new* skills etc, If your alliance is in control of a station then you gain a % of what is sold from that station etc, just an example but i think EVE would be great if the PvP was more than just killing other players ships! :)

Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2006.11.11 14:51:00 - [23]
 

Walking in stations? Combat? No ways, I want to be able to roll around in my egg bumping people bumping-cars style Laughing.

More seriously, I would like to be able to walk around stations, see your ships in your hangar, talk to people directly in a virtual bar (how geeky is that!) and do all that stuff, but there should still be options to access station facilities by using the current menus.

Tarazed Aquilae
Posted - 2006.11.11 15:02:00 - [24]
 

Originally by: Olixia Castitatis
The concept of combat in stations is a bit peculiar. Surely us pod pilots would be permenantly dead if we died outside of our pods...



Well…

You could stay in your pod and remotely control a robot/android body that walks around a station.

Amd Cael
Deep Core Mining Inc.
Posted - 2006.11.11 15:06:00 - [25]
 

I am just waiting for elves fairies and magic now.

Galk
Gallente
Autumn Tactics
All the things she said
Posted - 2006.11.11 15:06:00 - [26]
 

Edited by: Galk on 11/11/2006 15:08:42
Originally by: Ank Myrandor

people who wnat to walk inside the station are just people who don't have the guts to play the game out there. there is even 0.5 you nubbins don't hide yourself from the hard reality of this game !!! YARRRR!!




Tough call...

Im glad you reconise it's a game though, tbh i tend to stay above the .5 dividing line these days.. A gutless coward though.. bit much... i don't stay in high sec because of that, more because i got tired of the imature young adults that can't control themselfs in chat windows... that ccp's gm's sadly refuse to neuter.

I would welcome station walkabouts.. hopefully it would lead to more of a social element be introduced in the form some of whats mentioned above.. bars, casinos.... (hold'um for isksCool)


It ever comes to station fps seiges, ill probaly be sold on eve again, aka actualy logging in other than the forum version.. if the engines half decent that isVery Happy


Za Po
Caldari
Posted - 2006.11.11 15:09:00 - [27]
 

Originally by: Alkeena
It needs to be balanced carefully though...it's hard enough finding people in lowsec/0.0 without 1/2-3/4 of the game population 'dancing' the night away in a bar somewhere in a station. Confused
This is what worries me. Walkable stations (and planetary exploration) imply a drastic increase in explorable space. This may very easily cause a corresponding decrease in population density... which in many places is already pretty low.

Paigan
Amarr
Thirdwave
Posted - 2006.11.11 15:14:00 - [28]
 

if it's really true (which would really surprise me because i heard devs repeatedly say that things link that are not planned because eve is about ships) than its 100% squandered development time.
Same as "landing on planets" and needless stuff like that.

Why?
Because eve is about ships ^^

Such things can be added in 10 years (if the game still lives then) to enhance it to keep it from diing. Not before.
Nonsense.

Valan
Posted - 2006.11.11 15:25:00 - [29]
 

Originally by: Paigan
if it's really true (which would really surprise me because i heard devs repeatedly say that things link that are not planned because eve is about ships) than its 100% squandered development time.
Same as "landing on planets" and needless stuff like that.

Why?
Because eve is about ships ^^

Such things can be added in 10 years (if the game still lives then) to enhance it to keep it from diing. Not before.
Nonsense.


CCP do more u-turns than your average Government.

Generally these are teasers nothing ever comes of all the great things they show at the fanfest. Expansion after expansion fails to deliver what is promised, we still don't have half the RMR content that was flaunted at the last fanfest. Its usually a bunch of nerfs with a few new ships and a fix to a system which has been fubar since the beginning. This time its escrow and contracts so I wouldn't worry too much.


Kassidus
Gallente
Hidden Agenda
Deep Space Engineering
Posted - 2006.11.11 15:27:00 - [30]
 

I say power to them, make the game more real and more immersive it can only get better, here is to docking my BS walking to the bar grabbing a drink, walking to my station partment and buying a new T2 Dresser mod for my apartment hehe woo cant wait.


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