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blankseplocked CCP: **WARNING** Pushing Piracy completly outa Empire Space WILL result into a big problem, You must read.
 
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Dianabolic
Reikoku
Posted - 2003.10.24 19:24:00 - [151]
 

Considering, Tank, that you ganked one of my alts in a shuttle the other day, I have very little sympathy for you.

You do, however, make some very good points about PvP and combat, it needs balancing properly to prevent people running off and hiding then people show up to take revenge for a loss such as above - I think you'll be the first to stop camping Sarum-Prime once they introduce this, because then it WILL be a suicide mission for you.

Another thing, all those corpses u have? All those Tech V minerals? How much are they going to be worth, do you think, in the long term?

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2003.10.24 19:27:00 - [152]
 

Quote:

Jump in points are the last resort of having fun in this game and the last possible way to actually pirate and make a profit and make a living as being a role played pirate. IF you fail to do the above, I garauntee hundreds of pirates will quit your game, I know Mercenary Frigates are almost ready to quit this game. WE PAY 12$ A MONTH TOO, STOP NERFING US.

I for one will go on strike if this happens, like I said I will have hundreds of pirates to back me. I suggest you rethink your plans. Arrow


*ponders* How many have quit this game and doesnt pay those 12$ a month anylonger because of the likes of you Tank? Why is your 12$ so more important than anyone else's 12$ a month?

Everyone who moan about being killed by pirates get labeled carebears and whiners. But here you are mr super hero crying us all a huge river.

I see almost daily newbs get blown up by campers. Newbs are the most valuable asset CCP and us as players have in this game because their future 12$ a month will ensure the longvinity of the game. Camp a spot in .4 and kill on sight regardless. You must be so brave, what a risk, oh gee, a frig might fire back at you. Due to game mechanics you can carry on do this and people for some reason or the other, (mostly experience probably) get blow to pieces over it.

Sure CCP should do something to make piracy a more viewable profession in the game, but what you and your fellow cronies are doing these days are just shooting yourself in the foot and asking for nefs to be slapped on you and then get all upset and start cry about it afterwards. Every action you do have a re-action. Suck it up and live with it you brave trooper.

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 19:46:00 - [153]
 


Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 19:50:00 - [154]
 

Quote:
Edited by: Zraahd on 24/10/2003 18:36:22
Obviously you aren't quite the great pirate of the space lanes you think you are. My main character is out raiding the commerce lanes every day. He is part of a war effort and catches about 4 to 5 haulers a night.


You are full of crap or you play the game 20 hours a day.

Tank CEO
Caldari
Dark Cartel
Posted - 2003.10.24 20:12:00 - [155]
 

Im just going to say a few things and try my best to remember everyone's post.

My post was not a whine, first of all, it was pretty much a warning and a post that is pointing out alot of a points / facts. This is how I and many others are going to react if you do the stated in the next patch. This post is not a whine of how hard it is to camp, all my posts about camping were replies to people who think camping is to easy.

There are current ways to make money in EVE. Mine, Trade, Pirate, Kill NPC. Lets just combine these things for a bit shall we..

Mining

In Mining there are certain asteriods that give your certian isk of profit. In empire space, (.5+) You are protected by uber concord. Therefore, if you have a indy, you can just afk mine, with a Apoc, you can just afk mine with a macro and set it on when you goto work and then come back and you made millions in that ore you mined and you werent even at the computer. That is a great way to make money mining basic ore in empire space. I know a player that has 4 accounts total, he has 5 computers and has 3 mining mining accounts in indies that just mine all day/all night and make 100's of millions every week by mining freely in empire space. This guy has billions and he has made billions by simply not playing. He has been able to do this because he has macro's which allow him to mine day and night which is fine for me as long as there in .5 space and higher.

Then you got Bistot. Bistot is alittle more complicated and right now not really worth it unless your in a mega corp thats organized and has mining ops going on 24/7 like the CFS. But its nearly the same as just mining basic ore, you could prolly make almost the same amount isk in empire space worry free than to mine bistot which takes more effort and requires more people for protection and requires you to be online. THIS IS ALL FINE.

Now, it comes down to trying to blockade the mining ops, well who wants to go vs mega corporations? I sure as hell don't, I dont want to vs 50 battleships. To add to that, in 0.0 space, all gates are quick jumps or at least most of them are.

Trading

Now trading is the best part and this is what brings in pirates. Trading you can make money with autopilot making region jump trades making millions per day risk free. This might even be better then mining bistot for a number of reasons, 1. Its risk free 2. You can set on autopilot and go afk until you get there. 3. You wont have any worries, you are protected by sentry guns at every gate.

Then you will say this. 'Well, we have worries, people who camp jump in points' Well you wont have these worries after patch if they do make jump in points random. Piracy will no long exist because it will be protected all threw empire space. It will be forced to 0.0 space and there isnt alot of people in non-empire space and its not worth the time to go look for them just to have 5 minutes of fun and then after that you got a ton of battleships all over you and then you leave and spend another 4 hours going to the next place traveling.

Now, the best part, the role as a pirate.

Pirate

Pirates are pvp's, we look for people to kill, we look for profit in the kill. I mean we have compititiion here (miners/traders) We are trying to make just as much money as them and have fun at the same time. WE need to make a living too. Why should it be soooo hard for us to pirate/make money and it be so easy for you to make just as much money as us.

See the way I am is, if theres no profit in the fight, then its not worth losing your ship. See I dont beleive in Wars, why, because im a pirate, wars are not profitable and all you do is lose battleships. I don't really find wars to be fun either because most of the time, you are sitting there waiting for something to happen. If one side doesnt have more numbers then the other side, they wont fight until they do. That goes for mostly everyone, no one will fight unless they think they can win. So thats why I don't beleive in wars is because they arent worth the time and are not profitable...

Let me explain what a pirate does in the game.

Right now, it has 2 ways to make profit (good profit) and have fun.

1. Camping gates (Require 2 battleships (Scorpions) to jam the sentry guns. After the next patch, guns will not be jammable. So after patch that will be out)

2. Camping Jump-in Points.(This will be out as soon as they make jump in points random which will soon happen in the next 1 or 2 patches)

So that will leave a pirate nothing to do but sit in 0.0 space, which is not profitable, which is not fun, which I won't do.

So then you will say, camp in 0.0 space - No Traffic, no fun, not profitable.

Then you will say go attack mining ops in 0.0 space. - No Thanks, im not suicidle, mostly all corporations in 0.0 are mega corps or mass alliances which we can not stand up too and to add to that is not worth the time/ not fun / not profitab

var'ulfur
Caldari
blackwater
Posted - 2003.10.24 20:13:00 - [156]
 

think real life here since a jumpgate is a one side push to another system how could you pop out at one spot all the time. random effects would change your drop our point each time.it kind of bothers me that thier is not a reciving jump gate. so random should be the rule of the day right ??

Zraahd
Posted - 2003.10.24 20:18:00 - [157]
 

Quote:
Jash Illian states:

Why would a pirate go through all that trouble for less profit? To satisfy your sense of honor and fair play?

Higher chance of netting a cargo worth 900k and the prey comes to you versus the lower chance of netting 300k worth of bistot which would require you to collect another 163 units to cash in on?

Nevermind the not so rare occasions of getting a chance to net someone like my corp when we hauled about 200 million worth of megacyte and zydrine through empire space. As we didn't need to haul it through 0.0 space.

You're attempting to prosecute a war against a specific set of targets. A pirate is not attempting to prosecute a war against any specific target. As you're forced to be more discriminate in your activities, the difficulty increases as does the payoff: loot plus retribution against a specific enemy.


Hey Jash who said anything about honor or fair play. I know I didn't, your reading more into this that there really is. Also if I wasn't going after specific target groups I would have a very target rich environment. I am picky about my targets because its a war. I have to not fire at everyone I see in a hauler because my job is to take out only these groups.

300k of bistot? where are you getting these numbers. A hauler with basic expanders can carry 300+ units of bistot. And thats about 2.5 million isk worth, depending on you market value. Sometimes I bring out a hauler alt that can pickup the bistot and sometimes if I am in a hurry I just grab the nice mods and then set the rest free into space (blowing up the can) Sunday I got about 30 million in really nice mods. Monday about 10 million. Tuesday about 4 million and about 20 million in bistot. I don't really have to tell you all the rest of the money I make from the spoils of war that goes back into our corp. But you get the picture.

From what Tank is saying they don't even make this much. They have huge investments in battleships and I am out doing this solo with a cruiser set-up with the most basic of mods. So its easy to replace when they finally get me someday. I am risking about 4 million. Thats including the insurance cost on the ship, mods, even clone cost, and ammo.

They should stop whining so much and actually go out and do some real work to make money.

I guess I am right smack in the middle of not being a total pirate and not being an empire space miner. So I can sort of see both sides and laugh at the way you guys whine so much on both sides. Neither wants to go do real work to get isk. They want CCP to make things happen so they are able to make more money easier.

Let me reiterate this one more time. If I wasn't involved in this war and was a pirate out here I would have about 2 to 3 times the targets. I have to break off attacks all the time because I am limited on who I can fire at and who I cannot.

I am also a little more intellegent than most raiders. I want to hit them in the wallet and get mods for myself and my corp. So podding someone does not help me in any way shape or form. I want them to get another hauler and outfit it to return to hauling. I make more profit myself this way.

As I have stated before Tank and his buddies need to get off their lazy butts and do real work. Thinking about what they are doing would help too. Podding in not required to do this work, it actually hinders you in the long run. The more you ******s pod people the less they will want to take the chance of running the blockades. You have to look at it as a business and not as a thrill and injection of adreniline.

Think about what I have to say, you will find that I am not putting you guys down. I am trying to motivate you into making more isk. Just like I make fun of the guys in my own corp who are afraid to take thier battleships into 0.0 space and would rather just mine with it in empire space.

Its less of a risk to do what I do than mining or pirating your way. It also seems that I make more money too.

Zraahd
Posted - 2003.10.24 20:25:00 - [158]
 

Quote:
Quote:
Edited by: Zraahd on 24/10/2003 18:36:22
Obviously you aren't quite the great pirate of the space lanes you think you are. My main character is out raiding the commerce lanes every day. He is part of a war effort and catches about 4 to 5 haulers a night.


Techie said:
You are full of crap or you play the game 20 hours a day.


Just for your info, I play about 5 hours after work during the weekdays. Weekends I never know if I am playing or not, but I usually get in at least a few hours. If you haven't ever done this sort of hunting then you cannot say I am full of anything.

USE your map it will show you right where the lanes for the bistot mining is happening.

Damn do I have to explain how to do this step by step? You guys are smart fill in the blanks for yourselves. Hell you might even figure out a better technique than I have.

Tharrn
Amarr
Epitoth Fleet Yards
Curatores Veritatis Alliance
Posted - 2003.10.24 20:26:00 - [159]
 

It all boils down to the fact that neither a miner nor a trader effects you (the pirates) in any way while having 'fun' while having 'fun' on the pirate side involves spoiling it for the trader/miner (who mostly is not interested to loose his assets).

It's the crux of all MMOG's that have non-consentual PvP. If the chunk of (vocal) players that sees it's fun spoiled grows to large the Devs will get alarmed ($$$).

As that chunk of players is *very* vocal they usually get heard ;)

SUNchaser
Doomheim
Posted - 2003.10.24 20:27:00 - [160]
 

I guess the point that you are missing tank is that this is not a game about individuals. Take that 200 player support you have stated you have and form a mega corp of your own. Then "together" go take over a region, you'll have plenty of PvP action till on side gets the upper hand. Once you have your region don't fall down again by thinking small, grow your corp. You can be the baddest player in the game but the wimp at the head of the largest corp can crush you at anytime and thats what the game is about. Set a few lofty goals, ie like gather your 200 fold of bad doers and go take over a region. Once you have done that and start to see what real impact you have on the game then come back and post your thoughts. Right now you are just a chicken s**t ambusher who pod's people that haven't even loaded back into the game. NO one is going to miss that if you go on strike!!!!!!!!!! but players will miss having a dangerous preditor lurking out there in space. Think about it.

SilverBlade
Posted - 2003.10.24 20:32:00 - [161]
 

LOL... pirates think it is fun killing people while their clients load.

Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.10.24 20:37:00 - [162]
 

Edited by: Jash Illian on 24/10/2003 20:37:35
Read This.

Simply put, pirates represent an important piece of game content for smaller corporations and freelancers. They are a reason to do something more than gather isk for the sake of gathering isk. They are part of the bigger game at a scale viable for small corporations and freelancers. The game that many of you do not see being played while trying to squeeze one more unit of bistot by buying a new mining laser.

DB Preacher
Reikoku
KenZoku
Posted - 2003.10.24 20:38:00 - [163]
 

Quote:
Edited by: Jake Solnich on 24/10/2003 12:13:37
DB Preacher said:

Quote:
Unless of course they remove ALL asteroids and trade goods from low sec space... now that would be interesting...


Yeah well if they did that then everyone would just stay in secure space and no one would ever go to unsecure space. Then it would be really hard for pirates to make a living.

Listen...it's all about risk vs. gain. Right now the risk is not worth the potential gains by mining in 0.0 space and the biggest reason is because the asteroid balance is screwed up royally.

If they fixed that then pirates would have a better time pirating in 0.0 space because there would be alot more folks mining there.

Maybe this does not excuse the griefers who camp jump-in points but it's certainly a good explanation.Neutral


WHOOPS.

I meant HIGH sec space of course...

Soz trying to work and post at the same time sometimes isnt the best idea :)

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2003.10.24 20:41:00 - [164]
 

Quote:
Im just going to say a few things and try my best to remember everyone's post.

My post was not a whine, first of all, it was pretty much a warning and a post that is pointing out alot of a points / facts. This is how I and many others are going to react if you do the stated in the next patch. This post is not a whine of how hard it is to camp, all my posts about camping were replies to people who think camping is to easy.

There are current ways to make money in EVE. Mine, Trade, Pirate, Kill NPC. Lets just combine these things for a bit shall we..


Yeah, but what can be done by players isnt necessary what they do. Small corps's, freelancers, loners who play, they work hard for every nickle they got. And not everyone is playing this game 24/7. You cant judge the other players by your own standards, we are all different. Some want no pvp, some want pvp, others want something in the between, some want more roleplay.

Okay so you want to be a pirate, but all you are is a petty murderer. You claimed you roleplayed being a pirate, but as far as I can see you dont roleplay anything. Never give anyone a figthing chance, run from a challenging fight if someone stand up vs you. Start moan if your source of income will change as changes happen in the game. I doubt pirates earned the big bucks killing people in rowboats, what you are doing with newbs.

Newbs doesnt earn millions a day, they cant replace their ships in a blink of an eye. Discourage these and they wont give CCP their 12$ a month. You cried loud enough about not getting your fun for your 12$, how about allow for other players to get some fun for their 12$ too?

pvp need to be changed, and until it get sorted out and fixed, the changes CCP is doing meanwhile is a necessary evil because there is greater evil out there... such as camp griefers.

I guess a solution could be to dump tons of cans at the gates leading into known camp sites, with warning about pirates ahead etc etc. Not all players know what a handy tool the map is.

Tank CEO
Caldari
Dark Cartel
Posted - 2003.10.24 21:36:00 - [165]
 

Lol, I dont give people a fighting chance because they wont do the same for me either. I do not run from battleships, I attack every single battleship that jumps threw and have destroyed 6 battles ships 1v1 so far in Sarum Prime this week. I run from uneven suicide odds. Get your facts straight. .4 SPACE REVOKES YOUR NEWBIE LISCENSE SO SHUT UP WTH THE NEWB CRAP. If they are newbies then they should stay in high sec space, SIMPLE. YOU DONT SEE US IN .5 + space. Do you think CONCORD gives us a fighting chance? Do you think concord allows us in high sec space...

And for all you people who think camping jump in points is lame, CONCORD DOES IT TOOOOO. I lost a Battleship to CONCORD in space because right when i entered space, they were THERE after I lagged for 1 SECOND. They were camping the jump in point.

Arms Merchant
Amarr
Doomheim
Posted - 2003.10.24 21:38:00 - [166]
 


".4 SPACE REVOKES YOUR NEWBIE LISCENSE SO SHUT UP WTH THE NEWB CRAP. "

Typical septic tank language from the King of the Septic Tanks himself.

How many times have you been banned now Tanky? Rolling Eyes

Tease
No Boys Allowed
Posted - 2003.10.24 21:41:00 - [167]
 

Quote:
Lol, I dont give people a fighting chance because they wont do the same for me either. I do not run from battleships, I attack every single battleship that jumps threw and have destroyed 6 battles ships 1v1 so far in Sarum Prime this week. I run from uneven suicide odds. Get your facts straight. .4 SPACE REVOKES YOUR NEWBIE LISCENSE SO SHUT UP WTH THE NEWB CRAP. If they are newbies then they should stay in high sec space, SIMPLE. YOU DONT SEE US IN .5 + space. Do you think CONCORD gives us a fighting chance? Do you think concord allows us in high sec space...

And for all you people who think camping jump in points is lame, CONCORD DOES IT TOOOOO. I lost a Battleship to CONCORD in space because right when i entered space, they were THERE after I lagged for 1 SECOND. They were camping the jump in point.


I thought you had something of a point in this whole thread until I read that last post. I'm now firmly convinced that you're just another preteen wannabe "pirate" who's got zero skill and can only "fight" someone when they've got absolutely no chance to fight back.

I feel sorry for you. Neutral

Indigo Seqi
Gallente
Aliastra
Posted - 2003.10.24 21:47:00 - [168]
 

Ok, because most people in this thread don't seem to understand what's going on, I'll explain it once again, in detail, point by point.

As someone else in this thread pointed out a few times already, there are only 4 points in this game where a pirate actually has a chance of catching someone.

These are:

1) Asteroid Belts
2) Gates
3) Jump-in points
4) Stations

Ok, now let me explain the situation at each of these spots.

Asteroid belts

"Go raid mining ops"

When you warp to a spot in EVE, you don't only get the invulnerability timer, you also receive the penalty of the "magnetic interference". The effect of this is that for the same duration as the invul timer, you can't do anything with your ship, except change your heading. This means that anybody with half a brain can easily warp out to safety before the pirates are able to do anything.

Gates
(0.0 Space)

"Go do your gate camping in 0.0 space, where you belong"

As Tank explained over 5 times already in this thread. There is hardly any traffic here. This is because risk and reward is screwed up here. On my mining alt (yes, pirates do have em), I can make multiple millions a day easily by just mining Scordite in my thorax. Why would you want to risk anything in 0.0 space then? Exactly.

(Empire space)
Quite obviously we can't do anything here.


Jump-in spots

Nerf nerf nerf nerf!"
while I do agree Jump-in camping isn't really that fair of a thing to do, it is pretty much the only thing we can do at the moment. Being able to sit at a jump-in in a system like Sarum-Prime is even more rediculous, but it's CCP's mistake for making a system like Sarum-Prima 0.4.

Stations

(0.0 space)
This is either Alliance space or somewhere where nobody ever goes.
(Empire space)
Sentry guns.

Well that's about it. I hope everyone realizes now how few options pirates have to do anything at the moment with a decent chance of making some money. It basically comes down to jump-in camping in empire space or sit in the middle of nowhere for ages without catching anyone. More details on how to improve this are already somewhere else in this thread.

Morgana Faile
Posted - 2003.10.24 21:49:00 - [169]
 

LOL Tank.

OOooo, you big man you, you took on 6 bs's and won the fight 1v1.

However, you were ready and prepared and you were waiting for people who may just be passing through, with no advance warning and more than likely without their pvp face on.

Yeah ok Tank. You are so impressive. You can kill someone while they are in travel mode.

Some people are so pathetic they don't even realise it!

Tank CEO
Caldari
Dark Cartel
Posted - 2003.10.24 21:59:00 - [170]
 

Thats piracy, and they had been warned 3 times 3 ways. 1. Forums, 2. In-game chat channels (HELP, BOUNTY, TRADE) 3. THE MAP (Ships/pods destroyed in last 24 hours)

Jelwar Kurbani
Gallente
Doomheim
Posted - 2003.10.24 22:05:00 - [171]
 

As much as pirates egg everyone one, at least they play the part right.

Tank's call to arms is heading in the right direction, but the points are slightly tuned to selfish needs.

Might I postulate?

Pirates need more options. Simple as that.

Give pirates the ability to strike at traders and miners in space where they normally feel secure. Like a gravity well module to yank 1 frigate and crusier out of mid warp and keep them from warping, depending if you're in a crusier or battleship. Offer Pirate Agent services to improve your security status with a little cash on hand. Allow pirates the option to invade high sec space for high threat-high reward gambles.

The bottom line is give them more options.

Personally, I don't think Gate camping is a lowball tactic. It's a sound military system used to control a bottleneck. I doubt the american GI's screamed "CAMPING!" at Omaha beach. They knew going in they were in for a hellava fight, that's why they had about 100 GIs for every one Axis soldier in that invasion. In the case of pirating, all they want is property and wealth, not terriory, so they can pack up and leave when ever they want. The way to counter this would be to put more entry points into a system. But there will always be places that have only one place to go, and pirates will be there. So bring a couple of friends to help you sweep them away.

Just encourage pirates to fight fairly on general terms. If pirates can become successful using normal in-game mechanics, then life would be easier for us and them. Forcing them to exploit is a fault of the game design, not the player.

djrouz
Caldari
Posted - 2003.10.24 22:08:00 - [172]
 

i agree - i'm leaving because of the current state of the game - if you add this it'll make so many other pirates leave to. have fun playing by yourself carebears

Danton Marcellus
Nebula Rasa Holdings
Posted - 2003.10.24 22:15:00 - [173]
 

Just go away already.

Ol'Sarge
Posted - 2003.10.24 22:26:00 - [174]
 

hehe, and people debate in these forums as if they think someone at CCP will actually read it. Shocked

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 22:27:00 - [175]
 

Quote:
I guess the point that you are missing tank is that this is not a game about individuals. Take that 200 player support you have stated you have and form a mega corp of your own. Then "together" go take over a region, you'll have plenty of PvP action till on side gets the upper hand. Once you have your region don't fall down again by thinking small, grow your corp. You can be the baddest player in the game but the wimp at the head of the largest corp can crush you at anytime and thats what the game is about. Set a few lofty goals, ie like gather your 200 fold of bad doers and go take over a region. Once you have done that and start to see what real impact you have on the game then come back and post your thoughts. Right now you are just a chicken s**t ambusher who pod's people that haven't even loaded back into the game. NO one is going to miss that if you go on strike!!!!!!!!!! but players will miss having a dangerous preditor lurking out there in space. Think about it.

What do you think The Biomass Cartel does/has?

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 22:39:00 - [176]
 

Quote:
Just for your info, I play about 5 hours after work during the weekdays. Weekends I never know if I am playing or not, but I usually get in at least a few hours. If you haven't ever done this sort of hunting then you cannot say I am full of anything.

USE your map it will show you right where the lanes for the bistot mining is happening.

Damn do I have to explain how to do this step by step? You guys are smart fill in the blanks for yourselves. Hell you might even figure out a better technique than I have.

I am not going to argue or split hairs with you cause I see you are on my side somewhat. I see several indies a day myself in 0.0 but tagging them is a different story as outlined in the link I posted HERE. So I am going to let it go at that. Peace PvP Brother.

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 22:43:00 - [177]
 

Quote:

".4 SPACE REVOKES YOUR NEWBIE LISCENSE SO SHUT UP WTH THE NEWB CRAP. "

Typical septic tank language from the King of the Septic Tanks himself.

How many times have you been banned now Tanky? Rolling Eyes


Hey 'Arms Merchant' you hippocrit, you think you will be in character when CCP further nerfs PvP?

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 23:08:00 - [178]
 

Edited by: Techie Zero on 24/10/2003 23:21:37
Quote:
Ok, because most people in this thread don't seem to understand what's going on, I'll explain it once again, in detail, point by point...


Man...great job bringing us back to the point...too bad we are at war in-game and I gotta try to kill you. Wink

Techie Zero
Gallente
Forsaken Empire
The Forsaken Empire
Posted - 2003.10.24 23:17:00 - [179]
 

Quote:
hehe, and people debate in these forums as if they think someone at CCP will actually read it. Shocked


You are probably right. But I like to think they might take notice. Tank has been playing I think as long as I have and I started playing since May of last year. We have spoken to many GMs and Devs. Tank until recently I think was UNDEFEATED in PvP vs ANY of the Devs in Chaos. Do you think they might be paying some attention to us? I don't know.

Icarus Thorne
Minmatar
Posted - 2003.10.24 23:20:00 - [180]
 

Quote:
Well I agree with Tank in so far that something has to be done to ensure the future of piracy.

I dont mind a challenge, but it should be do-able and not a 'mission impossible'.

Otherwise, EvE will become so boring for ex-pirates and everyone else that misses a thrill.


I agree also. Although I'd hate to become a victim of piracy (hasn't happened yet), and I'd probably fume for a day or two afterwards, it's still a necessary and vital part of the game. There has to be an element of danger, otherwise it will just grow dull after the novelty wears off.

I don't have an obvious solution. Maybe Concord could be shrunk, so less systems come under its protection. There should be at least a few perfectly secure systems at the heart of Empire space, to allow noobs to get a foothold. However, too few systems to allow all to mine endlessly, forcing people out into less secure space.

Beyond that I think the game needs a stealth element. A way for pirates to sneak into systems, rather than taking the front door (gates). A way for ships to surprise other ships; we have sensor dampeners for targeting, why not for simple detection to begin with? Not even cloaking (where suddenly someone appears at point blank range) but the ability to get within x km before being detectable.

Some information is too freely available. Why do we get to know how many pilots are in each system? I'd rather that corporations or groups be required to deploy their own sensor platforms in systems to set up a proprietary information network. Platforms that can with some effort be found and destroyed. Fleet versus fleet battles would be more common with limited information. No Mexican standoffs with two groups of ships in neighbouring systems, neither moving because they figure the other group is camping the other end of the gate.

What if Concord ships had some randomness in their response time? Sometimes they appear almost instantly, sometimes there's a significant delay. Pirates would be able to attack, not without risk, but not without a prospect of success, either.


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