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Smith
Caldari
Destructive Influence
Posted - 2006.08.03 17:34:00 - [31]
 

Very good!

DTee
The Collective
Against ALL Authorities
Posted - 2006.08.04 00:46:00 - [32]
 

Mind blowing Lou,

Welldone and keep it up. The last scene at the planet is excellent. I noticed you sig here too Hostagetaker. NICE!


Eelee
Posted - 2006.08.04 17:02:00 - [33]
 

Edited by: Eelee on 04/08/2006 17:05:10
Just read through the whole post and realised you had already anwerd my questions about the water... whitch i must say looks sweet :D very nice vid.


Lou Ping
H A V O C
Cascade Imminent
Posted - 2006.08.04 23:12:00 - [34]
 

Originally by: Lyticus
Very nice, I'm learning to do 3D myself, how many polys is your deimos model?

I'd like to see the wireframes, if you wouldn't mind posting them here.

Keep up the good work!

- Lyticus


The model is ripped from the game. Its about 4k polys. I did a little extra texturing with Specularity and Luma maps.

Sadry Arone
GoonSwarm
Posted - 2006.08.04 23:44:00 - [35]
 

Pretty good! Some crits to consider:

Make the deimos displace the water. Might not be realistic but it would make it more beleivable. (And cooler)

The water reflects the deimos, but the deimos doesn't seem to reflect the water. This makes it look like the deimos was rendered apart and composited in later.

There doesn't appear to be any shading on the bottom of the deimos either. This is really noticible when the deimos breaks for higher altitude.

The scale of the waves in comparison to the deimos make the deimos look small.

Add real heat waves for the engine exhaust.

Sharpen the ground texture.

And to be really nit-picky. Gallente ships use ion propulsion engines. These don't generate smoke it atmosphere as far as I know.

Komachi
Dark Matter Assault Squad
Posted - 2006.08.05 00:10:00 - [36]
 

the link seams to be broken, when i click on it nothing happens.

Lyticus
Posted - 2006.08.05 06:30:00 - [37]
 

Originally by: Lou Ping
Originally by: Lyticus
Very nice, I'm learning to do 3D myself, how many polys is your deimos model?

I'd like to see the wireframes, if you wouldn't mind posting them here.

Keep up the good work!

- Lyticus


The model is ripped from the game. Its about 4k polys. I did a little extra texturing with Specularity and Luma maps.


How did you do that?

Auren Mars
Caldari
Obsidian Inc.
Posted - 2006.08.05 09:09:00 - [38]
 

very good, but being the picky person i am you forgot to do the wash/wake in the water caused by the ship flying close to it

Lou Ping
H A V O C
Cascade Imminent
Posted - 2006.08.05 10:01:00 - [39]
 

Edited by: Lou Ping on 05/08/2006 10:02:22
Originally by: Sadry Arone
Pretty good! Some crits to consider:

Make the deimos displace the water. Might not be realistic but it would make it more beleivable. (And cooler)

The water reflects the deimos, but the deimos doesn't seem to reflect the water. This makes it look like the deimos was rendered apart and composited in later.

There doesn't appear to be any shading on the bottom of the deimos either. This is really noticible when the deimos breaks for higher altitude.

The scale of the waves in comparison to the deimos make the deimos look small.

Add real heat waves for the engine exhaust.

Sharpen the ground texture.

And to be really nit-picky. Gallente ships use ion propulsion engines. These don't generate smoke it atmosphere as far as I know.



First of all this just a project for spare time now a full blow work thing. If some1 payed me to do it I could spend the extra time refining it.

Point 1(wake). Please read prievious posts in thread.

Point2. It was comped in later, and the reflectance of the service meant that there was no reflection on the deimos. I know this since the i told the renedered to take that into account during the render.

Point3
The shading should be realistic, since im using HDR image based lighting for the ambient component of my lighting. Too may cg artists try to over illuminate the model.

Point4.
This is true, the displacment would have sorted that out a bit but it didnt work with fprime (even though it should).

Point5.
Could have done but just used a composite pass, faster and easier considering I only get about and hour a day to work on it.

Point6.
True, but since its a satalite photo, it was the only 1 i could get for free at the time. Higher rez cost money.

Point7.

Dont care, artistic license... it looks nice.




Meridius
Destructive Influence
IT Alliance
Posted - 2006.08.05 10:19:00 - [40]
 

Very cool man, love the water sequence.

Only thing that bugs me is the Thorax, no good points of scale on it so it's hard to tell how big it is.

Replace it with a Zealot + Crusader escortVery Happy

solidshot
Posted - 2006.08.05 10:51:00 - [41]
 

me also wonders how you ripped the models and if they would be suitable to import into blender?

Lyticus
Posted - 2006.08.05 11:33:00 - [42]
 

Originally by: solidshot
me also wonders how you ripped the models and if they would be suitable to import into blender?


Same, but with 3DS MAX or Maya.

Yazoul Samaiel
Caldari
Sniggerdly
Pandemic Legion
Posted - 2006.08.05 11:43:00 - [43]
 

Very nice 1 LP this just justifies why i train bizlion days for gallante cruiser 5 \o/

Apex Predator
Posted - 2006.08.08 09:20:00 - [44]
 

bump

Jeff Gordon
Posted - 2006.08.08 18:16:00 - [45]
 

Cha Ching Ping... Super Kick Ass Job.... One Question... When and where do i find next update (can't wait for sound :))Shocked

Rraz
Minmatar
Doomheim
Posted - 2006.08.08 23:00:00 - [46]
 

Oh mah gawd! So sexy...make more! Shocked

hydraSlav
Synergy Evolved
Posted - 2006.08.08 23:16:00 - [47]
 

I am not have anything constructive to say, but i will say

Holy sh*t! That looked great Shocked

Misha Mosqito
Exanimo Inc
Anarchy.
Posted - 2006.08.09 00:38:00 - [48]
 

Bravo!!! Shocked

duduk
Minmatar
Posted - 2006.08.09 06:51:00 - [49]
 

Lou this is looking pretty slick.

I think the only thing that's fighting with this is the current wave pattern. The movement patterns are that of smaller surface waves (ie. not a mass of water moving in one direction, but fast direction changing surface waves) If you're trying to sell larger waves you should slow them down. If that isn't the intention then they should be scaled down. For me this is what makes the Thorax look small on the water shots.

...as the Thorax pulls up it would be nice if the tail of the craft sunk slightly (just a little bit). The front of the craft should be leading the action in the pull up by 1 to 2 frames. This would help you sell that and also allow you to put tiny bit of weight into the direction change.


CCP Sharkbait

Posted - 2006.08.10 17:02:00 - [50]
 

nice video. looks cool

Bsport
Minmatar
Universal Exports
Namtz'aar k'in
Posted - 2006.08.15 11:43:00 - [51]
 

is the vid still being hosted?

Ti Nsi
Developmental Neogenics Amalgamated
Posted - 2006.08.15 17:26:00 - [52]
 

Originally by: HostageTaker
Was anyone else besides me making a "woooooshhhhhhhhh" sound while watching that? Shocked

Embarassed




Yes :D

dabster
Minmatar
Di Hart's Solar Systems Corporation
Shadow of xXDEATHXx
Posted - 2006.08.15 20:47:00 - [53]
 

Very very nice...now do it with a Vagabond Very Happy

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2006.08.16 11:06:00 - [54]
 

I really must up some of my newer stuff..

Nice job Lou, always a pleasure to see your stuff ... now that you are getting the models the right way around (/me looks at Lou's sig and grins). Razz

Especially good work on the textures, I know how tricky it can be to get Tech2 ships looking right with shaders.

Laocoon
Veto.
Veto Corp
Posted - 2006.08.16 11:18:00 - [55]
 

Edited by: Laocoon on 16/08/2006 11:18:25
Looks cool.

Couple of things:

would maybe be better with some music Wink

and you do know that the rax is, at a guesstimate , at least half a mile long, don't you? Laughing

But still, really cool Smile

Phoenix vajaa
InternetSpaceShips
Inver Brass
Posted - 2006.08.16 13:38:00 - [56]
 

Edited by: Phoenix vajaa on 16/08/2006 13:39:50
previously mentioned but

the Engine trails in smoke really bugged me.

thatguy
Caldari
Deep Core Mining Inc.
Posted - 2006.08.17 19:40:00 - [57]
 

Simply amazing. What program do u use?

Lou Ping
H A V O C
Cascade Imminent
Posted - 2006.08.18 14:04:00 - [58]
 

Originally by: thatguy
Simply amazing. What program do u use?


lightwave, photoshop & After effects.

Neon Genesis
GoonFleet
Posted - 2006.08.19 03:03:00 - [59]
 

Very nice Shocked

Kinzuru
Amarr
Posted - 2006.08.19 08:48:00 - [60]
 

Neat, would like to see more. Wink


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