open All Channels
seplocked Ships and Modules
blankseplocked ECM "Why is it taking ccp solong to fix it?"
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4

Author Topic

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2006.09.05 17:15:00 - [61]
 

Originally by: Derrys
Originally by: Grimpak
but that raises a question: is it 36% of both jammers jam the ship or 36% of only one of the jammers hit?


36% chance that at least one jammer will work. Another way of looking at it is that there's a 64% chance of both jammers failing.


more on that topic, you onle need one jammer to hit, so the math is based on that scenario. if both hit, there is no benefit as the target can only get jammed once.

the ECMing ship is interested in 1 jammer hiting, while the ECMed ship is interested in all jammers failing.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.09.05 17:19:00 - [62]
 

Originally by: Derrys
Originally by: Grimpak
but that raises a question: is it 36% of both jammers jam the ship or 36% of only one of the jammers hit?


36% chance that at least one jammer will work. Another way of looking at it is that there's a 64% chance of both jammers failing.
thank you. much apreciatedCool

Cohkka
Celestial Apocalypse
death from above..
Posted - 2006.09.05 17:26:00 - [63]
 

Originally by: Derrys
People seem to want a magic one-button defense against ECM. But it's supposed to be a "one-module-for-one-module" system, isn't it? One WCS counteracts one warp disruptor. One sensor booster counteracts one sensor damper. And, in this case, one ECCM module should counteract one jammer. If you always fit as many ECCM modules as your enemy has jammers, I guarantee you'd almost never be jammed.


You're missing the point. There are not many ships that got spare midslots, since they're so valueable. If you got multiple ECCMs you can still be jammed, considering it's for a whoping 20 secs + locktime, it's a huge penalty.

ECM screws up small skirmish PvP and solo PvP. No one would fit ECCMs on their soloships, since you'll be screwed against non ECM using ships. A single multispec can decide a whole fight, you think that's fun? I don't...

Audrea
Evolution
IT Alliance
Posted - 2006.09.05 17:30:00 - [64]
 

Originally by: Chewan Mesa
I dont know what ECCMs you have, but mine give a bonus of about 96%.

And no, they do not have a stacking penatly afaik.


How is your module called? I checked in Item Database, T2 ECCM is 60%!
I assume eve's stats are the same as here on site.. cant login into game atm Crying or Very sad

Chewan Mesa
Resurrection
Gentlemen's Club
Posted - 2006.09.05 17:34:00 - [65]
 

Edited by: Chewan Mesa on 05/09/2006 17:39:38
Edited by: Chewan Mesa on 05/09/2006 17:38:21
Edited by: Chewan Mesa on 05/09/2006 17:35:02
Originally by: Audrea
Originally by: Chewan Mesa
I dont know what ECCMs you have, but mine give a bonus of about 96%.

And no, they do not have a stacking penatly afaik.


How is your module called? I checked in Item Database, T2 ECCM is 60%!
I assume eve's stats are the same as here on site.. cant login into game atm Crying or Very sad


I'm talking about the Active Mid-Slot Mod, for Amarr for example its the best named, Conjunctive Radar ECCM Scanning Array I.

Just checked the ItemDatabase myself, it still shows the old values before ECCM was boosted.

Amarraion
Xze0n
Posted - 2006.09.05 17:41:00 - [66]
 

Well even tho the old way of jamming wasnt perfect i would still pref it to this **** we have right now a points system makes much more sense

something like 5% bonus to ecm str and 20% reduction in cycle time per a lvl for a scorp bonus would b nice

Chewan Mesa
Resurrection
Gentlemen's Club
Posted - 2006.09.05 17:48:00 - [67]
 

Originally by: Amarraion
Well even tho the old way of jamming wasnt perfect i would still pref it to this **** we have right now a points system makes much more sense

something like 5% bonus to ecm str and 20% reduction in cycle time per a lvl for a scorp bonus would b nice


I'm just curious, not flaming or anything...but did you bother reading any posts contradicting your rant on the pages here?

Emperor D'Hoffryn
EXTERMINATUS.
Nulli Secunda
Posted - 2006.09.05 17:52:00 - [68]
 

Best idea so far:

have ECCM do something all the time. Like sensor boosters, target computers, etc.

no one fits eccm cause like it has been said, its deadweight.

and the system does need a tweak, its not so horribly borken as soom make it out to be. And im Amarr, I have worst sensor strength and least meds, so I have worst defense and worst ability to use ecm. In my opinion, since amarr have least ability to use ECM, they should have best natural defense against it. Why does caldari get best ECM using ships, and these ships also have best natural defense against ecm? thats a little overpowered.

most amarr ships cant even spare a med slot for eccm, and low slot is much less effective. and the amarr ships that have the med slots to spare for eccm, have great sensor strengths (curse for example)

So, ECCM bonuses that effect a usuable ship stat (locking time, longer range, etc)
some role changes, ie, rework ships natural sensor strength to balance offense and defense of ecm
some ecm changes, possibly jam time, 15 or 10 secs instead of 20, jammer cool down, etc.

alot can be done to make this system fun, while not completely nerfing non ecm races as it is currently, and not losing racial abilities of caldari, etc.

I especially like the idea of having teamwork be effective, ie, ecm ship + sensor damp ship.

scorp is like a vagabond, how the heck do you ever take it down 1vs1? Very Happy

Rafein
Posted - 2006.09.05 18:10:00 - [69]
 

Problem is, if you make ECM non-random, then if someone has the points to Jam you, you will Never lock them. Ever.

The chance based thing works both ways, it gives the jammer a chance to jam shipswith high Sensor strength, and it gives the low strength guys (intercepters) a chance to resist.

As with other mods, I'd rather see ECCM fixed so it is more of an effective counter, then ECM badly nerfed. It adds stragedy and variance to ships. Do you fit a ECCM on a intercepter to try to protect you from a jammer, of an extra scrambler and hope you don;t get jammed.

Derrys
Caldari
Caldari Independent Navy Reserve
OWN Alliance
Posted - 2006.09.05 18:15:00 - [70]
 

Edited by: Derrys on 05/09/2006 18:39:32

Originally by: Cohkka
You're missing the point...No one would fit ECCMs on their soloships, since you'll be screwed against non ECM using ships.


And I think you're missing the point. What you're saying here is that ECM is this huge game-breaking deal, but you can't be bothered to fit any modules to defend against it. How does that make any sense?

If ECM is some unstoppable "ohmigod-we-have-to-nerf-it" thing, then why do you refuse to devote even one single slot to defend against it? How bad can ECM possibly be if it's not even worth it to you to do that?

Edit: And if midslots are so rare and precious, how are these people finding room to fit ECM in the first place? They make room, somehow. So should you, if you think ECM is so powerful. And also remember that you can fit sensor backups in your low slots as well.

Quote:
A single multispec can decide a whole fight, you think that's fun? I don't...


I think it's fun when an overconfident guy in a Scorpion goes down because I'm fitting enough ECCM to make his life very difficult...

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2006.09.05 18:41:00 - [71]
 

ECMs are a great thing. and one of the great equalizers Tech 1 has against tech2 ships. nice HAC with pilot too lazy to fit ECCM, meet Mr. ECM wired T1 cruiser.

Altai Saker
Rapier Innovations
Posted - 2006.09.05 18:46:00 - [72]
 

Originally by: Viktor Fyretracker
ECMs are a great thing. and one of the great equalizers Tech 1 has against tech2 ships. nice HAC with pilot too lazy to fit ECCM, meet Mr. ECM wired T1 cruiser.


So, if I fit 3 eccms on my zealot, and I fight that cruiser, he doesnt jam me but warps away, does that mean I was too lazy to fit a scrambler?

Nebuli
Caldari
Capital Construction Research
Pioneer Alliance
Posted - 2006.09.05 19:11:00 - [73]
 

For all the people saying ECCM is the answer and is the ub3r and rocks.

How is fitting an ECCM better than fitting an ECM of your own?

Fit ECCM and you "might" fight a ship with ECM and "might" not get jammed but you may well still get jammed anyway, or...

Fit your own ECM that works in every single fight, if you jam a ship first thats attempting to jam you it can no longer jam you, and if it does jam you you have the chance to relock and jam if a cycle fails stopping the ship from doing damage to you equalizing it and possibly saving you the fight rather than ECCM working and you gaining relock, but targets still shooting away regardless.

ECCM seems a complete waste of time to me, well not entirely I guess if I was going to fight 5 ships with ECM on all of them it may be better to try and avoid getting jammed than trying to jam a single ship, but in my experiance if 5 ships are trying to jam you youre going to get jammed no matter what you have fitted.

Cohkka
Celestial Apocalypse
death from above..
Posted - 2006.09.05 19:14:00 - [74]
 

Originally by: Derrys
And I think you're missing the point. What you're saying here is that ECM is this huge game-breaking deal, but you can't be bothered to fit any modules to defend against it. How does that make any sense?


Newsflash: Ships have diffrent slotlayouts and therefore diffrent amount of medslots.
Another newsflash: Read the post properly before comenting.

I never said anything about fleetfights, but you're implying I did. People fitted ECCM before ECM overhaul and it realy worked great, it still does work, even if you can still be jammed. The reason people fit ECCM is because they have spare lowslots. Since fitting lots of dmg mods/WCS/tracking mods isn't nescessary and tanking doesn't help a bit people are doing it. Their medslots however are usualy filled with sensorboosters, maybe tracking mods but also ECM.

In small gangs and solo you can't spare any slot. You need them either for tanking, without you will loose and you need tackling/speedmods, without your target will simply warp away. IF you got a spare medslot you'll use an ECM module on it, wich raises even more ballance issues (points at newsflash #1). That's why ECM is huge factor. In 1on1s óne Multispec usualy decides the whole battle. If you see nothing wrong in it, I won't bother replying...

CherniyVolk
Federal Navy Academy
Posted - 2006.09.05 19:21:00 - [75]
 

Originally by: Chewan Mesa
Stop ranting, fit ECCMs, dont be a sad panda anymore.


ECCM is about as useless as t*ts on a boar.

ECM jams a target for 20 seconds, and a grace period isn't granted so this can be overlapped or effects queued. 110% BS this is, the most ECM should do is break lock, nothing else.

Why don't they add another skill. Cut the jam time of a maxed out EW warfare pilot using the baddest officer/deadspace ECM... to 5 seconds, and a counter skill reducing that amount a second per level.

Whether it's only target breaking of prolonged jamming, there should be a universal grace period inbetween jam attempts as well.

Frankly, jamming a person for 20 seconds is a load. Fights don't last long enough. ECM is so effective, it only matters who hits it first; kinda like real life tank warfare, tanks are so good that the victor usually goes to who fires first.

twenty seconds, my a55. my only gripe about ECM is the ridiculous amount of time the target is dead in the water just because some noob fitted a multi-spec and slapped it during a fight. There are no counter skills, there are no feasible countering modules. Yeah, I'm aware of ECCM modules and such, but most ships can't reasonably fit them due to a lack of slots. It seems, the slot layouts were more designed for the advertised roles of the ships... oh, then later on, ECCM was introduced and what can we do with an additional module (one that doesn't even work mind you). All it takes is for the noob to get lucky, you're screwed for 20 seconds.

Between Missiles, ECM and how easy it is to T2 a Caldari pilot... I really am developing a strong lack of appreciation for this character class.

dalman
TunDraGon
Pandemic Legion
Posted - 2006.09.05 19:37:00 - [76]
 

Anyone who thinks ECCM somehow has solved the problem is wrong.

It's as simple as this:
Say you go out to a 1vs1.
You fit an ECCM.
Opponent fits an ECM.

You've both used up one slot, but he still has a ~15% chance to jam you.
Arrow You would have been way better off fitting an ECM yourself instead of ECCM.

The only times when ECCM can be of any use is when you're fighting outnumbered against inferior enemies, or when you're fighting a hostile gang with many dedicated ECM ships in it.

Now, both of these are specific situations. Yes, I tend to end up in them often as well, they are still specific.
Fitting ECCM is no different than for example fitting 3 tracking-disruptors cause you're gonna end up vs turret based ships, or fitting a 8-smartbomb-BS cause you're gonna end up vs a frig gang.

ECM is hugely overpowered simply because the ECM strength is way too high compared to the base strength of ships. And ECCM does not change that fact in any way.

Chewan Mesa
Resurrection
Gentlemen's Club
Posted - 2006.09.05 19:40:00 - [77]
 

Originally by: dalman
Anyone who thinks ECCM somehow has solved the problem is wrong.

It's as simple as this:
Say you go out to a 1vs1.
You fit an ECCM.
Opponent fits an ECM.

You've both used up one slot, but he still has a ~15% chance to jam you.
Arrow You would have been way better off fitting an ECM yourself instead of ECCM.

The only times when ECCM can be of any use is when you're fighting outnumbered against inferior enemies, or when you're fighting a hostile gang with many dedicated ECM ships in it.

Now, both of these are specific situations. Yes, I tend to end up in them often as well, they are still specific.
Fitting ECCM is no different than for example fitting 3 tracking-disruptors cause you're gonna end up vs turret based ships, or fitting a 8-smartbomb-BS cause you're gonna end up vs a frig gang.

ECM is hugely overpowered simply because the ECM strength is way too high compared to the base strength of ships. And ECCM does not change that fact in any way.


So, a 1vs1 is not specific?

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.09.05 19:42:00 - [78]
 

Edited by: Aramendel on 05/09/2006 19:45:55
Originally by: Derrys
And I think you're missing the point. What you're saying here is that ECM is this huge game-breaking deal, but you can't be bothered to fit any modules to defend against it. How does that make any sense?

If ECM is some unstoppable "ohmigod-we-have-to-nerf-it" thing, then why do you refuse to devote even one single slot to defend against it? How bad can ECM possibly be if it's not even worth it to you to do that?

Edit: And if midslots are so rare and precious, how are these people finding room to fit ECM in the first place? They make room, somehow. So should you, if you think ECM is so powerful. And also remember that you can fit sensor backups in your low slots as well.


To repeat myself: the problem is that ECM is way way stronger than all other EW modules. You can use the "Just fit ECCM" mantra as often as you like, it does not change this in any way.

For example, on an arbitrator (and the curse/pilgrim) you are usually more effective if you fit ECM instead of tracking disruptors (and those ships get a bloody bonus for tracking disruptors).

ECM + no ship bonus > other EW + ship bonus. More effective, more universally useable.

What makes this "ok" or "balanced"?

Originally by: Chewan Mesa
So, a 1vs1 is not specific?


In case of ship type, slot layout, modules used, no.

Chewan Mesa
Resurrection
Gentlemen's Club
Posted - 2006.09.05 19:47:00 - [79]
 

Why again is a gang-fight we all seem to have more of more specific then a 1vs1 which hardly happens on a fair basis anyway?

I might just miss the point, slighty brain-fried from reading the forums today :)

dalman
TunDraGon
Pandemic Legion
Posted - 2006.09.05 19:48:00 - [80]
 

Originally by: Chewan Mesa
Originally by: dalman
Anyone who thinks ECCM somehow has solved the problem is wrong.

It's as simple as this:
Say you go out to a 1vs1.
You fit an ECCM.
Opponent fits an ECM.

You've both used up one slot, but he still has a ~15% chance to jam you.
Arrow You would have been way better off fitting an ECM yourself instead of ECCM.

The only times when ECCM can be of any use is when you're fighting outnumbered against inferior enemies, or when you're fighting a hostile gang with many dedicated ECM ships in it.

Now, both of these are specific situations. Yes, I tend to end up in them often as well, they are still specific.
Fitting ECCM is no different than for example fitting 3 tracking-disruptors cause you're gonna end up vs turret based ships, or fitting a 8-smartbomb-BS cause you're gonna end up vs a frig gang.

ECM is hugely overpowered simply because the ECM strength is way too high compared to the base strength of ships. And ECCM does not change that fact in any way.


So, a 1vs1 is not specific?

A 1vs1 is not a specific fight. It's an example of a general fight. As in between two equal sided.

You can make it a 10 vs 10 or a 100 vs 100, - it doesn't matter.
Fitting one ECM will be better than fitting one ECCM if the fight is between equal sides.


Derrys
Caldari
Caldari Independent Navy Reserve
OWN Alliance
Posted - 2006.09.05 19:49:00 - [81]
 

Originally by: Aramendel
ECM + no ship bonus > other EW + ship bonus. More effective, more universally useable.

What makes this "ok" or "balanced"?


Well, mainly the fact that it's only so effective because nobody bothers to defend against it. I do agree that giving ECCM some other intrinsic value would help.

I'll also agree that the other EW -- particularly tracking disruptors -- needs a boost. But if you made tracking disruptors affect missile speed and drone tracking too, they'd be in line with ECM.

Audrea
Evolution
IT Alliance
Posted - 2006.09.05 19:51:00 - [82]
 

Originally by: Aramendel
Edited by: Aramendel on 05/09/2006 19:45:55
Originally by: Derrys
And I think you're missing the point. What you're saying here is that ECM is this huge game-breaking deal, but you can't be bothered to fit any modules to defend against it. How does that make any sense?

If ECM is some unstoppable "ohmigod-we-have-to-nerf-it" thing, then why do you refuse to devote even one single slot to defend against it? How bad can ECM possibly be if it's not even worth it to you to do that?

Edit: And if midslots are so rare and precious, how are these people finding room to fit ECM in the first place? They make room, somehow. So should you, if you think ECM is so powerful. And also remember that you can fit sensor backups in your low slots as well.


To repeat myself: the problem is that ECM is way way stronger than all other EW modules. You can use the "Just fit ECCM" mantra as often as you like, it does not change this in any way.

For example, on an arbitrator (and the curse/pilgrim) you are usually more effective if you fit ECM instead of tracking disruptors (and those ships get a bloody bonus for tracking disruptors).

ECM + no ship bonus > other EW + ship bonus. More effective, more universally useable.

What makes this "ok" or "balanced"?



Exactly - ECM is too general, while target painters, tracking disruptors and sensor dampers are too specific.
Thats why fitting ECM on Pilgrim as you said is sometimes better than the intended bonus module.

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.09.05 19:58:00 - [83]
 

Edited by: Aramendel on 05/09/2006 20:11:39
Originally by: Derrys
Well, mainly the fact that it's only so effective because nobody bothers to defend against it. I do agree that giving ECCM some other intrinsic value would help.

I'll also agree that the other EW -- particularly tracking disruptors -- needs a boost. But if you made tracking disruptors affect missile speed and drone tracking too, they'd be in line with ECM.


It's more like that ECM needs to brought down to the lvl of TD or SD. It's about as much stronger than those as target painters are weaker (well, thats not entirely true, target painters can be quite effective, but their role is the most specific/limited of all EW).

The problem isn't only that people fit sensor boosters or tracking comps as part of their general setup, but not as often ECCM.
It is also that SD and TD are not universally useable. TD do nothing at all vs drones and missles (and ECM/SD). SD won't help you much if you face a closerange ship. When they face ships which are weak vs them they are quite effective, though, so they do not really need a boost.

With ECM you can just fit a rack of multis and be good vs everything.

That is basically the core problem. Once a module/setup as no real weakness exept a specific counterbuild it gets too strong. Nothing should be universally effective.

Risien Drogonne
Shadow Gypsies
R i s e
Posted - 2006.09.05 21:04:00 - [84]
 

Edited by: Risien Drogonne on 05/09/2006 21:08:18
Edited by: Risien Drogonne on 05/09/2006 21:07:36
Originally by: Audrea
Yes. Take a scorp for example with 8 jammers.
It activates first one - no jam? second one. still no jam? third one, still not? roll the dice again..

I am not expert to statistical calculations, but the more you roll the dice, the better chance you get jam.

Lets say I am in a HAC, with sensor strength of 15.
assuming I fit ECCM, it would be 22 or 23.

Now, multispec T2 has strength of 4.8 (befor skill is applied). Now lets say you got caldari BS lvl4, which means 20% stronger, equals 5.76, now add in lvl4 at the skill Signal Dispression.

Now that would be 6.9 for each multispec!

Thats 1/3 chance to jam a HAC even with ECCM module!
now multiply it by 8: 8*(1/3)=2.5, which is over 1 and means parmajam :P

the high number also means higher strength (BS sized) ships will also be parmajammed.

Let me get this straight. Are you actually whining that a battleship that fits 8 ECMs can jam your cruiser that only fits 1 ECCM? What the hell would that battleship even be for if it COULDN'T even jam a cruiser?

Risien Drogonne
Shadow Gypsies
R i s e
Posted - 2006.09.05 21:15:00 - [85]
 

Originally by: Aramendel
This is no argument. What makes ECM so "special" that you have to fit ECCM to "balance" it when this is not required with the other EW system?


What? Tracking disruptors require tracking mods to counter. Sensor damps require sensor boosters to counter. Why do you believe ECM should be different?

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.09.05 21:53:00 - [86]
 

Counter != balance.

The point is that SD and TD are not all-purpose modules. The have their counter modules *AND* a range of setups without those, but which are still quite good to counter them because their kind of EW is of no use vs these.

If you want to make a TD ship useless just fly a drone/missle ship.
If you want to make a SD ship useless just fly closerange ship.

If you want to make an ECM ship useless...you fill your whole meds with ECCM.
Unlike the other EW systems it has no shiptypes which do not need to fit a single anti module and still wipe the floor with it.

So I give this back to you: Why do you believe ECM should be different?

CherniyVolk
Federal Navy Academy
Posted - 2006.09.05 22:07:00 - [87]
 

Edited by: CherniyVolk on 05/09/2006 22:09:21
Originally by: Risien Drogonne
Originally by: Aramendel
This is no argument. What makes ECM so "special" that you have to fit ECCM to "balance" it when this is not required with the other EW system?


What? Tracking disruptors require tracking mods to counter. Sensor damps require sensor boosters to counter. Why do you believe ECM should be different?


Yeah, in other news, London decided to arm it's police force with pellet guns to level the playing field between criminals who have fullblown firearms. We tried to find a police officer who even bothered to be burdened by the useless pellet gun issued to him, while the debate rages, criminals point out that if the police officer was lucky enough to shoot him in the eye with a pellet gun, point blank, that it would definately hurt...

ECCM is a joke, and it's no kind of countermeasure. period.

CherniyVolk
Federal Navy Academy
Posted - 2006.09.05 22:09:00 - [88]
 

Edited by: CherniyVolk on 05/09/2006 22:09:03
board messed up ^^

Elrich Zann
Minmatar
Hidden Agenda
Posted - 2006.09.05 22:09:00 - [89]
 

Edited by: Elrich Zann on 05/09/2006 22:10:28
Edited by: Elrich Zann on 05/09/2006 22:09:30
There are problems caused by ECM, however the problem is not ECM itself. The system as it stands is good, but could be improved. The major complaint is that once jammed, larger ships never get to re-lock their opponent due to ECM's timer vs lock time and the next jam cycle. This best solution to this is be improving the Signature analysis skill, instead of 5% per level increase, it could be improved to 7.5% of 10%, either of which would require playtesting for balance.

Additionally 1 multispec is too powerful vs 1 ECCM. The quickest solution to this may be another buff to ECCM. Although another suggestion I have is to allow a Passive targeting system to counter ECM (allowing ships to lock again although having longer locking time and less targeting distance).

Simply "nerfing" ECM or moving ECM to high slots would completely remove the Blackbird, Rook and the Scorpion from the game and make combat less tactical. I thought about making ecm harder to fit for non-ECM ships and or requiring a minimum ECM strength to have a chance to jam (i.e. ECM vs Target strength must be greater than "X"). However both would require extensive changes to ECM and ships, and in the end might not be worth it.

The solution is not simple, nor is ECM as overpowering and people suggest.

CherniyVolk
Federal Navy Academy
Posted - 2006.09.05 22:35:00 - [90]
 

Originally by: Elrich Zann
Edited by: Elrich Zann on 05/09/2006 22:10:28
Edited by: Elrich Zann on 05/09/2006 22:09:30
There are problems caused by ECM, however the problem is not ECM itself. The system as it stands is good, but could be improved. The major complaint is that once jammed, larger ships never get to re-lock their opponent due to ECM's timer vs lock time and the next jam cycle. This best solution to this is be improving the Signature analysis skill, instead of 5% per level increase, it could be improved to 7.5% of 10%, either of which would require playtesting for balance.


I disagree. I can't believe I'm the only one who seems to notice the problem of being jammed for 20 seconds per cycle. 5 seconds max, and a grace period after success where a ship can not be jammed by anyone.

Or, how about this. Since ECM in real life requires quite an amount of energy, each successful jam sucks all remaining power from the aggressing ship... after a successful jam, the jammer has no energy. No cap to include the ECM module offlining. Then, maybe 20 seconds won't be as bad, because he will have to replinish his cap to 95% before onlining the ECM module again.


Pages: 1 2 [3] 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only