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agent apple
Sniggerdly
Pandemic Legion
Posted - 2006.08.23 20:28:00 - [181]
 

Well this is crap

Virgil Aquilis
GoonFleet
GoonSwarm
Posted - 2006.08.23 20:29:00 - [182]
 

Originally by: Agarttha
so far, all i've seen are pilots in hysterics over what >could< happen.

has anyone actually been gate ganked yet as a direct result of The Que?

perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?

i'm just sayin.

-Ag.


Several people I know of, yes.

This queue is a terrible, horrible idea.

Thintalle
Unknown Soldiers
Posted - 2006.08.23 20:31:00 - [183]
 

ships will pile up in those system until they implode and form a new black hole.

NOObbody
RAZOR Alliance
Posted - 2006.08.23 20:34:00 - [184]
 

Originally by: Thintalle
ships will pile up in those system until they implode and form a new black hole.


Jita could be cleared by doomsday devices from time to time.

Yantar
Posted - 2006.08.23 20:40:00 - [185]
 

I don’t often post on the forums but I do actively read them as well as the dev blogs, but I didn’t hear anything about this being implemented?

I can understand features, even major changes to ships and modules being accidentally ‘forgotten’ on patch notes but this?

CCP, normally when you release major changes I’m more than happy to ‘go along’ and adapt. Nerf my ship? Il train another. Nerf my guns? Il find a new setup, but this is just too far (especially without very clear notice and some sort of open discussion?).

Id much, MUCH rather have a bit (or whole heap!) of lag than a Queue system anywhere in the game.

It doesn’t suite EVE at all in my opinion.

Yantar

Purgatori
Minmatar
Infinity Enterprises
Atlas Alliance
Posted - 2006.08.23 20:41:00 - [186]
 

Originally by: Agarttha
so far, all i've seen are pilots in hysterics over what >could< happen.

has anyone actually been gate ganked yet as a direct result of The Que?

perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?

i'm just sayin.

-Ag.


Your character is located within (Jita), which has reached maximum
capacity. You are #19 in queue for entrance. Please try again in a
moment.

yes.. that and our empire war is a BIG no no..

Down Range
Posted - 2006.08.23 20:43:00 - [187]
 

Originally by: Virgil Aquilis
Originally by: Agarttha
so far, all i've seen are pilots in hysterics over what >could< happen.

has anyone actually been gate ganked yet as a direct result of The Que?

perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?

i'm just sayin.

-Ag.


Several people I know of, yes.

This queue is a terrible, horrible idea.


This guy I know, yeah his friend's brothers sister's husband was ganked outside jita.

Rolling Eyes

JFxSummoner
Caldari
The Maverick Navy
IT Alliance
Posted - 2006.08.23 20:44:00 - [188]
 

Still no word from ccp or a dev ugh

Elsebeth Rhiannon
Minmatar
Gradient
Electus Matari
Posted - 2006.08.23 20:45:00 - [189]
 

Edited by: Elsebeth Rhiannon on 23/08/2006 20:48:53
I don't usually post on whine-whine my-game-is-broken threads... I am quite involved in Empire PvP, though. And boy, this thing with queues is insane, even if you disregard "rare" situations like 300 vs 300 fleet battles. It is insane for any and all small-time Empire bickering, too.

Say a camp by people who are eager to shoot at you gets into a crowded system or a system on a node with high load and decides to set a gate camp. Now you want to jump your gang in to bust that camp. A fairly standard situation, no? Now, with this change, how are you supposed to do that, if there is a queue? Does it all become "who gets to blob a place to hell first"? Don't we have quite enough of that without queues already? ;)

(Sure, if you manage to get a scout into the system, you could maybe bring in people through other gates one by one, and gather them in safespots. How likely the baddie camp does not get the clue? And even if they do not, how likely it is you are not bored to death before the battle starts?)

Worst; you have no way of knowing for certain a queue will not appear any time. Maybe half of your gang gets through, which overloads the node, and the rest just cannot jump. How lovely. Sure makes PvP a lot more interesting...

And I won't even go into trying to escort a freighter through a hub system during a war.

This is by far the stupidest thing in EVE I have heard of since I started to play (and we all know how stupid things have to get to qualify for that). The insanest of it all is we were not told about this beforehand.

Please tell me it's some kind of a temporary solution?

Wolfenhex
Posted - 2006.08.23 20:45:00 - [190]
 

How about adding a "cut in line" option that will lower our security status, but at least let us get into the gate if we really need to?

And if you are going to make us wait, could we get something better to watch on the billboards while we wait?

Jim McGregor
Posted - 2006.08.23 20:45:00 - [191]
 

Originally by: TheKiller8
Quote:
2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.

That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.


Seriously.

Make. New. Flash. Video.

You cant really say you dont have inspiration these days.... :)


Exiled One
Amarr
Posted - 2006.08.23 20:46:00 - [192]
 

Originally by: JFxSummoner
Still no word from ccp or a dev ugh


Originally by: Eris Discordia
Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.

But Im not promising anything because Im in content and I poked someone else for this information and I had way wya wya way too much coffee today

Agent Kenshin
Bath and Body Works
S I L E N T.
Posted - 2006.08.23 20:48:00 - [193]
 

Originally by: Eralus
This is the best solution for server load that CCP could have come up with. It affects primarily systems with lots of new players, plus randomly affects systems with old players. Players get annoyed waiting to play the game instead of playing the game, stop playing, and presto! Less server load!



Seriously, this can't be a permanent solution. If people can't get into Jita, they start stacking up in the neighboring systems. What happens when the queue of people trying to get into Jita gets so big that nobody can get out of Jita either?



Hehe then the GMs are forced to start moving people because for some reason i can see this happening.

Akira Kaneshiro
Caldari
Doomheim
Posted - 2006.08.23 20:49:00 - [194]
 

best new feature ever ugh

Rirro Darkmist
Posted - 2006.08.23 20:50:00 - [195]
 

Please someone explain to me how i get into a queue for an empty system

JFxSummoner
Caldari
The Maverick Navy
IT Alliance
Posted - 2006.08.23 20:51:00 - [196]
 

lol Exiled thx for the heads up we all know how well 95% cpu on a node is going specially those of us that have to wait 5 mins to get into a sys with 4 bloody peeps

Thintalle
Unknown Soldiers
Posted - 2006.08.23 20:53:00 - [197]
 

What I wonder is ..

I assume ships using Cyno fields will enter the queue, too.

If the queue is long enough so they can't make the jump before the field folds - refunds of fuel used for making the field on the spot?

What about titans being able to open jumpgates for their fleets - queue stops half the fleet from jumping - tough luck, try again? Or what ..


--

this is a pretty harsh change, one that affects the normal gameplay way too much and too many different, for the players uncontrollable ways.

Have a fleet of 10000000 T2 ships coming to take over your outpost? Park 500 guys of your alliance around the system and take them on in easy to deal with junks.

Instead of being able to blow up one hauler in 1.0 with a suicide bomb attack you now might be able to take on a bunch of them piling up on the gate, profit sky-rockets! Or heck, do it just for fun!

Running from 0.0 to empire having a gang of pirate on your tail for 5 jumps already? Good luck getting through that last gate leading into the first safe system that's part of an empire-node with 800 people on it. Node-allocation might change every downtime! It's like russian roulette.


Jim McGregor
Posted - 2006.08.23 20:54:00 - [198]
 

Edited by: Jim McGregor on 23/08/2006 20:58:30

Originally by: Rirro Darkmist
Please someone explain to me how i get into a queue for an empty system


Node X handles systems 1,2,3 and will create queues if node load is 95%.

System 1 has 200 players
System 2 has 400 players
System 3 has 0 players

Its actually possible that you will get a queue trying to jump into system 3, if the node load is at 95% or more. Heck, it could be only 100 players on the node doing something very intense, like a fleet battle, and the load reaches 95%.

People type alot of posts with "I got in a queue and only had 15 people in local", well, looking at how the system works its not a mystery. Its only a question of what other systems are sharing the same node you are. And there is no way for a player to know this.

hendo001
Caldari
White Star Ltd
Posted - 2006.08.23 20:54:00 - [199]
 

Edited by: hendo001 on 23/08/2006 20:56:51
its utter bollox

it needs sorting now

apologies but really wtf
how can u put in a feature like this and not TELL US.

By heck, I wish the devs would post that they are sorry for not telling us about this or atleast some idea on whats gonna happen next.


edit they posted about the log in queue but not about the system jump queue


Although the client reports you as #1 in the queue, the login queuing system is deactivated and has no effect.


Keta Min
El Bastardos
Freedom of Elbas
Posted - 2006.08.23 20:58:00 - [200]
 

i can't work (by work i mean pod) under these conditions Sad

tyndareus leto
Posted - 2006.08.23 20:59:00 - [201]
 

ok you cant jump in to the nxt system and ya get put in a que, but atleast implement something so we can se what systems have and havent reached maximum playercount/node count before you get to the gate ffsEvil or Very Mad

NOObbody
RAZOR Alliance
Posted - 2006.08.23 20:59:00 - [202]
 

Originally by: Down Range


This guy I know, yeah his friend's brothers sister's husband was ganked outside jita.

Rolling Eyes


I jumped out of d7 today. When i warped 7km (bad bm)to the gate, 2 ceptors came, cuz they were called by cloaker. But i barely jumped through. I was lucky, others were not.

hendo001
Caldari
White Star Ltd
Posted - 2006.08.23 21:00:00 - [203]
 

i think we should bug report it and petition till it gets sorted/removed or a plan to phase it out soon or summat

just my 2 cents


App Rentoo
Pandemic Legion
Posted - 2006.08.23 21:01:00 - [204]
 

Damn, this is annoying. I sure as hell hope this wont be a permanent solution, will make the game pretty much unplayable.

Argenton Sayvers
Posted - 2006.08.23 21:02:00 - [205]
 

Wether good or bad - this system changes the way eve is played at a fundamental level. Something that really suprises me really. Its like logging in after an database maintenance to find out that instas no longer work.

Maybe the problems are result of the servers running below optimum, meaning that under "normal" conditions, one will never ever see a queue unless the node died (think goonswarm vs d2). In that case it doesnt matter anyway. But if the system is here to stay: thats the very definition of "stealth-nerf".


Lanu
0utbreak
Outbreak.
Posted - 2006.08.23 21:02:00 - [206]
 

Can any dev respond to this please?

Is the que system working as planned?

If not when is this getting fixed? If it is working as planned.. whats the idea behind this?

Trying to get people out of space thats on nodes which are under a heavy load?

Khatred
ReallyPissedOff
Guinea Pigs
Posted - 2006.08.23 21:03:00 - [207]
 

Can we get Alterac Valley too prz? Very Happy

Tammar
Dawnwalkers
Posted - 2006.08.23 21:04:00 - [208]
 

Total crap, this is far to big a change to game mechanics for it to have gone through unannounced without someone having made a decision to not include it in the notes.

This kind of, lets make major changes and just slip them in is one of the prime reasons I finally got fed up with SOE and cancelled. This change was not not going to go unnoticed, it was impossible to go unnoticed, even with the higher pop limit correction in place queues were still going to happen so why not speak honestly and include it in the patch notes.

Not including it just ****es people off and damages credibility.


Agarttha
Ministry of War
Posted - 2006.08.23 21:27:00 - [209]
 

Edited by: Agarttha on 23/08/2006 21:28:04
Edited by: Agarttha on 23/08/2006 21:27:48
for all we know, there could have been "extenuating circumstances of a technical nature" that resulted in The Que. perhaps it's a stop-gap measure, until certain technical problems are ruled out or solved.

i'm just saying it's possible.

so far, we have many pilots expressing their displeasure over the inconvenience (rightly so), and many more in hysterics over the threat of being podded while in The Que.

i haven't seen any substantial anecdotal evidence that supports the detrimental effect it's having on the safety of pilots, other than they have to wait.

-Ag


Xendie
Ad Astra Vexillum
Sc0rched Earth
Posted - 2006.08.23 21:59:00 - [210]
 

this really sucks.

even when you have 1 account in the next system you get the wait in que message.
and there was a total of 8ppl in the next 6 systems including my 2 accounts and i still got the damn que message at every damn gate.

this is by far the worst "feature" introduced to eve ever.


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