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Vantaro
Posted - 2006.07.25 18:44:00 - [1]
 

I have recently made the jump from lvl3 missions to lvl4 and though I have a fairly solid idea for a setup any help would be greatly appreciated.

Meds - lif bs ab, x5, 2X cap rechargers
low - large rep accomodation, 1600 crystal plate , dmg control, 2 active hardeners (depending on npc's), 2 cpr's

Med drones in bay

However I really dont know what to do with the highs. I would like to fit a tractor beam on as I do find them very useful, but would a heavy nos be better. Also in general for the guns, should I go with megabeam or megapulse, and should I stick with all large, or perhaps some med guns to take care of frigs for example.

Also the low slot config, would it be better with a dual rep setup, or with 3 hardeners, etc.

Skills = cap skills at 4, bs lvl 4, eng 5, elec 5, weapon upg 5, adv upg 3

Thanks for a reply

Cyndre Valryssian
Posted - 2006.07.25 22:07:00 - [2]
 

You've got a good set up with the lows but in lvl 4's cap is life. I doubt you could sustain your tank and firepower for long enough to complete the bigger missions and aggro.

My setup is:

HIGH
5 x Tachyon II
2 x Heavy Pulse II (Scorch)

MID
4 x Cap II

LOW
1 x LAR II
1 x Internal Array Dmg Control
2 x EANMII
1 x Rat Specific Hardener T2
1 x 1600mm Rolled Tungsten Plate
1 x PDSII

And obviously T2 Med drones.

What is important here is the ability to not only sustain cap for the tank but also to allow you to fire at the same time for long enough to destroy most mission targets.
Using EANM's free's up a fair bit of cap and is more sustainable in the long haul whilst still providing good resists across the board. Suplement this with one active hardener for the highest dmg type.

Don't leave home without the plate or dmg control, they are life savers and make a world of difference.
With the cap rechargers this tank is fully sustainable and I can tank pretty much anything with careful planning.

For dmg stick to range, half your tank is staying out of the firing line and with beam weapons you can pick off half those nasty friggies and cruisers before they even fire a shot. In alot of missions it also gives the luxury of not having to move and negates the need for the AB.

And for those times when something either slips through or you jump into a frig pocket, the heavy beams chew up friggies and cruisers with the drones. For tougher targats swap in 2 cruise launchers (very handy on Angel missions).

The apoc can be a top ship it just takes alot of skills to really shine. If you are going to stick with it as amission platform aim for the T2 versions of everything and it'll see you right.

Good luck

talonXI
MASS HOMICIDE
Posted - 2006.07.26 04:38:00 - [3]
 

I haven't flown an apoc in a little while but I think my setup was something like this:

8x megabeams or megapulses (best named you can afford)

2x tracking computers (replace 1 with a web when fitting pulses)
2x cap rechargers (eutectic)

1x accomodation or T2 large rep
3x active hardeners (rat-specific of course)
2x capacitor power relays
1x reactor control unit (or a 3rd power relay if fitting pulses)

full dronebay of medium drones (damage-specific)

Degaal Valen
Amarr
Imperial Shipment
Posted - 2006.07.26 06:45:00 - [4]
 

This setup works for me, others might not like it but I do. Doing this from memory because I lost my apoc to pvp last week and haven't been able to play lately.

Highs:
5x Mega pulses (Microwave/Multifreq L)
2x Siege Launchers
2x Heavy NOS

Mids:
100mn AB
3x Cap Rechargers

Lows:
Accomodation LAR
3x Active Hardeners, Mission specific
1600mm Armor
2x Capacitor Power Relay

Dronebay:
5x T2 Med Scout Drones
5x T2 Light Drones

I warp in, align, aggro a group and immediately melt the scrambling drones/frigates so I can warp out because without the skills for a lot of T2 equipment it's pretty necessary for me. While drones are taking out the scrambing frigates/drones I melt 2-3 cruisers before typically having to warp out.

I'm probably going to end up dropping the 100mn AB for something else in the mids so I can use a T2 damage mod, extra LAR or EANM in the lows because I plan on using a nano'ed out exequoror with tractors to scoop loot rather than do it in a BS.
L4 missions take a while this way but I enjoy them a lot more than ratting.

Von Krieg
Posted - 2006.07.26 07:34:00 - [5]
 

I use

High:
7 x Dual Heavy Pulse II's (I haven't used Tech II crystals yet)
1 x Cruiser Missile Launcher (I don't use missiles much so I sometimes swap it out for a tractor beam.)

Med:
3 x Cap Recharger II's
1 x Named Ab or named Sensor Damper (I found the fourth recharger doesn't make much of a difference, my cap stays up anyway.)

Low:
1 x named CPR
1 x Large rep II
1 x Heatsink II
1 x 1600mm Plate
2 x Hardners
In the last slot I sometimes put in another hardner or a second heatsink II.

Drones:
5 x Valkires II's (hammerheads are too expensive)
5 x Hobgoblins II's

I usually let the scramblers get really close to me and let the drones handle them while I pop off the cruisers. I've been able to do serp extra in about an hour and a half in this setup.

Avaleric
Amarr
SC Special Circumstances
Posted - 2006.07.29 21:08:00 - [6]
 

I have soloed lvl 4 missions for quite some time - I use an Apocalypse, or Navy Apocalypse. My BASE setup is this:

Lo: 1x nano structure, 1x stab, 2x power diag, 2/3x heat sink, 1x armour regenerator

Med: 2x cap recharger, 1x targeting computer, 1x afterburner

High: 6x tachyon, 2x small beam / 1x small beam, 1x tractor

7x hammerheads

Multi freq, x-ray and standard crystals

Now, mind you, some missions require modifications, like hardeneners and 2 warpcore stabilisers; I recommend you set up a mission guide for yourself, where you make note of what is needed for each mission...

Kun6 Fu
Minmatar
Native Freshfood
Posted - 2006.07.30 08:27:00 - [7]
 

Originally by: Avaleric
I have soloed lvl 4 missions for quite some time - I use an Apocalypse, or Navy Apocalypse. My BASE setup is this:

Lo: 1x nano structure, 1x stab, 2x power diag, 2/3x heat sink, 1x armour regenerator

Med: 2x cap recharger, 1x targeting computer, 1x afterburner

High: 6x tachyon, 2x small beam / 1x small beam, 1x tractor

7x hammerheads

Multi freq, x-ray and standard crystals

Now, mind you, some missions require modifications, like hardeneners and 2 warpcore stabilisers; I recommend you set up a mission guide for yourself, where you make note of what is needed for each mission...


Nice tank. Shocked

DarkFollower
Amarr
SUNDERING
Goonswarm Federation
Posted - 2006.07.30 09:44:00 - [8]
 

this is my level 4 apoc fiting , i haven't had any problems with it , the only missions i can't(haven't really tryed it manny times to find a good fittign for it) do is the worlds colide/enemies abound

Highs-highs 6 mega beams II, 1 dual heavy pulse II, tractor beam ( mega beams with x-ray,multifreq or infrared , pulse infrared)
Meds- 1 tracking comp II , 3 eutetic cap rechargers
Lows- Large rep II, med Repp II, 1 Energized adaptive plate II , 3 active hardeners, CPR(Capacitator power relay)

drone bay - 7 hammerheads II (depending on mission)

i can tank all sansha/bloodraiders missions afk , only using the med rep most of the times , and my cap dosen't go down even when the med rep is on and i'm shooting , and i can hold both med and large rep withought my cap going down , aalthough in that case i don't shoot

if u can't use tech II stuff then all the above but with nammed stuff, i'm not sure about the tech 1 since i'ts a long time since i did missions in it

Kenya Borgin
Posted - 2006.07.30 12:46:00 - [9]
 

Edited by: Kenya Borgin on 30/07/2006 12:47:33
Edited by: Kenya Borgin on 30/07/2006 12:46:25
Here is mine:
His:
8 x 800mm Autocannon

Meds:
AB
Web
2 x Cap recharger T2

Los:
1 x LAR II
1 x MAR II
3 x npc-specific active hardeners
2 x Cap power relay

Drones: 5 medium and 5 small

Need: Amarr BS 3, Cap skills 4, engineering and electronics to Id say at least 4.

Tank together with web runs forever, or MAR together with AB runs forever, LAR with AB runs long enough but not forever.

For more damage swap out ab and web with cap rechargers (T2), and swap out cap power relays for gyrostabs.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2006.07.30 14:11:00 - [10]
 

My setup is for speed running lvl4's

H:6 mega modulated pulse energy beams, 2 Long range Faction Smartbombs (8km or 10km)
M:1 t2 ab, 3 best cap rechargers
L:2 t2 large reps, 2 relay and 3 active hardners.

Just charge in, aggro all and smartbomb away. Some lvl4's such as smuggler interception you can instablast all the rats as soon as you warp in. Other tough missions, such as ritualist raids lvl4, become so easy and completable in 5-10mins

duduk
Minmatar
Posted - 2006.08.02 01:07:00 - [11]
 

Originally by: Lord WarATron
My setup is for speed running lvl4's

H:6 mega modulated pulse energy beams, 2 Long range Faction Smartbombs (8km or 10km)
M:1 t2 ab, 3 best cap rechargers
L:2 t2 large reps, 2 relay and 3 active hardners.

Just charge in, aggro all and smartbomb away. Some lvl4's such as smuggler interception you can instablast all the rats as soon as you warp in. Other tough missions, such as ritualist raids lvl4, become so easy and completable in 5-10mins


that's not your average setup -1.5 billion just for the smart bombs. Lord which lvl4 missions do you run with this setup? It seems like a good approach, but how much damage can that setup take when you aggro everything?

Gamesguy
Amarr
Black Nova Corp
Band of Brothers
Posted - 2006.08.02 05:28:00 - [12]
 

Originally by: duduk
Originally by: Lord WarATron
My setup is for speed running lvl4's

H:6 mega modulated pulse energy beams, 2 Long range Faction Smartbombs (8km or 10km)
M:1 t2 ab, 3 best cap rechargers
L:2 t2 large reps, 2 relay and 3 active hardners.

Just charge in, aggro all and smartbomb away. Some lvl4's such as smuggler interception you can instablast all the rats as soon as you warp in. Other tough missions, such as ritualist raids lvl4, become so easy and completable in 5-10mins


that's not your average setup -1.5 billion just for the smart bombs. Lord which lvl4 missions do you run with this setup? It seems like a good approach, but how much damage can that setup take when you aggro everything?



You cant tank everything in any of the harder missions. For example, I agroed everything on enemies abound 1/5 due to the drone bug, and despite 2x LAR IIs and 4x Hardeners going continuously, I was slowly losing armor, not to mention I had a Domi gangmate off-tanking a couple of the navy megathrons.

Its simple too much damage, you'd need 3x LAR IIs to tank that.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2006.08.02 08:26:00 - [13]
 

Edited by: Lord WarATron on 02/08/2006 08:29:10
Originally by: duduk
Originally by: Lord WarATron
My setup is for speed running lvl4's

H:6 mega modulated pulse energy beams, 2 Long range Faction Smartbombs (8km or 10km)
M:1 t2 ab, 3 best cap rechargers
L:2 t2 large reps, 2 relay and 3 active hardners.

Just charge in, aggro all and smartbomb away. Some lvl4's such as smuggler interception you can instablast all the rats as soon as you warp in. Other tough missions, such as ritualist raids lvl4, become so easy and completable in 5-10mins


that's not your average setup -1.5 billion just for the smart bombs. Lord which lvl4 missions do you run with this setup? It seems like a good approach, but how much damage can that setup take when you aggro everything?



If cost is an issue, then a couple of 7.5k's is fine. The question being asked is how I tank everything - Dual armour reps that run forever with cap to spare and the smartbombs instablast most rats so you get less damage done on you. Those who have seen me run complex's or see me run missions could not beleive it.

Enemies abound is a different case - You warp in, smartbomb the inital spawn then aggro half the rats to smartbomb then the other half. But in many missions such as vengence or ritualist raids, you can tank a full aggro on a dual rep tank with smarts. And yes, you gotta shoot the angels with your mega modulated pulse in ritualist raids or your tank WILL fail - CCP adding angel rats into a Blood raider mission is never the best :)


Marauder EG
Posted - 2006.08.02 09:11:00 - [14]
 

I see few close-range setups with pulses. But how do you deal with BSs that orbit you at the 50km? Do remote sensor dampeners work on NPCs and bring them closer?

Viktor VonCarstein
Amarr
Phoenix Industries
Black Star Alliance
Posted - 2006.08.02 12:58:00 - [15]
 

I use:

6 x Mega Beam II
2 x Med Beam II

4 x Cap Recharger II

2 x LAR II
2 x Rat Specific Hardener II
1 x Internal Force Field Array
2 x Cap Relay

5 x Hammerhead II
5 x Hobgoblin II

BBQ
Gallente
Federal Defence Union
Posted - 2006.08.02 19:40:00 - [16]
 

My Apoc setup.

6x T2 Tach's or Mega Beams.
2x T2 Top end medium beams (cant remember name)

All have Multi, Standard and Radio Crystals for the Medium beams.

4x Named cap rechargers

1x Heatsink (2 if not tanking)
1x T2 Large Armor Rep
3x Armour hardners (specific to rat type) (2 if not tanking)
1x Damage control mod (For the large spectrum of resistance)
1x Cap recharger.

This allows me to tank a few rats without problems but I cant shoot and tank without the cap dropping (I dont use T2 medium cap boosters, to expensive & a bad omen for me as I have lost every ship I fly fitted with them). Not had to run yet but balancing repair with damage dealing is an art.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2006.08.03 11:58:00 - [17]
 

Originally by: Marauder EG
I see few close-range setups with pulses. But how do you deal with BSs that orbit you at the 50km? Do remote sensor dampeners work on NPCs and bring them closer?


Mega modulated pulse + infared crystals cover all Amarr Navy agent BS's in optimal. I usually fire a burst of my afterburner to allow my drone in range as well.

Miels
Minmatar
Doomheim
Posted - 2006.08.07 03:16:00 - [18]
 

Edited by: Miels on 07/08/2006 03:16:16
Lord, would you say your setup is par with a t2 cruise raven for time to completion? Assuming you get your standard Amarr Sansha/Blood/Gurista or Sansha/Blood/Minmatar draw.

I'm interested as I'm currently trying to pick a battleship to specialize in for an alt. But it would be nice to not have the cookie cutter Raven setup, if possible, even if I needed a ton of Gunnery sp.

duduk
Minmatar
Posted - 2006.08.07 04:12:00 - [19]
 

Originally by: Miels
Edited by: Miels on 07/08/2006 03:16:16
Lord, would you say your setup is par with a t2 cruise raven for time to completion? Assuming you get your standard Amarr Sansha/Blood/Gurista or Sansha/Blood/Minmatar draw.

I'm interested as I'm currently trying to pick a battleship to specialize in for an alt. But it would be nice to not have the cookie cutter Raven setup, if possible, even if I needed a ton of Gunnery sp.


I've been running Lord's setup and it is very quick. Some missions it's incredibly fast - popping all frigates in ~2 smartbomb pulses. For those I would say it's on par with a Raven...one thing for sure is it's a lot more fun to run the Apoc on missions compared to the Raven.

Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2006.08.07 08:39:00 - [20]
 

Edited by: Lord WarATron on 07/08/2006 08:44:54
Originally by: duduk
Originally by: Miels
Edited by: Miels on 07/08/2006 03:16:16
Lord, would you say your setup is par with a t2 cruise raven for time to completion? Assuming you get your standard Amarr Sansha/Blood/Gurista or Sansha/Blood/Minmatar draw.

I'm interested as I'm currently trying to pick a battleship to specialize in for an alt. But it would be nice to not have the cookie cutter Raven setup, if possible, even if I needed a ton of Gunnery sp.


I've been running Lord's setup and it is very quick. Some missions it's incredibly fast - popping all frigates in ~2 smartbomb pulses. For those I would say it's on par with a Raven...one thing for sure is it's a lot more fun to run the Apoc on missions compared to the Raven.



If you use your afterburner with smartbombs to catch the enemies just out of range, it is the fastest lvl4 running machine ever :) I dont know of any other setup that is able to complete some lvl4's in seconds :)

Though if you are clever, you can time your smartbombs to Instablast the enemy missile spam so that makes your tank a lot easier as well

Krav
Order of the Redeeming Light
Posted - 2006.08.07 22:43:00 - [21]
 

Originally by: Degaal Valen
Doing this from memory because I lost my apoc to pvp last week and haven't been able to play lately.

Highs:
5x Mega pulses (Microwave/Multifreq L)
2x Siege Launchers
2x Heavy NOS



Want to buy Apocalypse with 9 high slots YARRRR!!

I have trouble finding a pulse setup I like because (1) you have to tank all the damage as you sit in the middle of them all, and (2) I don't save enough cap with pulses vs beams in order to run a second large armor rep II indefinitely.

Oh, also, (3) you have to kill the webbers fast and (4) so many missions have deadspace preventing me from using MWD and an AB is damned slow to get you into attack range.

On the other hand I have a beam setup that works wonders
6x named tachy's
2x t2 medium beam lasers (despite the "medium" plz note this is a frigate sized weapon)

1x Tracking Computer / Webber / Sensor booster / etc depends on the mission (plus I can't remember)
3x cap rechargers

1x large armor rep II
1x medium armor rep II
2x cap power relays
3x rat-specific hardeners (2 for primary dmg, 1 for secondary)

On missions with 4 dmg types, I use energized adaptive nano II's + 1 active hardener for the most prevelent dmg type, especially if it happens to be explosive ugh

BTW-> I'm a big fan of the permatank setups for the apoc where everything is turned on and you just watch her go Razz

Krav

MuffinsRevenger
Kenny Starfighter Appreciation Club
Posted - 2006.08.08 11:18:00 - [22]
 

Got one setuped like this:

6 named megabeams (untill i can use t2)
2 t2 heavypuls

1 fleeting webber
3 euthenic cap rechargers

1 t2 LAR
1 t2 MAR
3 t2 active hardners of choice
2 capacitor power relays

with the webber you will slow down allmost all webber-scrambler rats enough to hit them with the heavy pulses who will make kebab out of them really quickly, and a webber will allow you to slow down anny close-range cruisers who orbit at 6-10km enough to hit them with the megabeams

The cap is fine really, you can run the tank ininatly, or the tank and the guns for quite a while before geting into trouble with it

Montohotep
Amarr
Viziam
Posted - 2006.08.08 11:39:00 - [23]
 

Edited by: Montohotep on 08/08/2006 11:49:35
Edited by: Montohotep on 08/08/2006 11:42:04
Here you go,
High: 7x Tachyon Beam II with Multifrequency. (Do not use gleam for ratting)
Meds: 1x 100MN AfterBurner II
1x Tracking Computer II
2x Capacitor Rech. II
Lows: 1x Large Armor Rep. II
3x Active Hardners II (e.g: BloodRaiders are 2x Thermic and 1x EM, depending on your armor resistances).
2x Capacitor Power Relay I
1x Reactor Control Unit II

Edit:Cap won't be a problem here(assuming you have Energy systems operations and Energy Management both at level V) so you can basically last for a long time with your active tank and guns.
Edit: For frigates, Use Hammerheads or Acolytes II


Jalia Kovac
Placid Reborn
Posted - 2006.08.08 15:07:00 - [24]
 

My setup (requires Amarr BS 5):

7x Mega Pulse II
1x Named Siege Launcher

1x Named Webber
3x Cap Recharger II

2x LAR II
3x Rat-specific Hardeners II
2x CPR

Drones: 5x Rat-specific Medium II, 5x Rat-specific Light II

King Dave
Raven Dynamics
Posted - 2006.08.08 19:38:00 - [25]
 

Edited by: King Dave on 08/08/2006 19:42:12
Edited by: King Dave on 08/08/2006 19:40:03
6x mega pulse laser II, heavy nos, tractor beam

100mn Ab II, Tech II Target painter, 2x cap recharger II

LAR II, 4 active hardners, cap relay, damage mod

As many raqce specific tech II medium drones as u can fit.

I can do any mission in under an hour with this setup, fitting beams nerfs your damage at close range, and thats where 70% of the fighting happens..

The target painter is so the mega pulse can hit anything bigger than a frigate 10km plus, anything under gets pwnd by drones. Fitting autocannons is ******ed, fitting siege launcers nerfs your cpu, so that runs any idea of a tank...

basically all your setups suck except the ones fitting mega pulses....

I also fit the 8 tachyon gank setup for encouters and snipe them at 100km

Krav
Order of the Redeeming Light
Posted - 2006.08.08 22:34:00 - [26]
 

Originally by: King Dave

As many raqce specific tech II medium drones as u can fit.



75 m3 bay = 7 medium drones of any type. with 5 m3 leftover unusable

I've found t2 smalls absolutely pwn interceptors. Thus I fit a full flight of mediums (50 m3) and lights (another 25 m3), t2. It fills the bay to its max potential. More imporantly, I can call upon the mediums for the aggressive tankers and swap out for the lights if I need some inty's to burn first.

The NOS is a good idea. I'm already refitting my apoc to try it, thanks for that :)

Krav

Viktor VonCarstein
Amarr
Phoenix Industries
Black Star Alliance
Posted - 2006.08.09 09:23:00 - [27]
 

King Dave you can tank the bonus level of a ganza, worlds collide and vengeance spawns with that setup?

I didn't think you could do it with a single rep.

Also with only 2 Cap Recharger II and 1 Cap Relay, even with cap skills a level 5, are you able to sustain your cap.

Not flaming, just curious.


 

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