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blankseplocked Newbie questions about science
 
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Cwenn
Posted - 2006.10.09 14:53:00 - [1]
 

I'm a gallente; and I have the science skill.

Where do I go from here?

I'm trying to look at the players guide and such for info; but I'm not sure what I'm looking for.

Any suggestions would be appreciated. Shocked

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.10.09 15:03:00 - [2]
 

The relevant section of the Players Guide is section thirteen, but it was written a while ago and so it doesn't take into account the change to the way factories and labs work.

The link in my signature will take you to a more up-to-date guide (I... er... need to update a couple bits, but they're relatively small).

Anyway, Laboratory Operation and Metallurgy would be two good skills, as well as Research.

Cwenn
Posted - 2006.10.09 15:23:00 - [3]
 

Awesome, I'll check out the guide later today.

Just to clarify; I need some more skills like laboratory operation, metallurgy or research to get started and science is just the starting level skill?

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.10.09 15:28:00 - [4]
 

You're fine with just the Science skill; Lab Ops allows you to operate multiple science jobs at once while Metallurgy and Research get material and time (respectively) research done more quickly. (And if you're wondering, Science speeds copy time.) My guide will explain the point to those types of research (at a glance: make it cheaper, build it faster, and make copies for friends).

Morlar
Posted - 2006.10.09 15:30:00 - [5]
 

Edited by: Morlar on 09/10/2006 15:31:36
GC13, that's a nice guide. I'm new to Eve, but I already know that I want to spend some time and have some abilities to research and build.

What's really irritating is that my home station (for the corp I joined) doesn't seem to stock missle launchers...closest one is 11 jumps away. So I'll be grabbing a blueprint so I can build 'em.

Letouk Mernel
Caldari
Posted - 2006.10.09 15:33:00 - [6]
 

Do you want to get into research?

The fact that you have the skill doesn't mean much; skills given at character creation aren't too important in the grand scheme of things. You can buy any skill, and thus be anything you want; you're not limited to "scientist."

That said, under each group of skills (as listed in the market interface), there's one skill that's generally the prerequisite for the others. This skill usually has the same name as its group (example: Engineering group has Engineering skill and a bunch of other skills that require the Engineering skill to be trained first).

The Science skill is the prerequisite for the Science group, but it's also the prerequisite for other skills (some mining and industry related skills, for example), so most people end up taking Science even if they don't intend to become researchers.


 

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