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Sylper Illysten
Caldari
Ex Coelis
The Bantam Menace
Posted - 2006.08.24 05:54:00 - [241]
 

Gate camps and pirates rejoice, now instas and fast ships no longer matter just wait for the queue and you can gank to your hearts content....

Who wants my noob junk?

Karol Kei
Jericho Fraction
The Star Fraction
Posted - 2006.08.24 06:10:00 - [242]
 

Controlling the territory has just become so much simpler. All you really need to do is: Everyone in the alliance must make a new alt in a trial account and log in to the chokepoint system (and to the queue) and voila. Half a dozen non-afk characters is needed for the actual camp at most. The nice thing about this is that you don't really need to do anything, so you can run that instance in a 1024x768 window with 16 bit graphics and everything toned down - and of course minimized while you do whatever you want (except fight your enemies, since they are doing the same with their territory and can't enter yours) with your main. Hey, you can even leave them logged on for the night - a no skill character in an ibis will do just nicely.

Yo' momma's old rig will probably handle at least two chokepoints at a time. ;)

Gerome Doutrande
Posted - 2006.08.24 06:33:00 - [243]
 

We don't need no queues on jump ins,
We don't need no gate control,
No dark sarcasm at the jumpgates,
Devs just leave the gates alone.

Hey, dev guys, leave the gates alone!

All in all it's just another nerf without goal.


Wink

turnschuh
Brutor Tribe
Posted - 2006.08.24 07:05:00 - [244]
 

dev reply

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=382976

Maximillian Pele
Caldari
Keel Hauler's Inc.
Posted - 2006.08.24 07:14:00 - [245]
 

Edited by: Maximillian Pele on 24/08/2006 07:19:14
Edited by: Maximillian Pele on 24/08/2006 07:18:08
Gerome is on track.

When CCP upgraded the code on the server
There were certain Devs
Who would annoy the players any way they could
By stealth patching for no reason
Nerfing anything we did
While not addressing the core issues
And all the while promising some vague future fix!
(mananical laughter)
But after each server crash it was known that
When they got home at night
Their partner / wive refuses to give them any
while the server keeps lagging to within inches of it life

We don't need no jump gate queuing
We donít need no traffic controls
No stealth nerfing to instanced PvPing
Devs leave EvEís mechanics alone
Hey! Devs! Leave EvEís mechanics alone!
All in all it's just another bug in the patch.
All in all itís just another unexplained server crash.

We don't need you deleting our missions
We donít need no boring POS wars
Donít try stealth sharding the EvE servers
Devs please leave our EvE alone.
Hey! Devs! Leave our EvE alone!
All in all it's just another kick in the balls.
All in all you're just another kick to our balls.


El Covah
LOCKDOWN.
C0NVICTED
Posted - 2006.08.24 07:39:00 - [246]
 

Originally by: Eris Discordia
Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.



I suppose that every system with a hostile gang creating really lag with POS, drones etc. and the usual lag-creating stuff will be able to move a node up to 95% CPU. So expect the following:

- You are going to engage hostile fleet
- 10% of your fleets jumps in and gets destroyed
- 90% sits in the Queue at the other side unable to do anything
- Rinse and repeat

Great work CCP, you opened just another door for the sploiters here. I think it is a good idea to hire some more GMs now for the petition flood which is coming Laughing

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.08.24 07:46:00 - [247]
 

Edited by: FireFoxx80 on 24/08/2006 07:49:03
Originally by: Gerome Doutrande
We don't need no queues on jump ins,
We don't need no gate control,
No dark sarcasm at the jumpgates,
Devs just leave the gates alone.

Hey, dev guys, leave the gates alone!

All in all it's just another nerf without goal.
Wink


Laughing Comedy Gold

I do see an almost fatal problem with the jump queue though. Systems like Jita will become locked out. But Jita is on the main route from pretty much anywhere in the south to anywhere in the North.

Can the Autopilot have a setting to avoid congested systems?

Malachon Draco
eXceeded
Posted - 2006.08.24 07:54:00 - [248]
 

Yes, the system sucks. But it seems to be caused also by big blobs everywhere.

Blobs in 0.0 are generally caused by wars, blobs in empire by having Jita as the ultimate system to sit in.

Instead of trying to force people out by queues, can't we alter some of the designs a bit that force huge queues.

Possibilities:
- Separate empire into 4 parts, divided by small areas of lowsec space. There should be plenty of travelroutes through the lowsec, to avoid having a few chokepoints where gankers would reign. But it should be dangerous enough to discourage people from travelling all across empire completely secure.

- removing instas would also help I think. Less mobility means less blobbing I'd say.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2006.08.24 08:28:00 - [249]
 

Edited by: Alex Harumichi on 24/08/2006 08:29:24
Just adding one more voice to the "this is the most idiotic idea ever" crowd.

- how are we supposed to do synchronized gang jumps, especially in Empire warfare, when any gate may randomly put you on the queue? Goodbye fleet if they trickle one at a time into the arms of the gang waiting on the other side

- how do we escort high-value ships (freighters) through hub systems, when a semi-random gate queue might randomly isolate the target from the escorts?

- say I'm running some valuable cargo in a fast ship. I jump to gate and see a pirate sniper (or two). I decide to run for the gate, since I'm in a small, fast ship. I get to the gate... and get put on queue. Ten seconds later my ship goes boom and I'm looking at my pod. Again, no warning, no way to know in advance.

Utterly stupid.

I'm glad to hear that it was only activated by mistake, but honestly, there is no way you can implement this without killing many forms of current pvp (and actively encouraging blob tactics as a form of warfare). Put this one in the "seemed like a nice idea at the time, but..." heap, please.

Tachy
Posted - 2006.08.24 08:45:00 - [250]
 

Is this the announced boost to YARRRR!!?

I wont post my other thoughts on this issue because of the forum rules.

fuze
Gallente
Quam Singulari
Posted - 2006.08.24 08:49:00 - [251]
 

Originally by: Amthrianius
Do the dev's even think before they do stuff anymore?


Pwnage!


Tachy
Posted - 2006.08.24 08:51:00 - [252]
 

Originally by: FireFoxx80
[...]

Can the Autopilot have a setting to avoid congested systems?


You can set the upper security rating of systems the AP will consider.

Scharrer
Caldari
Cold-Fury
Southern Cross Alliance
Posted - 2006.08.24 08:53:00 - [253]
 

Edited by: Scharrer on 24/08/2006 08:54:18
Sorry but thats just a bad joke...

Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....


Thats just killing my idea of MMORPG...

IF that was your genius way to prevent lags, dear DEVs please give the lags back.. we realy prefer some lag to singleplayer.. honestly...Evil or Very Mad

Sable Schroedinger
Jericho Fraction
The Star Fraction
Posted - 2006.08.24 09:08:00 - [254]
 

I actually think the system is a good one. At the very least it should annoy people into leaving the hubs and setting up new ones.

One addition that seems wise however, is the sending of a message to you on entry to a system telling you of any gates out of that system that currently have a queue. You could then at least avoid it. I dunno if its in, but I've not noticed it, but a setting in the auto piolot to avoid busy systems would also be useful. As for 0.0, dodgey unmaintained gate acting up? Would be a bugger, but it'd make life "interesting" RazzLaughing

El Covah
LOCKDOWN.
C0NVICTED
Posted - 2006.08.24 09:08:00 - [255]
 

Originally by: Scharrer

Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....



I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so Rolling Eyes


LC Sulla
Caldari
House Mekarae
Posted - 2006.08.24 09:11:00 - [256]
 

Quote:
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....

I'd hardly call 100 people in system reverting back to single playerLaughing.

But this will be very hard for fleet ops both in and out of empire. Simulatneous jumping of the fleet is usually essential for fleet so it will be interesting to see how this all plays out especially when we see a couple of freighters lost because of this.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2006.08.24 09:14:00 - [257]
 

I got podkilled waiting in a queue.
Irony is, I was making the trip to empire to grab as hauler as there were no gatecamps on my preferred pipe, but who needs gatecamps when you have to sit on the gate waiting to jump through or for a hostile to appear, whichever comes first.

CCP I want my 400,000 ISK and my shuttle back! Laughing

Archangel Raphael
Caldari
Army Of Angels
Army Of Angels Alliance
Posted - 2006.08.24 09:18:00 - [258]
 

a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.

its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..

i know we have a daily downtime,, but u can see how easily this queue can be exploited.... for example downtime has ended and im having to queue to join a system where my char is... as soon as im in im gonna leave eve on permo.. now lots of ppl have lots of accounts imagine all of those got in first and just left them running in fear of having to wait to get in game ,... result = even more waiting

but on the other hand, it might make ppl leave there chars in less populated systems on logging off....

Scorpyn
Caldari
Infinitus Odium
Posted - 2006.08.24 09:59:00 - [259]
 

Originally by: Archangel Raphael
a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.

its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..

Actually it was probably already in the code when you suggested it, as they seem to be using it on the china cluster.

That's a good thing, you really don't want to take credit for the implementation of something as gamebreaking as a queue between systems.

Vir Hellnamin
Gradient
Electus Matari
Posted - 2006.08.24 10:05:00 - [260]
 

Originally by: Alex Harumichi

Just adding one more voice to the "this is the most idiotic idea ever" crowd.



This pretty much is my thoughts after reading thru the whole thread.

Long skill onto list, and continuing the post-patch-day lounge-party at Caldari Police Department station. :P

Scharrer
Caldari
Cold-Fury
Southern Cross Alliance
Posted - 2006.08.24 10:16:00 - [261]
 

Originally by: El Covah
Originally by: Scharrer

Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....



I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so Rolling Eyes




exactly that was my fear for the huge ammount of systems in which you can never see a face in local...

To what number are they restricted?

10? 20?

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.08.24 10:42:00 - [262]
 

Originally by: Tachy
Originally by: FireFoxx80
[...]

Can the Autopilot have a setting to avoid congested systems?


You can set the upper security rating of systems the AP will consider.


Yeah, avoid high/low/podkilling with various success. But avoiding congested systems would be nice. Else you will just get 300 people waiting to jump into Jita, when they actually want to get somewhere else.

I did suggest a Jita bypass a while back, how people laughed.

Caroline Something
Posted - 2006.08.24 11:35:00 - [263]
 

Originally by: Gerome Doutrande
We don't need no queues on jump ins,
We don't need no gate control,
No dark sarcasm at the jumpgates,
Devs just leave the gates alone.

Hey, dev guys, leave the gates alone!

All in all it's just another nerf without goal.


Wink



Brilliant.


Also, CCP, this is not a very good sollution.

Please reconsider?

Lo3d3R
Mos Eisley Social Club
Posted - 2006.08.24 12:14:00 - [264]
 

Having gate queus in every system is CCP's way to fix the insta-bookmark "problem" YARRRR!!, everyone can now take their time to approach the gate....Very Happy

Lo3d3R
Mos Eisley Social Club
Posted - 2006.08.24 12:14:00 - [265]
 

Edited by: Lo3d3R on 24/08/2006 12:15:26
*double post* the forums needs more bandwidth Mad


<3Smile

Gariuys
Evil Strangers Inc.
Posted - 2006.08.24 13:33:00 - [266]
 

This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )

Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.

Jim McGregor
Posted - 2006.08.24 13:38:00 - [267]
 

Originally by: Gariuys
This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )

Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.


Its not very realistic having invulnerable people at the gates... :) But its not very realistic having to queue before jumping into a gate either.

Originally by: kieron
The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.



So I dont know, guess they shouldnt be enabled currently, but they are... :/

Dinique
Caldari
North Eastern Swat
Pandemic Legion
Posted - 2006.08.24 13:58:00 - [268]
 

Mroe than an hour to log into S-U in Syndicate. When I finally get in (when a mate logged off :/) 93 in local.

My favourite scenario is this:

Your CovOps pilot jumps into a hostile system. Reports 25 enemy ships camping the gate with bubbles. Your gang is 22, but you have better ships and you feel like you can win. Your gang jumps into the system simultaneosly, but only the first 10 actually jump while the rest of the gang to wait in the queue. They get to jump in as the people who did get to jump in are podded out of the system one by one.

Wow CCP. I don't think anyone anticipated how ****ing dumb you can be.

Eriika
Posted - 2006.08.24 14:03:00 - [269]
 

if this wow thing keeps up i am goging to quit eve.

Twilight Moon
Minmatar
Tague Corp
Posted - 2006.08.24 14:29:00 - [270]
 

Heh, this is all very amusing IMHO. That'll teach you to be blob crazy mofo's with a group-hug mentality. Very Happy


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