open All Channels
seplocked Features and Ideas Discussion
blankseplocked POSs: Flogging the Dead Horse
This thread is older than 90 days and has been locked due to inactivity.

Pages: first : previous : ... 69 70 71 72 [73] 74 75 76 77 ... : last (80)

Author Topic

Delta Bacat
Posted - 2011.01.17 09:36:00 - [2161]

Edited by: Delta Bacat on 17/01/2011 09:36:29
Say, anyone know the status of this this?

Noo! Missed my first sniper option for a page 70+ thread!!!

Mr Mvoice
Posted - 2011.01.17 16:52:00 - [2162]


CCP, its now been a year from last comment on this thread..

Could we have a update plz Question

p.s. this thread is never going to die

The Scope
Posted - 2011.01.19 02:54:00 - [2163]

Originally by: Mr Mvoice

p.s. this thread is never going to die

Never ever ever ever ever ever gonna die!!, least till ccp does this in the year 2147

Roland Massatari
Posted - 2011.01.20 03:36:00 - [2164]

This is sure epic awsomeness!

Even if I'm jumping on the band wagon a year or so lateRazz Bah who cares about that. POS's and Caps were what got me into EVE. But with how POS's are now there is no way in hell you could get me and my short attention span to spend time throw a POS together with current design.

BUT THIS!!!Shocked

Good god man! It leaves me wondering if CCP even really cared about their POS designs. Evelgrivion just blew CCP's idea of a POS out of the water and then some.

I say +1 for Evelgrivon keep up the awesome idea even if CCP has forgotten it or hasn't bothered looking at it.

CCP make this come to EVE!

Svandis Illuvatar
Posted - 2011.01.20 06:24:00 - [2165]

This thread cannot be allowed to die until CCP announces their plans for the POS revamp (hopefully along the modular lines)

Keep it going!

Posted - 2011.01.20 12:00:00 - [2166]

Originally by: Svandis Illuvatar
This thread cannot be allowed to die until CCP announces their plans for the POS revamp (hopefully along the modular lines)

Keep it going!

Dont complain man - weve got another SIMS like bonus instead to repaired game ;p

Posted - 2011.01.20 12:26:00 - [2167]

Already on the wagon,

they still can repair stuff / witht the new POS revamp they could repair POSes too (Best example POS shoting at you after your corpmate has webbed you wit the POS webber for fun. and you have an aggro timer, becouse of shooting at someone outside the POS) wasn't only once i barely saved my ass getting inside the Shields or warping somwhere. :-P

BUT.... what will happen to the Shields, how will the guns fire if they are in the shields, and how will you take out guns if they are in the shields?

look damn nice, but HOW... Shields.... guns... blow up.... safe place... and stuff ^^

Joker o7

Dr Prometheus
Gears of Construction
Posted - 2011.01.21 12:18:00 - [2168]

Edited by: Dr Prometheus on 21/01/2011 12:19:02
CCP, implement this, or i will put a dead horse in your HQ!

Dalton Vanadis
Posted - 2011.01.21 18:36:00 - [2169]

CCP, wouldn't this be a great way to integrate Incarna functionality into the POS system too? Certainly might allow some interesting thoughts and ideas. Please please do this. I love my POS' but I would love this more, essentially since they're such an important resource EVERYWHERE. And I want to build my own space station that would look really awesome and badass. Maybe be able to make superbases with multiple control towers contributing cpu and powergrid to the overall station... Just saying, could make some very interesting bases in 0.0. And you could probably cut down to one tower size, if you can add more, perhaps with a limit... Doesn't seem like it would be that hard to do. Besides the overhaul of what's currently in space, but I'd gladly deal with that headache. Listen to your players!

Posted - 2011.01.21 18:41:00 - [2170]

I would love this.

I hate anchoring POS mods as it is now, and I REALLY REALLY hate trying to anchor defensive mods outside the shield.

Posted - 2011.01.21 19:05:00 - [2171]


Posted - 2011.01.22 19:30:00 - [2172]

+1 never letting this die

Darod Zyree
Zyree Holding
Posted - 2011.01.23 20:04:00 - [2173]

How dare this thread be on page 3!

Zaboth Garadath
Ore Extraction Corporation
Posted - 2011.01.23 23:57:00 - [2174]

I'm going to go and bump this thread again.

I do it on a yearly basis Very Happy

Death's first legion
Posted - 2011.01.24 04:51:00 - [2175]

Edited by: hellwarz on 24/01/2011 04:51:53
bump up to the top of page 1

edit i did do it to lol

House Aratus
Fatal Ascension
Posted - 2011.01.24 05:23:00 - [2176]

This is listed in the CSM Issues In Process category in the Eve wiki. (source)

So, it's something that will at the very least be brought up in a meeting. I too hope that it makes it into the game! This, along with the POS fuel revamp idea, are much needed additions!

Cygnet Lythanea
World Welfare Works Association
Posted - 2011.01.25 22:53:00 - [2177]

Gets up on a chair and starts egging on the crowd:

What do we want? FIX POS! What do we need? FIX POS!

The Scope
Posted - 2011.01.27 22:31:00 - [2178]

Page 8 save, Looking at your crappy pos's dreaming about these CCP.

Catholic School for Boys
Posted - 2011.01.28 02:02:00 - [2179]

/supported ... lived out of a POS for long enough to
utterly hate the current system.

WTT expendable/useless features (char creator, evegate ...)
for an improved POS system - and for the love of god, don't
let the guys who "improved" PI go anywhere near it :P

North Star Networks
The Kadeshi
Posted - 2011.01.28 14:55:00 - [2180]

From fanfest 2012:

"So, we thought why not give you this POS.
...and this POS, and this POS, and this and this..." (crowd cheers).

I would love to see this type of modular system implemented.

+1 internets to OP


Plantagenarbeiter 2
Posted - 2011.01.29 15:29:00 - [2181]

i support this!

Jinx Barker
GFB Scientific
Posted - 2011.01.30 04:26:00 - [2182]

Hmmm, haven't been here in a while, thought I would bump it.
CCP this thread has been alive and kicking for a while, I suggest ya all just do it already!

Alec Freeman
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.01.31 03:12:00 - [2183]

cant believe this thread has been active for 4 years and CCP have never acted on it... instead they give us silly sim citys PI and working on literally taking the spaceship pilot out of his spaceship on internet spaceships Cool. POSes need an overhaul... they dont need it NOW they needed it 5 years ago!

Posted - 2011.02.02 20:29:00 - [2184]


Deep Core Mining Inc.
Posted - 2011.02.03 01:12:00 - [2185]

Bump for great justice.

Lilla Kharn
Posted - 2011.02.03 14:15:00 - [2186]


Golden Lyon Warriors
Posted - 2011.02.05 06:38:00 - [2187]

Supported, stopbeing lazy and make this so CCP. ;)

Blubber Bubba
Posted - 2011.02.05 10:05:00 - [2188]

Edited by: Blubber Bubba on 05/02/2011 10:22:13
Dear CCP, please implement Modular POS's.

Shin Dari
Posted - 2011.02.05 10:15:00 - [2189]

Well the modular pos concept might sound too difficult to CCP for them to implement. So I would like to present an alternative vision of what and how the new POS system should be, in the hope to get to situation moving forward.

I believe it would be unrealistic to have CCP automatically replace all the old player owned starbases, therefore I think that it would be best to leave them alone, and try implementing the new POS system independently of the old POS code. All this combined with turning NPC sell orders into buy orders, will send the old player owned starbases into a path of slow extinction. Implementing them like that will save CCP from the headache of trying to implement Incarna (walking in stations) with old player owned starbases.

The goal is to make player owned starbases more aesthetic, flexible and compatible from the start with Incarna. The Incarna area (cell) assigned to the POS will include the most basic facilities and hallways for free. The basic facilities include but aren't limited to: basic command center, bar, ship hangers, personal quarters, etc.

For the average user little should change, when the ship enters the Incarna cell, the player will should still see the station interface sceen. The new elements will be a button for entering Incarna and a 'POS control' tab for players that own or regulate that POS.

The owner (or the character with the starbase role) can set who may or may not dock, the accessibility of all service modules, and all taxes, rents and fees. A large public station could end up being a good source of income.
Because the owner can give docking rights to everybody he/she will also need to be able to jettison bad guests. When a player is jettisoned, all their jobs will be canceled, the player will be arrested and thrown in their ship (or in a rookie-ship if they don't have a ship). Then the ship and a container with all their possessions will be jettisoned from the POS. The jettison feature should be password protected.

Base/Station destruction
It could happen one day that your POS or the POS that you are in is destroyed. It will be one of the few events from outside the Incarna cell that can be noticed in the cell.
When the shield is hit an alert will sound. When the armor is damaged the Incarna rooms will sometimes shake. During deep structure damage there is a chance of service modules, cargo & hanger content being destroyed. In the Incarna cell this is experienced as small explosions, rooms being crushed or being exposed to space.
When a station is destroyed it will turn into a ruin and all the players that managed to survive until now in the Incarna cell are killed. This ruin can be hacked to retrieve any surviving modules and hanger content, however only 1 item will be retrieved per successful hack. The ruin will disappear after one week.

Mobile vs Fixed
The concept will be divided into two main concepts: mobile bases and player stations.

A mobile base is partly a spaceship and is capable of inter-system travel. The purpose of a mobile base is to give nomadic player the option to be truly nomadic or to support an offensive campaign. Players can enter it and exit it at anytime (don't want anybody getting trapped inside). A mobile base can only make use of its offensive and defensive modules when its in siege mode.

A mobile base has in general slightly more DPS then a player station of the same size class, as it can also use its ship modules and drones even while sieged. Another difference between them is that mobile ones have less hanger space for the same docking class limit. To pilot an mobile base one must have Command Ship or Industrial Command Ship (ORE) skills equal to its size class, and the required skills for the specific type of hull.

part (1/4)

Blubber Bubba
Posted - 2011.02.05 10:19:00 - [2190]

Edited by: Blubber Bubba on 05/02/2011 10:20:02
More please

Pages: first : previous : ... 69 70 71 72 [73] 74 75 76 77 ... : last (80)

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only